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	<id>https://fanverse.click/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mob</id>
	<title>Fanverse - User contributions [en]</title>
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	<updated>2026-09-14T12:43:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13253</id>
		<title>2026 Winter SADA Prem C</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13253"/>
		<updated>2026-09-14T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;Mob: /* Streaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox darts&amp;quot; style=&amp;quot;width: 16em; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 16px;&amp;quot; |&#039;&#039;&#039;2026 Winter SADA Premier C Darts League&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |July 13 — November 30, 2026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Number of Teams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Premier League Darts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |&amp;lt; [[2026 Summer SADA Prem C|Summer 2026]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Winter&#039;&#039;&#039; &#039;&#039;&#039;2026&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; | 2027 &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Winter [[SADA Premier C Darts League]]&#039;&#039;&#039; is an ongoing darts tournament organised by the [[South Australian Darts Association]] (SADA). The season began on July 13, 2026 and is scheduled to conclude on November 30, 2026.&lt;br /&gt;
&lt;br /&gt;
The season will feature 8 teams competing across 14 regular rounds, followed by a finals series across November.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The 2026 Winter season will feature 8 teams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Appearance&lt;br /&gt;
!Previous best performance&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
|2nd&lt;br /&gt;
|4th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
|2nd&lt;br /&gt;
|5th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
|3rd&lt;br /&gt;
|6th (W2025 &amp;amp; S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
|3rd&lt;br /&gt;
|&#039;&#039;&#039;Winter 2025 &amp;amp; Summer 2026:&#039;&#039;&#039; Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The 2026 Winter season follows the 2026 Summer season, which saw DartsHolics defeat Madhouse in the grand final. Madhouse enter the season after reaching back-to-back Premier C finals, having finished as runner-up in both Winter 2025 and Summer 2026.&lt;br /&gt;
&lt;br /&gt;
The competition expands from 6 teams to 8 teams for the Winter season. Hornets, Beers &amp;amp; Spears, The Hustlers and Madhouse return from previous Premier C seasons, while DartsHolics 2.0, The Bogeymen, Croydon Crew and 26ers enter the division.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Pre-season ods were Madhouse &lt;br /&gt;
&lt;br /&gt;
=== Prize money ===&lt;br /&gt;
The prize money remains the same as the previous season being $500.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Position &amp;lt;small&amp;gt;(no. of teams)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Prize money&lt;br /&gt;
&amp;lt;small&amp;gt;(Total: $500)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== League stage ===&lt;br /&gt;
&lt;br /&gt;
=== Finals ===&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ SADA Premier C – Winter Season 2026 Fixtures&lt;br /&gt;
|-&lt;br /&gt;
! Rd !! Date !! Team !! Score !! Team&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Round 1 || rowspan=&amp;quot;4&amp;quot; | 13 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–3|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 2 || rowspan=&amp;quot;4&amp;quot; | 20 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–&#039;&#039;&#039;10&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Mystery Doubles — High average / Low average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 3 || rowspan=&amp;quot;4&amp;quot; | 3 August || {{PDCPlayer|The Bogeymen|avg=}} || 3-&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;-8|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 2-&#039;&#039;&#039;16&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9-9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 4 || rowspan=&amp;quot;4&amp;quot; | 10 August || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 5 || rowspan=&amp;quot;4&amp;quot; | 17 August || {{PDCPlayer|Hornets|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || 4–&#039;&#039;&#039;14&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 6 || rowspan=&amp;quot;4&amp;quot; | 24 August || {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–10|| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| 10–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 7 || rowspan=&amp;quot;4&amp;quot; | 31 August || {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|26ers|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–4|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9&#039;&#039;&#039;–&#039;&#039;&#039;9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 8 || rowspan=&amp;quot;4&amp;quot; | 7 September || {{PDCPlayer|26ers|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| || &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 9 || rowspan=&amp;quot;4&amp;quot; | 14 September || {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 10 || rowspan=&amp;quot;4&amp;quot; | 21 September || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 11 || rowspan=&amp;quot;4&amp;quot; | 28 September || {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Public holiday&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 12 || rowspan=&amp;quot;4&amp;quot; | 12 October || {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 13 || rowspan=&amp;quot;4&amp;quot; | 19 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 14 || rowspan=&amp;quot;4&amp;quot; | 26 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Bye round&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Semi-finals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Semi-Finals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 9&lt;br /&gt;
|1st&lt;br /&gt;
|&lt;br /&gt;
|2nd&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|&lt;br /&gt;
|4th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Preliminary final&lt;br /&gt;
|-&lt;br /&gt;
|Prelim Finals&lt;br /&gt;
|November 16&lt;br /&gt;
|Loser of 1st Semi-Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of 2nd Semi-Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Grand final&lt;br /&gt;
|-&lt;br /&gt;
|Grand Final&lt;br /&gt;
|November 23&lt;br /&gt;
|Winner of 1st Semi Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of Prelim Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Presentation night / Competition on November 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finals ==&lt;br /&gt;
&lt;br /&gt;
== Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{abbr|Pos|Position}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wins, Draws, Losses&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
!{{abbr|W|Nights Won (2 points)}}&lt;br /&gt;
!{{abbr|D|Draw (1 point)}}&lt;br /&gt;
!{{abbr|L|Loss (0 points)}}&lt;br /&gt;
!Pegs&lt;br /&gt;
!{{abbr|LD|Leg difference}}&lt;br /&gt;
!Pts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Madhouse&lt;br /&gt;
|7&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|0&lt;br /&gt;
|203&lt;br /&gt;
|60&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Hornets&lt;br /&gt;
|6&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
|188&lt;br /&gt;
|42&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Bogeymen&lt;br /&gt;
|4&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|3&lt;br /&gt;
|166&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Croydon Crew&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
| -8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |DartsHolics 2.0&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|128&lt;br /&gt;
| -22&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Beers &amp;amp; Spears&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
| -2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Hustlers&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
| -46&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26ers&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|6&lt;br /&gt;
|115&lt;br /&gt;
| -34&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(C)&#039;&#039;&#039; Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(RU)&#039;&#039;&#039; Runner-up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(E)&#039;&#039;&#039; Eliminated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Q)&#039;&#039;&#039; Qualified&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Nights&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |7&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |8&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |9&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |10&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |11&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |12&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |13&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
| colspan=7 {{W}}&lt;br /&gt;
| colspan=1 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
| colspan=4 {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
| colspan=2 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
| {{W}}&lt;br /&gt;
| {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
| {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=2 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=5 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
| colspan=6 {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13252</id>
		<title>2026 Winter SADA Prem C</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13252"/>
		<updated>2026-09-14T07:53:52Z</updated>

		<summary type="html">&lt;p&gt;Mob: /* Streaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox darts&amp;quot; style=&amp;quot;width: 16em; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 16px;&amp;quot; |&#039;&#039;&#039;2026 Winter SADA Premier C Darts League&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |July 13 — November 30, 2026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Number of Teams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Premier League Darts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |&amp;lt; [[2026 Summer SADA Prem C|Summer 2026]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Winter&#039;&#039;&#039; &#039;&#039;&#039;2026&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; | 2027 &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Winter [[SADA Premier C Darts League]]&#039;&#039;&#039; is an ongoing darts tournament organised by the [[South Australian Darts Association]] (SADA). The season began on July 13, 2026 and is scheduled to conclude on November 30, 2026.&lt;br /&gt;
&lt;br /&gt;
The season will feature 8 teams competing across 14 regular rounds, followed by a finals series across November.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The 2026 Winter season will feature 8 teams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Appearance&lt;br /&gt;
!Previous best performance&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
|2nd&lt;br /&gt;
|4th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
|2nd&lt;br /&gt;
|5th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
|3rd&lt;br /&gt;
|6th (W2025 &amp;amp; S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
|3rd&lt;br /&gt;
|&#039;&#039;&#039;Winter 2025 &amp;amp; Summer 2026:&#039;&#039;&#039; Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The 2026 Winter season follows the 2026 Summer season, which saw DartsHolics defeat Madhouse in the grand final. Madhouse enter the season after reaching back-to-back Premier C finals, having finished as runner-up in both Winter 2025 and Summer 2026.&lt;br /&gt;
&lt;br /&gt;
The competition expands from 6 teams to 8 teams for the Winter season. Hornets, Beers &amp;amp; Spears, The Hustlers and Madhouse return from previous Premier C seasons, while DartsHolics 2.0, The Bogeymen, Croydon Crew and 26ers enter the division.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Pre-season ods were Madhouse &lt;br /&gt;
&lt;br /&gt;
=== Prize money ===&lt;br /&gt;
The prize money remains the same as the previous season being $500.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Position &amp;lt;small&amp;gt;(no. of teams)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Prize money&lt;br /&gt;
&amp;lt;small&amp;gt;(Total: $500)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== League stage ===&lt;br /&gt;
&lt;br /&gt;
=== Finals ===&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ SADA Premier C – Winter Season 2026 Fixtures&lt;br /&gt;
|-&lt;br /&gt;
! Rd !! Date !! Team !! Score !! Team&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Round 1 || rowspan=&amp;quot;4&amp;quot; | 13 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–3|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 2 || rowspan=&amp;quot;4&amp;quot; | 20 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–&#039;&#039;&#039;10&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Mystery Doubles — High average / Low average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 3 || rowspan=&amp;quot;4&amp;quot; | 3 August || {{PDCPlayer|The Bogeymen|avg=}} || 3-&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;-8|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 2-&#039;&#039;&#039;16&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9-9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 4 || rowspan=&amp;quot;4&amp;quot; | 10 August || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 5 || rowspan=&amp;quot;4&amp;quot; | 17 August || {{PDCPlayer|Hornets|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || 4–&#039;&#039;&#039;14&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 6 || rowspan=&amp;quot;4&amp;quot; | 24 August || {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–10|| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| 10–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 7 || rowspan=&amp;quot;4&amp;quot; | 31 August || {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|26ers|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–4|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9&#039;&#039;&#039;–&#039;&#039;&#039;9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 8 || rowspan=&amp;quot;4&amp;quot; | 7 September || {{PDCPlayer|26ers|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| || &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 9 || rowspan=&amp;quot;4&amp;quot; | 14 September || {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 10 || rowspan=&amp;quot;4&amp;quot; | 21 September || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 11 || rowspan=&amp;quot;4&amp;quot; | 28 September || {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Public holiday&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 12 || rowspan=&amp;quot;4&amp;quot; | 12 October || {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 13 || rowspan=&amp;quot;4&amp;quot; | 19 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 14 || rowspan=&amp;quot;4&amp;quot; | 26 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Bye round&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Semi-finals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Semi-Finals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 9&lt;br /&gt;
|1st&lt;br /&gt;
|&lt;br /&gt;
|2nd&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|&lt;br /&gt;
|4th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Preliminary final&lt;br /&gt;
|-&lt;br /&gt;
|Prelim Finals&lt;br /&gt;
|November 16&lt;br /&gt;
|Loser of 1st Semi-Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of 2nd Semi-Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Grand final&lt;br /&gt;
|-&lt;br /&gt;
|Grand Final&lt;br /&gt;
|November 23&lt;br /&gt;
|Winner of 1st Semi Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of Prelim Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Presentation night / Competition on November 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finals ==&lt;br /&gt;
&lt;br /&gt;
== Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{abbr|Pos|Position}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wins, Draws, Losses&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
!{{abbr|W|Nights Won (2 points)}}&lt;br /&gt;
!{{abbr|D|Draw (1 point)}}&lt;br /&gt;
!{{abbr|L|Loss (0 points)}}&lt;br /&gt;
!Pegs&lt;br /&gt;
!{{abbr|LD|Leg difference}}&lt;br /&gt;
!Pts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Madhouse&lt;br /&gt;
|7&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|0&lt;br /&gt;
|203&lt;br /&gt;
|60&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Hornets&lt;br /&gt;
|6&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
|188&lt;br /&gt;
|42&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Bogeymen&lt;br /&gt;
|4&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|3&lt;br /&gt;
|166&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Croydon Crew&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
| -8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |DartsHolics 2.0&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|128&lt;br /&gt;
| -22&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Beers &amp;amp; Spears&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
| -2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Hustlers&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
| -46&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26ers&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|6&lt;br /&gt;
|115&lt;br /&gt;
| -34&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(C)&#039;&#039;&#039; Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(RU)&#039;&#039;&#039; Runner-up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(E)&#039;&#039;&#039; Eliminated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Q)&#039;&#039;&#039; Qualified&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Nights&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |7&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |8&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |9&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |10&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |11&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |12&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |13&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
| colspan=7 {{W}}&lt;br /&gt;
| colspan=1 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
| colspan=4 {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
| colspan=2 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
| {{W}}&lt;br /&gt;
| {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
| {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=5 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
| colspan=6 {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13251</id>
		<title>2026 Winter SADA Prem C</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13251"/>
		<updated>2026-09-14T07:53:28Z</updated>

		<summary type="html">&lt;p&gt;Mob: /* Streaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox darts&amp;quot; style=&amp;quot;width: 16em; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 16px;&amp;quot; |&#039;&#039;&#039;2026 Winter SADA Premier C Darts League&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |July 13 — November 30, 2026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Number of Teams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Premier League Darts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |&amp;lt; [[2026 Summer SADA Prem C|Summer 2026]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Winter&#039;&#039;&#039; &#039;&#039;&#039;2026&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; | 2027 &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Winter [[SADA Premier C Darts League]]&#039;&#039;&#039; is an ongoing darts tournament organised by the [[South Australian Darts Association]] (SADA). The season began on July 13, 2026 and is scheduled to conclude on November 30, 2026.&lt;br /&gt;
&lt;br /&gt;
The season will feature 8 teams competing across 14 regular rounds, followed by a finals series across November.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The 2026 Winter season will feature 8 teams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Appearance&lt;br /&gt;
!Previous best performance&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
|2nd&lt;br /&gt;
|4th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
|2nd&lt;br /&gt;
|5th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
|3rd&lt;br /&gt;
|6th (W2025 &amp;amp; S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
|3rd&lt;br /&gt;
|&#039;&#039;&#039;Winter 2025 &amp;amp; Summer 2026:&#039;&#039;&#039; Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The 2026 Winter season follows the 2026 Summer season, which saw DartsHolics defeat Madhouse in the grand final. Madhouse enter the season after reaching back-to-back Premier C finals, having finished as runner-up in both Winter 2025 and Summer 2026.&lt;br /&gt;
&lt;br /&gt;
The competition expands from 6 teams to 8 teams for the Winter season. Hornets, Beers &amp;amp; Spears, The Hustlers and Madhouse return from previous Premier C seasons, while DartsHolics 2.0, The Bogeymen, Croydon Crew and 26ers enter the division.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Pre-season ods were Madhouse &lt;br /&gt;
&lt;br /&gt;
=== Prize money ===&lt;br /&gt;
The prize money remains the same as the previous season being $500.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Position &amp;lt;small&amp;gt;(no. of teams)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Prize money&lt;br /&gt;
&amp;lt;small&amp;gt;(Total: $500)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== League stage ===&lt;br /&gt;
&lt;br /&gt;
=== Finals ===&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ SADA Premier C – Winter Season 2026 Fixtures&lt;br /&gt;
|-&lt;br /&gt;
! Rd !! Date !! Team !! Score !! Team&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Round 1 || rowspan=&amp;quot;4&amp;quot; | 13 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–3|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 2 || rowspan=&amp;quot;4&amp;quot; | 20 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–&#039;&#039;&#039;10&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Mystery Doubles — High average / Low average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 3 || rowspan=&amp;quot;4&amp;quot; | 3 August || {{PDCPlayer|The Bogeymen|avg=}} || 3-&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;-8|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 2-&#039;&#039;&#039;16&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9-9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 4 || rowspan=&amp;quot;4&amp;quot; | 10 August || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 5 || rowspan=&amp;quot;4&amp;quot; | 17 August || {{PDCPlayer|Hornets|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || 4–&#039;&#039;&#039;14&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 6 || rowspan=&amp;quot;4&amp;quot; | 24 August || {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–10|| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| 10–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 7 || rowspan=&amp;quot;4&amp;quot; | 31 August || {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|26ers|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–4|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9&#039;&#039;&#039;–&#039;&#039;&#039;9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 8 || rowspan=&amp;quot;4&amp;quot; | 7 September || {{PDCPlayer|26ers|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| || &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 9 || rowspan=&amp;quot;4&amp;quot; | 14 September || {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 10 || rowspan=&amp;quot;4&amp;quot; | 21 September || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 11 || rowspan=&amp;quot;4&amp;quot; | 28 September || {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Public holiday&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 12 || rowspan=&amp;quot;4&amp;quot; | 12 October || {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 13 || rowspan=&amp;quot;4&amp;quot; | 19 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 14 || rowspan=&amp;quot;4&amp;quot; | 26 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Bye round&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Semi-finals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Semi-Finals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 9&lt;br /&gt;
|1st&lt;br /&gt;
|&lt;br /&gt;
|2nd&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|&lt;br /&gt;
|4th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Preliminary final&lt;br /&gt;
|-&lt;br /&gt;
|Prelim Finals&lt;br /&gt;
|November 16&lt;br /&gt;
|Loser of 1st Semi-Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of 2nd Semi-Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Grand final&lt;br /&gt;
|-&lt;br /&gt;
|Grand Final&lt;br /&gt;
|November 23&lt;br /&gt;
|Winner of 1st Semi Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of Prelim Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Presentation night / Competition on November 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finals ==&lt;br /&gt;
&lt;br /&gt;
== Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{abbr|Pos|Position}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wins, Draws, Losses&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
!{{abbr|W|Nights Won (2 points)}}&lt;br /&gt;
!{{abbr|D|Draw (1 point)}}&lt;br /&gt;
!{{abbr|L|Loss (0 points)}}&lt;br /&gt;
!Pegs&lt;br /&gt;
!{{abbr|LD|Leg difference}}&lt;br /&gt;
!Pts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Madhouse&lt;br /&gt;
|7&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|0&lt;br /&gt;
|203&lt;br /&gt;
|60&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Hornets&lt;br /&gt;
|6&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
|188&lt;br /&gt;
|42&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Bogeymen&lt;br /&gt;
|4&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|3&lt;br /&gt;
|166&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Croydon Crew&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
| -8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |DartsHolics 2.0&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|128&lt;br /&gt;
| -22&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Beers &amp;amp; Spears&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
| -2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Hustlers&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
| -46&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26ers&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|6&lt;br /&gt;
|115&lt;br /&gt;
| -34&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(C)&#039;&#039;&#039; Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(RU)&#039;&#039;&#039; Runner-up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(E)&#039;&#039;&#039; Eliminated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Q)&#039;&#039;&#039; Qualified&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Nights&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |7&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |8&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |9&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |10&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |11&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |12&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |13&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
| colspan=8 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
| colspan=4 {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
| colspan=2 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
| {{W}}&lt;br /&gt;
| {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
| {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=5 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
| colspan=6 {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13250</id>
		<title>2026 Winter SADA Prem C</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13250"/>
		<updated>2026-09-14T07:53:11Z</updated>

		<summary type="html">&lt;p&gt;Mob: /* Streaks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox darts&amp;quot; style=&amp;quot;width: 16em; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 16px;&amp;quot; |&#039;&#039;&#039;2026 Winter SADA Premier C Darts League&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |July 13 — November 30, 2026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Number of Teams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Premier League Darts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |&amp;lt; [[2026 Summer SADA Prem C|Summer 2026]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Winter&#039;&#039;&#039; &#039;&#039;&#039;2026&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; | 2027 &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Winter [[SADA Premier C Darts League]]&#039;&#039;&#039; is an ongoing darts tournament organised by the [[South Australian Darts Association]] (SADA). The season began on July 13, 2026 and is scheduled to conclude on November 30, 2026.&lt;br /&gt;
&lt;br /&gt;
The season will feature 8 teams competing across 14 regular rounds, followed by a finals series across November.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The 2026 Winter season will feature 8 teams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Appearance&lt;br /&gt;
!Previous best performance&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
|2nd&lt;br /&gt;
|4th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
|2nd&lt;br /&gt;
|5th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
|3rd&lt;br /&gt;
|6th (W2025 &amp;amp; S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
|3rd&lt;br /&gt;
|&#039;&#039;&#039;Winter 2025 &amp;amp; Summer 2026:&#039;&#039;&#039; Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The 2026 Winter season follows the 2026 Summer season, which saw DartsHolics defeat Madhouse in the grand final. Madhouse enter the season after reaching back-to-back Premier C finals, having finished as runner-up in both Winter 2025 and Summer 2026.&lt;br /&gt;
&lt;br /&gt;
The competition expands from 6 teams to 8 teams for the Winter season. Hornets, Beers &amp;amp; Spears, The Hustlers and Madhouse return from previous Premier C seasons, while DartsHolics 2.0, The Bogeymen, Croydon Crew and 26ers enter the division.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Pre-season ods were Madhouse &lt;br /&gt;
&lt;br /&gt;
=== Prize money ===&lt;br /&gt;
The prize money remains the same as the previous season being $500.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Position &amp;lt;small&amp;gt;(no. of teams)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Prize money&lt;br /&gt;
&amp;lt;small&amp;gt;(Total: $500)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== League stage ===&lt;br /&gt;
&lt;br /&gt;
=== Finals ===&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ SADA Premier C – Winter Season 2026 Fixtures&lt;br /&gt;
|-&lt;br /&gt;
! Rd !! Date !! Team !! Score !! Team&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Round 1 || rowspan=&amp;quot;4&amp;quot; | 13 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–3|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 2 || rowspan=&amp;quot;4&amp;quot; | 20 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–&#039;&#039;&#039;10&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Mystery Doubles — High average / Low average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 3 || rowspan=&amp;quot;4&amp;quot; | 3 August || {{PDCPlayer|The Bogeymen|avg=}} || 3-&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;-8|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 2-&#039;&#039;&#039;16&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9-9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 4 || rowspan=&amp;quot;4&amp;quot; | 10 August || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 5 || rowspan=&amp;quot;4&amp;quot; | 17 August || {{PDCPlayer|Hornets|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || 4–&#039;&#039;&#039;14&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 6 || rowspan=&amp;quot;4&amp;quot; | 24 August || {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–10|| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| 10–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 7 || rowspan=&amp;quot;4&amp;quot; | 31 August || {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|26ers|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–4|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9&#039;&#039;&#039;–&#039;&#039;&#039;9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 8 || rowspan=&amp;quot;4&amp;quot; | 7 September || {{PDCPlayer|26ers|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| || &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 9 || rowspan=&amp;quot;4&amp;quot; | 14 September || {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 10 || rowspan=&amp;quot;4&amp;quot; | 21 September || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 11 || rowspan=&amp;quot;4&amp;quot; | 28 September || {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Public holiday&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 12 || rowspan=&amp;quot;4&amp;quot; | 12 October || {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 13 || rowspan=&amp;quot;4&amp;quot; | 19 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 14 || rowspan=&amp;quot;4&amp;quot; | 26 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Bye round&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Semi-finals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Semi-Finals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 9&lt;br /&gt;
|1st&lt;br /&gt;
|&lt;br /&gt;
|2nd&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|&lt;br /&gt;
|4th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Preliminary final&lt;br /&gt;
|-&lt;br /&gt;
|Prelim Finals&lt;br /&gt;
|November 16&lt;br /&gt;
|Loser of 1st Semi-Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of 2nd Semi-Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Grand final&lt;br /&gt;
|-&lt;br /&gt;
|Grand Final&lt;br /&gt;
|November 23&lt;br /&gt;
|Winner of 1st Semi Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of Prelim Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Presentation night / Competition on November 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finals ==&lt;br /&gt;
&lt;br /&gt;
== Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{abbr|Pos|Position}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wins, Draws, Losses&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
!{{abbr|W|Nights Won (2 points)}}&lt;br /&gt;
!{{abbr|D|Draw (1 point)}}&lt;br /&gt;
!{{abbr|L|Loss (0 points)}}&lt;br /&gt;
!Pegs&lt;br /&gt;
!{{abbr|LD|Leg difference}}&lt;br /&gt;
!Pts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Madhouse&lt;br /&gt;
|7&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|0&lt;br /&gt;
|203&lt;br /&gt;
|60&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Hornets&lt;br /&gt;
|6&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
|188&lt;br /&gt;
|42&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Bogeymen&lt;br /&gt;
|4&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|3&lt;br /&gt;
|166&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Croydon Crew&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
| -8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |DartsHolics 2.0&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|128&lt;br /&gt;
| -22&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Beers &amp;amp; Spears&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
| -2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Hustlers&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
| -46&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26ers&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|6&lt;br /&gt;
|115&lt;br /&gt;
| -34&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(C)&#039;&#039;&#039; Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(RU)&#039;&#039;&#039; Runner-up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(E)&#039;&#039;&#039; Eliminated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Q)&#039;&#039;&#039; Qualified&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Nights&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |7&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |8&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |9&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |10&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |11&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |12&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |13&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
| colspan=8 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
| colspan=4 {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
| colspan=2 {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
| {{W}}&lt;br /&gt;
| {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
| {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=5 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
| colspan=6 {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13249</id>
		<title>2026 Winter SADA Prem C</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_Winter_SADA_Prem_C&amp;diff=13249"/>
		<updated>2026-09-14T07:52:04Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;infobox darts&amp;quot; style=&amp;quot;width: 16em; text-align: center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size: 16px;&amp;quot; |&#039;&#039;&#039;2026 Winter SADA Premier C Darts League&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |TBA&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Dates&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |July 13 — November 30, 2026&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Number of Teams&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px; background: #BFD7FF;&amp;quot; |&#039;&#039;&#039;Premier League Darts&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 12px;&amp;quot; |&amp;lt; [[2026 Summer SADA Prem C|Summer 2026]]&amp;lt;nowiki&amp;gt; | &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Winter&#039;&#039;&#039; &#039;&#039;&#039;2026&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; | 2027 &amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Winter [[SADA Premier C Darts League]]&#039;&#039;&#039; is an ongoing darts tournament organised by the [[South Australian Darts Association]] (SADA). The season began on July 13, 2026 and is scheduled to conclude on November 30, 2026.&lt;br /&gt;
&lt;br /&gt;
The season will feature 8 teams competing across 14 regular rounds, followed by a finals series across November.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
The 2026 Winter season will feature 8 teams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Appearance&lt;br /&gt;
!Previous best performance&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
|2nd&lt;br /&gt;
|4th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
|2nd&lt;br /&gt;
|5th (S2026)&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
|3rd&lt;br /&gt;
|6th (W2025 &amp;amp; S2026)&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
|3rd&lt;br /&gt;
|&#039;&#039;&#039;Winter 2025 &amp;amp; Summer 2026:&#039;&#039;&#039; Runner-up&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
|Debut&lt;br /&gt;
|Debut&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
=== Overview ===&lt;br /&gt;
The 2026 Winter season follows the 2026 Summer season, which saw DartsHolics defeat Madhouse in the grand final. Madhouse enter the season after reaching back-to-back Premier C finals, having finished as runner-up in both Winter 2025 and Summer 2026.&lt;br /&gt;
&lt;br /&gt;
The competition expands from 6 teams to 8 teams for the Winter season. Hornets, Beers &amp;amp; Spears, The Hustlers and Madhouse return from previous Premier C seasons, while DartsHolics 2.0, The Bogeymen, Croydon Crew and 26ers enter the division.&lt;br /&gt;
&lt;br /&gt;
=== Odds ===&lt;br /&gt;
Pre-season ods were Madhouse &lt;br /&gt;
&lt;br /&gt;
=== Prize money ===&lt;br /&gt;
The prize money remains the same as the previous season being $500.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Position &amp;lt;small&amp;gt;(no. of teams)&amp;lt;/small&amp;gt;&lt;br /&gt;
!Prize money&lt;br /&gt;
&amp;lt;small&amp;gt;(Total: $500)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Runner-up&#039;&#039;&#039;&lt;br /&gt;
|&amp;lt;small&amp;gt;(1)&amp;lt;/small&amp;gt;&lt;br /&gt;
|$200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
=== League stage ===&lt;br /&gt;
&lt;br /&gt;
=== Finals ===&lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&lt;br /&gt;
|+ SADA Premier C – Winter Season 2026 Fixtures&lt;br /&gt;
|-&lt;br /&gt;
! Rd !! Date !! Team !! Score !! Team&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Round 1 || rowspan=&amp;quot;4&amp;quot; | 13 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–3|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 2 || rowspan=&amp;quot;4&amp;quot; | 20 July || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–&#039;&#039;&#039;10&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Mystery Doubles — High average / Low average&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 3 || rowspan=&amp;quot;4&amp;quot; | 3 August || {{PDCPlayer|The Bogeymen|avg=}} || 3-&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;-8|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 2-&#039;&#039;&#039;16&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9-9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 4 || rowspan=&amp;quot;4&amp;quot; | 10 August || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 5 || rowspan=&amp;quot;4&amp;quot; | 17 August || {{PDCPlayer|Hornets|avg=}} || 5–&#039;&#039;&#039;13&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;11&#039;&#039;&#039;–7|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || 4–&#039;&#039;&#039;14&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Beers &amp;amp; Spears|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;13&#039;&#039;&#039;–5|| {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 6 || rowspan=&amp;quot;4&amp;quot; | 24 August || {{PDCPlayer|The Hustlers|avg=}} || 3–&#039;&#039;&#039;15&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;10&#039;&#039;&#039;–8|| {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || 8–10|| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| 10–8|| {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 7 || rowspan=&amp;quot;4&amp;quot; | 31 August || {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || 6–&#039;&#039;&#039;12&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|26ers|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;15&#039;&#039;&#039;–4|| {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || 7–&#039;&#039;&#039;11&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|DartsHolics 2.0|avg=}}&#039;&#039;&#039;|| &#039;&#039;&#039;9&#039;&#039;&#039;–&#039;&#039;&#039;9&#039;&#039;&#039;|| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 8 || rowspan=&amp;quot;4&amp;quot; | 7 September || {{PDCPlayer|26ers|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Hornets|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|Croydon Crew|avg=}}&#039;&#039;&#039;|| || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;{{PDCPlayer|The Bogeymen|avg=}}&#039;&#039;&#039;|| || &#039;&#039;&#039;{{PDCPlayer|The Hustlers|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || &#039;&#039;&#039;{{PDCPlayer|Madhouse|avg=}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 9 || rowspan=&amp;quot;4&amp;quot; | 14 September || {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 10 || rowspan=&amp;quot;4&amp;quot; | 21 September || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 11 || rowspan=&amp;quot;4&amp;quot; | 28 September || {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Public holiday&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 12 || rowspan=&amp;quot;4&amp;quot; | 12 October || {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Hornets|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|26ers|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 13 || rowspan=&amp;quot;4&amp;quot; | 19 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|The Hustlers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Beers &amp;amp; Spears|avg=}} || || {{PDCPlayer|Madhouse|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|DartsHolics 2.0|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Croydon Crew|avg=}} || || {{PDCPlayer|The Bogeymen|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Rd 14 || rowspan=&amp;quot;4&amp;quot; | 26 October || {{PDCPlayer|Hornets|avg=}} || || {{PDCPlayer|Beers &amp;amp; Spears|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Hustlers|avg=}} || || {{PDCPlayer|26ers|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|Madhouse|avg=}} || || {{PDCPlayer|Croydon Crew|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| {{PDCPlayer|The Bogeymen|avg=}} || || {{PDCPlayer|DartsHolics 2.0|avg=}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Bye round&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Semi-finals&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Semi-Finals&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |November 9&lt;br /&gt;
|1st&lt;br /&gt;
|&lt;br /&gt;
|2nd&lt;br /&gt;
|-&lt;br /&gt;
|3rd&lt;br /&gt;
|&lt;br /&gt;
|4th&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Preliminary final&lt;br /&gt;
|-&lt;br /&gt;
|Prelim Finals&lt;br /&gt;
|November 16&lt;br /&gt;
|Loser of 1st Semi-Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of 2nd Semi-Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Grand final&lt;br /&gt;
|-&lt;br /&gt;
|Grand Final&lt;br /&gt;
|November 23&lt;br /&gt;
|Winner of 1st Semi Final&lt;br /&gt;
|&lt;br /&gt;
|Winner of Prelim Final&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#f2f2f2; font-weight:bold;&amp;quot; | Presentation night / Competition on November 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finals ==&lt;br /&gt;
&lt;br /&gt;
== Ladder ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |{{abbr|Pos|Position}}&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Wins, Draws, Losses&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; |Other&lt;br /&gt;
|-&lt;br /&gt;
!{{abbr|W|Nights Won (2 points)}}&lt;br /&gt;
!{{abbr|D|Draw (1 point)}}&lt;br /&gt;
!{{abbr|L|Loss (0 points)}}&lt;br /&gt;
!Pegs&lt;br /&gt;
!{{abbr|LD|Leg difference}}&lt;br /&gt;
!Pts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Madhouse&lt;br /&gt;
|7&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|0&lt;br /&gt;
|203&lt;br /&gt;
|60&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Hornets&lt;br /&gt;
|6&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|1&lt;br /&gt;
|188&lt;br /&gt;
|42&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Bogeymen&lt;br /&gt;
|4&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|3&lt;br /&gt;
|166&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Croydon Crew&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|150&lt;br /&gt;
| -8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |DartsHolics 2.0&lt;br /&gt;
|3&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|3&lt;br /&gt;
|128&lt;br /&gt;
| -22&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Beers &amp;amp; Spears&lt;br /&gt;
|2&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|4&lt;br /&gt;
|152&lt;br /&gt;
| -2&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |The Hustlers&lt;br /&gt;
|0&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |1&lt;br /&gt;
|6&lt;br /&gt;
|113&lt;br /&gt;
| -46&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |26ers&lt;br /&gt;
|1&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; |0&lt;br /&gt;
|6&lt;br /&gt;
|115&lt;br /&gt;
| -34&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(C)&#039;&#039;&#039; Champion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(RU)&#039;&#039;&#039; Runner-up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(E)&#039;&#039;&#039; Eliminated&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Q)&#039;&#039;&#039; Qualified&lt;br /&gt;
&lt;br /&gt;
== Streaks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Player&lt;br /&gt;
! colspan=&amp;quot;14&amp;quot; |Nights&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |1&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |2&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |3&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |4&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |5&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |6&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |7&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |8&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |9&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |10&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |11&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |12&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |13&lt;br /&gt;
! style=&amp;quot;width:20px;&amp;quot; |14&lt;br /&gt;
|-&lt;br /&gt;
|Madhouse&lt;br /&gt;
| colspan=7 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hornets&lt;br /&gt;
| colspan=4 {{W}}&lt;br /&gt;
| colspan=1 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Bogeymen&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=3 {{L}}&lt;br /&gt;
| colspan=1 {{W}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Croydon Crew&lt;br /&gt;
| {{W}}&lt;br /&gt;
| {{L}}&lt;br /&gt;
| colspan=3 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|DartsHolics 2.0&lt;br /&gt;
| {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beers &amp;amp; Spears&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=2 {{W}}&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Hustlers&lt;br /&gt;
| colspan=2 {{L}}&lt;br /&gt;
| {{D}}&lt;br /&gt;
| colspan=4 {{L}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|26ers&lt;br /&gt;
| colspan=6 {{L}}&lt;br /&gt;
| {{W}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=2026_ANZ_Premier_League&amp;diff=13248</id>
		<title>2026 ANZ Premier League</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=2026_ANZ_Premier_League&amp;diff=13248"/>
		<updated>2026-09-13T06:26:35Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Use dmy dates|date=June 2026}}&lt;br /&gt;
{{Infobox darts tournament&lt;br /&gt;
| tournament_name = 2026 Dabble Darts ANZ Premier League&lt;br /&gt;
| dates = 26 September – 31 October 2026&lt;br /&gt;
| venue = Various&lt;br /&gt;
| location = Australia and New Zealand&lt;br /&gt;
| country = Australia&amp;lt;br&amp;gt;New Zealand&lt;br /&gt;
| organisation = [[Professional Darts Corporation]]&lt;br /&gt;
| format = Legs&lt;br /&gt;
| prizefund = A$30,000 to winner&lt;br /&gt;
| winner = &lt;br /&gt;
| previous = 2025&lt;br /&gt;
| next = 2027&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;2026 Dabble Darts ANZ Premier League&#039;&#039;&#039; is scheduled to be the second edition of the [[ANZ Premier League]], a professional darts tournament organised by the [[Professional Darts Corporation]] for players from Australia and New Zealand. The tournament is set to take place from 26 September to 31 October 2026 across six nights in Australia and New Zealand.&amp;lt;ref name=&amp;quot;announcement&amp;quot;&amp;gt;{{cite press release |title=Whitlock to headline 2026 Dabble Darts ANZ Premier League |publisher=Professional Darts Corporation |date=June 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The event will feature eight players competing across five league nights, with the top four players from the final league table qualifying for Finals Night at the Brisbane Entertainment Centre on 31 October. The tournament winner will receive A$30,000, qualify for the [[2027 PDC World Darts Championship|2026/27 PDC World Darts Championship]], and secure a place in the [[Grand Slam of Darts]].&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Simon Whitlock]] is the defending champion, having defeated [[Raymond Smith]] 10–7, in the final of the 2025 final.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
The ANZ Premier League was introduced in 2025 as a regional Premier League-style event for leading darts players from Australia and New Zealand. The inaugural tournament was won by Simon Whitlock, who defeated Raymond Smith in the final to claim the title and return to the PDC World Darts Championship.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Following the success of the first edition, the PDC confirmed that the tournament would return in 2026 with Dabble Darts continuing as title sponsor. The second edition will again be broadcast live in Australia on Foxtel and Kayo Sports, in New Zealand on Sky, and globally through PDCTV.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
PDC chief executive Matt Porter said that the 2025 event had provided &amp;quot;a terrific platform&amp;quot; for Oceanic players and described the 2026 tournament as another opportunity for players from the region to compete on major stages in front of large crowds.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
&lt;br /&gt;
The tournament will feature eight players from Australia and New Zealand. Each league night will be played in a knockout format consisting of four quarter-finals, two semi-finals and a final. Points will be awarded based on player performance on each night, contributing to an overall league table.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After five league nights, the top four players in the league table will qualify for Finals Night in Brisbane. Finals Night will feature two semi-finals and a final, with the winner crowned 2026 ANZ Premier League champion.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Qualification==&lt;br /&gt;
&lt;br /&gt;
The eight-player field will include defending champion Simon Whitlock. The winner of the Trans-Tasman Championship will also qualify, alongside the top four non-qualified players from the final Australian Darts Association rankings and the top two non-qualified players from the final DPNZ rankings.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Russ Bray, the former PDC referee and 2024 PDC Hall of Fame inductee, will also travel to Australia and New Zealand as part of the tournament roadshow.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Prize money==&lt;br /&gt;
&lt;br /&gt;
The winner of the 2026 ANZ Premier League will receive A$30,000. The champion will also qualify for the 2026/27 PDC World Darts Championship at Alexandra Palace and secure a place in the Grand Slam of Darts in November 2026.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Venues==&lt;br /&gt;
&lt;br /&gt;
The tournament will be held across six nights, beginning at the AIS Arena in Canberra on 26 September and concluding with Finals Night at the Brisbane Entertainment Centre on 31 October.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Night&lt;br /&gt;
! Date&lt;br /&gt;
! Venue&lt;br /&gt;
! City&lt;br /&gt;
! Country&lt;br /&gt;
|-&lt;br /&gt;
| Night One&lt;br /&gt;
| 26 September 2026&lt;br /&gt;
| AIS Arena&lt;br /&gt;
| Canberra&lt;br /&gt;
| Australia&lt;br /&gt;
|-&lt;br /&gt;
| Night Two&lt;br /&gt;
| 3 October 2026&lt;br /&gt;
| Adelaide Entertainment Centre&lt;br /&gt;
| Adelaide&lt;br /&gt;
| Australia&lt;br /&gt;
|-&lt;br /&gt;
| Night Three&lt;br /&gt;
| 10 October 2026&lt;br /&gt;
| Margaret Court Arena&lt;br /&gt;
| Melbourne&lt;br /&gt;
| Australia&lt;br /&gt;
|-&lt;br /&gt;
| Night Four&lt;br /&gt;
| 16 October 2026&lt;br /&gt;
| SkyCity&lt;br /&gt;
| Auckland&lt;br /&gt;
| New Zealand&lt;br /&gt;
|-&lt;br /&gt;
| Night Five&lt;br /&gt;
| 24 October 2026&lt;br /&gt;
| Newcastle Entertainment Centre&lt;br /&gt;
| Newcastle&lt;br /&gt;
| Australia&lt;br /&gt;
|-&lt;br /&gt;
| Finals Night&lt;br /&gt;
| 31 October 2026&lt;br /&gt;
| Brisbane Entertainment Centre&lt;br /&gt;
| Brisbane&lt;br /&gt;
| Australia&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player&lt;br /&gt;
! Qualification method&lt;br /&gt;
|-&lt;br /&gt;
| Simon Whitlock&lt;br /&gt;
| Defending champion&lt;br /&gt;
|-&lt;br /&gt;
| Raymond Smith&lt;br /&gt;
| Trans-Tasman Championship winner&lt;br /&gt;
|-&lt;br /&gt;
| Brody Klinge&lt;br /&gt;
| ADA rankings&lt;br /&gt;
|-&lt;br /&gt;
| Mal Cuming&lt;br /&gt;
| ADA rankings&lt;br /&gt;
|-&lt;br /&gt;
| Joe Comito&lt;br /&gt;
| ADA rankings&lt;br /&gt;
|-&lt;br /&gt;
| Tim Pusey&lt;br /&gt;
| ADA rankings&lt;br /&gt;
|-&lt;br /&gt;
| Ben Robb&lt;br /&gt;
| DPNZ rankings&lt;br /&gt;
|-&lt;br /&gt;
| Jonny Tata&lt;br /&gt;
| DPNZ rankings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==League phase==&lt;br /&gt;
&lt;br /&gt;
===Night One===&lt;br /&gt;
&lt;br /&gt;
Night One is scheduled to take place at the AIS Arena in Canberra on 26 September 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night Two===&lt;br /&gt;
&lt;br /&gt;
Night Two is scheduled to take place at the Adelaide Entertainment Centre in Adelaide on 3 October 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night Three===&lt;br /&gt;
&lt;br /&gt;
Night Three is scheduled to take place at Margaret Court Arena in Melbourne on 10 October 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night Four===&lt;br /&gt;
&lt;br /&gt;
Night Four is scheduled to take place at SkyCity in Auckland on 16 October 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Night Five===&lt;br /&gt;
&lt;br /&gt;
Night Five is scheduled to take place at Newcastle Entertainment Centre in Newcastle on 24 October 2026.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Quarter-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==League table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pos.&lt;br /&gt;
! Player&lt;br /&gt;
! Nights won&lt;br /&gt;
! Matches won&lt;br /&gt;
! Matches lost&lt;br /&gt;
! Legs for&lt;br /&gt;
! Legs against&lt;br /&gt;
! Leg difference&lt;br /&gt;
! Points&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| {{PDCFlag|[[Simon Whitlock]]}}&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Finals Night==&lt;br /&gt;
&lt;br /&gt;
Finals Night is scheduled to take place at the Brisbane Entertainment Centre in Brisbane on 31 October 2026. The top four players from the final league table will contest the play-offs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Round&lt;br /&gt;
! Player 1&lt;br /&gt;
! Score&lt;br /&gt;
! Player 2&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| 1st in league table&lt;br /&gt;
| &lt;br /&gt;
| 4th in league table&lt;br /&gt;
|-&lt;br /&gt;
| Semi-final&lt;br /&gt;
| 2nd in league table&lt;br /&gt;
| &lt;br /&gt;
| 3rd in league table&lt;br /&gt;
|-&lt;br /&gt;
| Final&lt;br /&gt;
| TBD&lt;br /&gt;
| &lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Broadcasting==&lt;br /&gt;
&lt;br /&gt;
The tournament will be broadcast live on Foxtel and Kayo Sports in Australia, Sky in New Zealand, and PDCTV internationally.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ticketing==&lt;br /&gt;
&lt;br /&gt;
Tickets for the 2026 ANZ Premier League are scheduled to go on sale on 15 June 2026. Sales will begin at 11:30 ACST, 12:00 AEST and 14:00 NZST.&amp;lt;ref name=&amp;quot;announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
{{PDC tournaments}}&lt;br /&gt;
{{DEFAULTSORT:ANZ Premier League 2026}}&lt;br /&gt;
[[Category:2026 in darts]]&lt;br /&gt;
[[Category:2026 in Australian sport]]&lt;br /&gt;
[[Category:2026 in New Zealand sport]]&lt;br /&gt;
[[Category:Darts in Australia]]&lt;br /&gt;
[[Category:Darts in New Zealand]]&lt;br /&gt;
[[Category:Professional Darts Corporation tournaments]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=File:ShooterofIO_Iron_Front_key_art.png&amp;diff=13247</id>
		<title>File:ShooterofIO Iron Front key art.png</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=File:ShooterofIO_Iron_Front_key_art.png&amp;diff=13247"/>
		<updated>2026-09-10T03:35:58Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13246</id>
		<title>ShooterofIO: Iron Front</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13246"/>
		<updated>2026-09-10T03:35:39Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=April 2021}}&lt;br /&gt;
{{Use mdy dates|date=April 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Iron Front&lt;br /&gt;
| image = ShooterofIO Iron Front key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Iron Front&lt;br /&gt;
| developer = {{ubl|[[War Games]]|[[Supreme Studios]]}}&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2021}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Iron Front&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[War Games]] and [[Supreme Studios]] and published by [[Mob Productions]]. It is a main installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series, is set during [[World War II]], and is scheduled to be released worldwide on November 5, 2021.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Announced |url=https://www.mobproductions.example/news/shooterofio-iron-front-announced |website=Mob Productions |access-date=April 15, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ReleaseDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 15, 2021 |title=ShooterofIO: Iron Front Poster and Release Date Revealed |url=https://www.mobproductions.example/news/shooterofio-iron-front-poster-release-date |website=Mob Productions |access-date=April 15, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; will be a [[first-person shooter]] game set during World War II.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; was announced by Mob Productions on March 10, 2021, with War Games confirmed as the game&#039;s developer.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The announcement confirmed the title, World War II setting, and a planned integration with the free-to-play game &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; during post-launch.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Will Integrate with Wargrounds 2.0 |url=https://www.mobproductions.example/news/shooterofio-iron-front-wargrounds-2-0-integration |website=Mob Productions |access-date=April 15, 2021}}&amp;lt;/ref&amp;gt; Platforms, modes, and detailed gameplay features were not announced at the time.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game followed earlier reports that a War Games-led &#039;&#039;ShooterofIO&#039;&#039; project had been moved from 2020 to 2021 during the development of &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=April 15, 2021}}&amp;lt;/ref&amp;gt; Those reports stated that the 2020 project had been delayed after creative disagreements involving War Games and Supreme Studios, after which Air Studios took control of the 2020 release that became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On March 17, 2021, Mob Productions announced that Supreme Studios was also developing &#039;&#039;Iron Front&#039;&#039; alongside War Games.&amp;lt;ref name=&amp;quot;Supreme&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 17, 2021 |title=Supreme Studios Joins ShooterofIO: Iron Front Development |url=https://www.mobproductions.example/news/supreme-studios-joins-shooterofio-iron-front |website=Mob Productions |access-date=April 15, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 15, 2021, Mob Productions released the game&#039;s poster artwork and announced a worldwide release date of November 5, 2021.&amp;lt;ref name=&amp;quot;ReleaseDate&amp;quot; /&amp;gt; The announcement added the game&#039;s key art to promotional materials, but did not include a full gameplay reveal, platform list, campaign description, multiplayer details, Zombies information, or beta schedule.&amp;lt;ref name=&amp;quot;ReleaseDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/iron-front}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Supreme Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2021]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:War Games games]]&lt;br /&gt;
[[Category:World War II video games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13245</id>
		<title>ShooterofIO: Iron Front</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13245"/>
		<updated>2026-09-10T03:29:23Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=March 2021}}&lt;br /&gt;
{{Use mdy dates|date=March 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Iron Front&lt;br /&gt;
| developer = {{ubl|[[War Games]]|[[Supreme Studios]]}}&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Iron Front&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[War Games]] and [[Supreme Studios]] and published by [[Mob Productions]]. It is a main installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and is set during [[World War II]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Announced |url=https://www.mobproductions.example/news/shooterofio-iron-front-announced |website=Mob Productions |access-date=March 17, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Supreme&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 17, 2021 |title=Supreme Studios Joins ShooterofIO: Iron Front Development |url=https://www.mobproductions.example/news/supreme-studios-joins-shooterofio-iron-front |website=Mob Productions |access-date=March 17, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; will be a [[first-person shooter]] game set during World War II.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; was announced by Mob Productions on March 10, 2021, with War Games confirmed as the game&#039;s developer.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The announcement confirmed the title, World War II setting, and a planned integration with the free-to-play game &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; during post-launch.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Will Integrate with Wargrounds 2.0 |url=https://www.mobproductions.example/news/shooterofio-iron-front-wargrounds-2-0-integration |website=Mob Productions |access-date=March 17, 2021}}&amp;lt;/ref&amp;gt; Platforms, release date, modes, and detailed gameplay features were not announced at the time.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game followed earlier reports that a War Games-led &#039;&#039;ShooterofIO&#039;&#039; project had been moved from 2020 to 2021 during the development of &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=March 17, 2021}}&amp;lt;/ref&amp;gt; Those reports stated that the 2020 project had been delayed after creative disagreements involving War Games and Supreme Studios, after which Air Studios took control of the 2020 release that became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On March 17, 2021, Mob Productions announced that Supreme Studios was also developing &#039;&#039;Iron Front&#039;&#039; alongside War Games.&amp;lt;ref name=&amp;quot;Supreme&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/iron-front}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Supreme Studios games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:War Games games]]&lt;br /&gt;
[[Category:World War II video games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13244</id>
		<title>ShooterofIO: Iron Front</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13244"/>
		<updated>2026-09-09T21:33:47Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=March 2021}}&lt;br /&gt;
{{Use mdy dates|date=March 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Iron Front&lt;br /&gt;
| developer = [[War Games]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Iron Front&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[War Games]] and published by [[Mob Productions]]. It is a main installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a World War II-based entry from War Games, following the studio&#039;s previous work on &#039;&#039;[[ShooterofIO: WWII]]&#039;&#039; and &#039;&#039;[[ShooterofIO: 1950]]&#039;&#039;. The game was announced by Mob Productions on March 10, 2021, after reports in 2020 stated that a War Games-led &#039;&#039;ShooterofIO&#039;&#039; title had been moved from 2020 to 2021 during the development of &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Announced |url=https://www.mobproductions.example/news/shooterofio-iron-front-announced |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement confirmed the title, developer, World War II setting, and a planned integration with the free-to-play game &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; during post-launch.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Will Integrate with Wargrounds 2.0 |url=https://www.mobproductions.example/news/shooterofio-iron-front-wargrounds-2-0-integration |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; will be a [[first-person shooter]] game set during World War II.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; is being developed by War Games.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The game was announced on March 10, 2021, after earlier reports stated that War Games&#039; previous 2020 project had been delayed to 2021 following creative disagreements involving War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; Mob Productions also announced that the game would integrate with &#039;&#039;Wargrounds 2.0&#039;&#039; during its post-launch cycle.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/iron-front}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:War Games games]]&lt;br /&gt;
[[Category:World War II video games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13243</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13243"/>
		<updated>2026-09-09T21:24:45Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{Use American English|date=March 2021}}&lt;br /&gt;
{{Use mdy dates|date=March 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = {{ubl|[[SOI Studios]]|[[Air Studios]]}}&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a 2019 [[free-to-play]] [[first-person shooter]] game developed by [[SOI Studios]] and [[Air Studios]], and published by [[Mob Productions]] for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]] as part of the &#039;&#039;[[ShooterofIO]]&#039;&#039; video game series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; It was introduced as part of 2019&#039;s &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039; and was later integrated with 2020&#039;s &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; during that game&#039;s first season.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; itself is free to download and does not require purchase of either parent title, although owners of &#039;&#039;Modern Ops&#039;&#039; received access before its wider free-to-play launch.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; The game features cross-platform progression links with its parent titles and includes extraction-based squad play, a Battle Royale mode, and Zombies Operations, an extraction-style mode based on &#039;&#039;Dark Warfare 5&#039;&#039; Zombies content.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2020 |title=Wargrounds 2.0 Season 1 Adds Dark Warfare 5 Integration and Zombies Operations |url=https://www.mobproductions.example/news/wargrounds-2-0-season-one-dark-warfare-5-zombies-operations |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced by Mob Productions on April 10, 2019, and was detailed further during the worldwide reveal for &#039;&#039;Modern Ops&#039;&#039; on June 10.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Its promotional artwork was released on September 1, 2019, when Battle Royale was also revealed.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The game opened to owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10 with the start of &#039;&#039;Modern Ops&#039;&#039; Season 1.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; On December 10, 2020, Air Studios was added as a developer alongside SOI Studios when the &#039;&#039;Dark Warfare 5&#039;&#039; integration and Zombies Operations mode were released.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; On March 10, 2021, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would also integrate with War Games&#039; World War II-based title &#039;&#039;[[ShooterofIO: Iron Front]]&#039;&#039; during that game&#039;s post-launch content cycle.&amp;lt;ref name=&amp;quot;IronFrontIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Will Integrate with Wargrounds 2.0 |url=https://www.mobproductions.example/news/shooterofio-iron-front-wargrounds-2-0-integration |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer game played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated. The game uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Compatible content from &#039;&#039;Dark Warfare 5&#039;&#039; was added on December 10, 2020, including weapons, Operators, cosmetics, progression items, and themed content, although weapon values and movement tuning are balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Compatible content from &#039;&#039;Iron Front&#039;&#039; is planned to be added during that game&#039;s post-launch period.&amp;lt;ref name=&amp;quot;IronFrontIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The game features persistent loadout progression tied to its parent titles, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; game, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies Operations is an extraction-style mode added with the &#039;&#039;Dark Warfare 5&#039;&#039; Season 1 integration.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Squads enter infected areas of the map, fight undead enemies, collect intelligence, complete occult and military objectives, recover resources, and extract before being overwhelmed. The mode uses compatible &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems, including Salvage, armor, weapon rarity, enemy escalation, and objective events, but adapts them to the larger &#039;&#039;Wargrounds 2.0&#039;&#039; map structure and extraction rules.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The game was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced it without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the game was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the game&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the game was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the game would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; When the integration launched on December 10, 2020, Air Studios became credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced a future integration with &#039;&#039;Iron Front&#039;&#039; on March 10, 2021.&amp;lt;ref name=&amp;quot;IronFrontIntegration&amp;quot; /&amp;gt; The announcement confirmed that &#039;&#039;Wargrounds 2.0&#039;&#039; would continue as the franchise&#039;s cross-title free-to-play game after the &#039;&#039;Dark Warfare 5&#039;&#039; cycle, with War Games&#039; World War II-based title planned to add compatible content during post-launch. Details about the exact weapons, modes, map changes, progression items, and seasonal schedule for the &#039;&#039;Iron Front&#039;&#039; integration were not included in the announcement.&amp;lt;ref name=&amp;quot;IronFrontIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the game was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that it would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the game would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the game became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; On November 13, Mob Productions confirmed that the integration would begin on December 10 alongside Season 1 of &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The update was released on December 10, adding &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed content, and the Zombies Operations mode to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; On March 10, 2021, Mob Productions announced that &#039;&#039;Iron Front&#039;&#039; would also integrate with &#039;&#039;Wargrounds 2.0&#039;&#039; during post-launch.&amp;lt;ref name=&amp;quot;IronFrontIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post-launch ==&lt;br /&gt;
The &#039;&#039;Dark Warfare 5&#039;&#039; integration launched for &#039;&#039;Wargrounds 2.0&#039;&#039; on December 10, 2020, alongside Season 1 of the premium game.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The update added compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed rewards, balance changes, and Zombies Operations, while Air Studios became credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Zombies Operations adapted &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems into a larger extraction format, with squads entering infected zones, completing objectives, collecting resources and intelligence, fighting undead enemies, and extracting before the match escalated.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 2 of the &#039;&#039;Dark Warfare 5&#039;&#039; integration began on February 11, 2021, and expanded &#039;&#039;Wargrounds 2.0&#039;&#039; with new weapons, Operators, progression rewards, Zombies Operations contracts, and Battle Royale balance changes.&amp;lt;ref name=&amp;quot;SeasonTwoWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 11, 2021 |title=Wargrounds 2.0 Season 2 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-two |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; The update added infected bunkers to the map, expanded undead enemy patrols in Zombies Operations, and introduced objective chains based around recovering Havel Program research materials.&amp;lt;ref name=&amp;quot;SeasonTwoWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO&amp;diff=13242</id>
		<title>ShooterofIO</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO&amp;diff=13242"/>
		<updated>2026-09-09T21:20:49Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Video game franchise}}&lt;br /&gt;
{{Use mdy dates|date=August 2021}}&lt;br /&gt;
{{For|2026 browser game|ShooterofIO: Online}}{{Infobox video game series&lt;br /&gt;
|title                  = ShooterofIO&lt;br /&gt;
|image                  = Call of Duty logo 2023.svg&lt;br /&gt;
|caption                = &lt;br /&gt;
|developer              = {{Indented plainlist|&lt;br /&gt;
* [[SOI Studios]]&amp;lt;br /&amp;gt;(2007–present)&lt;br /&gt;
* [[Air Studios]]&amp;lt;br /&amp;gt;(2009–present)&lt;br /&gt;
* [[War Games]]&amp;lt;br /&amp;gt; (2011–present)&lt;br /&gt;
* [[Supreme Studios]]&amp;lt;br /&amp;gt;(2021–present)&lt;br /&gt;
}}&lt;br /&gt;
|publisher              = [[Mob Productions]]&lt;br /&gt;
|genre                  = [[First-person shooter]]&lt;br /&gt;
|platforms              = [[PlayStation 3]]&amp;lt;br /&amp;gt;[[PlayStation 4]]&amp;lt;br /&amp;gt;[[PlayStation 5]]&amp;lt;br /&amp;gt;[[Windows]]&amp;lt;br /&amp;gt;[[Xbox 360]]&amp;lt;br /&amp;gt;[[Xbox One]]&amp;lt;br /&amp;gt;[[Xbox Series X/S]]&amp;lt;br /&amp;gt; [[iOS (PCs)|iOS]]&lt;br /&gt;
|first release version  = &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039;&lt;br /&gt;
|first release date     = October 26, 2007&lt;br /&gt;
|latest release version = &#039;&#039;[[ShooterofIO: Dark Warfare 6]]&#039;&#039;&lt;br /&gt;
|latest release date    = October 25, 2024&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO&#039;&#039;&#039;&#039;&#039; is a [[video game]] series and media franchise published by [[Mob Productions]], starting in 2007. The games were first developed by [[SOI Studios]], then by [[Air Studios]] and [[War Games]]. Several spin-off and handheld games were made by other developers. The most recent title,&#039;&#039;[[ShooterofIO: Dark Warfare 6]]&#039;&#039;, was released on October 25, 2024.&lt;br /&gt;
&lt;br /&gt;
The series originally focused on fast-paced combat, with SOI Studios developing &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). They developed the [[ShooterofIO: Modern Ops 2|third]] and [[ShooterofIO: Modern Ops 3|sixth]] games in the following 8 years. They released &#039;&#039;[[ShooterofIO: Shadows|Shadows]]&#039;&#039; in 2016 and rebooted the original sub-series with the release of &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|Modern Ops]]&#039;&#039; (2019), which was followed by &#039;&#039;[[ShooterofIO: Modern Ops II (2022 video game)|Modern Ops II]]&#039;&#039; (2022) and helped develop &#039;&#039;[[ShooterofIO: Modern Ops III (2023 video game)|Modern Ops III]]&#039;&#039; (2023).&lt;br /&gt;
&lt;br /&gt;
Air Studios made the [[ShooterofIO: Dark Warfare|second]] and [[ShooterofIO: Dark Warfare II|fifth]] games in the series, which was then followed by &#039;&#039;[[ShooterofIO: Dark Warfare III|Dark Warfare III]]&#039;&#039; (2015), &#039;&#039;[[ShooterofIO: Dark Warfare 4|Dark Warfare 4]]&#039;&#039; (2018), &#039;&#039;[[ShooterofIO: Dark Warfare 5|Dark Warfare 5]]&#039;&#039; (2020), and &#039;&#039;[[ShooterofIO: Dark Warfare 6|Dark Warfare 6]]&#039;&#039; (2024). War Games joined in 2011 with their [[ShooterofIO: WWII|first title]], and followed with &#039;&#039;[[ShooterofIO: Guardians|Guardians]]&#039;&#039; (2014), then released &#039;&#039;[[ShooterofIO: 1950|1950]]&#039;&#039; (2017), &#039;&#039;[[ShooterofIO: Iron Front|Iron Front]]&#039;&#039; (2021), then lead development on &#039;&#039;Modern Ops III&#039;&#039; (2023).&lt;br /&gt;
&lt;br /&gt;
==Main series==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Titles in the &#039;&#039;ShooterofIO&#039;&#039; series&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Title&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Year&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Platform&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | [[Video game developer|Lead developer]]&lt;br /&gt;
|-&lt;br /&gt;
| [[ShooterofIO 1: Modern Ops|&#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;]]&lt;br /&gt;
| 2007&lt;br /&gt;
| Windows, PS3, X360&lt;br /&gt;
| [[SOI Studios]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039;&lt;br /&gt;
| 2009&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Windows, PS3, X360&lt;br /&gt;
| [[Air Studios]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039;&lt;br /&gt;
|2010&lt;br /&gt;
|[[SOI Studios]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: WWII]]&#039;&#039;&lt;br /&gt;
|2011&lt;br /&gt;
|[[War Games]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039;&lt;br /&gt;
|2012&lt;br /&gt;
|Air Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039;&lt;br /&gt;
|2013&lt;br /&gt;
|Windows, PS3, PS4, X360, XONE&lt;br /&gt;
|SOI Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Guardians]]&#039;&#039;&lt;br /&gt;
|2014&lt;br /&gt;
|Windows, macOS, PS3, PS4, PS5, Wii, X360&lt;br /&gt;
|War Games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039;&lt;br /&gt;
|2015&lt;br /&gt;
|Windows, macOS, PS3, Wii, X360&lt;br /&gt;
|Air Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;&lt;br /&gt;
|2016&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Windows, PS4, XONE&lt;br /&gt;
|SOI Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: 1950]]&#039;&#039;&lt;br /&gt;
|2017&lt;br /&gt;
|War Games&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039;&lt;br /&gt;
|2018&lt;br /&gt;
|Air Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;&lt;br /&gt;
|2019&lt;br /&gt;
|SOI Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039;&lt;br /&gt;
|2020&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Windows, PS4, PS5, XONE, X/S&lt;br /&gt;
|Air Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Iron Front]]&#039;&#039;&lt;br /&gt;
|2021&lt;br /&gt;
|War Games, [[Supreme Studios]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Modern Ops II (2022 video game)|ShooterofIO: Modern Ops II]]&#039;&#039;&lt;br /&gt;
|2022&lt;br /&gt;
|SOI Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Modern Ops III (2023 video game)|ShooterofIO: Modern Ops III]]&#039;&#039;&lt;br /&gt;
|2023&lt;br /&gt;
|War Games, SOI Studios&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;[[ShooterofIO: Dark Warfare 6]]&#039;&#039;&lt;br /&gt;
|2024&lt;br /&gt;
|Air Studios, Supreme Studios&lt;br /&gt;
|}&lt;br /&gt;
===&#039;&#039;Modern Ops&#039;&#039; series===&lt;br /&gt;
====&#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;====&lt;br /&gt;
{{main|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; is a 2007 [[first-person shooter]] [[video game]] developed by [[SOI Studios]] and published by [[Monsteristic]]. It is the first installment in the overall &#039;&#039;ShooterofIO&#039;&#039; series. The game was released on November 10, 2007, for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;1: Modern Ops&#039;&#039; has a realistic and modern setting and features fast-paced combat mechanics that makes the game engaging and interesting. The story follows as Task Force 66 facing off against evil. The game&#039;s multiplayer mode includes ten maps on launch, with a total of twelve new maps for inclusion post-launch. A third gamemode, titled Operations, co-created by [[Air Studios]], and built around an [[open world]] [[player versus environment]] experience, is also included.&lt;br /&gt;
&lt;br /&gt;
After being aquired by Monsteristic, they had begun development on a first-person shooter video game as part of a new game franchise. They developed the game alongside &#039;&#039;[[ShooterofIO: Wargrounds]]&#039;&#039;, that released in December 2007, and is a battle royale free-to-play title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; recieved positive reviews from critics who praised its innovation and ambition, though recieved critism for its lack of originality.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Modern Ops 2&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Modern Ops 2}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; is a 2010 [[first-person shooter game]] developed by [[SOI Studios]] and published by [[Monsteristic]]. It is the third installment in the &#039;&#039;ShooterofIO&#039;&#039; series and the direct sequel to &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). It was released worldwide on November 4, 2010, for Windows, PlayStation 3, and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s campaign follows as Task Force 66 hunt Vladimir Makarov, who rose to power when the previous leader (the villain of the first game) was killed. The game&#039;s multiplayer mode was expanded upon from the previous two games, with several new features and modes.&lt;br /&gt;
&lt;br /&gt;
Development for the game began in 2009, when it was still known as &amp;quot;Developmento&amp;quot;. It uses the SOI 1.5 engine, an improved version of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039; SOI 1.0 engine. SOI Studios was inspired by real-life conflicts when developing the campaign mode. They initially tested the multiplayer mode by playing an in-house beta version of the game. &#039;&#039;Modern Ops 2&#039;&#039; was officially announced in February 2009. Teasing of the game began in March, with short trailers being released for the game and, eventually, a full reveal trailer. The multiplayer mode was revealed shortly after. Six downloadable content packs were released for it post-release, each containing multiple new multiplayer maps, with some being remastered maps from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;. This is the first and only game to feature paid DLC.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Modern Ops 3&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Modern Ops 3}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; is a 2013 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]] and published by [[Monsteristic]]. The game was released on November 12, 2013, for [[Microsoft Windows]], the [[Xbox 360]], and [[PlayStation 3]]. It is the sequel to &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), serving as the third and final installment in the original &#039;&#039;Modern Ops&#039;&#039; trilogy and sixth &#039;&#039;ShooterofIO&#039;&#039; installment overall.&lt;br /&gt;
&lt;br /&gt;
Unlike past games, &#039;&#039;Modern Ops 3&#039;&#039; doesn&#039;t feature a traditional campaign mode and instead replaces it with a mode called &amp;quot;Story Mode&amp;quot;. In the mode, players must click choices for characters in the game. The story begins right after the events of &#039;&#039;Modern Ops 2&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s final mission. Similar to &#039;&#039;Modern Ops 2&#039;&#039;, it is centered around Task Force 66, which contains Captain Price, Soap MacTavish, and a newly introduced playable character, Yuri. Alongside the Delta Force and Special Air Service, they hunt Vladimir Makarov (the main antagonist of the trilogy), a Russian terrorist who leads the Russian Ultranationalist party. He led several terror attacks across Europe, triggering a large-scale war between the Ultranationalists and friendly forces. For the game&#039;s multiplayer mode, new mode types and killstreak choices were brought in. Improvements were also made to the mode that solved issues that appeared in &#039;&#039;Modern Ops 2&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Modern Ops (2019 video game)}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039; is a 2019 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]] and published by [[Monsteristic]]. Serving as the twelfth overall installment in the &#039;&#039;ShooterofIO&#039;&#039; series, as well as a [[Reboot (fiction)|reboot]] of the &#039;&#039;Modern Ops&#039;&#039; sub-series, it was released on October 29, 2019, for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]].&lt;br /&gt;
&lt;br /&gt;
The game takes place in a realistic and modern setting. The campaign follows a CIA officer and British SAS forces as they team up with rebels from the fictional Republic of Urzikstan, combating together against Russian Armed Forces who have invaded the country and the Urzik terrorist group Al-Qatala, while searching for a stolen shipment of chlorine gas. The game&#039;s Special Ops mode features cooperative play missions that follow on from the campaign. The multiplayer mode supports cross-platform multiplayer and cross-platform progression for the first time in the series. It has been reworked for gameplay to be more tactical and introduces new features, such as a Realism mode that removes the HUD as well as a form of the Ground War mode that now supports 64 players. A post-launch update introduces a free-to-play battle royale mode, &#039;&#039;[[ShooterofIO: Wargrounds|Wargrounds]]&#039;&#039;, which was also marketed as a standalone title. Multiplayer also supports shared screen multiplayer. This mode includes bots, custom maps, custom game-modes and other creative game-interfering actions.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Modern Ops II&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Modern Ops II (2022 video game)}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Modern Ops II (2022 video game)|ShooterofIO: Modern Ops II]]&#039;&#039; is a 2022 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]] and published by [[Monsteristic]]. It is a sequel to the [[ShooterofIO: Modern Ops (2019 video game)|2019 reboot]], servinvg as the second entry in the rebooted &#039;&#039;Modern Ops&#039;&#039; sub-series and the 15th installment in the overall &#039;&#039;ShooterofIO&#039;&#039; series. The game was released on October 28, 2022, for [[PlayStation 4]], [[PlayStation 5]], [[Microsoft Windows|Windows]], [[Xbox One]], and [[Xbox Series X/S]].&lt;br /&gt;
&lt;br /&gt;
Like its predecessor, the game takes place in a realistic and modern setting. The campaign follows multi-national special operations unit Task Force 66 and Mexican Special Forces unit Los Vaqueros as they attempt to track down terrorist leader, who is in possession of American-made ballistic missiles. Powered by a new version of the SOI engine called &amp;quot;SOI 6.0&amp;quot;, &#039;&#039;Modern Ops II&#039;&#039; continues to support cross-platform multiplayer and also features a free-to-play battle royale mode, &#039;&#039;Wargrounds 2.0&#039;&#039;, a follow-up to the original &#039;&#039;Wargrounds&#039;&#039;, all within a single cross-game launcher, known as &#039;&#039;ShooterofIO HQ&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Modern Ops III&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Modern Ops III (2023 video game)}}&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Dark Warfare&#039;&#039; series===&lt;br /&gt;
====&#039;&#039;ShooterofIO: Dark Warfare&#039;&#039;====&lt;br /&gt;
{{Main|ShooterofIO: Dark Warfare}}&#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; is a 2009 [[first-person shooter game]] developed by [[Air Studios]] and published by [[Monsteristic]]. It is the second main installment of the &#039;&#039;ShooterofIO&#039;&#039; and is the first entry to be set during World War II in some compacity. The game was announced by Monsteristic on December 31, 2008 and was released worldwide on September 10, 2009, for PlayStation 3, Windows, and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The campaign is split up into two parts. The first part will explore World War II; its story is told primarily from the perspectives of US Marine Raider Private C. Miller and Soviet Red Army Private Dimitri Petrenko. The second part is set in the 1960s. The multiplayer component retains several key features from the first game &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2008), such as the leveling, perk, and &amp;quot;killstreak&amp;quot; systems. Additionally, &#039;&#039;Dark Warfare&#039;&#039; marked the debut of the cooperative Zombies mode, which became a mainstay in Air Studio&#039;s subsequent &#039;&#039;ShooterofIO&#039;&#039; games.&lt;br /&gt;
&lt;br /&gt;
Development for &#039;&#039;Dark Warfare&#039;&#039; took two years and began in 2007 after the studio was purchased by Monsteristic. The team felt like they could explore World War II in a good way without making a game in that setting, as they felt that wasn&#039;t what they wanted to do. The game is based on an enhanced version of the SOI 1.0 engine, with increased development on audio and visual effects. Air Studios utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Dark Warfare II&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Dark Warfare II}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; is a 2012 [[First-person shooter game|first-person shooter video game]] developed by [[Air Studios]] and published by [[Monsteristic]]. It was released for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]] on November 8, 2012. &#039;&#039;Dark Warfare II&#039;&#039; is the fifth game in the &#039;&#039;ShooterofIO&#039;&#039; franchise of video games, a sequel to the 2009 game &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; and the first and only &#039;&#039;ShooterofIO&#039;&#039; game to be released on [[iOS]] PCs.&lt;br /&gt;
&lt;br /&gt;
The game&#039;s campaign follows up the story of &#039;&#039;Dark Warfare&#039;&#039; and is set in the late 1980s and 2025. In the 1980s, the player switches control between Alex Mason and Frank Woods, two of the protagonists from &#039;&#039;Dark Warfare&#039;&#039;, while in 2025, the player assumes control of Mason&#039;s son, David (codenamed &amp;quot;Section&amp;quot;). Both time periods involve the characters pursuing Raul Menendez, a Nicaraguan arms dealer and later terrorist, who is responsible for kidnapping David in the 80s and later sparking a Second Cold War in 2025. The campaign features non-linear gameplay and has multiple endings. Locations featured in the game include Angola, Myanmar, Afghanistan, Nicaragua, Pakistan, the Cayman Islands, Panama, Yemen, the United States, and Haiti.&lt;br /&gt;
&lt;br /&gt;
Development for the game began soon after the release of &#039;&#039;Dark Warfare&#039;&#039;, with Monsteristic promising that the follow-up would bring &amp;quot;meaningful innovation&amp;quot; to the &#039;&#039;ShooterofIO&#039;&#039; franchise. &#039;&#039;Dark Warfare II&#039;&#039; is the first game in the series to feature futuristic warfare technology and the first to present branching storylines driven by player choice as well as selecting weapons before starting story mode missions. The game was officially revealed on May 1, 2012, following a set of leaked information released during the previous months.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Dark Warfare III&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Dark Warfare III}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; is a 2015 [[first-person shooter game]] developed by [[Air Studios]] and published by [[Monsteristic]]. It is the eighth entry in the &#039;&#039;ShooterofIO&#039;&#039; series and the sequel to the 2012 video game &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039;. It was released on PlayStation 4, Windows, and Xbox One on November 3, 2015. A feature-limited version developed by [[Supreme Studios]] was released on PlayStation 3 and Xbox 360 and was also the final &#039;&#039;ShooterofIO&#039;&#039; title to be released on those platforms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Warfare III&#039;&#039; takes place in 2065, 40 years after the events of &#039;&#039;Dark Warfare II&#039;&#039;, amidst the transformative effects of climate change and the emergence of advanced technologies, including cybernetic enhancements. Similar to its predecessors, the story follows a group of Dark Warfare soldiers. The game&#039;s campaign is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. As the player character is cybernetically enhanced, players have access to various special activities. The game also features a standalone Zombies campaign mode, and a &amp;quot;Nightmares&amp;quot; mode which replaces all enemies as zombies.&lt;br /&gt;
&lt;br /&gt;
Announced in April 2015, the game is the first &#039;&#039;ShooterofIO&#039;&#039; video game released after Monsteristic ended its partnership with Microsoft Studios and instead partnered with Sony Computer Entertainment, which secured the timed exclusivity of the game&#039;s downloadable content. Upon release, the game received generally positive reviews from critics, praising the gameplay, Zombies mode, and amount of content. However, it was also criticized for its story and lack of innovation. The seventh-generation console versions in particular were singled-out for their lack of a campaign and numerous features, as well as them being online-only. It was a commercial success, with it becoming the top-selling retail game in the US in 2015, and one of the most successful titles released for the eighth generation of video game consoles.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Dark Warfare 4&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Dark Warfare 4}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (stylized as &#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare IV&#039;&#039;&#039;&#039;&#039;) is a 2018 [[multiplayer]] [[First-person shooter game|first-person shooter video game]] developed by [[Air Studios]] and published by [[Monsteristic]]. It was released worldwide for [[PlayStation 4]], [[Microsoft Windows|Windows]], and [[Xbox One]] on October 12, 2018. It is a sequel to the 2015 game &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039;, the fourth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, and the eleventh installment in the &#039;&#039;ShooterofIO&#039;&#039; series overall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Warfare 4&#039;&#039; is the the first mainline &#039;&#039;ShooterofIO&#039;&#039; title to focus all of its content on multiplayer, zombies, and a new battle royale mode. The multiplayer mode is the first in the series to not feature automatic health regeneration and introduces both predictive recoil and new ballistics systems. The game included one Zombies experience on release day, two if a special edition of the game, or the Dark Warfare Pass, was purchased. The locations of the maps include the RMS &#039;&#039;Titanic&#039;&#039;, and Alcatraz Federal Penitentiary. The game also introduced a battle royale mode called Blackout, which features up to 100 players in each match. Many characters from this and other &#039;&#039;Dark Warfare&#039;&#039; titles can be used as the player&#039;s character model in this mode.&lt;br /&gt;
&lt;br /&gt;
Development for the game started shortly after the release of &#039;&#039;Dark Warfare III&#039;&#039;. Air Studios chose not to create a traditional singleplayer campaign for the game at the beginning of production, instead focusing on a new &#039;Career&#039; mode with a greater focus on the multiplayer aspect. They cited an increased interest for multiplayer and lack of time spent by the playerbase on the campaign mode as reasons why they shifted their focus. &#039;&#039;Dark Warfare 4&#039;&#039; utilizes Blizzard&#039;s Battle.net platform for the Windows version instead of Steam, the first game in the series to do so. Teasing of the game began in March 2018, with a full reveal taking place later in May. Two betas were held for the game; one for the multiplayer in August and one for Blackout in September. The release date was moved up to October instead of the series&#039; usual November in an attempt to avoid coinciding with the release of other high-profile games.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Dark Warfare 5}}&lt;br /&gt;
&lt;br /&gt;
=== War Games&#039; World War II series ===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: WWII&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: WWII}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: WWII]]&#039;&#039; is a 2011 [[first-person shooter game]] developed by [[War Games]] and published by [[Monsteristic]]. It was released worldwide on November 18, 2011, for Microsoft Windows, the Xbox 360, and PlayStation 3. It is the fourth main installment in the &#039;&#039;ShooterofIO&#039;&#039; series and the first title to be set during [[World War II]].&lt;br /&gt;
&lt;br /&gt;
The game&#039;s campaign is set in the European theatre and is centered around a squad in the 1st Infantry Division following their battles on the Western Front and set mainly in the historical events of Operation Overlord. The player controls Ronald &amp;quot;Red&amp;quot; Daniels, who has squadmates who can supply the player with extra ammunition, health, or grenades as well as a targeted grenade and target spotting; none of these are automatically replenished in the campaign. The multiiplayer mode features dozens of innovations never seen in the franchise before, including the new Divisions system, replacing the create-a-class system that previous games used.&lt;br /&gt;
&lt;br /&gt;
War Games began making &#039;&#039;WWII&#039;&#039; in 2009 after being created by Monsteristic. They also chose to include atrocities and Nazi concentration camps in the campaign mode to deliver an authentic war story.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: 1950&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: 1950}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: 1950]]&#039;&#039; is a 2017 [[first-person shooter game]] developed by [[War Games]] and published by [[Monsteristic]]. It was released on September 19, 2017 and is the sequel to the 2011 video game &#039;&#039;[[ShooterofIO: WWII]]&#039;&#039;. It is the tenth installment in the &#039;&#039;ShooterofIO&#039;&#039; series and was released on PlayStation 4, Windows, and Xbox One. &#039;&#039;1950&#039;&#039; establishes a storyline featuring the birth of the special forces to face an emerging threat at the end of the war during various theatres of World War II.&lt;br /&gt;
&lt;br /&gt;
===Standalone games===&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;ShooterofIO: Guardians&#039;&#039; ====&lt;br /&gt;
{{Main|ShooterofIO: Guardians}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Guardians]]&#039;&#039; is a 2014 [[First-person shooter game|first-person shooter video game]] published by [[Monsteristic]]. It is the seventh installment in the &#039;&#039;ShooterofIO&#039;&#039; franchise. The game was developed by [[War Games]] in partnership with [[Air Studios]] for [[PlayStation 3]], [[PlayStation 4]], [[Xbox 360]], [[Xbox One]], and [[Microsoft Windows]]. &#039;&#039;Guardians&#039;&#039; is the second title &#039;&#039;ShooterofIO&#039;&#039; title to be developed primarily by War Games and part of the three year cycle. The game was released on October 12, 2014.&lt;br /&gt;
&lt;br /&gt;
The game does not feature a single-player campaign. The game&#039;s multiplayer redesigns the movement and gameplay loop. The game also features a zombies mode, which is set in the future and is developed by Air Studios. Air Studios confirmed a story for the Zombies mode but also confirmed that the story wouldn&#039;t be part of their storyline.&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;ShooterofIO: Wargrounds&#039;&#039;====&lt;br /&gt;
{{Main|ShooterofIO: Wargrounds}}&lt;br /&gt;
&#039;&#039;[[ShooterofIO: Wargrounds]]&#039;&#039; is a free-to-play game in the series and was developed by SOI Studios. The game was released on December 6, 2008.&lt;br /&gt;
&lt;br /&gt;
==Primary developer rotation==&lt;br /&gt;
In 2009, Air Studios released &#039;&#039;ShooterofIO: Dark Warfare&#039;&#039;, their first &#039;&#039;ShooterofIO&#039;&#039; game of the main series. Air Studios and SOI Studios signed a contract stating that the producer of each upcoming title in the series would alternate between the two companies. In 2010, War Games announced they were working on a main series title for the franchise. This game was &#039;&#039;ShooterofIO: WWII&#039;&#039; (2011) and they began developing a new &#039;&#039;ShooterofIO&#039;&#039; entry alongside Supreme Studios due for release in 2020. However, there were conflicts of interest between the two, which resulted in Air Studios taking over complete control of the project in order to speed up the development process. Starting in 2022, each producer would have two games each releasing in two years in a row.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{DEFAULTSORT:ShooterofIO}}&lt;br /&gt;
[[Category:ShooterofIO| ]]&lt;br /&gt;
[[Category:Monsteristic franchises]]&lt;br /&gt;
[[Category:Monsteristic games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Multiplayer online games]]&lt;br /&gt;
[[Category:Third-person shooters]]&lt;br /&gt;
[[Category:Video game franchises introduced in 2023]]&lt;br /&gt;
[[Category:Video game franchises]]&lt;br /&gt;
[[Category:Windows games]]&lt;br /&gt;
[[Category:Microsoft franchises]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13241</id>
		<title>ShooterofIO: Iron Front</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Iron_Front&amp;diff=13241"/>
		<updated>2026-09-09T21:20:38Z</updated>

		<summary type="html">&lt;p&gt;Mob: Created page with &amp;quot;{{Short description|Upcoming video game}} {{Use American English|date=March 2021}} {{Use mdy dates|date=March 2021}} {{Infobox video game | title = ShooterofIO: Iron Front | image =  | developer = War Games | publisher = Mob Productions | series = &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; | engine = SOI Engine 2 | platforms =  | released =  | genre = First-person shooter | modes =  }}  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Iron Front&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming first-person shooter game developed by Wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=March 2021}}&lt;br /&gt;
{{Use mdy dates|date=March 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Iron Front&lt;br /&gt;
| image = &lt;br /&gt;
| developer = [[War Games]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = &lt;br /&gt;
| released = &lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Iron Front&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[War Games]] and published by [[Mob Productions]]. It is a main installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the first War Games-led mainline title since &#039;&#039;[[ShooterofIO: 1950]]&#039;&#039; (2017). Set during [[World War II]], the game was announced on March 10, 2021, as War Games&#039; next entry in the franchise after a project originally planned for 2020 was moved to 2021 during the development of &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Announced |url=https://www.mobproductions.example/news/shooterofio-iron-front-announced |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt; The game is planned to integrate with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; during its post-launch content cycle.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2021 |title=ShooterofIO: Iron Front Will Integrate with Wargrounds 2.0 |url=https://www.mobproductions.example/news/shooterofio-iron-front-wargrounds-2-0-integration |website=Mob Productions |access-date=March 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement followed the release of &#039;&#039;Dark Warfare 5&#039;&#039;, which had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; title after creative disagreements between War Games and [[Supreme Studios]] led to War Games&#039; project being pushed into 2021.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; Mob Productions announced &#039;&#039;Iron Front&#039;&#039; through an initial publisher release on March 10, 2021, confirming the title, developer, World War II setting, and planned &#039;&#039;Wargrounds 2.0&#039;&#039; integration.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot; /&amp;gt; Further information about the game&#039;s platforms, release date, campaign, multiplayer, and post-launch schedule was not detailed in the initial announcement.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; will be a [[first-person shooter]] game set during World War II.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; Mob Productions announced that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; during post-launch, allowing compatible content from &#039;&#039;Iron Front&#039;&#039; to appear in the free-to-play title after release.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; is being developed by War Games, a studio that had previously worked on &#039;&#039;ShooterofIO&#039;&#039; titles including &#039;&#039;[[ShooterofIO: WWII]]&#039;&#039; and &#039;&#039;ShooterofIO: 1950&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The game was announced on March 10, 2021, after earlier reports stated that War Games had originally been developing a 2020 franchise entry before it was delayed to 2021.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; Those reports said the delay followed creative disagreements between War Games and Supreme Studios, after which Air Studios took control of the 2020 release that became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The March 10 announcement positioned &#039;&#039;Iron Front&#039;&#039; as War Games&#039; return to a World War II-based setting within the franchise.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; Mob Productions did not frame the title as a remake or direct continuation of &#039;&#039;ShooterofIO: WWII&#039;&#039;, instead presenting it as a new mainline entry from the same studio. The announcement also confirmed that the game would integrate with &#039;&#039;Wargrounds 2.0&#039;&#039; during post-launch, continuing the cross-title model that had previously connected the free-to-play game to &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039; and &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Iron Front&#039;&#039; was announced by Mob Productions on March 10, 2021.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The announcement confirmed War Games as developer and identified the game as a World War II-based &#039;&#039;ShooterofIO&#039;&#039; title, but did not include a release date, platforms, gameplay trailer, poster, beta schedule, or detailed information about individual modes.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The publisher also confirmed that &#039;&#039;Iron Front&#039;&#039; would integrate with &#039;&#039;Wargrounds 2.0&#039;&#039; during post-launch.&amp;lt;ref name=&amp;quot;WargroundsIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/iron-front}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:War Games games]]&lt;br /&gt;
[[Category:World War II video games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13240</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13240"/>
		<updated>2026-09-09T21:03:24Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=October 2021}}&lt;br /&gt;
{{Use mdy dates|date=October 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = {{ubl|[[SOI Studios]]|[[Air Studios]]}}&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a 2019 [[free-to-play]] [[first-person shooter]] game developed by [[SOI Studios]] and [[Air Studios]], and published by [[Mob Productions]] for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]] as part of the &#039;&#039;[[ShooterofIO]]&#039;&#039; video game series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; It was introduced as part of 2019&#039;s &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, and was integrated with 2020&#039;s &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; during that game&#039;s first season.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; itself is free to download and does not require purchase of either parent title, although owners of &#039;&#039;Modern Ops&#039;&#039; received access before its wider free-to-play launch.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The game features cross-platform progression links with its parent titles and includes extraction-based squad play, a Battle Royale mode, and Zombies Operations, an extraction-style mode based on &#039;&#039;Dark Warfare 5&#039;&#039; Zombies content.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced by Mob Productions on April 10, 2019, and was detailed further during the worldwide reveal for &#039;&#039;Modern Ops&#039;&#039; on June 10.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Its promotional artwork was released on September 1, 2019, when Battle Royale was also revealed.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The game opened to owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10 with the start of &#039;&#039;Modern Ops&#039;&#039; Season 1.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; On November 13, 2020, Mob Productions confirmed that &#039;&#039;Wargrounds 2.0&#039;&#039; would receive &#039;&#039;Dark Warfare 5&#039;&#039; content through Season 1, including compatible weapons, Operators, cosmetics, progression items, and themed content, with separate balancing from the premium game where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration began on December 10, 2020, when Air Studios was also credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios and Zombies Operations was added as a new mode.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2020 |title=Wargrounds 2.0 Season 1 Adds Dark Warfare 5 Integration and Zombies Operations |url=https://www.mobproductions.example/news/wargrounds-2-0-season-one-dark-warfare-5-zombies-operations |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The &#039;&#039;Dark Warfare 5&#039;&#039; integration continued across Seasons 2 through 6, with new weapons, Operators, Zombies Operations content, Battle Royale events, map changes, and seasonal rewards added through October 2021.&amp;lt;ref name=&amp;quot;SeasonSixWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 7, 2021 |title=Wargrounds 2.0 Season 6 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-six |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Compatible content from &#039;&#039;Dark Warfare 5&#039;&#039; was added on December 10, 2020, including weapons, Operators, cosmetics, progression items, and themed content, although weapon values and movement tuning are balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies Operations is an extraction-style mode added with the &#039;&#039;Dark Warfare 5&#039;&#039; Season 1 integration.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Squads enter infected areas of the map, fight undead enemies, collect intelligence, complete occult and military objectives, recover resources, and extract before being overwhelmed. The mode uses compatible &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems, including Salvage, armor, weapon rarity, enemy escalation, and objective events, but adapts them to the larger &#039;&#039;Wargrounds 2.0&#039;&#039; map structure and extraction rules.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Air Studios said &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that content could be balanced separately inside &#039;&#039;Wargrounds 2.0&#039;&#039; rather than requiring both games to feel identical.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 13, 2020, Mob Productions confirmed that the &#039;&#039;Dark Warfare 5&#039;&#039; integration would begin with Season 1 on December 10.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration was announced as the first major expansion of &#039;&#039;Wargrounds 2.0&#039;&#039; beyond its original &#039;&#039;Modern Ops&#039;&#039; content set, adding compatible content from Air Studios&#039; title while retaining separate free-to-play balance values where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; When the update launched on December 10, Air Studios was credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The same update added Zombies Operations, an extraction-style mode that adapted &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems for the larger free-to-play map.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; On November 13, Mob Productions confirmed that the integration would begin on December 10 alongside Season 1 of &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The update was released on December 10, adding &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed content, and the Zombies Operations mode to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The integration continued through Seasons 2 to 6 during 2021, ending its major seasonal cycle with Season 6 in October 2021.&amp;lt;ref name=&amp;quot;SeasonSixWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot; /&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post-launch ==&lt;br /&gt;
The &#039;&#039;Dark Warfare 5&#039;&#039; integration launched for &#039;&#039;Wargrounds 2.0&#039;&#039; on December 10, 2020, alongside Season 1 of the premium game.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The update added compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed rewards, balance changes, and Zombies Operations, while Air Studios became credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Zombies Operations adapted &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems into a larger extraction format, with squads entering infected zones, completing objectives, collecting resources and intelligence, fighting undead enemies, and extracting before the match escalated.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 2 was released on February 11, 2021, and expanded the integration with new &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, progression rewards, Zombies Operations contracts, and Battle Royale balance changes.&amp;lt;ref name=&amp;quot;SeasonTwoWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 11, 2021 |title=Wargrounds 2.0 Season 2 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-two |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The update added infected bunkers to the map, expanded undead enemy patrols in Zombies Operations, and introduced objective chains based around recovering Havel Program research materials. Season 3 followed on April 15, 2021, adding further military sites, new contracts, additional extraction encounters, Battle Royale circle variants, and Zombies Operations events tied to corrupted weapons research.&amp;lt;ref name=&amp;quot;SeasonThreeWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 15, 2021 |title=Wargrounds 2.0 Season 3 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-three |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 4 was released on June 17, 2021, and added frozen industrial zones, new Zombies Operations objectives, updated extraction behavior, limited-time Battle Royale events, and additional seasonal rewards based on &#039;&#039;Dark Warfare 5&#039;&#039; content.&amp;lt;ref name=&amp;quot;SeasonFourWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 17, 2021 |title=Wargrounds 2.0 Season 4 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-four |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Season 5 began on August 19, 2021, adding new infected-sector events, Zombies Operations bosses, weapon balancing, operator cosmetics, and additional extraction modifiers.&amp;lt;ref name=&amp;quot;SeasonFiveWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 19, 2021 |title=Wargrounds 2.0 Season 5 Update Now Live |url=https://www.mobproductions.example/news/wargrounds-2-0-season-five |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 6 began on October 7, 2021, and served as the final major &#039;&#039;Dark Warfare 5&#039;&#039;-focused season for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonSixWargrounds&amp;quot; /&amp;gt; The update added the last major Zombies Operations content of the cycle, concluding infected-zone events, additional Battle Royale map changes, final seasonal challenges, weapon balancing, and cosmetic rewards. Mob Productions described the update as the end of the &#039;&#039;Dark Warfare 5&#039;&#039; seasonal content cycle for the free-to-play game, while retaining its weapons, Operators, modes, and progression content as part of &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonSixWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13239</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13239"/>
		<updated>2026-09-09T21:03:04Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2020 video game}}&lt;br /&gt;
{{Use American English|date=October 2021}}&lt;br /&gt;
{{Use mdy dates|date=October 2021}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is a 2020 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020. The game was released worldwide on November 13, 2020, and Mob Productions confirmed that Season 1 and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would begin on December 10.&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=ShooterofIO: Dark Warfare 5 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-available-now |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Warfare 5&#039;&#039; received generally favorable reviews from critics.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-5 |website=Metacritic |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 5 Reviews |url=https://www.metacritic.example/game/playstation-5/shooterofio-dark-warfare-5 |website=Metacritic |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox Series X Reviews |url=https://www.metacritic.example/game/xbox-series-x/shooterofio-dark-warfare-5 |website=Metacritic |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Reviewers praised the campaign&#039;s atmosphere, historical setting, mission variety, and the rebuilt Zombies mode, while criticism was directed at uneven multiplayer pacing, technical issues on older consoles, and the campaign&#039;s reduced scope compared with the previously considered open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-5-review |website=IGN |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.gamespot.example/reviews/shooterofio-dark-warfare-5-review |website=GameSpot |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Season 1 began on December 10, 2020, adding new multiplayer content, Zombies content, and the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2020 |title=ShooterofIO: Dark Warfare 5 Season 1 Now Live |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-one-live |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The game received six numbered seasons of post-launch content, ending with Season 6 in October 2021.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 7, 2021 |title=ShooterofIO: Dark Warfare 5 Season 6 Begins |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-six |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Season 1 adds additional multiplayer maps, weapons, and integration with &#039;&#039;Wargrounds 2.0&#039;&#039;, allowing compatible &#039;&#039;Dark Warfare 5&#039;&#039; content to appear in the free-to-play game.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; At launch, the mode includes the map &#039;&#039;Totenwald&#039;&#039;, set around a collapsed Havel Program research site hidden beneath a forest village.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=November 13, 2020 |title=Dark Warfare 5 Zombies Launch Guide: Totenwald |url=https://www.airstudios.example/news/dark-warfare-5-zombies-launch-guide-totenwald |website=Air Studios |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt; Season 1 expands the mode with an additional survival map, new Ritual Event variants, new enemy types, and seasonal challenges connected to the wider post-launch progression system.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
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The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 22, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-concludes |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was released worldwide on November 13, 2020.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt; On the same day, Mob Productions confirmed that Season 1 would begin on December 10 and would launch the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt; The integration was announced to bring compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content into &#039;&#039;Wargrounds 2.0&#039;&#039;, with separate balancing for the free-to-play title where needed.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios also published launch information for Zombies, confirming &#039;&#039;Totenwald&#039;&#039; as the game&#039;s launch Zombies map and outlining its round-based progression, Ritual Events, Salvage economy, armor system, and exfil structure.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 1 began on December 10, 2020.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; The update added the multiplayer maps Depot 16, Snowline, and Karsk Outpost, the weapons Volk-45 and M1919, new multiplayer playlists, additional seasonal challenges, and new operator cosmetics. Zombies content included the new map &#039;&#039;Projekt Nachtfall&#039;&#039;, additional Ritual Event variants, new enemy behavior, and balance changes to Salvage, armor, and weapon rarity upgrades. The update also began the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;, adding &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content to the free-to-play title.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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== Post-launch ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; received six numbered seasons of post-launch content, with Mob Productions no longer using subtitles for individual seasons.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt; Season 1 began on December 10, 2020, and added the multiplayer maps Depot 16, Snowline, and Karsk Outpost, the weapons Volk-45 and M1919, new playlists, seasonal challenges, operator cosmetics, and balance changes across multiplayer and Zombies.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; The Zombies portion of the update added &#039;&#039;Projekt Nachtfall&#039;&#039;, a second round-based survival map connected to abandoned Havel Program research facilities, alongside additional Ritual Event variants, new enemy behavior, and tuning changes to Salvage, armor repair, and weapon rarity upgrades. Season 1 also began the integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, adding compatible weapons, Operators, cosmetics, progression items, and themed content from Air Studios&#039; game to the free-to-play title while allowing &#039;&#039;Wargrounds 2.0&#039;&#039; to keep separate balance values.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 2 began on February 11, 2021, and added the multiplayer maps Railyard, Embassy Annex, and River Crossing, the weapons Sterling-9 and SVT-40, new scorestreak tuning, playlist updates, and additional seasonal progression rewards.&amp;lt;ref name=&amp;quot;SeasonTwo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 11, 2021 |title=ShooterofIO: Dark Warfare 5 Season 2 Begins |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-two |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Zombies content for the season included &#039;&#039;Bunker 12&#039;&#039;, a round-based map set beneath a sealed communications facility, new Salvage crafting options, expanded exfil rewards, and additional Ritual Event objectives. The season also expanded the &#039;&#039;Wargrounds 2.0&#039;&#039; integration with new weapons, operator bundles, Zombies Operations contracts, and balance changes for Battle Royale and extraction playlists.&amp;lt;ref name=&amp;quot;SeasonTwo&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 3 began on April 15, 2021, and added the multiplayer maps Harbor Siege, Outpost Zarya, and Market Street, the weapons MAT-49 and Karabin-46, and additional Combined Arms objectives.&amp;lt;ref name=&amp;quot;SeasonThree&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 15, 2021 |title=ShooterofIO: Dark Warfare 5 Season 3 Begins |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-three |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Zombies received &#039;&#039;The Iron House&#039;&#039;, a survival map built around a corrupted weapons laboratory, with new enemy variants, rune interactions, and Wonder Weapon upgrade steps. Season 3 also added further &#039;&#039;Wargrounds 2.0&#039;&#039; content, including new infected zones for Zombies Operations, revised contract rotations, and a map update that placed &#039;&#039;Dark Warfare 5&#039;&#039;-themed military sites into the free-to-play environment.&amp;lt;ref name=&amp;quot;SeasonThree&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 4 began on June 17, 2021, and added the multiplayer maps Monastery, Dockyard, and Red Cell, the weapons PPS-43 and Madsen, new seasonal challenges, additional Field Upgrade tuning, and limited-time playlists.&amp;lt;ref name=&amp;quot;SeasonFour&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 17, 2021 |title=ShooterofIO: Dark Warfare 5 Season 4 Begins |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-four |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; The Zombies update added &#039;&#039;Kaltwerk&#039;&#039;, a map set inside a frozen Havel Program industrial complex, alongside new armor tiers, Ritual Event variants, and enemy escalation changes. &#039;&#039;Wargrounds 2.0&#039;&#039; received additional Zombies Operations locations, Battle Royale events, and new seasonal rewards connected to the same content set.&amp;lt;ref name=&amp;quot;SeasonFour&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 5 began on August 19, 2021, and added the multiplayer maps Safehouse, Petrograd Ruins, and Signal Tower, the weapons FG-42 and Welrod, additional operator skins, scorestreak adjustments, and new objective playlists.&amp;lt;ref name=&amp;quot;SeasonFive&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 19, 2021 |title=ShooterofIO: Dark Warfare 5 Season 5 Begins |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-five |website=Mob Productions |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt; Zombies content included &#039;&#039;The Drowned Lab&#039;&#039;, a round-based map centered on flooded underground research chambers, new Wonder Weapon behavior, additional exfil events, and further tuning to Salvage and weapon-rarity progression. The season also expanded &#039;&#039;Wargrounds 2.0&#039;&#039; with new infected-sector events, Zombies Operations bosses, and additional integration rewards.&amp;lt;ref name=&amp;quot;SeasonFive&amp;quot; /&amp;gt;&lt;br /&gt;
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Season 6 began on October 7, 2021, and served as the final major season for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt; The update added the multiplayer maps Citadel, Black Station, and Borderline, the weapons AVS-36 and Trench Carbine, final seasonal challenges, end-of-cycle progression rewards, and the last major balance update for the game&#039;s multiplayer and Zombies systems. Zombies received &#039;&#039;Endstation&#039;&#039;, the final round-based map of the post-launch cycle, which connected several Havel Program story elements and added final Ritual Event objectives, new enemy variants, and concluding survival challenges. The season also delivered the last major &#039;&#039;Dark Warfare 5&#039;&#039; update for &#039;&#039;Wargrounds 2.0&#039;&#039;, including final Zombies Operations content, Battle Royale map changes, weapon balancing, and cosmetic rewards before support shifted toward the next &#039;&#039;ShooterofIO&#039;&#039; release.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt;&lt;br /&gt;
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== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-dark-warfare-5 |website=Metacritic |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-dark-warfare-5 |website=Metacritic |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
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{{Video game reviews&lt;br /&gt;
| MC = PC: 82/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 80/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS5: 84/100&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 79/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XSX: 83/100&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.25/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review — A Darker Return |url=https://www.gameinformer.example/review/shooterofio-dark-warfare-5 |magazine=Game Informer |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.4/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.oxm.example/reviews/shooterofio-dark-warfare-5-review |magazine=Official Xbox Magazine |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| PCG = 81/100&amp;lt;ref name=&amp;quot;PCGReview&amp;quot;&amp;gt;{{cite magazine |last=Riley |first=Sam |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.pcgamer.example/reviews/shooterofio-dark-warfare-5-review |magazine=PC Gamer |access-date=October 10, 2021}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
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Critics responded positively to the campaign, particularly its atmosphere, mission variety, historical setting, and return to the conspiracy-driven tone of earlier &#039;&#039;Dark Warfare&#039;&#039; games.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers said the move away from the open-world format of &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|Modern Ops]]&#039;&#039; made the campaign feel more focused, with stronger pacing and more carefully authored set pieces, although some noted that the larger mission spaces sometimes suggested a broader game that had been reduced in scope during development.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; &#039;&#039;Game Informer&#039;&#039; praised the campaign&#039;s use of optional intelligence, alternate routes, and player choices, while &#039;&#039;IGN&#039;&#039; said the story succeeded most when it leaned into paranoia and historical fiction rather than direct military spectacle.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more mixed response than the campaign.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Critics praised the weapon feel, Gunsmith system, grounded movement, map readability, and return of traditional class-based progression, but were divided on Combat Pacing, scorestreak balance, and the heavier movement model. Several reviews said the slower rhythm helped distinguish the game from the more futuristic &#039;&#039;Dark Warfare 4&#039;&#039;, while others felt that some maps encouraged defensive play and made 6v6 matches less fluid than previous entries.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; The next-generation versions were generally praised for more stable performance and faster loading, while the PlayStation 4 and Xbox One versions were criticized for visual compromises, texture pop-in, and occasional frame-rate drops.&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies was widely viewed as one of the game&#039;s stronger modes.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers praised &#039;&#039;Totenwald&#039;&#039; for its layout, atmosphere, optional Ritual Events, Salvage economy, armor system, and more flexible match progression, with several critics calling it more approachable than the quest-heavy maps from earlier Air Studios entries while still retaining the round-based structure of the series.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; Some criticism was directed at the mode launching with only one map and at the need for post-launch content to give the rebuilt systems more variety, but most reviews described Zombies as a strong foundation for the game&#039;s planned seasonal support.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers also commented on the game&#039;s relationship with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; While the integration was not active at review time, critics noted that the shared weapons, Operators, cosmetics, and progression items could give the game a longer post-launch life if balancing remained separate between the premium title and the free-to-play game. Some reviewers were cautious about how much of the game&#039;s seasonal identity appeared tied to future updates, but said the launch package felt more complete than if major multiplayer or Zombies systems had been held back for Season 1.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2020 video games]]&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13238</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13238"/>
		<updated>2026-09-09T20:54:14Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = {{ubl|[[SOI Studios]]|[[Air Studios]]}}&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a 2019 [[free-to-play]] [[first-person shooter]] game developed by [[SOI Studios]] and [[Air Studios]], and published by [[Mob Productions]] for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]] as part of the &#039;&#039;[[ShooterofIO]]&#039;&#039; video game series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; It was introduced as part of 2019&#039;s &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, and was integrated with 2020&#039;s &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; during that game&#039;s first season.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; itself is free to download and does not require purchase of either parent title, although owners of &#039;&#039;Modern Ops&#039;&#039; received access before its wider free-to-play launch.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; The game features cross-platform progression links with its parent titles and includes extraction-based squad play, a Battle Royale mode, and Zombies Operations, an extraction-style mode based on &#039;&#039;Dark Warfare 5&#039;&#039; Zombies content.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced by Mob Productions on April 10, 2019, and was detailed further during the worldwide reveal for &#039;&#039;Modern Ops&#039;&#039; on June 10.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Its promotional artwork was released on September 1, 2019, when Battle Royale was also revealed.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The game opened to owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10 with the start of &#039;&#039;Modern Ops&#039;&#039; Season 1.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; On November 13, 2020, Mob Productions confirmed that &#039;&#039;Wargrounds 2.0&#039;&#039; would receive &#039;&#039;Dark Warfare 5&#039;&#039; content through Season 1, including compatible weapons, Operators, cosmetics, progression items, and themed content, with separate balancing from the premium game where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration began on December 10, 2020, when Air Studios was also credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios and Zombies Operations was added as a new mode.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2020 |title=Wargrounds 2.0 Season 1 Adds Dark Warfare 5 Integration and Zombies Operations |url=https://www.mobproductions.example/news/wargrounds-2-0-season-one-dark-warfare-5-zombies-operations |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Compatible content from &#039;&#039;Dark Warfare 5&#039;&#039; was added on December 10, 2020, including weapons, Operators, cosmetics, progression items, and themed content, although weapon values and movement tuning are balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies Operations is an extraction-style mode added with the &#039;&#039;Dark Warfare 5&#039;&#039; Season 1 integration.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; Squads enter infected areas of the map, fight undead enemies, collect intelligence, complete occult and military objectives, recover resources, and extract before being overwhelmed. The mode uses compatible &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems, including Salvage, armor, weapon rarity, enemy escalation, and objective events, but adapts them to the larger &#039;&#039;Wargrounds 2.0&#039;&#039; map structure and extraction rules.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Air Studios said &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that content could be balanced separately inside &#039;&#039;Wargrounds 2.0&#039;&#039; rather than requiring both games to feel identical.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 13, 2020, Mob Productions confirmed that the &#039;&#039;Dark Warfare 5&#039;&#039; integration would begin with Season 1 on December 10.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration was announced as the first major expansion of &#039;&#039;Wargrounds 2.0&#039;&#039; beyond its original &#039;&#039;Modern Ops&#039;&#039; content set, adding compatible content from Air Studios&#039; title while retaining separate free-to-play balance values where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; When the update launched on December 10, Air Studios was credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The same update added Zombies Operations, an extraction-style mode that adapted &#039;&#039;Dark Warfare 5&#039;&#039; Zombies systems for the larger free-to-play map.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; On November 13, Mob Productions confirmed that the integration would begin on December 10 alongside Season 1 of &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The update was released on December 10, adding &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed content, and the Zombies Operations mode to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot; /&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post-launch ==&lt;br /&gt;
The &#039;&#039;Dark Warfare 5&#039;&#039; integration launched for &#039;&#039;Wargrounds 2.0&#039;&#039; on December 10, 2020, alongside Season 1 of the premium game.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The update added compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, themed rewards, and balance changes, while Air Studios became credited as a developer of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside SOI Studios. Mob Productions said the free-to-play title would continue using separate balancing where necessary, allowing weapons and movement systems to differ from their behavior in &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies Operations was added as a new mode in the December 10 update.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt; The mode adapts the Zombies systems from &#039;&#039;Dark Warfare 5&#039;&#039; into a larger extraction format, with squads entering infected zones, completing objectives, collecting resources and intelligence, fighting undead enemies, and extracting before the match escalates. The update also added Zombies-themed map changes, limited-time events, new contracts, seasonal challenges, and cosmetic rewards tied to the first season of &#039;&#039;Dark Warfare 5&#039;&#039; content.&amp;lt;ref name=&amp;quot;SeasonOneWargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13237</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13237"/>
		<updated>2026-09-09T20:49:30Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2020 video game}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is a 2020 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020. The game was released worldwide on November 13, 2020, and Mob Productions confirmed that Season 1 and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would begin on December 10.&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=ShooterofIO: Dark Warfare 5 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-available-now |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Warfare 5&#039;&#039; received generally favorable reviews from critics.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-5 |website=Metacritic |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 5 Reviews |url=https://www.metacritic.example/game/playstation-5/shooterofio-dark-warfare-5 |website=Metacritic |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox Series X Reviews |url=https://www.metacritic.example/game/xbox-series-x/shooterofio-dark-warfare-5 |website=Metacritic |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Reviewers praised the campaign&#039;s atmosphere, historical setting, mission variety, and the rebuilt Zombies mode, while criticism was directed at uneven multiplayer pacing, technical issues on older consoles, and the campaign&#039;s reduced scope compared with the previously considered open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-5-review |website=IGN |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.gamespot.example/reviews/shooterofio-dark-warfare-5-review |website=GameSpot |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Season 1 began on December 10, 2020, adding new multiplayer content, Zombies content, and the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2020 |title=ShooterofIO: Dark Warfare 5 Season 1 Now Live |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-season-one-live |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Season 1 adds additional multiplayer maps, weapons, and integration with &#039;&#039;Wargrounds 2.0&#039;&#039;, allowing compatible &#039;&#039;Dark Warfare 5&#039;&#039; content to appear in the free-to-play game.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; At launch, the mode includes the map &#039;&#039;Totenwald&#039;&#039;, set around a collapsed Havel Program research site hidden beneath a forest village.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=November 13, 2020 |title=Dark Warfare 5 Zombies Launch Guide: Totenwald |url=https://www.airstudios.example/news/dark-warfare-5-zombies-launch-guide-totenwald |website=Air Studios |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt; Season 1 expands the mode with an additional survival map, new Ritual Event variants, new enemy types, and seasonal challenges connected to the wider post-launch progression system.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 22, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-concludes |website=Mob Productions |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was released worldwide on November 13, 2020.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt; On the same day, Mob Productions confirmed that Season 1 would begin on December 10 and would launch the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt; The integration was announced to bring compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content into &#039;&#039;Wargrounds 2.0&#039;&#039;, with separate balancing for the free-to-play title where needed.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios also published launch information for Zombies, confirming &#039;&#039;Totenwald&#039;&#039; as the game&#039;s launch Zombies map and outlining its round-based progression, Ritual Events, Salvage economy, armor system, and exfil structure.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 1 began on December 10, 2020.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; The update added the multiplayer maps Depot 16, Snowline, and Karsk Outpost, the weapons Volk-45 and M1919, new multiplayer playlists, additional seasonal challenges, and new operator cosmetics. Zombies content included the new map &#039;&#039;Projekt Nachtfall&#039;&#039;, additional Ritual Event variants, new enemy behavior, and balance changes to Salvage, armor, and weapon rarity upgrades. The update also began the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;, adding &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content to the free-to-play title.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post-launch ==&lt;br /&gt;
Season 1 began on December 10, 2020, and was the first major post-launch update for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; Unlike several previous &#039;&#039;ShooterofIO&#039;&#039; releases, the season was identified only by its number and did not use a subtitle. The update added the multiplayer maps Depot 16, Snowline, and Karsk Outpost, the weapons Volk-45 and M1919, limited-time playlists, additional seasonal challenges, operator cosmetics, and balance changes across multiplayer and Zombies.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies portion of Season 1 added &#039;&#039;Projekt Nachtfall&#039;&#039;, a second round-based survival map connected to abandoned Havel Program research facilities.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; The update expanded the mode&#039;s rebuilt systems with additional Ritual Event variants, new enemy behavior, seasonal progression challenges, and tuning changes to Salvage, armor repair, and weapon rarity upgrades. Season 1 also began the integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, adding compatible weapons, Operators, cosmetics, progression items, and themed content from Air Studios&#039; game to the free-to-play title while allowing &#039;&#039;Wargrounds 2.0&#039;&#039; to keep separate balance values.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-dark-warfare-5 |website=Metacritic |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-dark-warfare-5 |website=Metacritic |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 82/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 80/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS5: 84/100&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 79/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XSX: 83/100&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.25/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review — A Darker Return |url=https://www.gameinformer.example/review/shooterofio-dark-warfare-5 |magazine=Game Informer |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.4/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.oxm.example/reviews/shooterofio-dark-warfare-5-review |magazine=Official Xbox Magazine |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| PCG = 81/100&amp;lt;ref name=&amp;quot;PCGReview&amp;quot;&amp;gt;{{cite magazine |last=Riley |first=Sam |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.pcgamer.example/reviews/shooterofio-dark-warfare-5-review |magazine=PC Gamer |access-date=December 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics responded positively to the campaign, particularly its atmosphere, mission variety, historical setting, and return to the conspiracy-driven tone of earlier &#039;&#039;Dark Warfare&#039;&#039; games.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers said the move away from the open-world format of &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|Modern Ops]]&#039;&#039; made the campaign feel more focused, with stronger pacing and more carefully authored set pieces, although some noted that the larger mission spaces sometimes suggested a broader game that had been reduced in scope during development.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; &#039;&#039;Game Informer&#039;&#039; praised the campaign&#039;s use of optional intelligence, alternate routes, and player choices, while &#039;&#039;IGN&#039;&#039; said the story succeeded most when it leaned into paranoia and historical fiction rather than direct military spectacle.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more mixed response than the campaign.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Critics praised the weapon feel, Gunsmith system, grounded movement, map readability, and return of traditional class-based progression, but were divided on Combat Pacing, scorestreak balance, and the heavier movement model. Several reviews said the slower rhythm helped distinguish the game from the more futuristic &#039;&#039;Dark Warfare 4&#039;&#039;, while others felt that some maps encouraged defensive play and made 6v6 matches less fluid than previous entries.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; The next-generation versions were generally praised for more stable performance and faster loading, while the PlayStation 4 and Xbox One versions were criticized for visual compromises, texture pop-in, and occasional frame-rate drops.&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies was widely viewed as one of the game&#039;s stronger modes.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers praised &#039;&#039;Totenwald&#039;&#039; for its layout, atmosphere, optional Ritual Events, Salvage economy, armor system, and more flexible match progression, with several critics calling it more approachable than the quest-heavy maps from earlier Air Studios entries while still retaining the round-based structure of the series.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; Some criticism was directed at the mode launching with only one map and at the need for post-launch content to give the rebuilt systems more variety, but most reviews described Zombies as a strong foundation for the game&#039;s planned seasonal support.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers also commented on the game&#039;s relationship with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; While the integration was not active at review time, critics noted that the shared weapons, Operators, cosmetics, and progression items could give the game a longer post-launch life if balancing remained separate between the premium title and the free-to-play game. Some reviewers were cautious about how much of the game&#039;s seasonal identity appeared tied to future updates, but said the launch package felt more complete than if major multiplayer or Zombies systems had been held back for Season 1.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2020 video games]]&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13236</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13236"/>
		<updated>2026-09-09T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a 2019 [[free-to-play]] [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]] for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]] as part of the &#039;&#039;[[ShooterofIO]]&#039;&#039; video game series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; It was introduced as part of 2019&#039;s &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, and is planned to be integrated with 2020&#039;s &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; during that game&#039;s first season.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; itself is free to download and does not require purchase of either parent title, although owners of &#039;&#039;Modern Ops&#039;&#039; received access before its wider free-to-play launch.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; The game features cross-platform progression links with its parent titles and includes extraction-based squad play and a Battle Royale mode.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced by Mob Productions on April 10, 2019, and was detailed further during the worldwide reveal for &#039;&#039;Modern Ops&#039;&#039; on June 10.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Its promotional artwork was released on September 1, 2019, when Battle Royale was also revealed.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The game opened to owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10 with the start of &#039;&#039;Modern Ops&#039;&#039; Season 1.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; On November 13, 2020, Mob Productions confirmed that &#039;&#039;Wargrounds 2.0&#039;&#039; would receive &#039;&#039;Dark Warfare 5&#039;&#039; content through Season 1, including compatible weapons, Operators, cosmetics, progression items, and themed content, with separate balancing from the premium game where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Compatible content from &#039;&#039;Dark Warfare 5&#039;&#039; is scheduled to be added on December 10, 2020, including weapons, Operators, cosmetics, progression items, and themed content, although weapon values and movement tuning can be balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Air Studios said &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that content could be balanced separately inside &#039;&#039;Wargrounds 2.0&#039;&#039; rather than requiring both games to feel identical.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 13, 2020, Mob Productions confirmed that the &#039;&#039;Dark Warfare 5&#039;&#039; integration would begin with Season 1 on December 10.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration was announced as the first major expansion of &#039;&#039;Wargrounds 2.0&#039;&#039; beyond its original &#039;&#039;Modern Ops&#039;&#039; content set, adding compatible content from Air Studios&#039; title while retaining separate free-to-play balance values where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; On November 13, Mob Productions confirmed that the integration would begin on December 10 alongside Season 1 of &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot; /&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13235</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13235"/>
		<updated>2026-09-09T20:30:18Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2020 video game}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is a 2020 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020. The game was released worldwide on November 13, 2020, and Mob Productions confirmed that Season 1 and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would begin on December 10.&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=ShooterofIO: Dark Warfare 5 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-available-now |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dark Warfare 5&#039;&#039; received generally favorable reviews from critics.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-5 |website=Metacritic |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 5 Reviews |url=https://www.metacritic.example/game/playstation-5/shooterofio-dark-warfare-5 |website=Metacritic |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox Series X Reviews |url=https://www.metacritic.example/game/xbox-series-x/shooterofio-dark-warfare-5 |website=Metacritic |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Reviewers praised the campaign&#039;s atmosphere, historical setting, mission variety, and the rebuilt Zombies mode, while criticism was directed at uneven multiplayer pacing, technical issues on older consoles, and the campaign&#039;s reduced scope compared with the previously considered open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-5-review |website=IGN |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.gamespot.example/reviews/shooterofio-dark-warfare-5-review |website=GameSpot |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; At launch, the mode includes the map &#039;&#039;Totenwald&#039;&#039;, set around a collapsed Havel Program research site hidden beneath a forest village.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=November 13, 2020 |title=Dark Warfare 5 Zombies Launch Guide: Totenwald |url=https://www.airstudios.example/news/dark-warfare-5-zombies-launch-guide-totenwald |website=Air Studios |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 22, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-concludes |website=Mob Productions |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was released worldwide on November 13, 2020.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt; On the same day, Mob Productions confirmed that Season 1 would begin on December 10 and would launch the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt; The integration was announced to bring compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content into &#039;&#039;Wargrounds 2.0&#039;&#039;, with separate balancing for the free-to-play title where needed.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios also published launch information for Zombies, confirming &#039;&#039;Totenwald&#039;&#039; as the game&#039;s launch Zombies map and outlining its round-based progression, Ritual Events, Salvage economy, armor system, and exfil structure.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-dark-warfare-5 |website=Metacritic |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-dark-warfare-5 |website=Metacritic |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 82/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 80/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS5: 84/100&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 79/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XSX: 83/100&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.25/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review — A Darker Return |url=https://www.gameinformer.example/review/shooterofio-dark-warfare-5 |magazine=Game Informer |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.4/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.oxm.example/reviews/shooterofio-dark-warfare-5-review |magazine=Official Xbox Magazine |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| PCG = 81/100&amp;lt;ref name=&amp;quot;PCGReview&amp;quot;&amp;gt;{{cite magazine |last=Riley |first=Sam |date=November 27, 2020 |title=ShooterofIO: Dark Warfare 5 Review |url=https://www.pcgamer.example/reviews/shooterofio-dark-warfare-5-review |magazine=PC Gamer |access-date=November 27, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics responded positively to the campaign, particularly its atmosphere, mission variety, historical setting, and return to the conspiracy-driven tone of earlier &#039;&#039;Dark Warfare&#039;&#039; games.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers said the move away from the open-world format of &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|Modern Ops]]&#039;&#039; made the campaign feel more focused, with stronger pacing and more carefully authored set pieces, although some noted that the larger mission spaces sometimes suggested a broader game that had been reduced in scope during development.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; &#039;&#039;Game Informer&#039;&#039; praised the campaign&#039;s use of optional intelligence, alternate routes, and player choices, while &#039;&#039;IGN&#039;&#039; said the story succeeded most when it leaned into paranoia and historical fiction rather than direct military spectacle.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more mixed response than the campaign.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Critics praised the weapon feel, Gunsmith system, grounded movement, map readability, and return of traditional class-based progression, but were divided on Combat Pacing, scorestreak balance, and the heavier movement model. Several reviews said the slower rhythm helped distinguish the game from the more futuristic &#039;&#039;Dark Warfare 4&#039;&#039;, while others felt that some maps encouraged defensive play and made 6v6 matches less fluid than previous entries.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt; The next-generation versions were generally praised for more stable performance and faster loading, while the PlayStation 4 and Xbox One versions were criticized for visual compromises, texture pop-in, and occasional frame-rate drops.&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS5&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCXSX&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies was widely viewed as one of the game&#039;s stronger modes.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers praised &#039;&#039;Totenwald&#039;&#039; for its layout, atmosphere, optional Ritual Events, Salvage economy, armor system, and more flexible match progression, with several critics calling it more approachable than the quest-heavy maps from earlier Air Studios entries while still retaining the round-based structure of the series.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; Some criticism was directed at the mode launching with only one map and at the need for post-launch content to give the rebuilt systems more variety, but most reviews described Zombies as a strong foundation for the game&#039;s planned seasonal support.&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reviewers also commented on the game&#039;s relationship with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; While the integration was not active at review time, critics noted that the shared weapons, Operators, cosmetics, and progression items could give the game a longer post-launch life if balancing remained separate between the premium title and the free-to-play game. Some reviewers were cautious about how much of the game&#039;s seasonal identity appeared tied to future updates, but said the launch package felt more complete than if major multiplayer or Zombies systems had been held back for Season 1.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PCGReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2020 video games]]&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13234</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13234"/>
		<updated>2026-09-09T20:27:31Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a free-to-play [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It was released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, before it became free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Battle Royale was revealed as one of its modes on September 1, 2019.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; On November 13, 2020, Mob Productions confirmed that &#039;&#039;Wargrounds 2.0&#039;&#039; would integrate with &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; when the game&#039;s first season begins on December 10.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Compatible content from &#039;&#039;Dark Warfare 5&#039;&#039; is scheduled to be added on December 10, 2020, including weapons, Operators, cosmetics, progression items, and themed content, although weapon values and movement tuning can be balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Air Studios said &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that content could be balanced separately inside &#039;&#039;Wargrounds 2.0&#039;&#039; rather than requiring both games to feel identical.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On November 13, 2020, Mob Productions confirmed that the &#039;&#039;Dark Warfare 5&#039;&#039; integration would begin with Season 1 on December 10.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt; The integration was announced as the first major expansion of &#039;&#039;Wargrounds 2.0&#039;&#039; beyond its original &#039;&#039;Modern Ops&#039;&#039; content set, adding compatible content from Air Studios&#039; title while retaining separate free-to-play balance values where required.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; On November 13, Mob Productions confirmed that the integration would begin on December 10 alongside Season 1 of &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareSeasonOne&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13233</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13233"/>
		<updated>2026-09-09T19:03:44Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2020 video game}}&lt;br /&gt;
{{Use American English|date=November 2020}}&lt;br /&gt;
{{Use mdy dates|date=November 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is a 2020 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020. The game was released worldwide on November 13, 2020, and Mob Productions confirmed that Season 1 and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would begin on December 10.&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=ShooterofIO: Dark Warfare 5 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-available-now |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 13, 2020 |title=Dark Warfare 5 Season 1 and Wargrounds 2.0 Integration Confirmed |url=https://www.mobproductions.example/news/dark-warfare-5-season-one-wargrounds-integration |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; At launch, the mode includes the map &#039;&#039;Totenwald&#039;&#039;, set around a collapsed Havel Program research site hidden beneath a forest village.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=November 13, 2020 |title=Dark Warfare 5 Zombies Launch Guide: Totenwald |url=https://www.airstudios.example/news/dark-warfare-5-zombies-launch-guide-totenwald |website=Air Studios |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 22, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-concludes |website=Mob Productions |access-date=November 13, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was released worldwide on November 13, 2020.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt; On the same day, Mob Productions confirmed that Season 1 would begin on December 10 and would launch the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt; The integration was announced to bring compatible &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, progression items, and themed content into &#039;&#039;Wargrounds 2.0&#039;&#039;, with separate balancing for the free-to-play title where needed.&amp;lt;ref name=&amp;quot;SeasonOne&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios also published launch information for Zombies, confirming &#039;&#039;Totenwald&#039;&#039; as the game&#039;s launch Zombies map and outlining its round-based progression, Ritual Events, Salvage economy, armor system, and exfil structure.&amp;lt;ref name=&amp;quot;ZombiesLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2020 video games]]&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13232</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13232"/>
		<updated>2026-09-09T19:00:40Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=October 2020}}&lt;br /&gt;
{{Use mdy dates|date=October 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020, ahead of the game&#039;s scheduled worldwide release on November 13, 2020.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 22, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-concludes |website=Mob Productions |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=October 22, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot; /&amp;gt; On October 22, Mob Productions published a beta recap ahead of the game&#039;s November 13 release.&amp;lt;ref name=&amp;quot;BetaRecap&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13231</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13231"/>
		<updated>2026-09-09T18:57:36Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=July 2020}}&lt;br /&gt;
{{Use mdy dates|date=July 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the thirteenth main installment of the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018) and continuing the storyline that began with &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-multiplayer-zombies-reveal |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; As with previous &#039;&#039;ShooterofIO&#039;&#039; titles, the game also includes a multiplayer component and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=Dark Warfare 5 Zombies Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-full-reveal |website=Air Studios |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Development on &#039;&#039;Dark Warfare 5&#039;&#039; was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that fully detailed multiplayer, Zombies, beta dates, and additional launch information.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-beta-dates |website=Mob Productions |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; The game is scheduled to be released worldwide on November 13, 2020, for Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=July 1, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-full-reveal |website=Air Studios |access-date=July 1, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The July 1 multiplayer reveal expanded on the game&#039;s competitive component.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt; Air Studios said the mode was designed to preserve the structure of &#039;&#039;Dark Warfare&#039;&#039; multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game&#039;s movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;JulyReveal&amp;quot; /&amp;gt; The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game&#039;s connection to &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta was announced for October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was scheduled for October 15 to 16, followed by an open cross-platform beta from October 17 to 19.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt; The beta was announced to include selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.&amp;lt;ref name=&amp;quot;Beta&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13230</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13230"/>
		<updated>2026-09-09T17:02:56Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=June 2020}}&lt;br /&gt;
{{Use mdy dates|date=June 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and the thirteenth main installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game is scheduled to be released worldwide on November 13, 2020, for [[Microsoft Windows|Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt; The game&#039;s poster and mode structure were revealed on April 16, confirming a campaign, multiplayer, and Zombies.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt; A full reveal followed on May 16, 2020, detailing the campaign, multiplayer, Zombies, Windows version, and release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; In June 2020, reports and interviews discussed the game&#039;s development history, including a cancelled open-world campaign concept and the decision for Air Studios to take full control of the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was moved to 2021.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign is built around mission-based levels rather than the open-world format used by &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Overview |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-overview |website=Air Studios |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt; It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, and Secure Line. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. The multiplayer component is also planned to connect with &#039;&#039;Wargrounds 2.0&#039;&#039; through compatible weapons, Operators, cosmetics, movement systems, progression items, and seasonal content, although balancing can differ between the two games.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Zombies Gameplay Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-gameplay-reveal |website=Air Studios |access-date=June 25, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign returns the &#039;&#039;Dark Warfare&#039;&#039; sub-series to a historical setting after the futuristic setting of &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was publicly confirmed on March 20, 2020, for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; release had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The planned integration between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039; was announced alongside the game&#039;s confirmation.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Air Studios presented the campaign as broader than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The June 18 interview also discussed the game&#039;s setting, movement, weapons, and multiplayer-map direction.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios said the historical setting required heavier weapons, more limited equipment, harder communication, and environments shaped by conflict rather than futuristic technology. Movement was described as grounded rather than slow, with sprinting, crouching, proning, sliding, and mantling tuned around weapon weight, direction changes, animation physicality, and responsiveness. The studio also said multiplayer maps were being designed around the historical setting, including damaged towns, military installations, industrial areas, dense urban locations, rural environments, and conflict-affected spaces, while maintaining gameplay readability.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies reveal focused on rebuilt systems for the mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions released the game&#039;s poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reports on June 15, 2020, stated that the game had become the 2020 &#039;&#039;ShooterofIO&#039;&#039; release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; On June 18, Air Studios discussed the game&#039;s production, cancelled open-world campaign concept, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said further Multiplayer and Zombies reveals would be released later in the year.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13229</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13229"/>
		<updated>2026-09-09T16:59:56Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=June 2020}}&lt;br /&gt;
{{Use mdy dates|date=June 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a free-to-play [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It was released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, before it became free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Battle Royale was revealed as one of its modes on September 1, 2019.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Air Studios later said in a June 18 interview that the integration required &#039;&#039;Dark Warfare 5&#039;&#039; weapons, Operators, cosmetics, movement systems, progression items, and other compatible content to meet technical standards for use in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Content from &#039;&#039;Dark Warfare 5&#039;&#039; is planned to be integrated into the mode in late 2020, including compatible weapons, Operators, cosmetics, movement systems, and progression items, although weapon values and movement tuning can be balanced separately for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; The announcement identified &#039;&#039;Dark Warfare 5&#039;&#039; as the next mainline title to connect with the free-to-play mode after &#039;&#039;Modern Ops&#039;&#039;, but did not explain whether the integration would involve shared progression, weapons, cosmetics, map changes, events, or platform-specific access.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt; Air Studios said &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that content could be balanced separately inside &#039;&#039;Wargrounds 2.0&#039;&#039; rather than requiring both games to feel identical.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; Air Studios discussed the integration further on June 18, saying that &#039;&#039;Wargrounds 2.0&#039;&#039; would remain separately balanced where necessary despite receiving compatible content from &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;AirInterview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13228</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13228"/>
		<updated>2026-09-09T16:58:26Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=June 2020}}&lt;br /&gt;
{{Use mdy dates|date=June 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and a mainline installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game is scheduled to be released worldwide on November 13, 2020, for [[Microsoft Windows|Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was first confirmed on March 20, 2020, when Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; The announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, the free-to-play title originally released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Promotional artwork and the game&#039;s three-mode structure were revealed on April 16, while the full reveal on May 16 detailed the campaign, multiplayer, Zombies, release date, and next-generation versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; On June 15, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; title had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; or as an Air Studios-led release, with a planned [[War Games]] project moved to 2021 after creative disagreements between War Games and the newly involved [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; In a June 18 interview, Air Studios discussed the cancelled open-world campaign concept, the game&#039;s integration with &#039;&#039;Wargrounds 2.0&#039;&#039;, its historical setting, movement design, campaign choices, and the rebuilt Zombies mode.&amp;lt;ref name=&amp;quot;Interview&amp;quot;&amp;gt;{{cite web |author=GameWire staff |date=June 18, 2020 |title=Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies |url=https://www.gamewire.example/interviews/air-studios-dark-warfare-5-interview |website=GameWire |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game comprising a single-player campaign, a competitive multiplayer mode, and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign follows Task Force Bravo across a series of covert operations involving abandoned Havel Program sites, private military forces, and surviving research networks connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; Campaign missions include stealth infiltration, direct assaults, evidence recovery, hostage rescue, sabotage, and defensive encounters, with optional intelligence items used to provide additional context for mission events. Several campaign missions contain larger combat spaces with multiple buildings, roads, paths, objectives, and enemy positions, allowing players to approach encounters through different routes within mission-specific locations rather than through one persistent open world.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Overview |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-overview |website=Air Studios |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; The mode includes standard 6v6 maps, larger objective-based maps, and returning modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, and Secure Line. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, heavier weapon handling, more physical animation, and responsiveness rather than futuristic mobility. The multiplayer component also connects to &#039;&#039;Wargrounds 2.0&#039;&#039; through compatible weapons, Operators, cosmetics, movement systems, progression items, and seasonal content, although balancing can differ between the two experiences.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Zombies Gameplay Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-gameplay-reveal |website=Air Studios |access-date=June 18, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Players can use Aether Runes, which act as selectable match modifiers, and Salvage, a resource used to craft equipment, repair armor, and upgrade weapon rarity during a match. Zombies also introduces Ritual Events, optional objectives that appear during rounds and reward upgrades, currency, or access to hidden areas when completed.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign takes place after the events of &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; and follows Task Force Bravo as it investigates renewed activity around abandoned black sites once connected to the Havel Program.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt; Air Studios described the story as a continuation of the sub-series&#039; military conspiracy setting, with the campaign focusing on surviving command structures, private contractors, and classified research that continued after earlier operations were believed to have ended.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt; In a June 18 interview, the studio said the campaign was set within a historical period but was not intended as a direct retelling of real events. The team described the story as fictional historical conspiracy, using real conflicts, real locations, and historical references as a foundation for intelligence operations, hidden programs, misinformation, betrayals, and covert missions within the game&#039;s universe.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was confirmed on March 20, 2020, after Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on both current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that &#039;&#039;Dark Warfare 5&#039;&#039; had not originally been planned as the 2020 &#039;&#039;ShooterofIO&#039;&#039; title and that the year had not initially been assigned to Air Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; According to the reports, a project led by War Games had previously been scheduled for 2020, but was pushed into 2021 following &amp;quot;creative disagreements&amp;quot; between War Games and Supreme Studios, a newly involved development team working with Mob Productions. Air Studios was then moved into full control of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same announcement confirmed a planned connection between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions described the integration as part of its wider support strategy for the free-to-play title, which had launched after &#039;&#039;Modern Ops&#039;&#039; and was scheduled to connect with the next mainline &#039;&#039;ShooterofIO&#039;&#039; release in late 2020. Details about whether the integration would involve shared progression, weapons, map changes, events, or ownership benefits were not announced at the time.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; In an interview published on June 18, Air Studios said the integration had affected development mainly through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later work inside &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said that &#039;&#039;Dark Warfare 5&#039;&#039; was still being designed as its own game first, and that weapon or movement values could be balanced separately once content entered &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s first poster artwork and formally revealed its three-mode structure.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The announcement confirmed campaign, multiplayer, and Zombies modes, but did not include a gameplay demonstration, story outline, release date, or platform-specific technical details beyond the previously confirmed console versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The reported studio shift was described as separate from the public reveal schedule, which continued to present &#039;&#039;Dark Warfare 5&#039;&#039; as the next mainline &#039;&#039;ShooterofIO&#039;&#039; release.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; The reports said the change explained why the game was revealed earlier in the year with limited information and why Mob Productions initially confirmed only the title, platforms, and &#039;&#039;Wargrounds 2.0&#039;&#039; integration before later revealing the full mode structure.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The presentation confirmed a November 13 release date, a Windows version, and the game&#039;s use of SOI Engine 2 across current-generation and next-generation platforms. Air Studios presented the campaign as a more directed follow-up to &#039;&#039;Dark Warfare 4&#039;&#039;, with mission design based on infiltration, evidence recovery, and controlled combat spaces rather than the open-world structure used in &#039;&#039;Modern Ops&#039;&#039;. The studio said the multiplayer mode was designed to keep the more grounded handling introduced in the previous year&#039;s game while restoring a darker &#039;&#039;Dark Warfare&#039;&#039; tone through map design, visibility, audio, and scorestreak pacing.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the June 18 interview, Air Studios said that an open-world campaign inspired by &#039;&#039;Modern Ops&#039;&#039; had been considered earlier in development but was cancelled because the team did not have enough time to build it to the desired standard.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said the concept would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the format was dropped, the team moved toward a streamlined traditional campaign closer to &#039;&#039;Dark Warfare 4&#039;&#039;, with greater emphasis on handcrafted missions, pacing, set pieces, characters, and individual level variety.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said that the final campaign still contained broader mission design than &#039;&#039;Dark Warfare 4&#039;&#039; despite the removal of the fully open-world format.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Several missions were described as larger spaces built around specific operations, with multiple buildings, roads, paths, objectives, enemy positions, stealth opportunities, and optional areas. The studio also confirmed that the campaign would include choices, although not as part of a role-playing structure, with some mission events developing differently depending on discoveries, completed objectives, trust, and how certain situations were handled. Air Studios declined to discuss whether the game would include multiple endings.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The June 18 interview also expanded on the game&#039;s historical setting and movement design.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; Air Studios said that returning to a historical period after the futuristic setting of &#039;&#039;Dark Warfare 4&#039;&#039; allowed the team to focus on heavier weapons, limited equipment, harder communication, and environments shaped by conflict rather than futuristic gadgets. The studio said the setting supported the sub-series&#039; focus on paranoia, secrecy, political instability, covert missions, and events hidden from the public within the game&#039;s universe. For movement, the team described the design as grounded rather than slow, with sprinting, crouching, proning, sliding, and mantling tuned around weapon weight, direction changes, physical animations, and responsiveness.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies portion of the reveal focused on the mode&#039;s rebuilt systems.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; Air Studios said that the team wanted Zombies to remain round-based while making moment-to-moment progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. The reveal presented Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, and new enemy escalation rules as the main additions. The studio described those systems as a way to give players more decisions during a match without replacing perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival, which remained the foundation of the mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; In the June 18 interview, the studio said Zombies would include connections to the campaign, although the mode was still intended to stand on its own and not require campaign completion to understand its basic premise.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Air Studios said that post-launch support was planned across &#039;&#039;Dark Warfare 5&#039;&#039;, including multiplayer maps, weapons, modes, events, balancing updates, Zombies expansions, and additional content after release.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The studio said it wanted the launch game to feel complete while still giving players reasons to return through seasonal support, and said that more Multiplayer and Zombies information would be revealed later.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions, but did not include a release date, gameplay trailer, beta schedule, or information about a Windows version.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Mob Productions also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s poster and confirmed that it would feature campaign, multiplayer, and Zombies modes.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal was held on May 16, 2020, and included the first campaign and Zombies gameplay demonstrations, a multiplayer overview, the Windows version, and the worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Mob Productions said that more information about multiplayer, Zombies, beta access, and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would be released later in 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; On June 15, reports about the game&#039;s production stated that the 2020 release had originally been a War Games project before being pushed to 2021 due to creative disagreements involving War Games and Supreme Studios, after which Air Studios took full charge of the 2020 game.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 18, 2020, an Air Studios interview discussed the game&#039;s development, historical setting, campaign structure, cancelled open-world plans, movement design, &#039;&#039;Wargrounds 2.0&#039;&#039; integration, Zombies direction, and planned seasonal support.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt; The interview also reiterated that Multiplayer and Zombies would receive further reveals later in the year.&amp;lt;ref name=&amp;quot;Interview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13227</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13227"/>
		<updated>2026-09-09T16:50:09Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=June 2020}}&lt;br /&gt;
{{Use mdy dates|date=June 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and a mainline installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game is scheduled to be released worldwide on November 13, 2020, for [[Microsoft Windows|Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was first confirmed on March 20, 2020, when Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt; The announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, the free-to-play title originally released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt; Promotional artwork and the game&#039;s three-mode structure were revealed on April 16, while the full reveal on May 16 detailed the campaign, multiplayer, Zombies, release date, and next-generation versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; On June 15, reports stated that the 2020 &#039;&#039;ShooterofIO&#039;&#039; title had not originally been planned as &#039;&#039;Dark Warfare 5&#039;&#039; or as an Air Studios-led release, with a planned [[War Games]] project moved to 2021 after creative disagreements between War Games and the newly involved [[Supreme Studios]].&amp;lt;ref name=&amp;quot;StudioShift&amp;quot;&amp;gt;{{cite web |author=Jason Reed |date=June 15, 2020 |title=How Dark Warfare 5 Became ShooterofIO&#039;s 2020 Release |url=https://www.gamewire.example/features/how-dark-warfare-5-became-shooterofio-2020-release |website=GameWire |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game comprising a single-player campaign, a competitive multiplayer mode, and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign follows Task Force Bravo across a series of covert operations involving abandoned Havel Program sites, private military forces, and surviving research networks connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt; Campaign missions include stealth infiltration, direct assaults, evidence recovery, hostage rescue, sabotage, and defensive encounters, with optional intelligence items used to provide additional context for mission events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Overview |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-overview |website=Air Studios |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt; The mode includes standard 6v6 maps, larger objective-based maps, and returning modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, and Secure Line. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, while the multiplayer component also connects to &#039;&#039;Wargrounds 2.0&#039;&#039; through shared weapons, progression, and seasonal content.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Zombies Gameplay Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-gameplay-reveal |website=Air Studios |access-date=June 15, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Players can use Aether Runes, which act as selectable match modifiers, and Salvage, a resource used to craft equipment, repair armor, and upgrade weapon rarity during a match. Zombies also introduces Ritual Events, optional objectives that appear during rounds and reward upgrades, currency, or access to hidden areas when completed.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign takes place after the events of &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; and follows Task Force Bravo as it investigates renewed activity around abandoned black sites once connected to the Havel Program.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt; Air Studios described the story as a continuation of the sub-series&#039; military conspiracy setting, with the campaign focusing on surviving command structures, private contractors, and classified research that continued after earlier operations were believed to have ended.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was confirmed on March 20, 2020, after Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on both current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; On June 15, 2020, reports stated that &#039;&#039;Dark Warfare 5&#039;&#039; had not originally been planned as the 2020 &#039;&#039;ShooterofIO&#039;&#039; title and that the year had not initially been assigned to Air Studios.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; According to the reports, a project led by War Games had previously been scheduled for 2020, but was pushed into 2021 following &amp;quot;creative disagreements&amp;quot; between War Games and Supreme Studios, a newly involved development team working with Mob Productions. Air Studios was then moved into full control of the 2020 release, which became &#039;&#039;Dark Warfare 5&#039;&#039;.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same announcement confirmed a planned connection between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions described the integration as part of its wider support strategy for the free-to-play title, which had launched after &#039;&#039;Modern Ops&#039;&#039; and was scheduled to connect with the next mainline &#039;&#039;ShooterofIO&#039;&#039; release in late 2020. Details about whether the integration would involve shared progression, weapons, map changes, events, or ownership benefits were not announced at the time.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s first poster artwork and formally revealed its three-mode structure.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The announcement confirmed campaign, multiplayer, and Zombies modes, but did not include a gameplay demonstration, story outline, release date, or platform-specific technical details beyond the previously confirmed console versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The reported studio shift was described as separate from the public reveal schedule, which continued to present &#039;&#039;Dark Warfare 5&#039;&#039; as the next mainline &#039;&#039;ShooterofIO&#039;&#039; release.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt; The reports said the change explained why the game was revealed earlier in the year with limited information and why Mob Productions initially confirmed only the title, platforms, and &#039;&#039;Wargrounds 2.0&#039;&#039; integration before later revealing the full mode structure.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The presentation confirmed a November 13 release date, a Windows version, and the game&#039;s use of SOI Engine 2 across current-generation and next-generation platforms. Air Studios presented the campaign as a more directed follow-up to &#039;&#039;Dark Warfare 4&#039;&#039;, with mission design based on infiltration, evidence recovery, and controlled combat spaces rather than the open-world structure used in &#039;&#039;Modern Ops&#039;&#039;. The studio said the multiplayer mode was designed to keep the more grounded handling introduced in the previous year&#039;s game while restoring a darker &#039;&#039;Dark Warfare&#039;&#039; tone through map design, visibility, audio, and scorestreak pacing.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies portion of the reveal focused on the mode&#039;s rebuilt systems.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; Air Studios said that the team wanted Zombies to remain round-based while making moment-to-moment progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. The reveal presented Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, and new enemy escalation rules as the main additions. The studio described those systems as a way to give players more decisions during a match without replacing perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival, which remained the foundation of the mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions, but did not include a release date, gameplay trailer, beta schedule, or information about a Windows version.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Mob Productions also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s poster and confirmed that it would feature campaign, multiplayer, and Zombies modes.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal was held on May 16, 2020, and included the first campaign and Zombies gameplay demonstrations, a multiplayer overview, the Windows version, and the worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Mob Productions said that more information about multiplayer, Zombies, beta access, and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would be released later in 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; On June 15, reports about the game&#039;s production stated that the 2020 release had originally been a War Games project before being pushed to 2021 due to creative disagreements involving War Games and Supreme Studios, after which Air Studios took full charge of the 2020 game.&amp;lt;ref name=&amp;quot;StudioShift&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=File:ShooterofIO_Dark_Warfare_5_key_art.png&amp;diff=13226</id>
		<title>File:ShooterofIO Dark Warfare 5 key art.png</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=File:ShooterofIO_Dark_Warfare_5_key_art.png&amp;diff=13226"/>
		<updated>2026-09-09T16:45:59Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=The_Other_Town&amp;diff=13225</id>
		<title>The Other Town</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=The_Other_Town&amp;diff=13225"/>
		<updated>2026-09-09T15:33:42Z</updated>

		<summary type="html">&lt;p&gt;Mob: /* Episodes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|American television series}}&lt;br /&gt;
{{protection padlock|small=yes}}&lt;br /&gt;
{{Use American English|date=November 2025}}&lt;br /&gt;
{{Use mdy dates|date=November 2025}}&lt;br /&gt;
{{Infobox television&lt;br /&gt;
| image                = The Other Town Logo.png&lt;br /&gt;
| alt                  = &lt;br /&gt;
| genre                = {{plainlist|&lt;br /&gt;
* [[Science fiction on television|Science fiction]]&lt;br /&gt;
* [[Horror fiction|Horror]]&lt;br /&gt;
* [[Mystery film|Mystery]]&lt;br /&gt;
* [[Fantasy television|Fantasy]]&lt;br /&gt;
* [[Drama (film and television)|Drama]]&lt;br /&gt;
}}&lt;br /&gt;
| creator              = [[Freddie Goodwin]]&lt;br /&gt;
| showrunner           = {{plainlist|&lt;br /&gt;
* Freddie Goodwin&lt;br /&gt;
}}&lt;br /&gt;
| starring             = {{Plainlist|&lt;br /&gt;
* [[Alex Brow]]&lt;br /&gt;
* [[David Harbour]]&lt;br /&gt;
* [[Noah Jupe]]&lt;br /&gt;
* [[Jaeden Martell]]&lt;br /&gt;
* [[Isabella Sermon]]&lt;br /&gt;
* [[Mckenna Grace]]&lt;br /&gt;
* Caleb McLaughlin&lt;br /&gt;
* Sadie Sink&lt;br /&gt;
* Finn Wolfhard&lt;br /&gt;
* Julia Butters&lt;br /&gt;
* Jack Dylan Grazer&lt;br /&gt;
* Winona Ryder&lt;br /&gt;
}}&lt;br /&gt;
| composer             = &lt;br /&gt;
| country              = United States&lt;br /&gt;
| language             = English&lt;br /&gt;
| num_seasons          = 3&lt;br /&gt;
| num_episodes         = 24 &amp;lt;!-- Only increment as new episodes are released, per template documentation --&amp;gt;&lt;br /&gt;
| list_episodes        = List of The Other Town episodes&lt;br /&gt;
| executive_producer   = {{plainlist|&lt;br /&gt;
* Mob Productions&lt;br /&gt;
}}&lt;br /&gt;
| producer             = &lt;br /&gt;
| location             = &lt;br /&gt;
| cinematography       = &lt;br /&gt;
| editor               = &lt;br /&gt;
| camera               = &lt;br /&gt;
| runtime              = 42–142 minutes&lt;br /&gt;
| company              = [[Mob Productions]]&lt;br /&gt;
| budget               = $270 million&lt;br /&gt;
| network              = [[Netflix]]&lt;br /&gt;
| first_aired          = {{Start date|2026|10|16}}&lt;br /&gt;
| last_aired           = present &amp;lt;!-- Do not change until the series has fully concluded --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Other Town&#039;&#039;&#039;&#039;&#039; is an American television series created by [[Freddie Goodwin]] for [[Netflix]]. Produced by [[Mob Productions]], the [[The Other Town season 1|first season]] was released on Netflix on October 16, 2026. The show combines elements of [[Horror film|horror]], [[science fiction]], [[Mystery film|mystery]], [[fantasy]], and [[coming-of-age]] drama.&lt;br /&gt;
&lt;br /&gt;
Set in the late 1980s, &#039;&#039;The Other Town&#039;&#039; centers on the residents of the fictional small town of Northpoint, a fading community surrounded by forest and abandoned Cold War infrastructure. The series follows a group of local teenagers who uncover a mysterious radio frequency that briefly appears every few years, triggering shared visions, missing time, and the reemergence of people and places that should no longer exist. As the phenomenon intensifies, long-suppressed events from the town’s past resurface, revealing that Northpoint may be partially overlapping with an erased version of itself, known by residents only as “the other town.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Other Town&#039;&#039; was developed as a blend of supernatural mystery, coming-of-age drama, and psychological horror, emphasizing atmosphere and gradual revelation over overt spectacle. The series draws thematic inspiration from liminal spaces, collective memory, and identity, as well as from late Cold War paranoia and small-town denial. Creative influences include the works of Steven Spielberg, David Lynch, Stephen King, and John Carpenter, alongside real-world conspiracy theories surrounding experimental broadcast technology and classified communications research during the 1980s.&lt;br /&gt;
&lt;br /&gt;
Since its debut, &#039;&#039;The Other Town&#039;&#039; has received critical acclaim for its restrained storytelling, tone, performances, and world-building, with particular praise for its use of sound design and period detail. Critics have highlighted the series’ focus on emotional consequence and communal guilt as a departure from more conventional supernatural genre entries. The series has been positioned as a flagship genre title, achieving strong viewership and expanding into additional media, including tie-in novels, limited-run comics, and ancillary storytelling projects set within the same continuity.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The first season is set in the late 1980s in the fictional town of Northpoint, a quiet rural community surrounded by forest and decommissioned Cold War infrastructure. After a series of unexplained radio transmissions are detected across the town, several residents begin experiencing shared visions, missing time, and encounters with people and places that should no longer exist. As the phenomenon intensifies, it becomes clear that Northpoint is overlapping with a forgotten version of itself—referred to only as “the other town”—forcing its residents to confront buried events and unresolved disappearances from the town’s past.&lt;br /&gt;
&lt;br /&gt;
== Cast and characters ==&lt;br /&gt;
&lt;br /&gt;
=== Main ===&lt;br /&gt;
&lt;br /&gt;
* [[Caleb McLaughlin]] as Evan Carter: A quiet, observant 14-year-old with a fascination for radios and obsolete electronics. Evan is the first to intercept the mysterious broadcast, placing him at the center of the town’s unraveling and making him increasingly vulnerable to its effects.&lt;br /&gt;
* [[Sadie Sink]] as Mara Holloway: A guarded and sharp-witted teenager whose older brother vanished years earlier during a previous signal event. Mara becomes a driving force in uncovering the truth behind Northpoint’s suppressed history.&lt;br /&gt;
* [[Jack Dylan Grazer]] as Noah Pike: An impulsive and outspoken teen who masks fear with humor. After hearing the signal, Noah begins experiencing blackouts and episodes of sleepwalking that place him in escalating danger.&lt;br /&gt;
* [[Julia Butters]] as Claire Benton: A withdrawn and perceptive girl who begins drawing locations she has never visited, which later prove to exist within the “other town.” Claire’s connection to the phenomenon appears instinctive rather than technological.&lt;br /&gt;
* [[Finn Wolfhard]] as Lucas Reed: Evan’s best friend and an aspiring filmmaker who documents life in Northpoint. His recordings begin capturing events and figures that no one else remembers, challenging his skepticism.&lt;br /&gt;
* [[David Harbour]] as Sheriff Rowan Hale: Northpoint’s longtime sheriff who was a teenager during the first recorded signal incident. Haunted by guilt and secrecy, Hale quietly works to prevent history from repeating itself while concealing his knowledge of past events.&lt;br /&gt;
* [[Winona Ryder]] as Elaine Carter: Evan’s mother and a former radio technician who once worked on a classified Cold War-era communications project. As the signal returns, Elaine is forced to confront her indirect role in the town’s buried past.&lt;br /&gt;
&lt;br /&gt;
=== Recurring ===&lt;br /&gt;
&lt;br /&gt;
* [[Paul Reiser]] as Dr. Howard Kessler: A retired physicist connected to a defunct federal communications program that operated near Northpoint. His fragmented recollections suggest deliberate erasures rather than failed experiments.&lt;br /&gt;
* [[Cara Buono]] as Margaret Holloway: Mara’s mother, who has publicly denied her son’s disappearance for years while privately preparing for his possible return.&lt;br /&gt;
* [[Joe Keery]] as Thomas “Tom” Beck: A local radio station employee whose late-night broadcasts occasionally pick up fragments of the signal, drawing unwanted attention from both the teens and the authorities.&lt;br /&gt;
* [[Matthew Modine]] as Colonel Richard Vance: A former military liaison tied to the original signal project, whose reappearance signals renewed federal interest in Northpoint.&lt;br /&gt;
* [[Maya Hawke]] as Irene Walsh: A journalist from a neighboring town investigating a pattern of disappearances linked to Northpoint’s past.&lt;br /&gt;
&lt;br /&gt;
=== Guest ===&lt;br /&gt;
&lt;br /&gt;
* [[Noah Schnapp]] as Daniel Holloway: Mara’s older brother, who vanished during an earlier signal cycle and whose fate becomes central to the season’s mystery.&lt;br /&gt;
* [[Brett Gelman]] as Arthur Bell: An eccentric electronics collector who claims to have heard the signal decades earlier.&lt;br /&gt;
* [[Priah Ferguson]] as Lena Brooks: A classmate of the main group who briefly experiences the phenomenon before refusing to speak about it.&lt;br /&gt;
&lt;br /&gt;
== Episodes ==&lt;br /&gt;
&lt;br /&gt;
===Season 1 (2026)===&lt;br /&gt;
{{Episode table&lt;br /&gt;
 |background = #2B2E3A&lt;br /&gt;
 |overall    = 5&lt;br /&gt;
 |season     = 5&lt;br /&gt;
 |title      = 32&lt;br /&gt;
 |director   = 19&lt;br /&gt;
 |writer     = 21&lt;br /&gt;
 |airdate    = 18&lt;br /&gt;
 |episodes   =&lt;br /&gt;
&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 1&lt;br /&gt;
 |EpisodeNumber2  = 1&lt;br /&gt;
 |Title           = [[Chapter One: Signal Noise]]&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = In 1988, unexplained electrical disturbances strike the Midwestern town of [[Northpoint]] when a decommissioned radio tower briefly reactivates, emitting an unsettling hum. Fourteen-year-old [[Evan Carter]] begins receiving distorted broadcasts through a modified shortwave radio in his bedroom, prompting concern from his mother [[Elaine Carter|Elaine]], whose reactions suggest prior knowledge of the phenomenon. At school, Evan and his friends—[[Lucas Reed]], [[Mara Holloway]], [[Noah Pike]], and [[Claire Benton]]—sense something wrong as Evan encounters messages that appear and vanish without explanation. Investigating the nearby woods, the group witnesses the radio tower power on, unleashing violent static, overlapping voices, and a localized tremor before abruptly shutting down, as an unseen figure observes from the treeline. Elsewhere, [[Sheriff Rowan Hale]] recognizes the signal on a restricted frequency and suppresses it, while Mara privately reflects on her missing brother [[Ben Holloway|Ben]]. That night, Evan’s radio activates again, delivering a calm message insisting that those who disappeared were not lost, but forgotten.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 2&lt;br /&gt;
 |EpisodeNumber2  = 2&lt;br /&gt;
 |Title           = Chapter Two: Dead Air&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = In 1988, a man fleeing through the woods outside Northpoint disappears after encountering a familiar figure amid a rising electrical hum, triggering renewed disturbances across the town. Evan awakens from violent dreams linked to the hum as Elaine reveals she has long feared its return. At school, Evan, Lucas, Mara, Noah, and Claire realize they are all experiencing the same phenomenon, while Sheriff Hale investigates reports of voices and the disappearance of [[Ethan Pierce|Ethan]], uncovering evidence that Northpoint no longer aligns with itself geographically. Drawn to the radio tower, the group finds fences erased without trace and footprints that abruptly end, as a disembodied voice acknowledges their discovery. Elaine admits similar disappearances occurred years earlier during secret signal tests, while Mara confronts Hale about Ben. As radios activate across town and the hum intensifies, Ethan reappears in an unfamiliar version of Northpoint, welcomed by figures who insist he has come home.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 3&lt;br /&gt;
 |EpisodeNumber2  = 3&lt;br /&gt;
 |Title           = Chapter Three: The Relay&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = In 1982, a technician at a covert [[Northpoint Relay Station|radio relay station]] intercepts an unauthorized transmission that claims the system has opened a “door,” before the signal overwhelms the equipment and cuts out. In the present, Northpoint begins subtly destabilizing as radios activate on their own, machinery malfunctions, and residents experience memory gaps, while Evan and his friends notice physical changes around town, including the sudden appearance of Ethan’s name engraved into a school locker. Sheriff Hale is confronted by a federal official who insists the relay project was erased, forcing Hale to question the fate of those who vanished years earlier. Investigating the abandoned relay station, the group discovers surviving equipment and a tape documenting experimental broadcasts meant to stabilize the town by suppressing a “duplicate environment.” As Mara realizes Ben’s grave has vanished, the hum intensifies and familiar figures briefly reappear before disappearing again. Returning to the relay station, the group witnesses a map revealing two overlapping versions of Northpoint, as a disembodied voice claims one was erased so the other could survive, signaling that the town’s buried past is reasserting itself and can no longer be contained.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 4&lt;br /&gt;
 |EpisodeNumber2  = 4&lt;br /&gt;
 |Title           = Chapter Four: Static People&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Kari Skogland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = As residents of Northpoint begin disappearing without alarm, an elderly woman vanishes inside a [[Northpoint Supermarket|supermarket]] when her body loses physical cohesion, an event the town immediately forgets. Subtle anomalies spread as school lessons repeat, records alter themselves, and Sheriff Hale realizes memories are being selectively erased. Evan and his friends learn the radio signal is forcing a choice between remembering the disturbances and remaining “stable,” with those who acknowledge the phenomenon slowly fading from collective memory. Public spaces descend into forced normalcy as residents consciously agree to forget moments of disruption. Confronting the signal, Hale admits his role in earlier erasures and is told the town survived because people chose not to remember. As Northpoint’s twin towers pulse in alternating rhythm, the town begins dividing into those who endure by forgetting and those who refuse to let the past disappear.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 5&lt;br /&gt;
 |EpisodeNumber2  = 5&lt;br /&gt;
 |Title           = Chapter Five: The Long Loop&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = As Northpoint continues to fracture, [[Mrs. Langley]] briefly reappears on [[Main Street (Northpoint)|Main Street]] before stepping into a distorted reflection and vanishing again, signaling that disappearances are no longer permanent or clean. Elaine reveals to Evan that the signal is trapped in an incomplete loop meant to smooth over instability by offering peace through forgetting, but that continued awareness threatens to break it entirely. Evidence of erasure mounts when Mrs. Langley’s house disappears from existence, prompting the group to realize the town is circling an unresolved decision. Sheriff Hale confronts federal oversight and learns Northpoint was duplicated to preserve order, with the process continuing only because most residents choose comfort over memory. At the relay station, the group discovers the cycle sorts people by their willingness to forget, trapping those who accept peace in [[The Other Town]] permanently. Mara is shown Ben alive and whole in that place, offered the chance to join him, but she refuses when she realizes staying would mean forgetting him. The interruption destabilizes the system, causing the loop to stutter as memories resurface across Northpoint, leaving the town unsettled and the signal openly hostile as the illusion of stability begins to collapse.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 6&lt;br /&gt;
 |EpisodeNumber2  = 6&lt;br /&gt;
 |Title           = Chapter Six: Overlap&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = As the barrier between Northpoint and the Other Town thins, residents begin glimpsing overlapping streets, houses, and people that appear and vanish mid-moment as the hum pulses through town. Elaine warns Evan that the system is no longer containing the split but compensating for it, while daily life fractures into quiet confusion as classrooms, sounds, and even memories exist differently depending on who is looking. Sheriff Hale learns the containment program has shifted toward offering relief rather than preservation, allowing grief to be rewritten instead of confronted. Mara realizes her mother’s memories of Ben are being gently altered, revealing that forgetting is being assisted, not chosen. At the relay station, the group discovers the signal has entered an unstable overlap phase, layering both towns and preparing to resolve the fracture by allowing only one version to persist. As the overlap peaks, Mara encounters Ben again and understands the Other Town is sustained by comfort rather than truth. With emergency broadcasts overtaken by the signal and forced resolution approaching, the group resolves to resist the cycle, knowing that when it completes, one Northpoint will cease to exist.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 7&lt;br /&gt;
 |EpisodeNumber2  = 7&lt;br /&gt;
 |Title           = Chapter Seven: Missing Frequency&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Kari Skogland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = As disappearances escalate, patients vanish from [[Northpoint Hospital]] mid-treatment as names erase themselves from records, signaling that memory realignment has begun. The town visibly fractures, with buildings flickering in and out of existence and residents realizing—often too late—that they are being sorted by what they remember. Elaine prepares for collapse by recording the town’s history onto tapes, explaining to Evan that memory is not meant to last forever but to resist erasure. Sheriff Hale confronts the federal overseer and learns the system is designed to let the signal decide which version of Northpoint survives, trading grief for stability. At the relay station, the group discovers the frequency is weakening and that failure will not destroy either town but merge them, eliminating the Other Town and the ability to forget. As the signal drops, figures trapped in the Other Town destabilize, including Ben, who fears returning despite the pain it brings. With the system unable to re-lock, Elaine reveals that restoration requires a human anchor capable of holding every memory at once. When the frequency begins to surge again, Elaine takes responsibility for the experiment and binds herself to the system, anchoring the signal through memory rather than suppression as the town teeters between collapse and convergence.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 8&lt;br /&gt;
 |EpisodeNumber2  = 8&lt;br /&gt;
 |Title           = Chapter Eight: The Other Town&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2026|10|16}}&lt;br /&gt;
 |ShortSummary    = After anchoring the signal, Elaine stabilizes the hum by absorbing Northpoint’s full memory, bringing the town back into a single, continuous reality that is scarred but intact. As morning breaks, buildings remain solid and residents experience uneven returns of memory, grief resurfacing without warning as the cost of forgetting is undone. Evan realizes Elaine now remembers everything, a permanence that frightens him as much as it reassures him. With school closed, the group recognizes the crisis has not ended but been exposed, while Mara accepts that remembering Ben also means living with his loss. Sheriff Hale watches erased records restore themselves as federal oversight retreats, its attempt to make grief optional quietly defeated. At the relay station, Elaine explains she is not stopping the signal but containing it, knowing its return is inevitable when memory fails. The Other Town lingers in diminished form, no longer a refuge but a remnant, as Ben chooses to remain apart. Beneath the tower’s steady pulse, Elaine asserts that erasure no longer has authority, leaving Northpoint whole, hurting, and alive in its choice to remember.&lt;br /&gt;
 |LineColor       = 2B2E3A&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Season 2 (2027)===&lt;br /&gt;
&lt;br /&gt;
{{Episode table&lt;br /&gt;
 |background = #1E1412&lt;br /&gt;
 |overall    = 5&lt;br /&gt;
 |season     = 5&lt;br /&gt;
 |title      = 32&lt;br /&gt;
 |director   = 19&lt;br /&gt;
 |writer     = 21&lt;br /&gt;
 |airdate    = 18&lt;br /&gt;
 |episodes   =&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 9&lt;br /&gt;
 |EpisodeNumber2  = 1&lt;br /&gt;
 |Title           = [[Chapter One: Ash Still Warm]]&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|10|22}}&lt;br /&gt;
 |ShortSummary    = Three months after the containment of the Other Town, Thomas Kerr is taunted by an animal-like humanoid figure and disappears on the outskirts of Northpoint. Elaine begins experiencing recurring visions of the Other Town, accompanied by physical distress. At school, Claire and Evan discover they are among the few students who still remember the events that occurred three months earlier. Ben Holloway, revealed to have escaped the Other Town, reunites with Mara, who introduces him to her boyfriend, Bob. Elsewhere, Noah Pike encounters a portal to the Other Town and briefly sees a figure within it before leaving. In the Other Town, the creature responsible for Kerr’s disappearance identifies itself as the Warewolf and kills a severely injured Kerr, accusing him of exploiting the period of erasure and declaring its intent to cross into the main dimension. Sheriff Hale later informs Evan of Kerr’s death, and Evan links the incident to the Other Town.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 10&lt;br /&gt;
 |EpisodeNumber2  = 2&lt;br /&gt;
 |Title           = [[Chapter Two: The Shape That Remembers]]&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|10|22}}&lt;br /&gt;
 |ShortSummary    = Warewolf orders its followers, referred to as “minions,” to locate Gary Whitlock, a former associate of Thomas Kerr. The minions appear outside Whitlock’s store, attack him, kill several bystanders, and abduct Whitlock into the Other Town, delivering him to Warewolf. At Rowan Hale’s request, Noah and Evan enlist Lucas to help investigate Kerr’s death. In the Other Town, Warewolf restrains Whitlock in a cage, claiming it wanted him to understand what he had helped conceal, and reveals that it was once human. Elsewhere, Linda Parks is attacked by a shadow entity resembling one of the beings defeated months earlier and is killed before Ben intervenes; it is revealed that Ben has been secretly experiencing visions of the disappearances, the deaths, and Warewolf itself. Warewolf later kills Whitlock and identifies itself as Jackson Miller, a boy who vanished during the first incursion in 1970. Ben confides in Evan about his visions and warns him that a wolf-like figure is responsible for the recent attacks. Warewolf opens a portal and crosses into the main dimension.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 11&lt;br /&gt;
 |EpisodeNumber2  = 3&lt;br /&gt;
 |Title           = [[Chapter Three: Warehouse of Teeth]]&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Kari Skogland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|10|22}}&lt;br /&gt;
 |ShortSummary    = As unexplained blood appears throughout Northpoint, Sheriff Hale orders residents to shelter in place and secure their homes. Evan and Elaine, along with Lucas, Claire, and Ben, determine that the entity Hale refers to as the “Wolfman” has crossed fully into their dimension from the Other Town. The Warewolf attacks an apartment building, inducing violent visions in the resident and reading his thoughts to locate police activity, declaring its intent to “cleanse” those it deems corrupt. Amid the escalating crisis, Evan meets Mady Porter, and the two share a brief moment of normalcy that ends in a kiss. Elaine is later ambushed by one of the Warewolf’s minions and dragged to a deserted area, where Evan and the others attempt a rescue but are confronted by the Warewolf itself. After overpowering the group, the Warewolf vows to kill them—but not yet—claiming he has plans for them before withdrawing. Police arrive shortly afterward, and Hale concludes the teens were not the intended targets. The Warewolf watches from a distance before opening a portal and returning to the Other Town. At the hospital, Lucas reveals that Ben has been concealing information about the recent events.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 12&lt;br /&gt;
 |EpisodeNumber2  = 4&lt;br /&gt;
 |Title           = [[Chapter Four: What We Let Happen]]&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|11|29}}&lt;br /&gt;
 |ShortSummary    = Evan recovers in hospital and meets signal analyst Alex Singh, who confirms he is aware of the Other Town and reveals he originated from the year 2077, though he refuses to explain future outcomes. Evan urges Alex to remain in Northpoint and help stop what is happening, but Alex avoids committing beyond observation. As the Warewolf escalates its actions, it begins using the blood of its victims to power a device capable of opening a larger, more stable portal to the Other Town. Ethan Mellis reappears and reveals that his best friend, Miles Porter—Mady’s brother—has returned, prompting Mady to confide in Evan and express her fear of losing him and her growing attachment to his family. Alex later discloses he was born in 2050 and constructed a machine that allowed him to travel back in time. Sheriff Hale responds to reports of a wolf-like figure and a strange machine, bringing him into direct contact with the teens, where Lucas confronts Ben, who admits he has been experiencing visions connected to the disappearances and apologizes for hiding them. Alex uncovers records indicating that Jackson Miller, a boy who vanished in 1970, was taken into the Other Town, though his survival remains uncertain. Elsewhere, the Warewolf gathers its minions and demands their loyalty as it works to “perfect” the world it now occupies.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 13&lt;br /&gt;
 |EpisodeNumber2  = 5&lt;br /&gt;
 |Title           = [[Chapter Five: The Warewolf]]&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|11|29}}&lt;br /&gt;
 |ShortSummary    = In 1966, Jackson Miller encounters a spiritual entity that foretells his role in triggering an incursion that will give rise to an alternate dimension later known as the Other Town. In 1970, after sharing a quiet moment with his girlfriend Holly, she is killed in a freak accident, sending Jackson into a spiral of grief and substance abuse. After overcoming his addiction, Jackson is violently attacked by a group of bullies who blame him for Holly’s death; he retaliates by killing them and flees toward a mysterious portal. Crossing through it, Jackson finds himself trapped in a distorted version of Northpoint where time does not function normally. There, a shadowy presence attacks him and reshapes him into a wolf-like entity, naming him the Warewolf. In the present, Alex, Lucas, Evan, Mady, and Miles investigate a barn and discover the machine connected to the Other Town, only for the Warewolf to return, attack them, and demand they leave him alone before escaping with the device. Elsewhere, Sheriff Hale confronts Elaine and demands to know how she managed to contain the Other Town, realizing the current threat is rooted in choices made decades earlier.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 14&lt;br /&gt;
 |EpisodeNumber2  = 6&lt;br /&gt;
 |Title           = [[Chapter Six: Blood Without a Body]]&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Kari Skogland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|11|29}}&lt;br /&gt;
 |ShortSummary    = Warewolf declares his intent to strike Northpoint and carries out an attack on the Northpoint Police Department, killing most of the officers while Sheriff Hale narrowly escapes. In the aftermath, Mady urges Evan to leave Northpoint once Warewolf is dealt with and attempt to live a normal life, though Evan struggles with the idea of killing, a concern Alex counters by stating that entities from the Other Town are no longer human. Hale later informs the group of the attack, confirming that Warewolf has begun killing deliberately rather than selectively. Reclaiming the name Jackson, Warewolf uses the blood of the slain officers to power his machine, activating it and releasing multiple minions into Northpoint. Alex confronts Jackson and briefly reads his thoughts, sensing regret, before Jackson attacks and nearly kills him, forcing Alex to flee. Elsewhere, Mady and Evan attempt to convince Ben, Mara, and Ethan to leave Northpoint due to their lack of abilities, but they refuse. Jackson later appears in human form and approaches Ben, addressing him as an “old friend.”&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 15&lt;br /&gt;
 |EpisodeNumber2  = 7&lt;br /&gt;
 |Title           = [[Chapter Seven: Confession Engine]]&lt;br /&gt;
 |DirectedBy      = Kari Skogland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|12|19}}&lt;br /&gt;
 |ShortSummary    = Northpoint begins warping in real time as Jackson activates his machine, allowing the Other Town’s influence to spread into the town. While walking home with Mady, Evan is stopped by a man who confesses to a murder committed the previous year, forcing Evan to insist he surrender to the authorities. As similar confessions escalate across Northpoint, Alex, Ethan, and Miles begin tracking the entities Jackson released, during which Alex reveals his telekinetic abilities and commits to remaining in the present. Jackson later attacks Evan and Mady, but is driven off when Alex intervenes. Sheriff Hale arrests the confessor and pressures Evan to assist in identifying others who admit to violent crimes, a role Mady openly opposes. In the Other Town, Jackson meets a shadowy entity calling itself Flayor, which orders him to kill Alex and Evan. As townspeople protest to keep the confession engine active, believing it delivers justice, Miles, Alex, Evan, Ben, and Ethan locate the machine, shut it down, and destroy its power source. Discovering the sabotage, Jackson vows to hunt them down one by one.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
{{Episode list&lt;br /&gt;
 |EpisodeNumber   = 16&lt;br /&gt;
 |EpisodeNumber2  = 8&lt;br /&gt;
 |Title           = [[Chapter Eight: The Town That Hunts]]&lt;br /&gt;
 |DirectedBy      = Alex Garland&lt;br /&gt;
 |WrittenBy       = Alex Garland&lt;br /&gt;
 |OriginalAirDate = {{Start date|2027|12|19}}&lt;br /&gt;
 |ShortSummary    = Jackson abducts Evan and Mady, forcing them to help him seize control of Northpoint as his influence spreads across a growing danger zone. Alex and Miles trace their location while Ben, Ethan, Elaine, Hale, and Mara coordinate evacuations, fearing Jackson has begun asserting territorial control. When Alex and Miles confront him, Jackson incapacitates Miles and engages Alex in a running fight through Northpoint that ultimately spills into the Other Town. There, Alex overwhelms Jackson by forcing him to experience the full emotional weight of his actions, causing Jackson to destabilize and die. Alex returns to Northpoint, frees Evan and Mady, and assures them the threat has ended, while tending to Miles, who survives with minor injuries. With the danger unresolved for those without protection, Evan and Mady depart Northpoint alongside Elaine and Mara, promising to return. As the town gathers for a subdued celebration, Alex senses a looming presence beyond the conflict, realizing something far greater is approaching.&lt;br /&gt;
 |LineColor       = 1E1412&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
=== Casting ===&lt;br /&gt;
&lt;br /&gt;
=== Filming ===&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13224</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13224"/>
		<updated>2026-09-08T04:31:39Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=May 2020}}&lt;br /&gt;
{{Use mdy dates|date=May 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 13, 2020}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and a mainline installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game is scheduled to be released worldwide on November 13, 2020, for [[Microsoft Windows|Windows]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;FullReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Fully Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-full-reveal |website=Mob Productions |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was first confirmed on March 20, 2020, when Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt; The announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, the free-to-play title originally released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt; Promotional artwork and the game&#039;s three-mode structure were revealed on April 16, while the full reveal on May 16 detailed the campaign, multiplayer, Zombies, release date, and next-generation versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is a [[first-person shooter]] game comprising a single-player campaign, a competitive multiplayer mode, and the cooperative Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The campaign follows Task Force Bravo across a series of covert operations involving abandoned Havel Program sites, private military forces, and surviving research networks connected to earlier &#039;&#039;Dark Warfare&#039;&#039; events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Campaign First Details |url=https://www.airstudios.example/news/dark-warfare-5-campaign-first-details |website=Air Studios |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt; Campaign missions include stealth infiltration, direct assaults, evidence recovery, hostage rescue, sabotage, and defensive encounters, with optional intelligence items used to provide additional context for mission events.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Multiplayer Overview |url=https://www.airstudios.example/news/dark-warfare-5-multiplayer-overview |website=Air Studios |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt; The mode includes standard 6v6 maps, larger objective-based maps, and returning modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, and Secure Line. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, while the multiplayer component also connects to &#039;&#039;Wargrounds 2.0&#039;&#039; through shared weapons, progression, and seasonal content.&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative round-based survival mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=May 16, 2020 |title=ShooterofIO: Dark Warfare 5 Zombies Gameplay Reveal |url=https://www.airstudios.example/news/dark-warfare-5-zombies-gameplay-reveal |website=Air Studios |access-date=May 16, 2020}}&amp;lt;/ref&amp;gt; The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Players can use Aether Runes, which act as selectable match modifiers, and Salvage, a resource used to craft equipment, repair armor, and upgrade weapon rarity during a match. Zombies also introduces Ritual Events, optional objectives that appear during rounds and reward upgrades, currency, or access to hidden areas when completed.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign takes place after the events of &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; and follows Task Force Bravo as it investigates renewed activity around abandoned black sites once connected to the Havel Program.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt; Air Studios described the story as a continuation of the sub-series&#039; military conspiracy setting, with the campaign focusing on surviving command structures, private contractors, and classified research that continued after earlier operations were believed to have ended.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was confirmed on March 20, 2020, after Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on both current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same announcement confirmed a planned connection between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions described the integration as part of its wider support strategy for the free-to-play title, which had launched after &#039;&#039;Modern Ops&#039;&#039; and was scheduled to connect with the next mainline &#039;&#039;ShooterofIO&#039;&#039; release in late 2020. Details about whether the integration would involve shared progression, weapons, map changes, events, or ownership benefits were not announced at the time.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s first poster artwork and formally revealed its three-mode structure.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The announcement confirmed campaign, multiplayer, and Zombies modes, but did not include a gameplay demonstration, story outline, release date, or platform-specific technical details beyond the previously confirmed console versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was fully revealed on May 16, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; The presentation confirmed a November 13 release date, a Windows version, and the game&#039;s use of SOI Engine 2 across current-generation and next-generation platforms. Air Studios presented the campaign as a more directed follow-up to &#039;&#039;Dark Warfare 4&#039;&#039;, with mission design based on infiltration, evidence recovery, and controlled combat spaces rather than the open-world structure used in &#039;&#039;Modern Ops&#039;&#039;. The studio said the multiplayer mode was designed to keep the more grounded handling introduced in the previous year&#039;s game while restoring a darker &#039;&#039;Dark Warfare&#039;&#039; tone through map design, visibility, audio, and scorestreak pacing.&amp;lt;ref name=&amp;quot;Campaign&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Multiplayer&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies portion of the reveal focused on the mode&#039;s rebuilt systems.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt; Air Studios said that the team wanted Zombies to remain round-based while making moment-to-moment progression more flexible than in &#039;&#039;Dark Warfare 4&#039;&#039;. The reveal presented Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, and new enemy escalation rules as the main additions. The studio described those systems as a way to give players more decisions during a match without replacing perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival, which remained the foundation of the mode.&amp;lt;ref name=&amp;quot;Zombies&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions, but did not include a release date, gameplay trailer, beta schedule, or information about a Windows version.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Mob Productions also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s poster and confirmed that it would feature campaign, multiplayer, and Zombies modes.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The full reveal was held on May 16, 2020, and included the first campaign and Zombies gameplay demonstrations, a multiplayer overview, the Windows version, and the worldwide release date of November 13, 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt; Mob Productions said that more information about multiplayer, Zombies, beta access, and the &#039;&#039;Wargrounds 2.0&#039;&#039; integration would be released later in 2020.&amp;lt;ref name=&amp;quot;FullReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2020]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13223</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13223"/>
		<updated>2026-09-08T04:16:50Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=April 2020}}&lt;br /&gt;
{{Use mdy dates|date=April 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| image = ShooterofIO Dark Warfare 5 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and a mainline installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game was confirmed on March 20, 2020, for [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=April 16, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, the free-to-play title originally released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=April 16, 2020}}&amp;lt;/ref&amp;gt; Promotional artwork for the game was released on April 16, 2020, when Mob Productions also revealed that the game would feature a campaign mode, a multiplayer mode, and a Zombies mode.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 16, 2020 |title=ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-key-art-modes |website=Mob Productions |access-date=April 16, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; will be a [[first-person shooter]] game.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; It will comprise three game modes: a single-player campaign, a competitive multiplayer mode, and Zombies.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; Further gameplay details had not been announced as of April 16, 2020.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was confirmed on March 20, 2020, after Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on both current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same announcement confirmed a planned connection between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions described the integration as part of its wider support strategy for the free-to-play title, which had launched after &#039;&#039;Modern Ops&#039;&#039; and was scheduled to connect with the next mainline &#039;&#039;ShooterofIO&#039;&#039; release in late 2020. Details about whether the integration would involve shared progression, weapons, map changes, events, or ownership benefits were not announced at the time.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s first poster artwork and formally revealed its three-mode structure.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; The announcement did not include a gameplay demonstration, story outline, release date, or platform-specific technical details beyond the previously confirmed console versions.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions, but did not include a release date, gameplay trailer, beta schedule, or information about a Windows version.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Mob Productions also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On April 16, 2020, Mob Productions released the game&#039;s poster and confirmed that it would feature campaign, multiplayer, and Zombies modes.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt; No release date or further mode-specific details were announced alongside the poster reveal.&amp;lt;ref name=&amp;quot;PosterModes&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13222</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13222"/>
		<updated>2026-09-08T03:45:06Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=March 2020}}&lt;br /&gt;
{{Use mdy dates|date=March 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a free-to-play [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It was released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, before it became free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Battle Royale was revealed as one of its modes on September 1, 2019.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Dark Warfare 5]]&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=March 20, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 20, 2020, Mob Productions announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt; The announcement identified &#039;&#039;Dark Warfare 5&#039;&#039; as the next mainline title to connect with the free-to-play mode after &#039;&#039;Modern Ops&#039;&#039;, but did not explain whether the integration would involve shared progression, weapons, cosmetics, map changes, events, or platform-specific access.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The planned &#039;&#039;Dark Warfare 5&#039;&#039; integration was announced on March 20, 2020, with the integration scheduled for late 2020.&amp;lt;ref name=&amp;quot;DarkWarfareIntegration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13221</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13221"/>
		<updated>2026-09-08T03:44:46Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=March 2020}}&lt;br /&gt;
{{Use mdy dates|date=March 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| platforms = {{ubl|[[PlayStation 4]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X]]}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fifth entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series and a mainline installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series. The game was confirmed on March 20, 2020, for [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]], and [[Xbox Series X]].&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Current and Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=March 20, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, the free-to-play title originally released as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Announced |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=March 20, 2020}}&amp;lt;/ref&amp;gt; Mob Productions stated that the integration would take place in late 2020, but did not provide further information about its content, progression, availability, or technical structure at the time of the announcement.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; will be a [[first-person shooter]] game.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Further gameplay details had not been announced as of March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The game was confirmed on March 20, 2020, after Mob Productions announced that the next &#039;&#039;Dark Warfare&#039;&#039; title would release on both current-generation and next-generation consoles.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same announcement confirmed a planned connection between &#039;&#039;Dark Warfare 5&#039;&#039; and &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions described the integration as part of its wider support strategy for the free-to-play title, which had launched after &#039;&#039;Modern Ops&#039;&#039; and was scheduled to connect with the next mainline &#039;&#039;ShooterofIO&#039;&#039; release in late 2020. Details about whether the integration would involve shared progression, shared weapons, map changes, events, or ownership benefits were not announced on March 20.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions, but did not include a release date, gameplay trailer, story synopsis, multiplayer reveal, beta schedule, or information about a Windows version.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Mob Productions also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; would be integrated with &#039;&#039;Dark Warfare 5&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:PlayStation 5 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;br /&gt;
[[Category:Xbox Series X games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13220</id>
		<title>ShooterofIO: Dark Warfare 5</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_5&amp;diff=13220"/>
		<updated>2026-09-08T03:40:35Z</updated>

		<summary type="html">&lt;p&gt;Mob: Created page with &amp;quot;{{Short description|Upcoming video game}} {{Use American English|date=March 2020}} {{Use mdy dates|date=March 2020}} {{Infobox video game | title = ShooterofIO: Dark Warfare 5 | developer = Air Studios | publisher = Mob Productions | series = &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; | platforms = Next-generation consoles | genre = First-person shooter }}  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 5&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming first-person shooter game developed by Air Studios and published...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use American English|date=March 2020}}&lt;br /&gt;
{{Use mdy dates|date=March 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Dark Warfare 5&lt;br /&gt;
| developer = [[Air Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| platforms = Next-generation consoles&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is planned as an installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and the fifth main entry in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, following &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018). The game was confirmed on March 20, 2020, when Mob Productions announced that the title was in development for next-generation consoles.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-5-confirmed |website=Mob Productions |access-date=March 20, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement did not name specific console platforms, as the next-generation consoles had not been formally announced in this timeline at the time of the game&#039;s confirmation. Mob Productions also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with the free-to-play title &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;, with the integration planned for late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 20, 2020 |title=Dark Warfare 5 and Wargrounds 2.0 Integration Planned for Late 2020 |url=https://www.mobproductions.example/news/dark-warfare-5-wargrounds-2-0-integration |website=Mob Productions |access-date=March 20, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; will be a [[first-person shooter]] game.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; Mob Productions had not revealed its campaign, multiplayer, Zombies, progression systems, movement model, or release structure as of March 20, 2020.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The only gameplay-related information confirmed at announcement was that the game would connect with &#039;&#039;Wargrounds 2.0&#039;&#039;, a free-to-play multiplayer title released after &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Dark Warfare 5&#039;&#039; is being developed by Air Studios, the studio behind previous &#039;&#039;Dark Warfare&#039;&#039; entries including &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015), and &#039;&#039;[[ShooterofIO: Dark Warfare 4]]&#039;&#039; (2018).&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The game was confirmed during the transition between console generations, with Mob Productions identifying it as a next-generation console title while withholding specific platform names.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The March 20 announcement also confirmed that &#039;&#039;Dark Warfare 5&#039;&#039; would be integrated with &#039;&#039;Wargrounds 2.0&#039;&#039; in late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt; Mob Productions did not provide details about whether the integration would involve shared progression, weapons, cosmetics, events, maps, or playlists. The announcement positioned &#039;&#039;Wargrounds 2.0&#039;&#039; as an ongoing free-to-play component of the wider &#039;&#039;ShooterofIO&#039;&#039; series rather than a post-launch mode tied only to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Dark Warfare 5&#039;&#039; was announced on March 20, 2020.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; Mob Productions confirmed the game for next-generation consoles, but did not announce a release date, platform names, gameplay reveal date, beta schedule, editions, or launch modes.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The publisher stated that integration with &#039;&#039;Wargrounds 2.0&#039;&#039; was planned for late 2020.&amp;lt;ref name=&amp;quot;Integration&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/dark-warfare-5}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Air Studios games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Video game sequels]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13219</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13219"/>
		<updated>2026-09-08T03:32:35Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=October 2020}}&lt;br /&gt;
{{Use mdy dates|date=October 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It is a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title and was released on November 5, 2019. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, before it became free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Further information, including its release date and connection to seasonal content, was announced on August 2, 2019, while Battle Royale was revealed as one of its modes on September 1.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that access would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039;, followed by a free-to-play release on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The owner-access release went live on December 3, and the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; The mode received updates across six seasons of &#039;&#039;Modern Ops&#039;&#039; post-launch content, including additional contracts, limited-time events, Battle Royale changes, and map updates through Season 6 in September 2020.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 29, 2020 |title=ShooterofIO: Modern Ops Season 6 Begins |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-six |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; is being developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments across the six seasons released for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Post-launch ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was supported as part of the seasonal post-launch model for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Season 1 launched with the mode&#039;s free-to-play release on December 10, 2019, adding the first public Battle Royale playlist, early contract rotations, and launch events for the Al Mazara region.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt; Season 2, &#039;&#039;Black March&#039;&#039;, was released on February 4, 2020, and added new contracts, supply events, squad bounties, and changes to the economy and extraction loop.&amp;lt;ref name=&amp;quot;SeasonTwo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 4, 2020 |title=ShooterofIO: Modern Ops Season 2 — Black March |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-two-black-march |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 3, &#039;&#039;Deep Signal&#039;&#039;, opened additional industrial and desert routes on the map and added new Recon Relay contracts, vehicle spawns, and Battle Royale circle variants.&amp;lt;ref name=&amp;quot;SeasonThree&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 7, 2020 |title=ShooterofIO: Modern Ops Season 3 — Deep Signal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-three-deep-signal |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 4, &#039;&#039;Broken Front&#039;&#039;, added night and weather events, new extraction-point behavior, and updated patrol routes, while Season 5, &#039;&#039;Shadow Line&#039;&#039;, expanded the mode&#039;s limited-time playlist rotation and added new Battle Royale events centered on moving objectives and high-value supply drops.&amp;lt;ref name=&amp;quot;SeasonFour&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 9, 2020 |title=ShooterofIO: Modern Ops Season 4 — Broken Front |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-four-broken-front |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonFive&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 4, 2020 |title=ShooterofIO: Modern Ops Season 5 — Shadow Line |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-five-shadow-line |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 6, &#039;&#039;Final Signal&#039;&#039;, began on September 29, 2020, and served as the final major season for the mode, adding the last large Al Mazara map changes, end-of-cycle challenges, and final seasonal reward tracks before support shifted toward the next &#039;&#039;ShooterofIO&#039;&#039; title.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13218</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13218"/>
		<updated>2026-09-08T03:30:30Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=October 2020}}&lt;br /&gt;
{{Use mdy dates|date=October 2020}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; opened on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039; and became free to play on December 10 alongside the launch of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Modern Ops Season 1 and Wargrounds 2.0 Free-to-Play Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-one-wargrounds-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt; The game received six seasons of free post-launch content, ending with Season 6 in September 2020.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 29, 2020 |title=ShooterofIO: Modern Ops Season 6 Begins |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-six |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; &#039;&#039;Modern Ops&#039;&#039; received generally positive reviews from critics, who praised its open-world campaign, presentation, and return to a more recognizable &#039;&#039;ShooterofIO&#039;&#039; structure, while criticizing its enemy artificial intelligence, some multiplayer pacing changes, and the limited scope of Zombies.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.ign.example/reviews/shooterofio-modern-ops-review |website=IGN |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.gamespot.example/reviews/shooterofio-modern-ops-review |website=GameSpot |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; Access to the mode opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
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== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
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== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 3, 2019, &#039;&#039;Wargrounds 2.0&#039;&#039; access opened for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode became free to play on December 10 alongside the launch of Season 1, which began the game&#039;s free seasonal post-launch model.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-launch ===&lt;br /&gt;
Post-launch content for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released through six free seasons rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Season 1 began on December 10, 2019, alongside the free-to-play launch of &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, and added the first seasonal multiplayer maps, weapons, limited-time events, Zombies arena updates, and Battle Royale support for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; Season 2, titled &#039;&#039;Black March&#039;&#039;, was released on February 4, 2020, and added the multiplayer maps Harborline, Khandor Yard, and Broadcast, the weapons VLK-9 and M14A2, new Zombies survival arenas, and additional &#039;&#039;Wargrounds 2.0&#039;&#039; contracts and squad events.&amp;lt;ref name=&amp;quot;SeasonTwo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 4, 2020 |title=ShooterofIO: Modern Ops Season 2 — Black March |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-two-black-march |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 3, titled &#039;&#039;Deep Signal&#039;&#039;, was released on April 7, 2020, and continued the seasonal model with the multiplayer maps Embassy, Oilfield, and Trainline, the weapons FAL-OS and M1014, new Combined Arms objectives, and a larger &#039;&#039;Wargrounds 2.0&#039;&#039; map update that opened additional industrial and desert routes around Al Mazara.&amp;lt;ref name=&amp;quot;SeasonThree&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 7, 2020 |title=ShooterofIO: Modern Ops Season 3 — Deep Signal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-three-deep-signal |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 4, titled &#039;&#039;Broken Front&#039;&#039;, followed on June 9, 2020, adding the multiplayer maps Scrapyard, Border Post, and Old Quarter, the weapons ACR-7 and SPAS-12, a new Zombies arena, seasonal progression challenges, and weather and night-variant events for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonFour&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 9, 2020 |title=ShooterofIO: Modern Ops Season 4 — Broken Front |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-four-broken-front |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 5, titled &#039;&#039;Shadow Line&#039;&#039;, was released on August 4, 2020, and added the multiplayer maps Rooftop, Underpass, and Port Meridian, the weapons AN-94M and Vector-X, new operator cosmetics, an expanded Battle Royale event rotation, and additional Zombies modifiers.&amp;lt;ref name=&amp;quot;SeasonFive&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 4, 2020 |title=ShooterofIO: Modern Ops Season 5 — Shadow Line |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-five-shadow-line |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 6, titled &#039;&#039;Final Signal&#039;&#039;, began on September 29, 2020, and was the final major season for &#039;&#039;Modern Ops&#039;&#039;. It added the multiplayer maps Metroline, Aegis Tower, and Dustworks, the weapons RPD-50 and Intervention, the final Zombies arena, end-of-cycle progression rewards, and the last major &#039;&#039;Wargrounds 2.0&#039;&#039; map changes before support shifted toward the next &#039;&#039;ShooterofIO&#039;&#039; release.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 85/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 86/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 84/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.75/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review — Familiar Firepower, Larger Ground |url=https://www.gameinformer.example/review/shooterofio-modern-ops |magazine=Game Informer |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.6/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8.5/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.oxm.example/reviews/shooterofio-modern-ops-review |magazine=Official Xbox Magazine |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics generally praised the game as a stronger and more focused entry than &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;, noting its return to traditional custom classes, scorestreaks, and clearer military-shooter presentation while still expanding the campaign into an open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers highlighted Al Mazara as the game&#039;s most significant change, with praise for its vehicle use, safehouse structure, optional contracts, and flexible mission approaches.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; &#039;&#039;IGN&#039;&#039; said the campaign gave the reboot a distinct identity without abandoning the immediacy of earlier &#039;&#039;Modern Ops&#039;&#039; games, while &#039;&#039;Game Informer&#039;&#039; praised the Field Evidence system and the campaign&#039;s mixture of open-world objectives and authored set pieces.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more divided response. Critics praised Gunsmith, weapon feel, map variety, and the return of public playlists and scorestreaks, but some criticized the revised mini-map, heavier recoil, door interactions, and slower pacing as changes that occasionally discouraged movement in standard 6v6 matches.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Combined Arms was generally viewed as a successful addition for larger maps and vehicle-based objectives, although several reviewers described it as less consistent than the core multiplayer playlists.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies received mixed commentary compared with the rest of the game. Reviewers said the survival-focused approach was accessible and replayable, but criticized its lack of story, named characters, and quest-driven progression, especially in comparison with the Zombies modes developed by Air Studios for the &#039;&#039;Dark Warfare&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Critics also noted that &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; was not available at launch, leaving part of the game&#039;s announced post-launch structure unavailable at the time reviews were published.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13217</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13217"/>
		<updated>2026-09-08T03:30:03Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; opened on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039; and became free to play on December 10 alongside the launch of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Modern Ops Season 1 and Wargrounds 2.0 Free-to-Play Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-one-wargrounds-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt; The game received six seasons of free post-launch content, ending with Season 6 in September 2020.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 29, 2020 |title=ShooterofIO: Modern Ops Season 6 Begins |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-six |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; &#039;&#039;Modern Ops&#039;&#039; received generally positive reviews from critics, who praised its open-world campaign, presentation, and return to a more recognizable &#039;&#039;ShooterofIO&#039;&#039; structure, while criticizing its enemy artificial intelligence, some multiplayer pacing changes, and the limited scope of Zombies.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.ign.example/reviews/shooterofio-modern-ops-review |website=IGN |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.gamespot.example/reviews/shooterofio-modern-ops-review |website=GameSpot |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; Access to the mode opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
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== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
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== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 3, 2019, &#039;&#039;Wargrounds 2.0&#039;&#039; access opened for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode became free to play on December 10 alongside the launch of Season 1, which began the game&#039;s free seasonal post-launch model.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-launch ===&lt;br /&gt;
Post-launch content for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released through six free seasons rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Season 1 began on December 10, 2019, alongside the free-to-play launch of &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, and added the first seasonal multiplayer maps, weapons, limited-time events, Zombies arena updates, and Battle Royale support for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt; Season 2, titled &#039;&#039;Black March&#039;&#039;, was released on February 4, 2020, and added the multiplayer maps Harborline, Khandor Yard, and Broadcast, the weapons VLK-9 and M14A2, new Zombies survival arenas, and additional &#039;&#039;Wargrounds 2.0&#039;&#039; contracts and squad events.&amp;lt;ref name=&amp;quot;SeasonTwo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=February 4, 2020 |title=ShooterofIO: Modern Ops Season 2 — Black March |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-two-black-march |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 3, titled &#039;&#039;Deep Signal&#039;&#039;, was released on April 7, 2020, and continued the seasonal model with the multiplayer maps Embassy, Oilfield, and Trainline, the weapons FAL-OS and M1014, new Combined Arms objectives, and a larger &#039;&#039;Wargrounds 2.0&#039;&#039; map update that opened additional industrial and desert routes around Al Mazara.&amp;lt;ref name=&amp;quot;SeasonThree&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 7, 2020 |title=ShooterofIO: Modern Ops Season 3 — Deep Signal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-three-deep-signal |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 4, titled &#039;&#039;Broken Front&#039;&#039;, followed on June 9, 2020, adding the multiplayer maps Scrapyard, Border Post, and Old Quarter, the weapons ACR-7 and SPAS-12, a new Zombies arena, seasonal progression challenges, and weather and night-variant events for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;SeasonFour&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 9, 2020 |title=ShooterofIO: Modern Ops Season 4 — Broken Front |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-four-broken-front |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Season 5, titled &#039;&#039;Shadow Line&#039;&#039;, was released on August 4, 2020, and added the multiplayer maps Rooftop, Underpass, and Port Meridian, the weapons AN-94M and Vector-X, new operator cosmetics, an expanded Battle Royale event rotation, and additional Zombies modifiers.&amp;lt;ref name=&amp;quot;SeasonFive&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 4, 2020 |title=ShooterofIO: Modern Ops Season 5 — Shadow Line |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-five-shadow-line |website=Mob Productions |access-date=October 10, 2020}}&amp;lt;/ref&amp;gt; Season 6, titled &#039;&#039;Final Signal&#039;&#039;, began on September 29, 2020, and was the final major season for &#039;&#039;Modern Ops&#039;&#039;. It added the multiplayer maps Metroline, Aegis Tower, and Dustworks, the weapons RPD-50 and Intervention, the final Zombies arena, end-of-cycle progression rewards, and the last major &#039;&#039;Wargrounds 2.0&#039;&#039; map changes before support shifted toward the next &#039;&#039;ShooterofIO&#039;&#039; release.&amp;lt;ref name=&amp;quot;SeasonSix&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 85/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 86/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 84/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.75/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review — Familiar Firepower, Larger Ground |url=https://www.gameinformer.example/review/shooterofio-modern-ops |magazine=Game Informer |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.6/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8.5/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.oxm.example/reviews/shooterofio-modern-ops-review |magazine=Official Xbox Magazine |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics generally praised the game as a stronger and more focused entry than &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;, noting its return to traditional custom classes, scorestreaks, and clearer military-shooter presentation while still expanding the campaign into an open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers highlighted Al Mazara as the game&#039;s most significant change, with praise for its vehicle use, safehouse structure, optional contracts, and flexible mission approaches.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; &#039;&#039;IGN&#039;&#039; said the campaign gave the reboot a distinct identity without abandoning the immediacy of earlier &#039;&#039;Modern Ops&#039;&#039; games, while &#039;&#039;Game Informer&#039;&#039; praised the Field Evidence system and the campaign&#039;s mixture of open-world objectives and authored set pieces.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more divided response. Critics praised Gunsmith, weapon feel, map variety, and the return of public playlists and scorestreaks, but some criticized the revised mini-map, heavier recoil, door interactions, and slower pacing as changes that occasionally discouraged movement in standard 6v6 matches.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Combined Arms was generally viewed as a successful addition for larger maps and vehicle-based objectives, although several reviewers described it as less consistent than the core multiplayer playlists.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies received mixed commentary compared with the rest of the game. Reviewers said the survival-focused approach was accessible and replayable, but criticized its lack of story, named characters, and quest-driven progression, especially in comparison with the Zombies modes developed by Air Studios for the &#039;&#039;Dark Warfare&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Critics also noted that &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; was not available at launch, leaving part of the game&#039;s announced post-launch structure unavailable at the time reviews were published.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13216</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13216"/>
		<updated>2026-09-08T03:26:40Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=December 2019}}&lt;br /&gt;
{{Use mdy dates|date=December 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019|free-to-play|December 10, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It is a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title and was released on November 5, 2019. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, before it became free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-free-to-play-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Further information, including its release date and connection to seasonal content, was announced on August 2, 2019, while Battle Royale was revealed as one of its modes on September 1.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that access would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039;, followed by a free-to-play release on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The owner-access release went live on December 3, and the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; is being developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The free-to-play launch took place alongside Season 1 of &#039;&#039;Modern Ops&#039;&#039;, tying &#039;&#039;Wargrounds 2.0&#039;&#039; to the parent title&#039;s seasonal post-launch model.&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the mode became free to play on December 10.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;FreeLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; As part of that model, &#039;&#039;Wargrounds 2.0&#039;&#039; is planned to receive updates through free seasons, including additional contracts, limited-time events, map changes, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13215</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13215"/>
		<updated>2026-09-08T03:24:07Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=December 2019}}&lt;br /&gt;
{{Use mdy dates|date=December 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; opened on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039; and became free to play on December 10 alongside the launch of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 10, 2019 |title=ShooterofIO: Modern Ops Season 1 and Wargrounds 2.0 Free-to-Play Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-season-one-wargrounds-live |website=Mob Productions |access-date=December 10, 2019}}&amp;lt;/ref&amp;gt; &#039;&#039;Modern Ops&#039;&#039; received generally positive reviews from critics, who praised its open-world campaign, presentation, and return to a more recognizable &#039;&#039;ShooterofIO&#039;&#039; structure, while criticizing its enemy artificial intelligence, some multiplayer pacing changes, and the limited scope of Zombies.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.ign.example/reviews/shooterofio-modern-ops-review |website=IGN |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.gamespot.example/reviews/shooterofio-modern-ops-review |website=GameSpot |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; Access to the mode opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On December 3, 2019, &#039;&#039;Wargrounds 2.0&#039;&#039; access opened for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode became free to play on December 10 alongside the launch of Season 1, which began the game&#039;s free seasonal post-launch model.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Post-launch ===&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; opened on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode became free to play on December 10 with the beginning of Season 1, which started the game&#039;s free seasonal content model.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Season 1 introduced the full public launch of &#039;&#039;Wargrounds 2.0&#039;&#039; alongside the first seasonal update for &#039;&#039;Modern Ops&#039;&#039;, with post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; updates distributed without paid downloadable-content packs.&amp;lt;ref name=&amp;quot;SeasonOneLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 85/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 86/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 84/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.75/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review — Familiar Firepower, Larger Ground |url=https://www.gameinformer.example/review/shooterofio-modern-ops |magazine=Game Informer |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.6/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8.5/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.oxm.example/reviews/shooterofio-modern-ops-review |magazine=Official Xbox Magazine |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics generally praised the game as a stronger and more focused entry than &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;, noting its return to traditional custom classes, scorestreaks, and clearer military-shooter presentation while still expanding the campaign into an open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers highlighted Al Mazara as the game&#039;s most significant change, with praise for its vehicle use, safehouse structure, optional contracts, and flexible mission approaches.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; &#039;&#039;IGN&#039;&#039; said the campaign gave the reboot a distinct identity without abandoning the immediacy of earlier &#039;&#039;Modern Ops&#039;&#039; games, while &#039;&#039;Game Informer&#039;&#039; praised the Field Evidence system and the campaign&#039;s mixture of open-world objectives and authored set pieces.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more divided response. Critics praised Gunsmith, weapon feel, map variety, and the return of public playlists and scorestreaks, but some criticized the revised mini-map, heavier recoil, door interactions, and slower pacing as changes that occasionally discouraged movement in standard 6v6 matches.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Combined Arms was generally viewed as a successful addition for larger maps and vehicle-based objectives, although several reviewers described it as less consistent than the core multiplayer playlists.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies received mixed commentary compared with the rest of the game. Reviewers said the survival-focused approach was accessible and replayable, but criticized its lack of story, named characters, and quest-driven progression, especially in comparison with the Zombies modes developed by Air Studios for the &#039;&#039;Dark Warfare&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Critics also noted that &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; was not available at launch, leaving part of the game&#039;s announced post-launch structure unavailable at the time reviews were published.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13214</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13214"/>
		<updated>2026-09-08T02:01:01Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game mode}}&lt;br /&gt;
{{Use American English|date=December 2019}}&lt;br /&gt;
{{Use mdy dates|date=December 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is a [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It is a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title and was released on November 5, 2019. Access to the mode opened worldwide on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;, ahead of a planned free-to-play release on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Further information, including its release date and connection to seasonal content, was announced on August 2, 2019, while Battle Royale was revealed as one of its modes on September 1.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that access would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039;, followed by a free-to-play release on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; The owner-access release went live on December 3, 2019.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; is being developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt; Access opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, one week before the planned free-to-play launch.&amp;lt;ref name=&amp;quot;OwnerLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; As part of that model, &#039;&#039;Wargrounds 2.0&#039;&#039; is planned to receive updates through free seasons, including additional contracts, limited-time events, map changes, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13213</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13213"/>
		<updated>2026-09-08T02:00:39Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=December 2019}}&lt;br /&gt;
{{Use mdy dates|date=December 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; &#039;&#039;Wargrounds 2.0&#039;&#039; opened on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, ahead of its planned free-to-play release on December 10.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=December 3, 2019 |title=ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-owner-access-live |website=Mob Productions |access-date=December 3, 2019}}&amp;lt;/ref&amp;gt; &#039;&#039;Modern Ops&#039;&#039; received generally positive reviews from critics, who praised its open-world campaign, presentation, and return to a more recognizable &#039;&#039;ShooterofIO&#039;&#039; structure, while criticizing its enemy artificial intelligence, some multiplayer pacing changes, and the limited scope of Zombies.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.ign.example/reviews/shooterofio-modern-ops-review |website=IGN |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.gamespot.example/reviews/shooterofio-modern-ops-review |website=GameSpot |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; Access to the mode opened for owners of &#039;&#039;Modern Ops&#039;&#039; on December 3, 2019, before its planned free-to-play release on December 10.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
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== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
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== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
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On December 3, 2019, &#039;&#039;Wargrounds 2.0&#039;&#039; access opened for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode remained scheduled to become free to play on December 10 alongside the launch of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt;&lt;br /&gt;
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=== Post-launch ===&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; opened on December 3, 2019, for players who owned &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsOwnerLaunch&amp;quot; /&amp;gt; The mode was scheduled to become free to play on December 10 with the beginning of Season 1, which was also planned to start the game&#039;s free seasonal content model.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 85/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 86/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 84/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.75/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review — Familiar Firepower, Larger Ground |url=https://www.gameinformer.example/review/shooterofio-modern-ops |magazine=Game Informer |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.6/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8.5/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.oxm.example/reviews/shooterofio-modern-ops-review |magazine=Official Xbox Magazine |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics generally praised the game as a stronger and more focused entry than &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;, noting its return to traditional custom classes, scorestreaks, and clearer military-shooter presentation while still expanding the campaign into an open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers highlighted Al Mazara as the game&#039;s most significant change, with praise for its vehicle use, safehouse structure, optional contracts, and flexible mission approaches.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; &#039;&#039;IGN&#039;&#039; said the campaign gave the reboot a distinct identity without abandoning the immediacy of earlier &#039;&#039;Modern Ops&#039;&#039; games, while &#039;&#039;Game Informer&#039;&#039; praised the Field Evidence system and the campaign&#039;s mixture of open-world objectives and authored set pieces.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more divided response. Critics praised Gunsmith, weapon feel, map variety, and the return of public playlists and scorestreaks, but some criticized the revised mini-map, heavier recoil, door interactions, and slower pacing as changes that occasionally discouraged movement in standard 6v6 matches.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Combined Arms was generally viewed as a successful addition for larger maps and vehicle-based objectives, although several reviewers described it as less consistent than the core multiplayer playlists.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies received mixed commentary compared with the rest of the game. Reviewers said the survival-focused approach was accessible and replayable, but criticized its lack of story, named characters, and quest-driven progression, especially in comparison with the Zombies modes developed by Air Studios for the &#039;&#039;Dark Warfare&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Critics also noted that &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; was not available at launch, leaving part of the game&#039;s announced post-launch structure unavailable at the time reviews were published.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13212</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13212"/>
		<updated>2026-09-08T01:50:51Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=November 2019}}&lt;br /&gt;
{{Use mdy dates|date=November 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players and that &#039;&#039;Wargrounds 2.0&#039;&#039; would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039; before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt; &#039;&#039;Modern Ops&#039;&#039; received generally positive reviews from critics, who praised its open-world campaign, presentation, and return to a more recognizable &#039;&#039;ShooterofIO&#039;&#039; structure, while criticizing its enemy artificial intelligence, some multiplayer pacing changes, and the limited scope of Zombies.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Reeves |first=Tom |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.ign.example/reviews/shooterofio-modern-ops-review |website=IGN |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot;&amp;gt;{{cite web |last=Park |first=Evan |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.gamespot.example/reviews/shooterofio-modern-ops-review |website=GameSpot |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039; and scheduled to open after the main game&#039;s launch.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Reception ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; received &amp;quot;generally favorable&amp;quot; reviews, according to review aggregator [[Metacritic]].&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MCPS4&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for PlayStation 4 Reviews |url=https://www.metacritic.example/game/playstation-4/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MCXONE&amp;quot;&amp;gt;{{cite web |date=November 7, 2019 |title=ShooterofIO: Modern Ops for Xbox One Reviews |url=https://www.metacritic.example/game/xbox-one/shooterofio-modern-ops |website=Metacritic |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Video game reviews&lt;br /&gt;
| MC = PC: 85/100&amp;lt;ref name=&amp;quot;MCPC&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;PS4: 86/100&amp;lt;ref name=&amp;quot;MCPS4&amp;quot; /&amp;gt;&amp;lt;br /&amp;gt;XONE: 84/100&amp;lt;ref name=&amp;quot;MCXONE&amp;quot; /&amp;gt;&lt;br /&gt;
| GI = 8.75/10&amp;lt;ref name=&amp;quot;GIReview&amp;quot;&amp;gt;{{cite magazine |last=Wallace |first=Dean |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review — Familiar Firepower, Larger Ground |url=https://www.gameinformer.example/review/shooterofio-modern-ops |magazine=Game Informer |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
| GSpot = 8/10&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&lt;br /&gt;
| IGN = 8.6/10&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&lt;br /&gt;
| OXM = 8.5/10&amp;lt;ref name=&amp;quot;OXMReview&amp;quot;&amp;gt;{{cite magazine |last=Fraser |first=Luke |date=November 7, 2019 |title=ShooterofIO: Modern Ops Review |url=https://www.oxm.example/reviews/shooterofio-modern-ops-review |magazine=Official Xbox Magazine |access-date=November 7, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Critics generally praised the game as a stronger and more focused entry than &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039;, noting its return to traditional custom classes, scorestreaks, and clearer military-shooter presentation while still expanding the campaign into an open-world format.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Reviewers highlighted Al Mazara as the game&#039;s most significant change, with praise for its vehicle use, safehouse structure, optional contracts, and flexible mission approaches.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt; &#039;&#039;IGN&#039;&#039; said the campaign gave the reboot a distinct identity without abandoning the immediacy of earlier &#039;&#039;Modern Ops&#039;&#039; games, while &#039;&#039;Game Informer&#039;&#039; praised the Field Evidence system and the campaign&#039;s mixture of open-world objectives and authored set pieces.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer component received a more divided response. Critics praised Gunsmith, weapon feel, map variety, and the return of public playlists and scorestreaks, but some criticized the revised mini-map, heavier recoil, door interactions, and slower pacing as changes that occasionally discouraged movement in standard 6v6 matches.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt; Combined Arms was generally viewed as a successful addition for larger maps and vehicle-based objectives, although several reviewers described it as less consistent than the core multiplayer playlists.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;OXMReview&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies received mixed commentary compared with the rest of the game. Reviewers said the survival-focused approach was accessible and replayable, but criticized its lack of story, named characters, and quest-driven progression, especially in comparison with the Zombies modes developed by Air Studios for the &#039;&#039;Dark Warfare&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;GameSpotReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;GIReview&amp;quot; /&amp;gt; Critics also noted that &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039; was not available at launch, leaving part of the game&#039;s announced post-launch structure unavailable at the time reviews were published.&amp;lt;ref name=&amp;quot;IGNReview&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13211</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13211"/>
		<updated>2026-09-08T01:49:13Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game mode}}&lt;br /&gt;
{{Use American English|date=November 2019}}&lt;br /&gt;
{{Use mdy dates|date=November 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It is planned as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title and was released on November 5, 2019. Access to the mode is scheduled to open worldwide on December 3, 2019, for players who own &#039;&#039;Modern Ops&#039;&#039;, before becoming free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Further information, including its release date and connection to seasonal content, was announced on August 2, 2019, while Battle Royale was revealed as one of its modes on September 1.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that access would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039;, followed by a free-to-play release on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
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Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; is being developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
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On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
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Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt; Following the release of &#039;&#039;Modern Ops&#039;&#039; on November 5, &#039;&#039;Wargrounds 2.0&#039;&#039; remained scheduled as a post-launch mode for December.&amp;lt;ref name=&amp;quot;ModernOpsLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; As part of that model, &#039;&#039;Wargrounds 2.0&#039;&#039; is planned to receive updates through free seasons, including additional contracts, limited-time events, map changes, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
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The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
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{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2019]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13210</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13210"/>
		<updated>2026-09-08T01:48:18Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|2019 video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=November 2019}}&lt;br /&gt;
{{Use mdy dates|date=November 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is a 2019 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game was released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access having begun one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 5, 2019 |title=ShooterofIO: Modern Ops Available Now |url=https://www.mobproductions.example/news/shooterofio-modern-ops-available-now |website=Mob Productions |access-date=November 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Before release, the title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players and that &#039;&#039;Wargrounds 2.0&#039;&#039; would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039; before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039; and scheduled to open after the main game&#039;s launch.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt; &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was released worldwide on November 5, 2019.&amp;lt;ref name=&amp;quot;Launch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13209</id>
		<title>ShooterofIO: Wargrounds 2.0</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Wargrounds_2.0&amp;diff=13209"/>
		<updated>2026-09-08T01:46:04Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game mode}}&lt;br /&gt;
{{Use American English|date=October 2019}}&lt;br /&gt;
{{Use mdy dates|date=October 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| image = ShooterofIO Wargrounds 2.0 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Wargrounds 2.0&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|December 3, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = [[Multiplayer video game|Multiplayer]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] multiplayer mode developed by [[SOI Studios]] and published by [[Mob Productions]]. It is planned as a post-launch experience for &#039;&#039;[[ShooterofIO: Modern Ops (2019 video game)|ShooterofIO: Modern Ops]]&#039;&#039;, which serves as its parent title. Access to the mode is scheduled to open worldwide on December 3, 2019, for players who own &#039;&#039;Modern Ops&#039;&#039;, before becoming free to play on December 10 alongside the start of the game&#039;s first season of free post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; It was later detailed during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where Mob Productions described it as a large-scale mode built from the campaign&#039;s open-world region and shared technology.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Wargrounds 2.0 First Details |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-first-details |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Further information, including its release date and connection to seasonal content, was announced on August 2, 2019, while Battle Royale was revealed as one of its modes on September 1.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that access would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039;, followed by a free-to-play release on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; The mode uses weapons, movement systems, vehicles, and locations from &#039;&#039;Modern Ops&#039;&#039;, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.&amp;lt;ref name=&amp;quot;Systems&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 5, 2019 |title=How Wargrounds 2.0 Builds on Modern Ops |url=https://www.soistudios.example/news/how-wargrounds-2-0-builds-on-modern-ops |website=SOI Studios |access-date=August 5, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to &#039;&#039;Modern Ops&#039;&#039;, while equipment found during a match can be lost if a squad is eliminated before extraction.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale is a separate playlist in &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider &#039;&#039;Wargrounds 2.0&#039;&#039; mode, while focusing on elimination survival rather than extracting with collected rewards.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; is being developed by SOI Studios alongside &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the &#039;&#039;ShooterofIO&#039;&#039; series.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 5, 2019, SOI Studios published additional information about the mode&#039;s design and its relationship to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt; The studio described &#039;&#039;Wargrounds 2.0&#039;&#039; as a way to reuse the campaign&#039;s open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with &#039;&#039;Modern Ops&#039;&#039; multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving &#039;&#039;Wargrounds 2.0&#039;&#039; its own match structure.&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Battle Royale was revealed on September 1, 2019, as a separate playlist for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt; On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for &#039;&#039;Modern Ops&#039;&#039; players ahead of the wider free-to-play launch on December 10.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&#039;&#039;Wargrounds 2.0&#039;&#039; was announced on April 10, 2019, alongside new information about &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; First gameplay details were released during the June 10 worldwide reveal for &#039;&#039;Modern Ops&#039;&#039;, where the mode was presented as a post-launch experience connected to the campaign map.&amp;lt;ref name=&amp;quot;FirstDetails&amp;quot; /&amp;gt; On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; On October 16, the publisher announced that access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, while the mode would become free to play on December 10 alongside Season 1.&amp;lt;ref name=&amp;quot;AccessDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions also confirmed that post-launch content for &#039;&#039;Modern Ops&#039;&#039; would use a seasonal model rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; As part of that model, &#039;&#039;Wargrounds 2.0&#039;&#039; is planned to receive updates through free seasons, including additional contracts, limited-time events, map changes, weapons, and gameplay adjustments.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Systems&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mode&#039;s promotional artwork was released on September 1, 2019.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; The same announcement revealed Battle Royale and confirmed that the September beta for &#039;&#039;Modern Ops&#039;&#039; would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;BattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-beta |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wargrounds-2-0}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2019 video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer video games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2019]]&lt;br /&gt;
[[Category:Video game modes]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13208</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13208"/>
		<updated>2026-09-08T01:43:01Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=October 2019}}&lt;br /&gt;
{{Use mdy dates|date=October 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game is scheduled to be released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]], with campaign early access beginning one week earlier for pre-order players.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Begins One Week Before Launch |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access-one-week |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;{{&#039;}}s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, the publisher announced that the campaign would be available one week before launch for eligible pre-order players and that &#039;&#039;Wargrounds 2.0&#039;&#039; would open on December 3 for owners of &#039;&#039;Modern Ops&#039;&#039; before becoming free to play on December 10.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=October 16, 2019 |title=ShooterofIO: Wargrounds 2.0 Access Details Confirmed |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-access-details |website=Mob Productions |access-date=October 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; will be a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode connected to &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is being developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; On October 16, the publisher clarified that campaign early access would begin one week before the full game&#039;s release and would be limited to the campaign mode.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt; On October 16, Mob Productions announced that Campaign Early Access would begin on October 29, one week before the full game, and would only include the campaign.&amp;lt;ref name=&amp;quot;EarlyAccessDate&amp;quot; /&amp;gt; The publisher also announced that &#039;&#039;Wargrounds 2.0&#039;&#039; access would open on December 3 for players who owned &#039;&#039;Modern Ops&#039;&#039;, before the mode became free to play on December 10 alongside the start of Season 1.&amp;lt;ref name=&amp;quot;WargroundsAccess&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2019]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13207</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13207"/>
		<updated>2026-09-08T01:40:00Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=September 2019}}&lt;br /&gt;
{{Use mdy dates|date=September 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game is scheduled to be released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; will be a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode scheduled to be released on December 10, 2019, as part of the game&#039;s first season of free content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is being developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
&lt;br /&gt;
{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2019]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=File:ShooterofIO_Modern_Ops_2019_key_art_v2.png&amp;diff=13206</id>
		<title>File:ShooterofIO Modern Ops 2019 key art v2.png</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=File:ShooterofIO_Modern_Ops_2019_key_art_v2.png&amp;diff=13206"/>
		<updated>2026-09-07T17:51:55Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13205</id>
		<title>ShooterofIO: Modern Ops (2019 video game)</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Modern_Ops_(2019_video_game)&amp;diff=13205"/>
		<updated>2026-09-07T17:51:40Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{About|the 2019 video game|the 2007 video game|ShooterofIO 1: Modern Ops}}&lt;br /&gt;
{{Use American English|date=September 2019}}&lt;br /&gt;
{{Use mdy dates|date=September 2019}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: Modern Ops&lt;br /&gt;
| image = ShooterofIO Modern Ops 2019 key art v2.png&lt;br /&gt;
| alt = Promotional artwork for ShooterofIO: Modern Ops&lt;br /&gt;
| developer = [[SOI Studios]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| series = &#039;&#039;[[ShooterofIO]]&#039;&#039;&lt;br /&gt;
| engine = SOI Engine 2&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows|Windows]]|[[PlayStation 4]]|[[Xbox One]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 5, 2019}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{hlist|[[Single-player video game|single-player]]|[[Multiplayer video game|multiplayer]]}}&lt;br /&gt;
}}&lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039; is an upcoming [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Mob Productions]]. It is the twelfth installment in the &#039;&#039;[[ShooterofIO]]&#039;&#039; series and a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series, which began with &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007). The game is scheduled to be released worldwide on November 5, 2019, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Modern Ops Release Date and Platforms Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-release-date-platforms |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The title was confirmed on March 10, 2019, after appearing early through a publisher listing and related promotional material.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 10, 2019 |title=ShooterofIO: Modern Ops Confirmed for 2019 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-2019-confirmed |website=Mob Productions |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions later confirmed the game as a reboot and announced that it would use SOI Engine 2, a new iteration of the series&#039; game engine.&amp;lt;ref name=&amp;quot;Reboot&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=March 30, 2019 |title=ShooterofIO: Modern Ops Confirmed as Modern Ops Reboot |url=https://www.mobproductions.example/news/shooterofio-modern-ops-reboot-confirmed |website=Mob Productions |access-date=March 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=April 10, 2019 |title=SOI Studios Details SOI Engine 2 for Modern Ops |url=https://www.soistudios.example/news/soi-engine-2-modern-ops |website=SOI Studios |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt; The game was formally revealed on June 10, 2019, with a focus on its open-world campaign, while Zombies was announced as its third mode on July 30 and shown in a gameplay reveal on August 2.&amp;lt;ref name=&amp;quot;Reveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-worldwide-reveal |website=Mob Productions |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=July 30, 2019 |title=ShooterofIO: Modern Ops Campaign Gameplay Deep Dive |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-gameplay-deep-dive |website=SOI Studios |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=July 30, 2019 |title=Zombies Revealed for ShooterofIO: Modern Ops |url=https://www.mobproductions.example/news/shooterofio-modern-ops-zombies-reveal |website=Mob Productions |access-date=July 30, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Multiplayer and Zombies Gameplay Reveal |url=https://www.mobproductions.example/news/shooterofio-modern-ops-august-gameplay-reveal |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; On September 1, Mob Productions confirmed Campaign Early Access for pre-order players and announced that the September beta would include &#039;&#039;[[ShooterofIO: Wargrounds 2.0]]&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;s Battle Royale mode.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Modern Ops Campaign Early Access Confirmed |url=https://www.mobproductions.example/news/shooterofio-modern-ops-campaign-early-access |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=Wargrounds 2.0 Battle Royale Revealed |url=https://www.mobproductions.example/news/wargrounds-2-0-battle-royale-reveal |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; will be a [[first-person shooter]] game comprising an open-world single-player campaign, a competitive multiplayer mode, and a cooperative Zombies mode.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The campaign is set in the open-world city of Al Mazara and its surrounding region, where players progress through story missions, gather intelligence, attack enemy-controlled locations, use vehicles, and approach objectives through stealth, direct combat, or allied support. The campaign includes safehouses, civilian areas, optional contracts, wanted levels, persistent equipment, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional mission context.&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Campaign Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-campaign-reveal |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; The campaign map is divided into districts with different enemy presence, patrol behavior, civilian density, routes, activities, and unlockable safehouses. Missions are started from within the open world rather than from a separate level menu, and several objectives support multiple entry routes, reconnaissance options, equipment choices, and escape methods.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The multiplayer mode features traditional custom classes, weapon progression, perks, scorestreaks, public playlists, and private matches.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Multiplayer First Look |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-first-look |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The game includes core 6v6 maps at launch, alongside larger Combined Arms maps with vehicles and expanded objective routes.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; New multiplayer systems include Field Upgrades, which are charge-based equipment abilities earned during a match, and Gunsmith, an expanded weapon-customization system that changes weapon handling through attachments.&amp;lt;ref name=&amp;quot;Gunsmith&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=Gunsmith and Field Upgrades in ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/shooterofio-modern-ops-gunsmith-field-upgrades |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; Additional multiplayer changes include tactical sprint, weapon mounting on supported surfaces, door interaction, heavier weapon recoil, and a revised mini-map that does not display unsuppressed gunfire unless a radar streak is active.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 30, 2019 |title=ShooterofIO: Modern Ops Multiplayer Director Briefing |url=https://www.soistudios.example/news/shooterofio-modern-ops-multiplayer-director-briefing |website=SOI Studios |access-date=June 30, 2019}}&amp;lt;/ref&amp;gt; The August 2 multiplayer reveal confirmed launch modes including Team Deathmatch, Free-for-All, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Cyber Attack, and Combined Arms Domination.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Beta Details |url=https://www.mobproductions.example/news/shooterofio-modern-ops-beta-details |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Zombies is a cooperative survival mode without a continuing story, named crew, or quest-driven narrative.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Players fight waves of enemies across self-contained arenas, earn points, purchase weapons, open areas, activate traps, use perk machines, and upgrade weapons through Pack-a-Punch. The mode includes public and private matches, difficulty scaling by round, leaderboards, and weapon progression shared with multiplayer, but is separate from the campaign continuity and does not continue the Aetheris storyline from earlier &#039;&#039;Dark Warfare&#039;&#039; entries.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=August 2, 2019 |title=ShooterofIO: Modern Ops Zombies Gameplay Reveal |url=https://www.soistudios.example/news/shooterofio-modern-ops-zombies-gameplay-reveal |website=SOI Studios |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The gameplay reveal showed three launch arenas, described as smaller replayable survival maps built around round progression, weapon upgrades, perk routes, and high-round leaderboards rather than cinematic quests or story episodes.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt;&lt;br /&gt;
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&#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; is a post-launch large-scale mode scheduled to be released on December 10, 2019, as part of the game&#039;s first season of free content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 2, 2019 |title=ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date |url=https://www.mobproductions.example/news/shooterofio-modern-ops-post-launch-seasons-wargrounds |website=Mob Productions |access-date=August 2, 2019}}&amp;lt;/ref&amp;gt; The mode is played on an expanded version of the campaign region and features squads deploying into the map to collect equipment, complete objectives, fight other players, and extract before being eliminated.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Its Battle Royale mode places squads on the same large-scale region, where players scavenge weapons and equipment, use vehicles, complete optional contracts, and fight to remain alive as the playable area is reduced.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
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== Premise ==&lt;br /&gt;
The campaign follows a reimagined Task Force Viper during a modern conflict involving Redline, a private military network operating across Al Mazara under the command of Viktor Saren.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 10, 2019 |title=ShooterofIO: Modern Ops Story First Details |url=https://www.soistudios.example/news/shooterofio-modern-ops-story-first-details |website=SOI Studios |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; The reboot uses names and concepts from &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039; while establishing a new continuity for the sub-series.&amp;lt;ref name=&amp;quot;StoryReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt;&lt;br /&gt;
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== Development ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; is being developed by SOI Studios, which previously developed &#039;&#039;[[ShooterofIO 1: Modern Ops]]&#039;&#039; (2007), &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039; (2010), &#039;&#039;[[ShooterofIO: Modern Ops 3]]&#039;&#039; (2013), and &#039;&#039;[[ShooterofIO: Shadows]]&#039;&#039; (2016).&amp;lt;ref name=&amp;quot;Developer&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=March 10, 2019 |title=SOI Studios Developing ShooterofIO: Modern Ops |url=https://www.soistudios.example/news/modern-ops-2019-confirmed |website=SOI Studios |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions identified SOI Studios as the developer when the game was confirmed on March 10, 2019.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Before its confirmation, the game was the subject of reports connected to Mob Productions&#039; 2019 release schedule. Video Game Weekly reported on March 8, 2019, that a new &#039;&#039;Modern Ops&#039;&#039; title had appeared in internal retail and media materials, while Game Frontier reported that the title had briefly appeared on a Mob Productions publishing schedule before being removed.&amp;lt;ref name=&amp;quot;Leak&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 8, 2019 |title=New ShooterofIO Title Reportedly Leaks Ahead of Reveal |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-2019-leak |website=Video Game Weekly |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Rumors&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=March 9, 2019 |title=Modern Ops Name Appears in Mob Productions Listing |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-listing |website=Game Frontier |access-date=March 10, 2019}}&amp;lt;/ref&amp;gt; Mob Productions acknowledged the title shortly after the reports, confirming the game for release in 2019 without a full reveal.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on March 30, 2019, that the game would be a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series rather than a remaster or direct remake of &#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, SOI Studios confirmed SOI Engine 2 as the game&#039;s engine, describing it as a new iteration of the technology used for previous &#039;&#039;ShooterofIO&#039;&#039; entries.&amp;lt;ref name=&amp;quot;Engine&amp;quot; /&amp;gt; The same announcement confirmed the game&#039;s platforms and November 5 release date, while Mob Productions separately announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; as a post-launch experience.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=April 10, 2019 |title=ShooterofIO: Wargrounds 2.0 Announced |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-announced |website=Mob Productions |access-date=April 10, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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In May 2019, reports from gaming outlets and industry insiders described the campaign as substantially larger than earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns. Game Frontier reported on May 20 that insiders had described the campaign as &amp;quot;GTA meets ShooterofIO&amp;quot;, reflecting claims that the mode was closer to a large open-world action game than a traditional linear shooter campaign.&amp;lt;ref name=&amp;quot;GTARumor&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=May 20, 2019 |title=Modern Ops Campaign Described by Insiders as GTA Meets ShooterofIO |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-gta-comparison |website=Game Frontier |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt; The game&#039;s worldwide reveal on June 10 confirmed that the campaign would be built around a connected open-world region with story missions, side activities, vehicles, and shared technology later used for &#039;&#039;Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 15, 2019, SOI Studios released a short behind-the-scenes film featuring lead director Aaron Vale discussing the team&#039;s goals for the game after &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot;&amp;gt;{{cite web |author=SOI Studios |date=June 15, 2019 |title=ShooterofIO: Modern Ops — A New Direction |url=https://www.soistudios.example/news/shooterofio-modern-ops-a-new-direction |website=SOI Studios |access-date=June 15, 2019}}&amp;lt;/ref&amp;gt; Vale said the team wanted the reboot to be more streamlined than &#039;&#039;Shadows&#039;&#039;, with a clearer focus on what made &#039;&#039;ShooterofIO&#039;&#039; recognizable as a fast, readable, military first-person shooter while still allowing the open-world campaign to expand the series&#039; structure. He described the years between &#039;&#039;Shadows&#039;&#039; and &#039;&#039;Modern Ops&#039;&#039; as a period in which the team re-evaluated the balance between experimentation and familiarity, citing player criticism of &#039;&#039;Shadows&#039;&#039;{{&#039;}} multiplayer structure and the desire to give the reboot a stronger identity across its modes. The film also stated that the game&#039;s third mode would be revealed in late July 2019 and that the multiplayer reveal would follow in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
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On June 30, 2019, SOI Studios released a multiplayer briefing led by multiplayer director Maya Kessler.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt; Kessler said the team&#039;s goal was to modernize the competitive side of &#039;&#039;ShooterofIO&#039;&#039; without returning to the more divisive structure of &#039;&#039;Shadows&#039;&#039;. She described the multiplayer as being built around a slower and heavier tactical rhythm than &#039;&#039;Modern Ops 3&#039;&#039;, while still retaining public playlists, scorestreaks, custom classes, and fast weapon handling as the foundation of the mode. The briefing focused on changes to class creation, map scale, player visibility, and match pacing, with Kessler explaining that Gunsmith was designed to make each weapon feel more flexible without replacing traditional weapon progression. She also discussed the revised mini-map, saying the team wanted radar information to depend more heavily on streaks and equipment rather than constant unsuppressed gunfire indicators. Kessler described Combined Arms as the team&#039;s attempt to support larger combat spaces without replacing core 6v6 multiplayer, and said Field Upgrades were added to give players limited-use tactical tools during a match without creating a permanent specialist class system.&amp;lt;ref name=&amp;quot;MPDirector&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios published a campaign gameplay presentation led by campaign gameplay director Julian Mercer.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt; Mercer described the campaign as the studio&#039;s largest structural change to the &#039;&#039;Modern Ops&#039;&#039; sub-series, but said the team wanted its open world to support first-person shooter objectives rather than turn the game into a full role-playing or crime-sandbox title. The presentation explained how Al Mazara was divided into districts with different enemy patrols, civilian areas, safehouses, routes, and optional activities, and detailed the systems used for wanted levels, vehicle travel, equipment persistence, intelligence collection, mission discovery, and enemy reinforcement. Mercer said the Field Evidence system was designed to give the open world a stronger investigative structure, with evidence items adding context to Redline operations without replacing the main mission path. The presentation also clarified that story missions could be approached through different routes and equipment choices, but that the campaign would retain authored set pieces and a fixed central narrative.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&lt;br /&gt;
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The same presentation confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; SOI Studios described the mode as a standalone cooperative survival component rather than a continuation of the Zombies narratives from earlier games. Unlike the Aetheris storyline in the &#039;&#039;Dark Warfare&#039;&#039; sub-series, &#039;&#039;Modern Ops&#039;&#039;{{&#039;}} Zombies mode was presented as a replayable arcade-style mode without a main quest, named cast, or ongoing story continuity. The announcement positioned Zombies as a simpler cooperative mode built around wave survival, weapon upgrades, perks, and map replayability.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
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On August 2, 2019, SOI Studios and Mob Productions held a gameplay presentation covering Zombies, multiplayer, the beta, and post-launch content.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt; The presentation expanded on the June multiplayer briefing, confirming the launch mode list, beta content, Gunsmith behavior, Field Upgrades, and the role of Combined Arms alongside standard 6v6 playlists.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The Zombies portion of the presentation emphasized that the mode was deliberately separate from the story-heavy Zombies structure used by Air Studios in the &#039;&#039;Dark Warfare&#039;&#039; games, with SOI Studios instead treating it as a survival-focused mode built for short sessions, high-round attempts, and replayable arena layouts.&amp;lt;ref name=&amp;quot;ZombiesGameplay&amp;quot; /&amp;gt; The presentation also confirmed that post-launch maps, modes, weapons, and seasonal events would be released as free content through a seasonal model rather than through paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for pre-order players and revealed Battle Royale as a mode for &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt; The announcement placed &#039;&#039;Wargrounds 2.0&#039;&#039; more directly inside the game&#039;s pre-release schedule by confirming that a beta version of Battle Royale would be included during the September beta for &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&lt;br /&gt;
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== Marketing and release ==&lt;br /&gt;
&#039;&#039;ShooterofIO: Modern Ops&#039;&#039; was confirmed on March 10, 2019, after its title was accidentally revealed through an online listing and related promotional references.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; The early confirmation did not include a platform list, gameplay trailer, beta schedule, or final release date.&amp;lt;ref name=&amp;quot;Confirmation&amp;quot; /&amp;gt; Several outlets later reported that Mob Productions and SOI Studios were preparing a full reveal for June 2019.&amp;lt;ref name=&amp;quot;JuneReports&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=March 16, 2019 |title=ShooterofIO: Modern Ops Reveal Reportedly Planned for June |url=https://www.videogameweekly.example/news/shooterofio-modern-ops-june-reveal-report |website=Video Game Weekly |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;InsiderReport&amp;quot;&amp;gt;{{cite web |last=Reed |first=Caleb |date=March 16, 2019 |title=Insiders Point to June Reveal for ShooterofIO: Modern Ops |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-june-reveal-insiders |website=Game Frontier |access-date=March 16, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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On March 30, 2019, Mob Productions confirmed the game as a reboot of the &#039;&#039;Modern Ops&#039;&#039; sub-series.&amp;lt;ref name=&amp;quot;Reboot&amp;quot; /&amp;gt; On April 10, the publisher confirmed that &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would be released worldwide on November 5, 2019, for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;DatePlatforms&amp;quot; /&amp;gt; The publisher also announced &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039;, a post-launch experience planned to release after the main game.&amp;lt;ref name=&amp;quot;Wargrounds&amp;quot; /&amp;gt;&lt;br /&gt;
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Mob Productions announced on May 10, 2019, that the worldwide reveal event for &#039;&#039;ShooterofIO: Modern Ops&#039;&#039; would take place on June 10.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 10, 2019 |title=ShooterofIO: Modern Ops Worldwide Reveal Set for June 10 |url=https://www.mobproductions.example/news/shooterofio-modern-ops-june-10-reveal |website=Mob Productions |access-date=May 10, 2019}}&amp;lt;/ref&amp;gt; The announcement also confirmed the game&#039;s three-mode structure and stated that the open-world campaign would be shown during the reveal.&amp;lt;ref name=&amp;quot;MayInfo&amp;quot; /&amp;gt; The game&#039;s promotional artwork was released on May 20.&amp;lt;ref name=&amp;quot;Poster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 20, 2019 |title=ShooterofIO: Modern Ops Key Art Released |url=https://www.mobproductions.example/news/shooterofio-modern-ops-key-art |website=Mob Productions |access-date=May 20, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The worldwide reveal was held on June 10, 2019, and included the game&#039;s first full trailer, an open-world campaign demonstration, and an initial multiplayer overview.&amp;lt;ref name=&amp;quot;Reveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;CampaignReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; Coverage of the reveal focused heavily on the scale of the campaign and its departure from the more linear structure of earlier &#039;&#039;ShooterofIO&#039;&#039; campaigns.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 10, 2019 |title=ShooterofIO: Modern Ops Reveal Confirms Open-World Campaign |url=https://www.gamefrontier.example/news/shooterofio-modern-ops-worldwide-reveal |website=Game Frontier |access-date=June 10, 2019}}&amp;lt;/ref&amp;gt; On June 15, SOI Studios released a behind-the-scenes film about the game&#039;s direction after &#039;&#039;Shadows&#039;&#039;; the film also confirmed that the third mode would be revealed in late July and that the multiplayer reveal would take place in early August.&amp;lt;ref name=&amp;quot;DirectorFilm&amp;quot; /&amp;gt;&lt;br /&gt;
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On July 30, 2019, SOI Studios released a campaign gameplay presentation and confirmed Zombies as the game&#039;s third mode.&amp;lt;ref name=&amp;quot;CampaignDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; On August 2, Mob Productions held the game&#039;s full multiplayer and Zombies gameplay reveal, during which the publisher also confirmed beta details and post-launch plans.&amp;lt;ref name=&amp;quot;AugustReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; A PlayStation 4 pre-order beta was announced for September 13 to 16, followed by a cross-platform open beta for Windows, PlayStation 4, and Xbox One from September 20 to 23.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; The beta was confirmed to include 6v6 multiplayer, Combined Arms, Gunsmith progression, Field Upgrades, and a limited selection of maps and modes.&amp;lt;ref name=&amp;quot;BetaDetails&amp;quot; /&amp;gt; Mob Productions also confirmed that &#039;&#039;ShooterofIO: Wargrounds 2.0&#039;&#039; would be released on December 10, 2019, alongside the beginning of the game&#039;s first season of post-launch content.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt; Post-launch maps, modes, weapons, seasonal events, and &#039;&#039;Wargrounds 2.0&#039;&#039; content were announced as free updates rather than paid downloadable-content packs.&amp;lt;ref name=&amp;quot;PostLaunch&amp;quot; /&amp;gt;&lt;br /&gt;
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On September 1, 2019, Mob Productions confirmed Campaign Early Access for players who pre-ordered &#039;&#039;Modern Ops&#039;&#039;.&amp;lt;ref name=&amp;quot;CampaignEarlyAccess&amp;quot; /&amp;gt; The publisher also released promotional artwork for &#039;&#039;Wargrounds 2.0&#039;&#039;, revealed Battle Royale as one of the mode&#039;s playlists, and announced that the September beta would include a playable version of &#039;&#039;Wargrounds 2.0&#039;&#039; Battle Royale.&amp;lt;ref name=&amp;quot;WargroundsBattleRoyale&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;WargroundsPoster&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=September 1, 2019 |title=ShooterofIO: Wargrounds 2.0 Key Art Released |url=https://www.mobproductions.example/news/shooterofio-wargrounds-2-0-key-art |website=Mob Productions |access-date=September 1, 2019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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== References ==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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== External links ==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/modern-ops}}&lt;br /&gt;
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{{ShooterofIO series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:PlayStation 4 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:SOI Studios games]]&lt;br /&gt;
[[Category:Upcoming video games scheduled for 2019]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Xbox One games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=File:ShooterofIO_Wargrounds_2.0_key_art_v2.png&amp;diff=13204</id>
		<title>File:ShooterofIO Wargrounds 2.0 key art v2.png</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=File:ShooterofIO_Wargrounds_2.0_key_art_v2.png&amp;diff=13204"/>
		<updated>2026-09-07T17:34:01Z</updated>

		<summary type="html">&lt;p&gt;Mob: &lt;/p&gt;
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		<author><name>Mob</name></author>
	</entry>
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