<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=Shockpoint</id>
	<title>Shockpoint - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=Shockpoint"/>
	<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;action=history"/>
	<updated>2026-06-23T22:14:31Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8018&amp;oldid=prev</id>
		<title>Mob: Mob moved page Shockpoint (2026 video game) to Shockpoint</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8018&amp;oldid=prev"/>
		<updated>2025-09-22T17:02:33Z</updated>

		<summary type="html">&lt;p&gt;Mob moved page &lt;a href=&quot;/index.php/Shockpoint_(2026_video_game)&quot; class=&quot;mw-redirect&quot; title=&quot;Shockpoint (2026 video game)&quot;&gt;Shockpoint (2026 video game)&lt;/a&gt; to &lt;a href=&quot;/index.php/Shockpoint&quot; title=&quot;Shockpoint&quot;&gt;Shockpoint&lt;/a&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:02, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8015&amp;oldid=prev</id>
		<title>Mob at 16:56, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8015&amp;oldid=prev"/>
		<updated>2025-09-22T16:56:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:56, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; was released worldwide on October 18, 2026, for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointEditions&amp;quot; /&amp;gt; Closed beta testing took place from August 14 to August 19, 2026, with an open beta running from September 4 to September 10, 2026.&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; was released worldwide on October 18, 2026, for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointEditions&amp;quot; /&amp;gt; Closed beta testing took place from August 14 to August 19, 2026, with an open beta running from September 4 to September 10, 2026.&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Reception ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon release, &#039;&#039;Shockpoint&#039;&#039; received highly positive reviews from critics, who praised its innovation, presentation, and hybrid design. IGN awarded the game a score of 9/10, calling it “pure adrenaline” and highlighting the Dynamic Engagement System and Survival Arena as genre-shaking innovations.&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt; GameSpot also gave the game a 9/10, describing it as “familiar and revolutionary,” with particular acclaim for the cinematic campaign, chaotic but refined multiplayer, and the Survival Arena as “the crown jewel.”&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Polygon wrote that &#039;&#039;Shockpoint&#039;&#039; “may very well redefine what players expect from first-person shooters going forward,” while Eurogamer praised it as “a new benchmark for next-gen FPS design,” emphasizing both the Collapse Saga narrative and gameplay mechanics.&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt; Kotaku concluded that the title “feels like the beginning of a long-running universe” and positioned it as a bold new franchise in the genre.&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Community reception was similarly enthusiastic, with #Shockpoint and #CollapseSaga trending worldwide on launch day. Thousands of player clips showcasing collapsing skyscrapers, live invasions, and extractions spread across social platforms, while fans immediately began decoding Collapse Fragments found in Survival Arena to uncover lore leading into Season One.&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Post-launch plans ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SOI Studios confirmed that &#039;&#039;Collapse Saga: Chapter One&#039;&#039; will launch in November 2026, adding new Collapse Modifiers, a Survival Arena map, expanded lore content, and the first multiplayer seasonal update including new weapons, cosmetics, and progression challenges.&amp;lt;ref name=&quot;ShockpointReception&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8014&amp;oldid=prev</id>
		<title>Mob: /* References */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8014&amp;oldid=prev"/>
		<updated>2025-09-22T16:55:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;References&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:55, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointArenaLore&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=October 11, 2026 |title=Intel Smash: Survival Arena Lore! One Week to Launch! |url=https://example.com/shockpoint-arena-lore |access-date=October 11, 2026 |website=SOI Studios |language=en-US |archive-date=October 11, 2026 |archive-url=https://web.archive.org/web/20261011101010/https://example.com/shockpoint-arena-lore |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointArenaLore&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=October 11, 2026 |title=Intel Smash: Survival Arena Lore! One Week to Launch! |url=https://example.com/shockpoint-arena-lore |access-date=October 11, 2026 |website=SOI Studios |language=en-US |archive-date=October 11, 2026 |archive-url=https://web.archive.org/web/20261011101010/https://example.com/shockpoint-arena-lore |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;ShockpointReception&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=October 18, 2026 |title=The Game is LIVE! The Reception from IGN and ALL the Critics Are In! |url=https://example.com/shockpoint-reception |access-date=October 18, 2026 |website=SOI Studios |language=en-US |archive-date=October 18, 2026 |archive-url=https://web.archive.org/web/20261018101010/https://example.com/shockpoint-reception |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8013&amp;oldid=prev</id>
		<title>Mob at 16:53, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8013&amp;oldid=prev"/>
		<updated>2025-09-22T16:53:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:53, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Shockpoint&#039;&#039;&#039;&#039;&#039; is a [[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. It is the studio’s first original franchise outside of &#039;&#039;ShooterofIO&#039;&#039; and &#039;&#039;Dark Warfare&#039;&#039;. The game is set during a near-future global collapse where corporations rise in place of governments, and combat unfolds across destructible megacities and shifting battlefields.&amp;lt;ref name=&quot;ShockpointReveal&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointCharacters&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Shockpoint&#039;&#039;&#039;&#039;&#039; is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026 &lt;/ins&gt;[[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. It is the studio’s first original franchise outside of &#039;&#039;ShooterofIO&#039;&#039; and &#039;&#039;Dark Warfare&#039;&#039;. The game is set during a near-future global collapse where corporations rise in place of governments, and combat unfolds across destructible megacities and shifting battlefields.&amp;lt;ref name=&quot;ShockpointReveal&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointCharacters&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project has been described by SOI Studios as its most ambitious title to date, featuring a Dynamic Engagement System that reshapes maps in real time. Players fight across a campaign spanning multiple continents, a competitive multiplayer suite with era-fluid weaponry, and a hybrid Survival Arena that merges PvE escalation with live PvP invasions.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointArenaFull&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The project has been described by SOI Studios as its most ambitious title to date, featuring a Dynamic Engagement System that reshapes maps in real time. Players fight across a campaign spanning multiple continents, a competitive multiplayer suite with era-fluid weaponry, and a hybrid Survival Arena that merges PvE escalation with live PvP invasions.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointArenaFull&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8012&amp;oldid=prev</id>
		<title>Mob at 16:53, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8012&amp;oldid=prev"/>
		<updated>2025-09-22T16:53:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=Shockpoint&amp;amp;diff=8012&amp;amp;oldid=8011&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8011&amp;oldid=prev</id>
		<title>Mob: /* Premise */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8011&amp;oldid=prev"/>
		<updated>2025-09-22T16:48:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Premise&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Characters ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Characters ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commander Elias Ward is a veteran special operations officer reluctantly pulled back into service during the global collapse. Described as the “anchor” of the narrative, Ward struggles with the weight of past missions while leading a squad into uncertain territory.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Nyra Kale is a rogue covert operative specializing in infiltration and sabotage. Her loyalties are unclear, and her brutal methods leave her role as ally or adversary in question.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Rafe Mendoza is a battlefield engineer and technician who improvises weapons and systems under fire. Seen as the “heart of the squad,” Mendoza’s optimism clashes with the grim realities of war.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Kara Volkov serves as one of the central antagonists, a corporate enforcer who embodies the philosophy of control through fear and wields near-future technology to maintain power.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Adrian Locke is a revolutionary figure and “phantom of the streets” whose actions inspire urban militias. His presence is ambiguous, operating as either a symbol of hope or a source of deeper chaos.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; The campaign narrative emphasizes character-driven stakes, with interactions between squadmates and adversaries shaping the outcome of missions and the broader conflict.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commander Elias Ward is a veteran special operations officer reluctantly pulled back into service during the global collapse. Described as the “anchor” of the narrative, Ward struggles with the weight of past missions while leading a squad into uncertain territory.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Nyra Kale is a rogue covert operative specializing in infiltration and sabotage. Her loyalties are unclear, and her brutal methods leave her role as ally or adversary in question.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Rafe Mendoza is a battlefield engineer and technician who improvises weapons and systems under fire. Seen as the “heart of the squad,” Mendoza’s optimism clashes with the grim realities of war.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Kara Volkov serves as one of the central antagonists, a corporate enforcer who embodies the philosophy of control through fear and wields near-future technology to maintain power.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Adrian Locke is a revolutionary figure and “phantom of the streets” whose actions inspire urban militias. His presence is ambiguous, operating as either a symbol of hope or a source of deeper chaos.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; The campaign narrative emphasizes character-driven stakes, with interactions between squadmates and adversaries shaping the outcome of missions and the broader conflict.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Survival Arena ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survival Arena is a hybrid cooperative and competitive mode built around escalating PvE waves and unpredictable PvP invasions.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Squads must endure collapsing environments filled with hostile AI, while Collapse Modifiers change conditions with effects like power outages, sandstorms, or boosted enemy capabilities. At any time, rival squads can breach a session, ambushing players or racing them to shared extraction zones where final clashes determine victory. Hidden throughout Arena maps are Collapse Fragments, codex entries, crown symbols, and distorted audio transmissions that expand the lore of the &#039;&#039;Collapse Saga&#039;&#039;. These elements introduce factions such as the Obsidian Network and Shattered Kings, and suggest that the Collapse itself may have been manufactured.&amp;lt;ref name=&quot;ShockpointLore&quot; /&amp;gt; Seasonal updates beginning in November 2026 will expand the mode with new maps, modifiers, and narrative chapters that connect directly to the broader Shockpoint universe.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointLore&quot; /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8010&amp;oldid=prev</id>
		<title>Mob at 16:48, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8010&amp;oldid=prev"/>
		<updated>2025-09-22T16:48:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:48, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &amp;quot;Era-Fluid Arsenal&amp;quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &amp;quot;Era-Fluid Arsenal&amp;quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, squads of one to four players are thrown into collapsing environments where hostile AI forces arrive in escalating waves.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Each wave introduces tougher enemies, environmental hazards, and randomized Collapse Modifiers that alter gameplay, such as power outages, boosted enemy damage, or marked enemies carrying lore items.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Progression is tied to wave performance, with resources gathered fueling upgrades and fortifications. At any point, rival player squads can invade, ambushing survivors or racing them to extraction. Matches culminate in shared extraction zones, forcing final standoffs that determine rewards. At launch, two maps — Ashfall District and Obsidian Expanse — will be available, each built around destruction and shifting weather patterns.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Survival Arena progression ties into the overall Shockpoint ecosystem through Arena Ranks, Collapse Crates, and exclusive cosmetics that carry across all modes. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The mode also serves as the foundation of &lt;/del&gt;the &#039;&#039;Collapse Saga&#039;&#039;, a seasonal narrative &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;arc that expands &lt;/del&gt;post-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch with new modifiers, factions, and storylines&lt;/del&gt;.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ShockpointArenaFull&lt;/del&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, squads of one to four players are thrown into collapsing environments where hostile AI forces arrive in escalating waves.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Each wave introduces tougher enemies, environmental hazards, and randomized Collapse Modifiers that alter gameplay, such as power outages, boosted enemy damage, or marked enemies carrying lore items.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Progression is tied to wave performance, with resources gathered fueling upgrades and fortifications. At any point, rival player squads can invade, ambushing survivors or racing them to extraction. Matches culminate in shared extraction zones, forcing final standoffs that determine rewards. At launch, two maps — Ashfall District and Obsidian Expanse — will be available, each built around destruction and shifting weather patterns.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Survival Arena progression ties into the overall Shockpoint ecosystem through Arena Ranks, Collapse Crates, and exclusive cosmetics that carry across all modes. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codex entries, Collapse Fragments, crown symbols, and hidden audio transmissions expand &lt;/ins&gt;the &#039;&#039;Collapse Saga&#039;&#039;, a seasonal narrative &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning at launch and continuing in &lt;/ins&gt;post-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release updates&lt;/ins&gt;.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ShockpointLore&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Characters ====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Characters ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commander Elias Ward is a veteran special operations officer reluctantly pulled back into service during the global collapse. Described as the “anchor” of the narrative, Ward struggles with the weight of past missions while leading a squad into uncertain territory.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Nyra Kale is a rogue covert operative specializing in infiltration and sabotage. Her loyalties are unclear, and her brutal methods leave her role as ally or adversary in question.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Rafe Mendoza is a battlefield engineer and technician who improvises weapons and systems under fire. Seen as the “heart of the squad,” Mendoza’s optimism clashes with the grim realities of war.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Kara Volkov serves as one of the central antagonists, a corporate enforcer who embodies the philosophy of control through fear and wields near-future technology to maintain power.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Adrian Locke is a revolutionary figure and “phantom of the streets” whose actions inspire urban militias. His presence is ambiguous, operating as either a symbol of hope or a source of deeper chaos.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; The campaign narrative emphasizes character-driven stakes, with interactions between squadmates and adversaries shaping the outcome of missions and the broader conflict.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Commander Elias Ward is a veteran special operations officer reluctantly pulled back into service during the global collapse. Described as the “anchor” of the narrative, Ward struggles with the weight of past missions while leading a squad into uncertain territory.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Nyra Kale is a rogue covert operative specializing in infiltration and sabotage. Her loyalties are unclear, and her brutal methods leave her role as ally or adversary in question.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Rafe Mendoza is a battlefield engineer and technician who improvises weapons and systems under fire. Seen as the “heart of the squad,” Mendoza’s optimism clashes with the grim realities of war.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Kara Volkov serves as one of the central antagonists, a corporate enforcer who embodies the philosophy of control through fear and wields near-future technology to maintain power.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; Adrian Locke is a revolutionary figure and “phantom of the streets” whose actions inspire urban militias. His presence is ambiguous, operating as either a symbol of hope or a source of deeper chaos.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt; The campaign narrative emphasizes character-driven stakes, with interactions between squadmates and adversaries shaping the outcome of missions and the broader conflict.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Survival Arena ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Survival Arena is a hybrid cooperative and competitive mode built around escalating PvE waves and unpredictable PvP invasions.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt; Squads must endure collapsing environments filled with hostile AI, while Collapse Modifiers change conditions with effects like power outages, sandstorms, or boosted enemy capabilities. At any time, rival squads can breach a session, ambushing players or racing them to shared extraction zones where final clashes determine victory. Hidden throughout Arena maps are Collapse Fragments, codex entries, crown symbols, and distorted audio transmissions that expand the lore of the &#039;&#039;Collapse Saga&#039;&#039;. These elements introduce factions such as the Obsidian Network and Shattered Kings, and suggest that the Collapse itself may have been manufactured.&amp;lt;ref name=&quot;ShockpointLore&quot; /&amp;gt; Seasonal updates beginning in November 2026 will expand the mode with new maps, modifiers, and narrative chapters that connect directly to the broader Shockpoint universe.&amp;lt;ref name=&quot;ShockpointArenaFull&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointLore&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 84:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointArenaFull&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 16, 2026 |title=Survival Arena Full Reveal – Welcome to the Collapse Saga |url=https://example.com/shockpoint-arena-full |access-date=September 16, 2026 |website=SOI Studios |language=en-US |archive-date=September 16, 2026 |archive-url=https://web.archive.org/web/20260916101010/https://example.com/shockpoint-arena-full |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointArenaFull&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 16, 2026 |title=Survival Arena Full Reveal – Welcome to the Collapse Saga |url=https://example.com/shockpoint-arena-full |access-date=September 16, 2026 |website=SOI Studios |language=en-US |archive-date=September 16, 2026 |archive-url=https://web.archive.org/web/20260916101010/https://example.com/shockpoint-arena-full |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;ShockpointArenaLore&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=October 11, 2026 |title=Intel Smash: Survival Arena Lore! One Week to Launch! |url=https://example.com/shockpoint-arena-lore |access-date=October 11, 2026 |website=SOI Studios |language=en-US |archive-date=October 11, 2026 |archive-url=https://web.archive.org/web/20261011101010/https://example.com/shockpoint-arena-lore |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8009&amp;oldid=prev</id>
		<title>Mob at 16:38, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8009&amp;oldid=prev"/>
		<updated>2025-09-22T16:38:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=Shockpoint&amp;amp;diff=8009&amp;amp;oldid=8008&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8008&amp;oldid=prev</id>
		<title>Mob at 16:34, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8008&amp;oldid=prev"/>
		<updated>2025-09-22T16:34:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:34, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &amp;quot;Era-Fluid Arsenal&amp;quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt; A new &amp;quot;Overload&amp;quot; mechanic grants enhanced effects to lethal and tactical equipment once thresholds are met.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &amp;quot;Era-Fluid Arsenal&amp;quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt; A new &amp;quot;Overload&amp;quot; mechanic grants enhanced effects to lethal and tactical equipment once thresholds are met.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; Beta progression unlocks, including cosmetic rewards such as the “Shattered Crown” charm and “Chaos” operator skin, carry over to launch.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; Beta progression unlocks, including cosmetic rewards such as the “Shattered Crown” charm and “Chaos” operator skin, carry over to launch.&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt; The full reveal of Survival Arena, scheduled for September 16, 2026, is expected to detail wave escalation, PvP invasions, extraction mechanics, and progression systems.&amp;lt;ref name=&quot;ShockpointArenaReveal&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In August 2026, a gameplay guide titled &amp;quot;Welcome to Shockpoint Gameplay&amp;quot; was released ahead of the beta.&amp;lt;ref name=&amp;quot;ShockpointGuide&amp;quot; /&amp;gt; The guide outlined the fundamentals of the multiplayer experience, including the flow of insertion, objective-based combat, and squad-based asymmetry. It highlighted maps such as Iron Divide, Neon Fault, and Sandspire, described the role of engineers, operatives, and assault players in squad play, and emphasized vertical mobility through grapples, vault-slides, and wall-kicks. The guide also reiterated customization systems, from cross-era loadouts to HUD presets and operator cosmetics, while teasing that the full Survival Arena gameplay reveal would arrive on September 1, 2026.&amp;lt;ref name=&amp;quot;ShockpointGuide&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In August 2026, a gameplay guide titled &amp;quot;Welcome to Shockpoint Gameplay&amp;quot; was released ahead of the beta.&amp;lt;ref name=&amp;quot;ShockpointGuide&amp;quot; /&amp;gt; The guide outlined the fundamentals of the multiplayer experience, including the flow of insertion, objective-based combat, and squad-based asymmetry. It highlighted maps such as Iron Divide, Neon Fault, and Sandspire, described the role of engineers, operatives, and assault players in squad play, and emphasized vertical mobility through grapples, vault-slides, and wall-kicks. The guide also reiterated customization systems, from cross-era loadouts to HUD presets and operator cosmetics, while teasing that the full Survival Arena gameplay reveal would arrive on September 1, 2026.&amp;lt;ref name=&amp;quot;ShockpointGuide&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On September 4, 2026, SOI Studios launched the Open Beta for all players.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt; The beta included four maps — Iron Divide, Neon Fault, Sandspire, and Crown’s End — and modes including Conflict, Siege Breaker, Extraction War, and a Survival Arena preview. Exclusive cosmetic rewards such as the “Beta Veteran” emblem, “Shattered Crown” charm, and “Chaos” operator skin were awarded for participation and progression. Daniel Cross described the Open Beta as “where the community gets to truly test the systems we’ve built,” emphasizing that feedback would help refine the launch experience.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On September 4, 2026, SOI Studios launched the Open Beta for all players.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt; The beta included four maps — Iron Divide, Neon Fault, Sandspire, and Crown’s End — and modes including Conflict, Siege Breaker, Extraction War, and a Survival Arena preview. Exclusive cosmetic rewards such as the “Beta Veteran” emblem, “Shattered Crown” charm, and “Chaos” operator skin were awarded for participation and progression. Daniel Cross described the Open Beta as “where the community gets to truly test the systems we’ve built,” emphasizing that feedback would help refine the launch experience.&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following the end of the Beta, SOI released a community recap on September 11, 2026.&amp;lt;ref name=&quot;ShockpointArenaReveal&quot; /&amp;gt; The studio thanked players for millions of matches played and confirmed that feedback had already influenced destruction pacing, movement flow, and weapon balance. The announcement also revealed that a full presentation dedicated to Survival Arena would take place on September 16, 2026, highlighting wave escalation, PvP invasions, extraction standoffs, and rewards. Marcus Vey emphasized that the Beta was only “a taste,” while Daniel Cross described launch as “the beginning of a new era for shooters.”&amp;lt;ref name=&quot;ShockpointArenaReveal&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l72&quot;&gt;Line 72:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 74:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=January 1, 2026 |title=Happy New Year! Shockpoint Arrives This Fall – Beta Intel and More! |url=https://example.com/shockpoint-newyear |access-date=January 1, 2026 |website=SOI Studios |language=en-US |archive-date=January 1, 2026 |archive-url=https://web.archive.org/web/20260101010101/https://example.com/shockpoint-newyear |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointNY&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=January 1, 2026 |title=Happy New Year! Shockpoint Arrives This Fall – Beta Intel and More! |url=https://example.com/shockpoint-newyear |access-date=January 1, 2026 |website=SOI Studios |language=en-US |archive-date=January 1, 2026 |archive-url=https://web.archive.org/web/20260101010101/https://example.com/shockpoint-newyear |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointEditions&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=March 5, 2026 |title=Shockpoint Editions Confirmed! Perks, Rewards, and Cosmetics! Multiplayer Deep Dive Confirmed! |url=https://example.com/shockpoint-editions |access-date=March 5, 2026 |website=SOI Studios |language=en-US |archive-date=March 5, 2026 |archive-url=https://web.archive.org/web/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260305120000&lt;/del&gt;/https://example.com/shockpoint-editions |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointEditions&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=March 5, 2026 |title=Shockpoint Editions Confirmed! Perks, Rewards, and Cosmetics! Multiplayer Deep Dive Confirmed! |url=https://example.com/shockpoint-editions |access-date=March 5, 2026 |website=SOI Studios |language=en-US |archive-date=March 5, 2026 |archive-url=https://web.archive.org/web/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260305101010&lt;/ins&gt;/https://example.com/shockpoint-editions |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointCores&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=February &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;, 2026 |title=The Future is Here&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Find &quot;&lt;/del&gt;Cores&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Around Your Local &lt;/del&gt;Stores |url=https://example.com/shockpoint-cores |access-date=February &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;, 2026 |website=SOI Studios |language=en-US |archive-date=February &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10&lt;/del&gt;, 2026 |archive-url=https://web.archive.org/web/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260210111111&lt;/del&gt;/https://example.com/shockpoint-cores |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointCores&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=February &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;, 2026 |title=The Future is Here &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;– Shockpoint &lt;/ins&gt;Cores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Appear in &lt;/ins&gt;Stores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Worldwide &lt;/ins&gt;|url=https://example.com/shockpoint-cores |access-date=February &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;, 2026 |website=SOI Studios |language=en-US |archive-date=February &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/ins&gt;, 2026 |archive-url=https://web.archive.org/web/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260201121212&lt;/ins&gt;/https://example.com/shockpoint-cores |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=July 20, 2026 |title=Intel Blast: Shockpoint Multiplayer Deep Dive and System Deep Dive |url=https://example.com/shockpoint-deepdive |access-date=July 20, 2026 |website=SOI Studios |language=en-US |archive-date=July 20, 2026 |archive-url=https://web.archive.org/web/20260720121212/https://example.com/shockpoint-deepdive |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=July 20, 2026 |title=Intel Blast: Shockpoint Multiplayer Deep Dive and System Deep Dive |url=https://example.com/shockpoint-deepdive |access-date=July 20, 2026 |website=SOI Studios |language=en-US |archive-date=July 20, 2026 |archive-url=https://web.archive.org/web/20260720121212/https://example.com/shockpoint-deepdive |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 83:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 4, 2026 |title=Welcome to the Shockpoint Open Beta! Play Now Until September 10th! |url=https://example.com/shockpoint-openbeta |access-date=September 4, 2026 |website=SOI Studios |language=en-US |archive-date=September 4, 2026 |archive-url=https://web.archive.org/web/20260904111111/https://example.com/shockpoint-openbeta |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointOpenBeta&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 4, 2026 |title=Welcome to the Shockpoint Open Beta! Play Now Until September 10th! |url=https://example.com/shockpoint-openbeta |access-date=September 4, 2026 |website=SOI Studios |language=en-US |archive-date=September 4, 2026 |archive-url=https://web.archive.org/web/20260904111111/https://example.com/shockpoint-openbeta |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;ShockpointArenaReveal&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 11, 2026 |title=Thanks For Playing! Road to Launch Has Begun – Survival Arena Full Reveal on September 16! |url=https://example.com/shockpoint-arena-reveal |access-date=September 11, 2026 |website=SOI Studios |language=en-US |archive-date=September 11, 2026 |archive-url=https://web.archive.org/web/20260911101010/https://example.com/shockpoint-arena-reveal |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=Shockpoint&amp;diff=8007&amp;oldid=prev</id>
		<title>Mob at 16:28, 22 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=Shockpoint&amp;diff=8007&amp;oldid=prev"/>
		<updated>2025-09-22T16:28:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:28, 22 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Upcoming video game}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Upcoming video game}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=September &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=September &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use list-defined references|date=September &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use list-defined references|date=September &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=September &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2025&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=September &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2026&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Shockpoint&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = Shockpoint&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; features three main game modes: a single-player campaign, a multiplayer component and the cooperative &amp;quot;Survival Arena&amp;quot;.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; In the campaign, players assume control of a protagonist fighting through a fractured near-future world where nations collapse and corporations rise in their place. Missions incorporate destructible environments, branching objectives, and adaptive squad mechanics that allow allies to reposition and improvise under fire.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; The campaign narrative spans multiple continents, culminating in a global-scale finale teased during the reveal event.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Certain missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; features three main game modes: a single-player campaign, a multiplayer component and the cooperative &amp;quot;Survival Arena&amp;quot;.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; In the campaign, players assume control of a protagonist fighting through a fractured near-future world where nations collapse and corporations rise in their place. Missions incorporate destructible environments, branching objectives, and adaptive squad mechanics that allow allies to reposition and improvise under fire.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; The campaign narrative spans multiple continents, culminating in a global-scale finale teased during the reveal event.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; Certain missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.&amp;lt;ref name=&amp;quot;ShockpointConfirm&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &quot;Era-Fluid Arsenal&quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; A new &quot;Overload&quot; mechanic grants enhanced effects to lethal and tactical equipment once thresholds are met.&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer component emphasizes verticality, destruction, and tactical variety through an &quot;Era-Fluid Arsenal&quot;, combining weapons from across different decades and technologies.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; Maps include Iron Divide, Neon Fault, Sandspire, and Crown’s End, each incorporating dynamic hazards such as collapsing cranes, sandstorms, and destructible towers.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;/ins&gt;&quot; /&amp;gt; Modes range from traditional six-on-six battles to larger objective-driven skirmishes. Confirmed modes include Conflict, Siege Breaker, Extraction War, and Arena Survival, the latter merging PvE waves with PvP objectives.&amp;lt;ref name=&quot;ShockpointDeepDive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;/ins&gt;&quot; /&amp;gt; Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt; A prestige system with ten ranks provides additional rewards, culminating in lore-based cosmetics and progression milestones.&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; A new &quot;Overload&quot; mechanic grants enhanced effects to lethal and tactical equipment once thresholds are met.&amp;lt;ref name=&quot;ShockpointConfirm&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt; The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads.&amp;lt;ref name=&quot;ShockpointWorldwide&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot; /&amp;gt; Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beta progression unlocks, including cosmetic rewards such as the “Shattered Crown” charm and “Chaos” operator skin, carry over to launch.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and firefights spilling from rooftops into tunnels. The teaser introduced the tagline: &amp;quot;Every second is the point of no return.&amp;quot;&amp;lt;ref name=&amp;quot;ShockpointReveal&amp;quot; /&amp;gt; A worldwide reveal event took place on October 15, 2025, where SOI Studios showcased extended campaign gameplay, multiplayer maps, and Survival Arena details.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; During the event, Sofia Niven, SOI’s Head of Global Marketing, described the project as &amp;quot;the most ambitious in the studio’s history.&amp;quot;&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; The following week, a companion blog post introduced the campaign’s lead characters, including Commander Elias Ward, Nyra Kale, Rafe Mendoza, Kara Volkov, and Adrian Locke.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Shockpoint&amp;#039;&amp;#039; was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and firefights spilling from rooftops into tunnels. The teaser introduced the tagline: &amp;quot;Every second is the point of no return.&amp;quot;&amp;lt;ref name=&amp;quot;ShockpointReveal&amp;quot; /&amp;gt; A worldwide reveal event took place on October 15, 2025, where SOI Studios showcased extended campaign gameplay, multiplayer maps, and Survival Arena details.&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; During the event, Sofia Niven, SOI’s Head of Global Marketing, described the project as &amp;quot;the most ambitious in the studio’s history.&amp;quot;&amp;lt;ref name=&amp;quot;ShockpointWorldwide&amp;quot; /&amp;gt; The following week, a companion blog post introduced the campaign’s lead characters, including Commander Elias Ward, Nyra Kale, Rafe Mendoza, Kara Volkov, and Adrian Locke.&amp;lt;ref name=&amp;quot;ShockpointCharacters&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2026, SOI confirmed that &#039;&#039;Shockpoint&#039;&#039; would launch on October 18, 2026. The announcement was accompanied by details for the game’s multiplayer beta, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;take place in two stages: a closed beta from August 14 to August 19, 2026, exclusive to pre-orders, and an open beta from September 4 to September 10, 2026.&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt; Both betas &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;feature four multiplayer maps, including the previously revealed Iron Divide and Neon Fault, as well as core competitive modes such as Team Conflict, Control, and Demolition. Players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;also gain early access to Survival Arena, testing its PvE escalation and live PvP invasion systems. SOI confirmed that feedback from both phases &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/del&gt;be used to fine-tune pacing, balance, and destruction mechanics in the final release.&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In January 2026, SOI confirmed that &#039;&#039;Shockpoint&#039;&#039; would launch on October 18, 2026. The announcement was accompanied by details for the game’s multiplayer beta, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;take place in two stages: a closed beta from August 14 to August 19, 2026, exclusive to pre-orders, and an open beta from September 4 to September 10, 2026.&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt; Both betas feature four multiplayer maps, including the previously revealed Iron Divide and Neon Fault, as well as core competitive modes such as Team Conflict, Control, and Demolition. Players also gain early access to Survival Arena, testing its PvE escalation and live PvP invasion systems. SOI confirmed that feedback from both phases &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would &lt;/ins&gt;be used to fine-tune pacing, balance, and destruction mechanics in the final release.&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In March 2026, the studio revealed the game’s editions. The Standard Edition includes the base game, access to both beta phases, and a pre-order bonus containing the Crownfire weapon blueprint and “First to Fall” emblem. The Deluxe Edition adds five days of early campaign access beginning October 13, 2026, along with a themed Shockwave Operator Pack, a Neon Fault Gear Bundle, and a Season Battle Pass with 25 tier skips. The Ultimate Edition expands on this with the “King’s Reign” cosmetic set, the Founders’ Vault of reimagined legacy weapons, two additional seasonal passes covering Seasons 1 and 2, and a digital soundtrack and art pack.&amp;lt;ref name=&amp;quot;ShockpointEditions&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In March 2026, the studio revealed the game’s editions. The Standard Edition includes the base game, access to both beta phases, and a pre-order bonus containing the Crownfire weapon blueprint and “First to Fall” emblem. The Deluxe Edition adds five days of early campaign access beginning October 13, 2026, along with a themed Shockwave Operator Pack, a Neon Fault Gear Bundle, and a Season Battle Pass with 25 tier skips. The Ultimate Edition expands on this with the “King’s Reign” cosmetic set, the Founders’ Vault of reimagined legacy weapons, two additional seasonal passes covering Seasons 1 and 2, and a digital soundtrack and art pack.&amp;lt;ref name=&amp;quot;ShockpointEditions&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On July 20, 2026, SOI Studios hosted the &amp;#039;&amp;#039;Shockpoint Multiplayer Deep Dive&amp;#039;&amp;#039;, which revealed the full scope of the game’s sandbox.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt; New maps showcased included Crown’s End, a large downtown district featuring destructible towers. Game modes confirmed at the event included Conflict, Siege Breaker, Extraction War, and Arena Survival, each emphasizing destruction, shifting objectives, and PvE–PvP integration. The same day, a &amp;#039;&amp;#039;System Deep Dive&amp;#039;&amp;#039; detailed progression systems, including a streamlined unlock path, the return of Prestige with ten ranks, cross-mode seasonal leveling, and customization options spanning HUD presets and operator skins. Technical innovations such as real-time destruction optimized for next-gen hardware, crossplay across PlayStation 5, Xbox Series X/S, and PC, and support for 120Hz performance modes with ray-traced lighting on PC were also confirmed.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On July 20, 2026, SOI Studios hosted the &amp;#039;&amp;#039;Shockpoint Multiplayer Deep Dive&amp;#039;&amp;#039;, which revealed the full scope of the game’s sandbox.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt; New maps showcased included Crown’s End, a large downtown district featuring destructible towers. Game modes confirmed at the event included Conflict, Siege Breaker, Extraction War, and Arena Survival, each emphasizing destruction, shifting objectives, and PvE–PvP integration. The same day, a &amp;#039;&amp;#039;System Deep Dive&amp;#039;&amp;#039; detailed progression systems, including a streamlined unlock path, the return of Prestige with ten ranks, cross-mode seasonal leveling, and customization options spanning HUD presets and operator skins. Technical innovations such as real-time destruction optimized for next-gen hardware, crossplay across PlayStation 5, Xbox Series X/S, and PC, and support for 120Hz performance modes with ray-traced lighting on PC were also confirmed.&amp;lt;ref name=&amp;quot;ShockpointDeepDive&amp;quot; /&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In August 2026, a gameplay guide titled &quot;Welcome to Shockpoint Gameplay&quot; was released ahead of the beta.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; The guide outlined the fundamentals of the multiplayer experience, including the flow of insertion, objective-based combat, and squad-based asymmetry. It highlighted maps such as Iron Divide, Neon Fault, and Sandspire, described the role of engineers, operatives, and assault players in squad play, and emphasized vertical mobility through grapples, vault-slides, and wall-kicks. The guide also reiterated customization systems, from cross-era loadouts to HUD presets and operator cosmetics, while teasing that the full Survival Arena gameplay reveal would arrive on September 1, 2026.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In August 2026, a gameplay guide titled &quot;Welcome to Shockpoint Gameplay&quot; was released ahead of the beta.&amp;lt;ref name=&quot;ShockpointGuide&quot; /&amp;gt; The guide outlined the fundamentals of the multiplayer experience, including the flow of insertion, objective-based combat, and squad-based asymmetry. It highlighted maps such as Iron Divide, Neon Fault, and Sandspire, described the role of engineers, operatives, and assault players in squad play, and emphasized vertical mobility through grapples, vault-slides, and wall-kicks. The guide also reiterated customization systems, from cross-era loadouts to HUD presets and operator cosmetics, while teasing that the full Survival Arena gameplay reveal would arrive on September 1, 2026.&amp;lt;ref name=&quot;ShockpointGuide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt;  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On September 4, 2026, SOI Studios launched the Open Beta for all players.&amp;lt;ref name=&quot;ShockpointOpenBeta&quot; /&amp;gt; The beta included four maps — Iron Divide, Neon Fault, Sandspire, and Crown’s End — and modes including Conflict, Siege Breaker, Extraction War, and a Survival Arena preview. Exclusive cosmetic rewards such as the “Beta Veteran” emblem, “Shattered Crown” charm, and “Chaos” operator skin were awarded for participation and progression. Daniel Cross described the Open Beta as “where the community gets to truly test the systems we’ve built,” emphasizing that feedback would help refine the launch experience.&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Release ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Shockpoint&#039;&#039; is scheduled for release worldwide on October 18, 2026, for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointEditions&quot; /&amp;gt; Closed beta testing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will take &lt;/del&gt;place from August 14 to August 19, 2026, with an open beta running from September 4 to September 10, 2026.&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt; Pre-orders for the Standard, Deluxe, and Ultimate Editions are live across all platforms, with cosmetic rewards immediately available at launch.&amp;lt;ref name=&quot;ShockpointEditions&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Shockpoint&#039;&#039; is scheduled for release worldwide on October 18, 2026, for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].&amp;lt;ref name=&quot;ShockpointNY&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointEditions&quot; /&amp;gt; Closed beta testing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;took &lt;/ins&gt;place from August 14 to August 19, 2026, with an open beta running from September 4 to September 10, 2026.&amp;lt;ref name=&quot;ShockpointNY&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt;&amp;lt;ref name=&quot;ShockpointOpenBeta&lt;/ins&gt;&quot; /&amp;gt; Pre-orders for the Standard, Deluxe, and Ultimate Editions are live across all platforms, with cosmetic rewards immediately available at launch.&amp;lt;ref name=&quot;ShockpointEditions&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l74&quot;&gt;Line 74:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 76:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointCores&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=February 10, 2026 |title=The Future is Here: Find &amp;quot;Cores&amp;quot; Around Your Local Stores |url=https://example.com/shockpoint-cores |access-date=February 10, 2026 |website=SOI Studios |language=en-US |archive-date=February 10, 2026 |archive-url=https://web.archive.org/web/20260210111111/https://example.com/shockpoint-cores |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;ShockpointCores&amp;quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=February 10, 2026 |title=The Future is Here: Find &amp;quot;Cores&amp;quot; Around Your Local Stores |url=https://example.com/shockpoint-cores |access-date=February 10, 2026 |website=SOI Studios |language=en-US |archive-date=February 10, 2026 |archive-url=https://web.archive.org/web/20260210111111/https://example.com/shockpoint-cores |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=July 20, 2026 |title=Intel Blast: Shockpoint Multiplayer Deep Dive and System Deep Dive |url=https://example.com/shockpoint-deepdive |access-date=July 20, 2026 |website=SOI Studios |language=en-US |archive-date=July 20, 2026 |archive-url=https://web.archive.org/web/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260720101010&lt;/del&gt;/https://example.com/shockpoint-deepdive |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointDeepDive&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=July 20, 2026 |title=Intel Blast: Shockpoint Multiplayer Deep Dive and System Deep Dive |url=https://example.com/shockpoint-deepdive |access-date=July 20, 2026 |website=SOI Studios |language=en-US |archive-date=July 20, 2026 |archive-url=https://web.archive.org/web/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20260720121212&lt;/ins&gt;/https://example.com/shockpoint-deepdive |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointGuide&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=August 7, 2026 |title=Guide: Welcome to Shockpoint Gameplay – &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;How to Play, &lt;/del&gt;Multiplayer Basics and More |url=https://example.com/shockpoint-guide |access-date=August 7, 2026 |website=SOI Studios |language=en-US |archive-date=August 7, 2026 |archive-url=https://web.archive.org/web/20260807101010/https://example.com/shockpoint-guide |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&quot;ShockpointGuide&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=August 7, 2026 |title=Guide: Welcome to Shockpoint Gameplay – Multiplayer Basics and More |url=https://example.com/shockpoint-guide |access-date=August 7, 2026 |website=SOI Studios |language=en-US |archive-date=August 7, 2026 |archive-url=https://web.archive.org/web/20260807101010/https://example.com/shockpoint-guide |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;ShockpointOpenBeta&quot;&amp;gt;{{Cite web |author=SOI Studios Staff |date=September 4, 2026 |title=Welcome to the Shockpoint Open Beta! Play Now Until September 10th! |url=https://example.com/shockpoint-openbeta |access-date=September 4, 2026 |website=SOI Studios |language=en-US |archive-date=September 4, 2026 |archive-url=https://web.archive.org/web/20260904111111/https://example.com/shockpoint-openbeta |url-status=live}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
</feed>