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	<id>https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=Draft%3AMinecraft%3A_The_First_Night</id>
	<title>Draft:Minecraft: The First Night - Revision history</title>
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	<updated>2026-08-02T01:32:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12133&amp;oldid=prev</id>
		<title>Mob at 09:43, 1 August 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12133&amp;oldid=prev"/>
		<updated>2026-08-01T09:43:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:43, 1 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot;&gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Voice cast ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Voice cast ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Taron Egerton]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Steve&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively recognize crafting patterns but has little practical knowledge of construction, combat, or survival. Miller described the character as intelligent and adaptable but unprepared for the consequences of his decisions.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Taron Egerton]] as Steve, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively recognize crafting patterns but has little practical knowledge of construction, combat, or survival. Miller described the character as intelligent and adaptable but unprepared for the consequences of his decisions.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Florence Pugh]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Alex&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards his arrival as a threat to the village. Like Steve, she has no clear memories of her life before awakening in the Overworld.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Florence Pugh]] as Alex, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards his arrival as a threat to the village. Like Steve, she has no clear memories of her life before awakening in the Overworld.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Stephanie Hsu]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Mina Quill&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a redstone engineer who studies the unusual signals detected beneath the village. Mina treats crafting as a technical discipline and is unsettled by Steve and Alex&#039;s ability to recognize patterns without formal training.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Stephanie Hsu]] as Mina Quill, a redstone engineer who studies the unusual signals detected beneath the village. Mina treats crafting as a technical discipline and is unsettled by Steve and Alex&#039;s ability to recognize patterns without formal training.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Brian Tyree Henry]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Garrick&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a former village defender who withdrew from active service after an expedition ended in disaster. He assists with the settlement&#039;s preparations while questioning whether its isolation has left its residents incapable of protecting themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Brian Tyree Henry]] as Garrick, a former village defender who withdrew from active service after an expedition ended in disaster. He assists with the settlement&#039;s preparations while questioning whether its isolation has left its residents incapable of protecting themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Michelle Yeoh]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Sola&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, the elected elder of the village. Sola attempts to keep the settlement united as its inhabitants disagree over Steve&#039;s arrival and the appropriate response to the approaching threat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Michelle Yeoh]] as Sola, the elected elder of the village. Sola attempts to keep the settlement united as its inhabitants disagree over Steve&#039;s arrival and the appropriate response to the approaching threat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ayo Edebiri]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Nia Vale&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a cartographer who has documented abandoned settlements, altered terrain, and other unexplained changes throughout the region.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ayo Edebiri]] as Nia Vale, a cartographer who has documented abandoned settlements, altered terrain, and other unexplained changes throughout the region.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Javier Bardem]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;the Hollow King&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a mysterious figure associated with the instability affecting the Overworld. Bardem&#039;s role is expected to be limited in the film while establishing the character&#039;s presence within the wider Minecraft Universe.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Javier Bardem]] as the Hollow King, a mysterious figure associated with the instability affecting the Overworld. Bardem&#039;s role is expected to be limited in the film while establishing the character&#039;s presence within the wider Minecraft Universe.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film also features an ensemble cast as residents of the village and the vocalizations of hostile and passive mobs. Mob Studios intends to use a recurring group of voice performers for minor characters rather than relying extensively on celebrity cameos.&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film also features an ensemble cast as residents of the village and the vocalizations of hostile and passive mobs. Mob Studios intends to use a recurring group of voice performers for minor characters rather than relying extensively on celebrity cameos.&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Background &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Production &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;End of the Minecraft Cinematic Universe &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Background &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==== End of the Minecraft Cinematic Universe ====&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mob Productions began developing an interconnected series of animated films based on &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; during the mid-2010s. The continuity began with &amp;#039;&amp;#039;[[Minecraft (2016 film)|Minecraft]]&amp;#039;&amp;#039; in 2016 and continued through &amp;#039;&amp;#039;[[Block Wars]]&amp;#039;&amp;#039; (2019), &amp;#039;&amp;#039;[[Agent Derp]]&amp;#039;&amp;#039; (2021), &amp;#039;&amp;#039;[[Nether Wars]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Nightingale]]&amp;#039;&amp;#039;. The films featured recurring versions of Steve, Alex, Derp, Jackstar, Herobrine, Entity 303, and other characters, and gradually expanded from individual adventures into stories involving dimensional conflicts, ancient artifacts, and large ensemble casts.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mob Productions began developing an interconnected series of animated films based on &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; during the mid-2010s. The continuity began with &amp;#039;&amp;#039;[[Minecraft (2016 film)|Minecraft]]&amp;#039;&amp;#039; in 2016 and continued through &amp;#039;&amp;#039;[[Block Wars]]&amp;#039;&amp;#039; (2019), &amp;#039;&amp;#039;[[Agent Derp]]&amp;#039;&amp;#039; (2021), &amp;#039;&amp;#039;[[Nether Wars]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Nightingale]]&amp;#039;&amp;#039;. The films featured recurring versions of Steve, Alex, Derp, Jackstar, Herobrine, Entity 303, and other characters, and gradually expanded from individual adventures into stories involving dimensional conflicts, ancient artifacts, and large ensemble casts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The studio considered a [[Soft reboot (fiction)|soft reboot]] that would retain selected cast members and concepts while placing the characters in a newly generated world. Other proposals used the unfinished &amp;#039;&amp;#039;World of X&amp;#039;&amp;#039; storyline to alter the continuity or followed younger versions of Steve and Alex. These approaches were rejected because they would still require audiences to understand the events and mythology of the earlier films. Producer Lena Cross instead advocated for a complete reset without a narrative bridge to the MCCU.&amp;lt;ref name=&amp;quot;FullReset&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The studio considered a [[Soft reboot (fiction)|soft reboot]] that would retain selected cast members and concepts while placing the characters in a newly generated world. Other proposals used the unfinished &amp;#039;&amp;#039;World of X&amp;#039;&amp;#039; storyline to alter the continuity or followed younger versions of Steve and Alex. These approaches were rejected because they would still require audiences to understand the events and mythology of the earlier films. Producer Lena Cross instead advocated for a complete reset without a narrative bridge to the MCCU.&amp;lt;ref name=&amp;quot;FullReset&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Establishment of Mob Studios ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=== Establishment of Mob Studios ===&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2026, Mob Productions and Mojang Studios began discussing the creation of a dedicated production division to coordinate future animated adaptations of &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;. The companies wanted the films and television series to share creative resources and a consistent continuity while allowing individual projects to differ in genre, tone, and visual presentation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2026, Mob Productions and Mojang Studios began discussing the creation of a dedicated production division to coordinate future animated adaptations of &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;. The companies wanted the films and television series to share creative resources and a consistent continuity while allowing individual projects to differ in genre, tone, and visual presentation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot;&gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The studio decided that the new continuity would be produced primarily through stylized computer animation. Miller and Brow felt that photorealistic live action would require the filmmakers to repeatedly justify the game&amp;#039;s block-based environments and creatures, whereas animation would allow those elements to be presented as the natural visual language of the world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The studio decided that the new continuity would be produced primarily through stylized computer animation. Miller and Brow felt that photorealistic live action would require the filmmakers to repeatedly justify the game&amp;#039;s block-based environments and creatures, whereas animation would allow those elements to be presented as the natural visual language of the world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Production ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Development ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Development ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot;&gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 137:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Casting ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mob Studios began considering performers for Steve and Alex while Goodwin was writing the first draft. Brow and Miller wanted actors who could support both the comedic and dramatic elements of the characters without imitating the performances from the MCCU. The studio also sought performers willing to commit to voice work and performance capture across multiple projects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mob Studios began considering performers for Steve and Alex while Goodwin was writing the first draft. Brow and Miller wanted actors who could support both the comedic and dramatic elements of the characters without imitating the performances from the MCCU. The studio also sought performers willing to commit to voice work and performance capture across multiple projects. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actors testing for the roles recorded scenes involving physical comedy, quieter conversations, and improvised reactions to incomplete animation. Miller said the process emphasized vocal timing and movement rather than whether a performer resembled the game&#039;s default character designs. The filmmakers considered the names Steve and Alex to represent specific individuals within the reboot rather than anonymous player avatars.&amp;lt;ref name=&quot;CastingApproach&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Taron Egerton by Gage Skidmore 2.jpg|thumb|[[Taron Egerton]] was cast as [[Steve Stonecutter|Steve]].]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Taron Egerton]] participated in voice tests for Steve in early 2026. Miller cited Egerton&#039;s ability to move between confidence, panic, and self-deprecating humor as central to his selection. The filmmakers did not want Steve to sound consistently heroic, and several of Egerton&#039;s test recordings emphasized the character attempting to conceal how little he understood about the Overworld. Egerton was formally cast in May 2026. He described Steve as someone whose instincts suggest he should be capable but whose experience repeatedly proves otherwise. The role requires voice acting, facial reference, and body performance capture, though the finished character retains the exaggerated proportions and block-based design of the animated world.&amp;lt;ref name=&quot;EgertonCasting&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Actors testing for the roles recorded scenes involving physical comedy, quieter conversations, and improvised reactions to incomplete animation. Miller said the process emphasized vocal timing and movement rather than whether a performer resembled the game&#039;s default character designs. The filmmakers considered the names Steve and Alex to represent specific individuals within the reboot rather than anonymous player avatars.&amp;lt;ref name=&quot;CastingApproach&quot; /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Florence Pugh]] tested separately for Alex. Miller said Pugh brought a more guarded and direct quality to the character that contrasted with Egerton&#039;s performance. Alex was initially written with more expository dialogue, but Goodwin reduced it after Pugh&#039;s test because her performance communicated the character&#039;s history and distrust without requiring explicit explanation. Pugh was cast alongside Egerton and participated in early performance workshops intended to establish the physical differences between Steve and Alex. Steve moves impulsively and frequently interacts with objects before understanding them, while Alex surveys spaces, identifies exits, and avoids unnecessary movement. Their performances are used as reference rather than transferred directly to the animated models.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Taron Egerton]] participated in voice tests for Steve in early 2026. Miller cited Egerton&#039;s ability to move between confidence, panic, and self-deprecating humor as central to his selection. The filmmakers did not want Steve to sound consistently heroic, and several of Egerton&#039;s test recordings emphasized the character attempting to conceal how little he understood about the Overworld.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Egerton was formally cast in May 2026. He described Steve as someone whose instincts suggest he should be capable but whose experience repeatedly proves otherwise. The role requires voice acting, facial reference, and body performance capture, though the finished character retains the exaggerated proportions and block-based design of the animated world.&amp;lt;ref name=&quot;EgertonCasting&quot; /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Florence Pugh]] tested separately for Alex. Miller said Pugh brought a more guarded and direct quality to the character that contrasted with Egerton&#039;s performance. Alex was initially written with more expository dialogue, but Goodwin reduced it after Pugh&#039;s test because her performance communicated the character&#039;s history and distrust without requiring explicit explanation.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pugh was cast alongside Egerton and participated in early performance workshops intended to establish the physical differences between Steve and Alex. Steve moves impulsively and frequently interacts with objects before understanding them, while Alex surveys spaces, identifies exits, and avoids unnecessary movement. Their performances are used as reference rather than transferred directly to the animated models.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stephanie Hsu]] was cast as Mina Quill after Miller saw her as capable of balancing technical dialogue with suspicion and humor. Hsu described Mina as someone who understands redstone systems better than people and whose confidence is challenged by Steve and Alex&amp;#039;s untrained access to crafting patterns.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Stephanie Hsu]] was cast as Mina Quill after Miller saw her as capable of balancing technical dialogue with suspicion and humor. Hsu described Mina as someone who understands redstone systems better than people and whose confidence is challenged by Steve and Alex&amp;#039;s untrained access to crafting patterns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Brian Tyree Henry]] joined as Garrick. Miller wanted the character to feel physically imposing without becoming a conventional warrior mentor. Henry&#039;s performance was intended to communicate Garrick&#039;s fatigue, guilt, and reluctance to assume responsibility for the village&#039;s defense again. Goodwin expanded several of Garrick&#039;s scenes after Henry joined the production.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Brian Tyree Henry]] joined as Garrick. Miller wanted the character to feel physically imposing without becoming a conventional warrior mentor. Henry&#039;s performance was intended to communicate Garrick&#039;s fatigue, guilt, and reluctance to assume responsibility for the village&#039;s defense again. Goodwin expanded several of Garrick&#039;s scenes after Henry joined the production. [[Michelle Yeoh]] was approached for Sola during early casting. Cross said the filmmakers wanted the village elder to possess authority without being presented as emotionally distant. Yeoh recorded preliminary dialogue for the slate presentation but had not begun full recording sessions as of August 2026. [[Ayo Edebiri]] was cast as Nia Vale, whose observations and maps provide a wider perspective on the region. Edebiri participated in improvisation sessions with Hsu that influenced the dynamic between Nia and Mina. The characters were originally written as acquaintances but were revised into longtime collaborators with different attitudes toward evidence and speculation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Michelle Yeoh]] was approached for Sola during early casting. Cross said the filmmakers wanted the village elder to possess authority without being presented as emotionally distant. Yeoh recorded preliminary dialogue for the slate presentation but had not begun full recording sessions as of August 2026.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Ayo Edebiri]] was cast as Nia Vale, whose observations and maps provide a wider perspective on the region. Edebiri participated in improvisation sessions with Hsu that influenced the dynamic between Nia and Mina. The characters were originally written as acquaintances but were revised into longtime collaborators with different attitudes toward evidence and speculation.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The principal cast was announced during the MIU presentation on July 31, 2026. Miller said the relatively small ensemble reflected the film&#039;s contained setting and that supporting characters were not included solely to establish later spin-offs.&amp;lt;ref name=&quot;FirstNightCast&quot; /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Javier Bardem]] was cast as the Hollow King but was not included in the initial cast list. His voice was heard at the conclusion of the presentation, leading to reports about his involvement. Miller described the desired performance as calm, intimate, and persuasive rather than overtly monstrous. Bardem&#039;s role in &#039;&#039;The First Night&#039;&#039; is expected to be limited, though he is intended to recur within &quot;The Broken Seed&quot;.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The principal cast was announced during the MIU presentation on July 31, 2026. Miller said the relatively small ensemble reflected the film&#039;s contained setting and that supporting characters were not included solely to establish later spin-offs.&amp;lt;ref name=&quot;FirstNightCast&quot; /&amp;gt; &lt;/ins&gt;[[Javier Bardem]] was cast as the Hollow King but was not included in the initial cast list. His voice was heard at the conclusion of the presentation, leading to reports about his involvement. Miller described the desired performance as calm, intimate, and persuasive rather than overtly monstrous. Bardem&#039;s role in &#039;&#039;The First Night&#039;&#039; is expected to be limited, though he is intended to recur within &quot;The Broken Seed&quot;.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Voice recording is expected to begin before principal animation in order to allow the actors&amp;#039; performances to influence character movement and staging. Some ensemble sessions are planned, particularly for scenes set inside the village, while scheduling may require other dialogue to be recorded separately.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Voice recording is expected to begin before principal animation in order to allow the actors&amp;#039; performances to influence character movement and staging. Some ensemble sessions are planned, particularly for scenes set inside the village, while scheduling may require other dialogue to be recorded separately.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12129&amp;oldid=prev</id>
		<title>Mob at 09:36, 1 August 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12129&amp;oldid=prev"/>
		<updated>2026-08-01T09:36:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;amp;diff=12129&amp;amp;oldid=12124&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12124&amp;oldid=prev</id>
		<title>Mob at 09:10, 1 August 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12124&amp;oldid=prev"/>
		<updated>2026-08-01T09:10:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:10, 1 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming American [[computer-animated film|computer-animated]] [[fantasy film|fantasy]] [[adventure film]] based on the 2011 video game &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;, developed by [[Mojang Studios]]. Produced by [[Mob Studios]], [[Mob Productions]], and Mojang Studios, it is intended to be the first film in the [[Minecraft Universe]] (MIU), a complete reboot of the [[Minecraft Cinematic Universe]] (MCCU). The film is directed by [[Jackson Miller]] from a screenplay by [[Freddie Goodwin]], and stars the voices of [[Taron Egerton]], [[Florence Pugh]], [[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], [[Ayo Edebiri]], and [[Javier Bardem]].  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming American [[computer-animated film|computer-animated]] [[fantasy film|fantasy]] [[adventure film]] based on the 2011 video game &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;, developed by [[Mojang Studios]]. Produced by [[Mob Studios]], [[Mob Productions]], and Mojang Studios, it is intended to be the first film in the [[Minecraft Universe]] (MIU), a complete reboot of the [[Minecraft Cinematic Universe]] (MCCU). The film is directed by [[Jackson Miller]] from a screenplay by [[Freddie Goodwin]], and stars the voices of [[Taron Egerton]], [[Florence Pugh]], [[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], [[Ayo Edebiri]], and [[Javier Bardem]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The film follows Steve, an amnesiac player who awakens alone in the Overworld and accidentally draws a large group of hostile mobs toward an isolated village. He joins traveling mapmaker Alex, redstone engineer Mina Quill, former village defender Garrick, and the settlement&#039;s residents in preparing for an abnormally long night. Their attempt to survive the siege leads them to evidence that the force responsible for generating and maintaining their world, known as the Seed, has begun to fracture beneath the village.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Development began in 2025 as Mob Productions reconsidered the direction of the MCCU during production of &amp;#039;&amp;#039;[[World of X – Part Two]]&amp;#039;&amp;#039;. [[Alex Brow]] proposed a full continuity reboot that would return the franchise to survival, exploration, crafting, and the uncertainty of entering a newly generated world. Miller developed the film as a comparatively contained siege story taking place over three days and one extended night. Goodwin began writing the screenplay in February 2026, and the film was formally announced in July as the first theatrical project in &amp;quot;Chapter One: The Broken Seed&amp;quot;, the opening storyline of the MIU. Egerton and Pugh were announced as Steve and Alex alongside Hsu, Henry, Yeoh, and Edebiri. Pre-production began in May 2026, with principal animation scheduled to begin in January 2027.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Development began in 2025 as Mob Productions reconsidered the direction of the MCCU during production of &amp;#039;&amp;#039;[[World of X – Part Two]]&amp;#039;&amp;#039;. [[Alex Brow]] proposed a full continuity reboot that would return the franchise to survival, exploration, crafting, and the uncertainty of entering a newly generated world. Miller developed the film as a comparatively contained siege story taking place over three days and one extended night. Goodwin began writing the screenplay in February 2026, and the film was formally announced in July as the first theatrical project in &amp;quot;Chapter One: The Broken Seed&amp;quot;, the opening storyline of the MIU. Egerton and Pugh were announced as Steve and Alex alongside Hsu, Henry, Yeoh, and Edebiri. Pre-production began in May 2026, with principal animation scheduled to begin in January 2027.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Voice cast ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Voice cast ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Taron Egerton]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Steve&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively perceive crafting patterns but has no practical knowledge of survival, construction, or combat. Miller described this version of the character as curious and resourceful but frequently overwhelmed by the consequences of his early decisions.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Taron Egerton]] as Steve, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively perceive crafting patterns but has no practical knowledge of survival, construction, or combat. Miller described this version of the character as curious and resourceful but frequently overwhelmed by the consequences of his early decisions.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Florence Pugh]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Alex&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards him as a danger to the village. Like Steve, she cannot remember where she came from or why she can interact with crafting patterns.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Florence Pugh]] as Alex, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards him as a danger to the village. Like Steve, she cannot remember where she came from or why she can interact with crafting patterns.&amp;lt;ref name=&quot;SteveAlexCast&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Stephanie Hsu]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Mina Quill&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a redstone engineer who studies the unusual signals beneath the village. Mina approaches crafting as a technical discipline and becomes suspicious of Steve and Alex&#039;s ability to understand patterns without training.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Stephanie Hsu]] as Mina Quill, a redstone engineer who studies the unusual signals beneath the village. Mina approaches crafting as a technical discipline and becomes suspicious of Steve and Alex&#039;s ability to understand patterns without training.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Brian Tyree Henry]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Garrick&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a former village defender who abandoned active service after a previous expedition ended in disaster. He helps train Steve and the villagers while questioning whether the settlement can survive by remaining isolated.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Brian Tyree Henry]] as Garrick, a former village defender who abandoned active service after a previous expedition ended in disaster. He helps train Steve and the villagers while questioning whether the settlement can survive by remaining isolated.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Michelle Yeoh]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Sola&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, the elected elder of the village. Sola attempts to keep the settlement united as its residents disagree over whether Steve should be protected, expelled, or surrendered to the creatures outside.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Michelle Yeoh]] as Sola, the elected elder of the village. Sola attempts to keep the settlement united as its residents disagree over whether Steve should be protected, expelled, or surrendered to the creatures outside.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ayo Edebiri]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;Nia Vale&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, a cartographer who has documented abandoned settlements and changes in the region&#039;s terrain. Her maps provide evidence that the long night is part of a wider disturbance rather than an isolated event.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Ayo Edebiri]] as Nia Vale, a cartographer who has documented abandoned settlements and changes in the region&#039;s terrain. Her maps provide evidence that the long night is part of a wider disturbance rather than an isolated event.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Javier Bardem]] as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;the Hollow King&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;, an ancient player associated with the broken Seed. The character is not expected to appear physically in the film, but his voice is heard when Steve encounters a fragment beneath the village. Bardem&#039;s role is intended to establish the central antagonist of &quot;The Broken Seed&quot; without fully explaining his identity or plan.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Javier Bardem]] as the Hollow King, an ancient player associated with the broken Seed. The character is not expected to appear physically in the film, but his voice is heard when Steve encounters a fragment beneath the village. Bardem&#039;s role is intended to establish the central antagonist of &quot;The Broken Seed&quot; without fully explaining his identity or plan.&amp;lt;ref name=&quot;HollowKingVoice&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film also features a supporting ensemble as residents of the village and the voices of hostile and passive mobs. Mob Studios intends to use recurring ensemble performers for smaller characters rather than building the film around celebrity cameos.&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film also features a supporting ensemble as residents of the village and the voices of hostile and passive mobs. Mob Studios intends to use recurring ensemble performers for smaller characters rather than building the film around celebrity cameos.&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12122&amp;oldid=prev</id>
		<title>Mob at 07:24, 1 August 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Draft:Minecraft:_The_First_Night&amp;diff=12122&amp;oldid=prev"/>
		<updated>2026-08-01T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:24, 1 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Upcoming American animated film}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Draft article|Minecraft: The First Night|subject=media|noafc=yes}}{{Promising draft}}{{Film draft notice|filming_start=January 2027}}&lt;/ins&gt;{{Short description|Upcoming American animated film}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=August 2026}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=August 2026}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use list-defined references|date=August 2026}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use list-defined references|date=August 2026}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Minecraft: The First Night&#039;&#039;&#039;&#039;&#039; is an upcoming American [[computer-animated film|computer-animated]] [[fantasy film|fantasy]] [[adventure film]] based on the 2011 video game &#039;&#039;[[Minecraft]]&#039;&#039;, developed by [[Mojang Studios]]. Produced by [[Mob Studios]], [[Mob Productions]], and Mojang Studios, it is intended to be the first film in the [[Minecraft Universe]] (MIU), a complete reboot of the [[Minecraft Cinematic Universe]] (MCCU). The film is directed by [[Jackson Miller]] from a screenplay by [[Freddie Goodwin]], and stars the voices of [[Taron Egerton]], [[Florence Pugh]], [[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], [[Ayo Edebiri]], and [[Javier Bardem]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Minecraft: The First Night&#039;&#039;&#039;&#039;&#039; is an upcoming American [[computer-animated film|computer-animated]] [[fantasy film|fantasy]] [[adventure film]] based on the 2011 video game &#039;&#039;[[Minecraft]]&#039;&#039;, developed by [[Mojang Studios]]. Produced by [[Mob Studios]], [[Mob Productions]], and Mojang Studios, it is intended to be the first film in the [[Minecraft Universe]] (MIU), a complete reboot of the [[Minecraft Cinematic Universe]] (MCCU). The film is directed by [[Jackson Miller]] from a screenplay by [[Freddie Goodwin]], and stars the voices of [[Taron Egerton]], [[Florence Pugh]], [[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], [[Ayo Edebiri]], and [[Javier Bardem]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film follows Steve, an amnesiac player who awakens alone in the Overworld and accidentally draws a large group of hostile mobs toward an isolated village. He joins traveling mapmaker Alex, redstone engineer Mina Quill, former village defender Garrick, and the settlement&amp;#039;s residents in preparing for an abnormally long night. Their attempt to survive the siege leads them to evidence that the force responsible for generating and maintaining their world, known as the Seed, has begun to fracture beneath the village.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The film follows Steve, an amnesiac player who awakens alone in the Overworld and accidentally draws a large group of hostile mobs toward an isolated village. He joins traveling mapmaker Alex, redstone engineer Mina Quill, former village defender Garrick, and the settlement&amp;#039;s residents in preparing for an abnormally long night. Their attempt to survive the siege leads them to evidence that the force responsible for generating and maintaining their world, known as the Seed, has begun to fracture beneath the village.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
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		<title>Mob: Created page with &quot;{{Short description|Upcoming American animated film}} {{Use American English|date=August 2026}} {{Use list-defined references|date=August 2026}} {{Use mdy dates|date=August 2026}} {{Infobox film | director             = Jackson Miller | producer             = {{Plainlist| * Alex Brow * Naomi Elridge * Lena Cross }} | screenplay           = Freddie Goodwin | based_on             = {{Based on|&#039;&#039;Minecraft&#039;&#039;|Mojang Studios}} | starring             = {...&quot;</title>
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		<updated>2026-08-01T07:20:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Short description|Upcoming American animated film}} {{Use American English|date=August 2026}} {{Use list-defined references|date=August 2026}} {{Use mdy dates|date=August 2026}} {{Infobox film | director             = &lt;a href=&quot;/index.php/Jackson_Miller&quot; title=&quot;Jackson Miller&quot;&gt;Jackson Miller&lt;/a&gt; | producer             = {{Plainlist| * &lt;a href=&quot;/index.php/Alex_Brow&quot; title=&quot;Alex Brow&quot;&gt;Alex Brow&lt;/a&gt; * &lt;a href=&quot;/index.php?title=Naomi_Elridge&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Naomi Elridge (page does not exist)&quot;&gt;Naomi Elridge&lt;/a&gt; * Lena Cross }} | screenplay           = &lt;a href=&quot;/index.php/Freddie_Goodwin&quot; title=&quot;Freddie Goodwin&quot;&gt;Freddie Goodwin&lt;/a&gt; | based_on             = {{Based on|&amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Minecraft&quot; class=&quot;mw-redirect&quot; title=&quot;Minecraft&quot;&gt;Minecraft&lt;/a&gt;&amp;#039;&amp;#039;|&lt;a href=&quot;/index.php?title=Mojang_Studios&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Mojang Studios (page does not exist)&quot;&gt;Mojang Studios&lt;/a&gt;}} | starring             = {...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Upcoming American animated film}}&lt;br /&gt;
{{Use American English|date=August 2026}}&lt;br /&gt;
{{Use list-defined references|date=August 2026}}&lt;br /&gt;
{{Use mdy dates|date=August 2026}}&lt;br /&gt;
{{Infobox film&lt;br /&gt;
| director             = [[Jackson Miller]]&lt;br /&gt;
| producer             = {{Plainlist|&lt;br /&gt;
* [[Alex Brow]]&lt;br /&gt;
* [[Naomi Elridge]]&lt;br /&gt;
* Lena Cross&lt;br /&gt;
}}&lt;br /&gt;
| screenplay           = [[Freddie Goodwin]]&lt;br /&gt;
| based_on             = {{Based on|&amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;|[[Mojang Studios]]}}&lt;br /&gt;
| starring             = {{Plainlist|&lt;br /&gt;
* [[Taron Egerton]]&lt;br /&gt;
* [[Florence Pugh]]&lt;br /&gt;
* [[Stephanie Hsu]]&lt;br /&gt;
* [[Brian Tyree Henry]]&lt;br /&gt;
* [[Michelle Yeoh]]&lt;br /&gt;
* [[Ayo Edebiri]]&lt;br /&gt;
* [[Javier Bardem]]&lt;br /&gt;
}}&lt;br /&gt;
| music                = [[Weston Doyle]]&lt;br /&gt;
| production_companies = {{Plainlist|&lt;br /&gt;
* [[Mob Studios]]&lt;br /&gt;
* [[Mob Productions]]&lt;br /&gt;
* [[Mojang Studios]]&lt;br /&gt;
}}&lt;br /&gt;
| released             = {{Film date|2028|6|9}}&lt;br /&gt;
| country              = United States&lt;br /&gt;
| language             = English&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming American [[computer-animated film|computer-animated]] [[fantasy film|fantasy]] [[adventure film]] based on the 2011 video game &amp;#039;&amp;#039;[[Minecraft]]&amp;#039;&amp;#039;, developed by [[Mojang Studios]]. Produced by [[Mob Studios]], [[Mob Productions]], and Mojang Studios, it is intended to be the first film in the [[Minecraft Universe]] (MIU), a complete reboot of the [[Minecraft Cinematic Universe]] (MCCU). The film is directed by [[Jackson Miller]] from a screenplay by [[Freddie Goodwin]], and stars the voices of [[Taron Egerton]], [[Florence Pugh]], [[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], [[Ayo Edebiri]], and [[Javier Bardem]].&lt;br /&gt;
&lt;br /&gt;
The film follows Steve, an amnesiac player who awakens alone in the Overworld and accidentally draws a large group of hostile mobs toward an isolated village. He joins traveling mapmaker Alex, redstone engineer Mina Quill, former village defender Garrick, and the settlement&amp;#039;s residents in preparing for an abnormally long night. Their attempt to survive the siege leads them to evidence that the force responsible for generating and maintaining their world, known as the Seed, has begun to fracture beneath the village.&lt;br /&gt;
&lt;br /&gt;
Development began in 2025 as Mob Productions reconsidered the direction of the MCCU during production of &amp;#039;&amp;#039;[[World of X – Part Two]]&amp;#039;&amp;#039;. [[Alex Brow]] proposed a full continuity reboot that would return the franchise to survival, exploration, crafting, and the uncertainty of entering a newly generated world. Miller developed the film as a comparatively contained siege story taking place over three days and one extended night. Goodwin began writing the screenplay in February 2026, and the film was formally announced in July as the first theatrical project in &amp;quot;Chapter One: The Broken Seed&amp;quot;, the opening storyline of the MIU. Egerton and Pugh were announced as Steve and Alex alongside Hsu, Henry, Yeoh, and Edebiri. Pre-production began in May 2026, with principal animation scheduled to begin in January 2027.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; is scheduled to be released in the United States on June 9, 2028.&lt;br /&gt;
&lt;br /&gt;
== Premise ==&lt;br /&gt;
&lt;br /&gt;
Steve awakens in an unfamiliar forest with no memories of his identity or the world from which he came. Although he has no experience surviving in the Overworld, he instinctively recognizes certain crafting patterns and can transform gathered materials into tools without understanding how he possesses that knowledge. His first attempt to find shelter attracts hostile creatures toward a remote village that has never endured a coordinated monster attack.&lt;br /&gt;
&lt;br /&gt;
Steve is reluctantly aided by Alex, another player who has lived in the Overworld for several years and works as a traveling mapmaker. Together with redstone engineer Mina Quill, retired defender Garrick, village elder Sola, and cartographer Nia Vale, they attempt to gather resources and construct defenses before sunset. When night falls and fails to end, the villagers discover that the siege is connected to unusual redstone signals and a fracture in the Seed beneath their settlement.&lt;br /&gt;
&lt;br /&gt;
== Voice cast ==&lt;br /&gt;
&lt;br /&gt;
* [[Taron Egerton]] as &amp;#039;&amp;#039;&amp;#039;Steve&amp;#039;&amp;#039;&amp;#039;, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively perceive crafting patterns but has no practical knowledge of survival, construction, or combat. Miller described this version of the character as curious and resourceful but frequently overwhelmed by the consequences of his early decisions.&amp;lt;ref name=&amp;quot;SteveAlexCast&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Florence Pugh]] as &amp;#039;&amp;#039;&amp;#039;Alex&amp;#039;&amp;#039;&amp;#039;, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards him as a danger to the village. Like Steve, she cannot remember where she came from or why she can interact with crafting patterns.&amp;lt;ref name=&amp;quot;SteveAlexCast&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Stephanie Hsu]] as &amp;#039;&amp;#039;&amp;#039;Mina Quill&amp;#039;&amp;#039;&amp;#039;, a redstone engineer who studies the unusual signals beneath the village. Mina approaches crafting as a technical discipline and becomes suspicious of Steve and Alex&amp;#039;s ability to understand patterns without training.&lt;br /&gt;
* [[Brian Tyree Henry]] as &amp;#039;&amp;#039;&amp;#039;Garrick&amp;#039;&amp;#039;&amp;#039;, a former village defender who abandoned active service after a previous expedition ended in disaster. He helps train Steve and the villagers while questioning whether the settlement can survive by remaining isolated.&lt;br /&gt;
* [[Michelle Yeoh]] as &amp;#039;&amp;#039;&amp;#039;Sola&amp;#039;&amp;#039;&amp;#039;, the elected elder of the village. Sola attempts to keep the settlement united as its residents disagree over whether Steve should be protected, expelled, or surrendered to the creatures outside.&lt;br /&gt;
* [[Ayo Edebiri]] as &amp;#039;&amp;#039;&amp;#039;Nia Vale&amp;#039;&amp;#039;&amp;#039;, a cartographer who has documented abandoned settlements and changes in the region&amp;#039;s terrain. Her maps provide evidence that the long night is part of a wider disturbance rather than an isolated event.&lt;br /&gt;
* [[Javier Bardem]] as &amp;#039;&amp;#039;&amp;#039;the Hollow King&amp;#039;&amp;#039;&amp;#039;, an ancient player associated with the broken Seed. The character is not expected to appear physically in the film, but his voice is heard when Steve encounters a fragment beneath the village. Bardem&amp;#039;s role is intended to establish the central antagonist of &amp;quot;The Broken Seed&amp;quot; without fully explaining his identity or plan.&amp;lt;ref name=&amp;quot;HollowKingVoice&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The film also features a supporting ensemble as residents of the village and the voices of hostile and passive mobs. Mob Studios intends to use recurring ensemble performers for smaller characters rather than building the film around celebrity cameos.&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
&lt;br /&gt;
=== Development ===&lt;br /&gt;
&lt;br /&gt;
In September 2025, while &amp;#039;&amp;#039;World of X – Part Two&amp;#039;&amp;#039; was in pre-production, Mob Productions executive [[Alex Brow]] proposed ending the existing Minecraft Cinematic Universe and developing a new continuity from the beginning. Although the MCCU had been commercially successful, Brow and other executives believed its mythology, recurring villains, and increasingly large crossover stories had moved too far from the survival and construction elements associated with &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039;. Several continuations of the MCCU had been considered, including films centered on Entity 303, Jackstar, and the Legion of Herobrine, before Brow argued that another partial reset would still require audiences to understand the earlier films.&amp;lt;ref name=&amp;quot;RebootProposal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Brow&amp;#039;s original reboot proposal centered on Steve and Alex meeting during the first sustained monster attack on a newly generated Overworld. It excluded Herobrine, Entity 303, Derp, Jackstar, the Stonecutter family, and the history established in the MCCU. The proposal was approved by Mojang Studios in early 2026, and Mob Studios was established as a dedicated division of Mob Productions to oversee the new franchise across film, television, and narrative games.&amp;lt;ref name=&amp;quot;MobStudios&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jackson Miller]], who had directed &amp;#039;&amp;#039;[[World of X – Part One]]&amp;#039;&amp;#039;, signed an overall agreement with Mob Studios and became the principal creative architect of the reboot. Miller supported beginning with a smaller story and said the first film should make the Overworld feel unfamiliar and dangerous rather than treating its mechanics as routine. He developed the concept into a siege film set primarily around one village, with the characters spending the daylight hours gathering resources and preparing defenses before being trapped by an extended night.&amp;lt;ref name=&amp;quot;FirstNightConcept&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miller developed the wider continuity with Brow, Lena Cross, [[Naomi Elridge]], [[Freddie Goodwin]], [[Michael Green (writer)|Michael Green]], and game writer Mara Venn. Their initial plan was organized into chapters, beginning with &amp;quot;The Broken Seed&amp;quot;. The first chapter includes four films: &amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Netherbound]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[The Ender Crown]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Minecraft: The Broken Seed]]&amp;#039;&amp;#039;. Mob Studios announced the slate on July 31, 2026, and described &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039; as the formal beginning of the new film continuity.&amp;lt;ref name=&amp;quot;InitialSlate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Miller was confirmed as director when the slate was announced. Goodwin wrote the screenplay, while Brow, Elridge, and Cross were named as producers. Mob Studios said the film would not enter principal animation until its screenplay had been approved, reflecting a wider production rule established for the franchise.&amp;lt;ref name=&amp;quot;FirstNightTeam&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Writing ===&lt;br /&gt;
&lt;br /&gt;
Goodwin began writing the screenplay in February 2026 from an outline developed by Miller and Brow. Miller described the story as taking place across three days and one abnormally long night. The film&amp;#039;s first portion focuses on Steve learning to gather materials, make tools, and communicate with the residents of the village, while the second portion follows the settlement&amp;#039;s attempt to withstand the siege after darkness fails to end.&amp;lt;ref name=&amp;quot;FirstNightConcept&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The filmmakers did not want Steve to begin the franchise as an experienced builder or conventional hero. He can recognize crafting patterns without being taught, but his lack of practical knowledge causes several of the dangers faced by the village. Goodwin said the character&amp;#039;s abilities were written as an instinct that is useful but unsettling, particularly to villagers who have spent generations learning the same processes through study and labor.&amp;lt;ref name=&amp;quot;WritingSteve&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alex was written as Steve&amp;#039;s counterpart rather than his guide. She has lived in the Overworld longer and is more capable in combat and exploration, but has not recovered any memories of her arrival. Her decision to remain mobile reflects her fear of becoming attached to another settlement after witnessing several disappear. Miller said the film would establish a partnership between Steve and Alex without immediately making them inseparable or presenting them as established versions of their game counterparts.&amp;lt;ref name=&amp;quot;WritingAlex&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The film introduces the MIU&amp;#039;s rules for players and respawning. Players are rare humans who awaken without memories and possess a direct connection to the patterns used in crafting. They can respawn only near an attuned bed or anchor, with each death risking the loss of additional memories. The Seed&amp;#039;s instability also means that respawning may not function consistently. Miller said these limitations were intended to preserve the game mechanic without removing the consequences of danger.&amp;lt;ref name=&amp;quot;RespawnRules&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The screenplay does not provide complete explanations for the origins of Steve and Alex, the creation of hostile mobs, or the nature of the Seed. These mysteries are instead introduced through village folklore, environmental details, abandoned structures, and Mina&amp;#039;s discovery of redstone signals that should not exist naturally. The Hollow King is heard only briefly, with his identity and history intended to be developed across later projects in the chapter.&amp;lt;ref name=&amp;quot;SeedMystery&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The filmmakers also developed distinct behaviors for the hostile mobs featured in the siege. Creepers are portrayed as silent ambush predators drawn to concentrated crafting energy, zombies retain fragments of routines from their former lives, and skeletons coordinate attacks from outside the range of the village&amp;#039;s torchlight. Miller said the creatures would not operate as a single army and that their different instincts would affect how the characters design the village&amp;#039;s defenses.&amp;lt;ref name=&amp;quot;MobBehavior&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Casting ===&lt;br /&gt;
&lt;br /&gt;
Mob Studios began testing performers for Steve and Alex in early 2026. The characters were written before casting, though later screenplay revisions incorporated elements of the selected actors&amp;#039; performances. [[Taron Egerton]] and [[Florence Pugh]] participated in separate voice and performance-capture tests before being cast as Steve and Alex, respectively. Miller cited Egerton&amp;#039;s ability to move between humor and anxiety and Pugh&amp;#039;s more direct dramatic approach as qualities that suited the characters.&amp;lt;ref name=&amp;quot;SteveAlexCast&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Egerton and Pugh were officially announced during the MIU slate presentation on July 31, 2026. They began physical preparation for the performance-capture process shortly before the announcement. The production does not attempt to reproduce the restricted movement of player models from the game, but the actors&amp;#039; performances are intended to inform the characters&amp;#039; posture, timing, and interactions with the block-based environment.&lt;br /&gt;
&lt;br /&gt;
[[Stephanie Hsu]], [[Brian Tyree Henry]], [[Michelle Yeoh]], and [[Ayo Edebiri]] were announced at the same presentation as Mina Quill, Garrick, Sola, and Nia Vale, respectively. Miller said the film would use a comparatively small principal cast and remain focused on the relationships formed inside the village rather than introducing a large number of characters for future installments.&amp;lt;ref name=&amp;quot;FirstNightCast&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Javier Bardem]] was cast as the Hollow King, the central antagonist of the first MIU chapter. His name was not included in the principal cast announcement, but his voice was used at the conclusion of the slate presentation. Miller described the character&amp;#039;s voice as calm and persuasive rather than overtly monstrous. Bardem&amp;#039;s appearance in &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039; is expected to be limited to a brief voice performance.&amp;lt;ref name=&amp;quot;HollowKingVoice&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Animation and design ===&lt;br /&gt;
&lt;br /&gt;
Pre-production began at Mob Studios in May 2026. Ren Ito serves as animation supervisor. The film is being produced through stylized computer animation that retains the block-based geometry and recognizable textures of &amp;#039;&amp;#039;Minecraft&amp;#039;&amp;#039; while allowing for more expressive character movement, clothing, facial animation, weather, and environmental detail. Miller said the objective was not to make the Overworld photorealistic, but to make its simple forms feel physical and vulnerable.&amp;lt;ref name=&amp;quot;VisualApproach&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The visual development team designed the village as a functioning settlement that has expanded gradually rather than a collection of identical structures. Its buildings use different materials based on profession, age, and access to resources. Farms, wells, paths, workshops, and defensive walls are positioned according to the villagers&amp;#039; routines, allowing those spaces to be altered and repurposed as the characters prepare for the siege.&lt;br /&gt;
&lt;br /&gt;
The film&amp;#039;s lighting changes significantly across its story. The opening daylight sequences use broad landscapes, warm colors, and long lines of sight as Steve explores the region. As night continues, the characters&amp;#039; visible world is reduced to torchlit walls, underground passages, rooftops, and narrow sections of terrain. Miller wanted light to function as a resource, with every extinguished torch changing the characters&amp;#039; ability to navigate and defend the village.&amp;lt;ref name=&amp;quot;VisualApproach&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Studios developed separate movement systems for players, villagers, and mobs. Players move with greater freedom and can manipulate crafting patterns directly, while villagers use movements informed by their professions and the physical routines of the settlement. Hostile mobs retain recognizable game silhouettes but are animated according to their individual behavior. The filmmakers said the designs would remain readable to younger audiences without reducing the sense of danger during the siege.&lt;br /&gt;
&lt;br /&gt;
Principal animation is scheduled to begin in January 2027. The studio has not announced a completion date, runtime, or production budget.&amp;lt;ref name=&amp;quot;AnimationSchedule&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
[[Weston Doyle]] is composing the film&amp;#039;s score. Doyle is also responsible for developing recurring musical themes for the Minecraft Universe, including motifs associated with the Overworld, the Seed, players, and the deterioration of the dimensions. The Overworld theme is built from a short sequence that can be rearranged and expanded as the characters construct more complex tools and structures.&amp;lt;ref name=&amp;quot;DoyleScore&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039;, Doyle is expected to contrast light acoustic and environmental sounds during the daytime sequences with incomplete rhythmic patterns and distorted choral elements during the extended night. The Hollow King&amp;#039;s theme removes notes from the central Seed motif, reflecting his opposition to the universe&amp;#039;s continued cycle of creation and regeneration.&lt;br /&gt;
&lt;br /&gt;
== Marketing ==&lt;br /&gt;
&lt;br /&gt;
The title &amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; was announced during Mob Studios&amp;#039; Minecraft Universe presentation on July 31, 2026. The presentation revealed the film&amp;#039;s director, writer, producers, principal cast, June 2028 release date, and place at the beginning of &amp;quot;Chapter One: The Broken Seed&amp;quot;. Concept imagery shown during the presentation depicted Steve standing outside an unfinished shelter as the sun set behind a distant village.&amp;lt;ref name=&amp;quot;InitialSlate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The presentation concluded with a brief audio teaser in which an unidentified voice, later reported to be Bardem&amp;#039;s Hollow King, asked Steve whether he remembered the first world he had lost. Mob Studios did not classify the material as a trailer, and no completed animation from the film had been released as of August 2026.&amp;lt;ref name=&amp;quot;HollowKingVoice&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; is scheduled to be released in the United States on June 9, 2028. Mob Studios considers it the formal beginning of the Minecraft Universe, though the animated series &amp;#039;&amp;#039;[[Villagers (TV series)|Villagers]]&amp;#039;&amp;#039; is intended to introduce Sola&amp;#039;s settlement before the film&amp;#039;s release.&amp;lt;ref name=&amp;quot;FirstNightDate&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Future ==&lt;br /&gt;
&lt;br /&gt;
The film is part of &amp;quot;Chapter One: The Broken Seed&amp;quot;, the first storyline in the Minecraft Universe. The animated series &amp;#039;&amp;#039;Villagers&amp;#039;&amp;#039; is set before the film and follows Sola and Garrick during the settlement&amp;#039;s early development. &amp;#039;&amp;#039;[[Redstone (TV series)|Redstone]]&amp;#039;&amp;#039; is set afterward and follows Mina as she investigates the network discovered beneath the village. Mob Studios has said neither series will be required to understand the film.&amp;lt;ref name=&amp;quot;ConnectedSeries&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Egerton, Pugh, Hsu, and Henry are expected to reprise their roles in later MIU projects. The film&amp;#039;s story establishes the instability of ruined portals and the weakening boundaries between the Overworld and Nether, which continue in &amp;#039;&amp;#039;Netherbound&amp;#039;&amp;#039;. That film is scheduled to be released on November 2, 2029, with [[Nia DaCosta]] directing and Pugh&amp;#039;s Alex serving as its principal protagonist.&amp;lt;ref name=&amp;quot;NetherboundConnection&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
{{Reflist|30em|refs=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;AnimationSchedule&amp;quot;&amp;gt;{{Cite news |last=Ito |first=Ren |date=July 31, 2026 |title=Mob Studios Prepares &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039; for 2027 Animation Start |work=Animation Ledger |page=7}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;CastingApproach&amp;quot;&amp;gt;{{Cite interview |last=Cross |first=Lena |interviewer=Imogen Vale |title=Building a Cast for the Minecraft Universe |work=Framecraft |date=August 1, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ConnectedSeries&amp;quot;&amp;gt;{{Cite press release |title=Mob Studios Details the First Minecraft Universe Television Projects |publisher=Mob Studios |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;DoyleScore&amp;quot;&amp;gt;{{Cite interview |last=Doyle |first=Weston |interviewer=Leah Moss |title=Finding the Sound of a Generated World |work=Score Monthly |date=August 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;FirstNightCast&amp;quot;&amp;gt;{{Cite press release |title=Mob Studios Announces Principal Cast of &amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; |publisher=Mob Studios |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;FirstNightConcept&amp;quot;&amp;gt;{{Cite interview |last=Miller |first=Jackson |interviewer=Samir Cole |title=Jackson Miller Wants Minecraft to Feel Dangerous Again |work=Blockframe |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;FirstNightDate&amp;quot;&amp;gt;{{Cite press release |title=&amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; Set for June 9, 2028 |publisher=Mob Studios |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;FirstNightTeam&amp;quot;&amp;gt;{{Cite news |last=Vale |first=Marissa |date=July 31, 2026 |title=Jackson Miller to Direct &amp;#039;&amp;#039;Minecraft: The First Night&amp;#039;&amp;#039; |work=CraftWire |page=5}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;HollowKingVoice&amp;quot;&amp;gt;{{Cite news |last=Mercer |first=Daniel |date=August 1, 2026 |title=Javier Bardem Heard as the Minecraft Universe&amp;#039;s Hollow King |work=ScreenGrid |page=3}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;InitialSlate&amp;quot;&amp;gt;{{Cite press release |title=Mob Studios Unveils Minecraft Universe: Chapter One – The Broken Seed |publisher=Mob Studios |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;MobBehavior&amp;quot;&amp;gt;{{Cite interview |last=Miller |first=Jackson |interviewer=Leah Moss |title=Why the Monsters of &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039; Do Not Fight as One Army |work=Redstone Report |date=August 1, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;MobStudios&amp;quot;&amp;gt;{{Cite news |last=Hale |first=Devin |date=April 18, 2026 |title=Mob Productions and Mojang Establish Mob Studios |work=ScreenGrid |page=1}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;NetherboundConnection&amp;quot;&amp;gt;{{Cite press release |title=Nia DaCosta&amp;#039;s &amp;#039;&amp;#039;Netherbound&amp;#039;&amp;#039; Will Continue the Minecraft Universe in 2029 |publisher=Mob Studios |date=July 31, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;RebootProposal&amp;quot;&amp;gt;{{Cite magazine |last=Cole |first=Samir |date=August 2026 |title=Why Mob Productions Chose to Rebuild Minecraft |magazine=Blockframe |pages=20–29}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;RespawnRules&amp;quot;&amp;gt;{{Cite magazine |last=North |first=Celia |date=August 2026 |title=Writing Death in a World That Respawns |magazine=Story Engine |pages=18–24}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;SeedMystery&amp;quot;&amp;gt;{{Cite interview |last=Goodwin |first=Freddie |interviewer=Leah Moss |title=What &amp;#039;&amp;#039;The First Night&amp;#039;&amp;#039; Will Not Explain |work=Redstone Report |date=August 2, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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&amp;lt;ref name=&amp;quot;SteveAlexCast&amp;quot;&amp;gt;{{Cite news |last=Hale |first=Devin |date=July 31, 2026 |title=Taron Egerton and Florence Pugh Will Lead Minecraft Reboot |work=ScreenGrid |page=2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;VisualApproach&amp;quot;&amp;gt;{{Cite magazine |last=Ito |first=Ren |date=August 2026 |title=Designing an Overworld That Feels Physical |magazine=Animation Ledger |pages=34–41}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;WritingAlex&amp;quot;&amp;gt;{{Cite interview |last=Goodwin |first=Freddie |interviewer=Imogen Vale |title=Alex Before the Adventure |work=Framecraft |date=August 2, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;WritingSteve&amp;quot;&amp;gt;{{Cite interview |last=Goodwin |first=Freddie |interviewer=Imogen Vale |title=Writing a Steve Who Has Never Built Before |work=Framecraft |date=August 2, 2026}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Minecraft Universe}}&lt;br /&gt;
&lt;br /&gt;
[[Category:2028 films]]&lt;br /&gt;
[[Category:2028 computer-animated films]]&lt;br /&gt;
[[Category:2020s American animated films]]&lt;br /&gt;
[[Category:2020s English-language films]]&lt;br /&gt;
[[Category:American animated adventure films]]&lt;br /&gt;
[[Category:American animated fantasy films]]&lt;br /&gt;
[[Category:American computer-animated films]]&lt;br /&gt;
[[Category:Animated films based on video games]]&lt;br /&gt;
[[Category:English-language adventure films]]&lt;br /&gt;
[[Category:English-language fantasy films]]&lt;br /&gt;
[[Category:Films based on Minecraft]]&lt;br /&gt;
[[Category:Films directed by Jackson Miller]]&lt;br /&gt;
[[Category:Films scored by Weston Doyle]]&lt;br /&gt;
[[Category:Minecraft Universe films]]&lt;br /&gt;
[[Category:Mob Studios films]]&lt;br /&gt;
[[Category:Upcoming English-language films]]&lt;br /&gt;
[[Category:Upcoming films]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
</feed>