<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=ShooterofIO%3A_Dark_Warfare_4</id>
	<title>ShooterofIO: Dark Warfare 4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=ShooterofIO%3A_Dark_Warfare_4"/>
	<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;action=history"/>
	<updated>2026-09-13T03:55:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13179&amp;oldid=prev</id>
		<title>Mob at 14:56, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13179&amp;oldid=prev"/>
		<updated>2026-09-07T14:56:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;amp;diff=13179&amp;amp;oldid=13178&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13178&amp;oldid=prev</id>
		<title>Mob at 06:44, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13178&amp;oldid=prev"/>
		<updated>2026-09-07T06:44:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:44, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|2018 video game}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|2018 video game}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 2018&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February 2019&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 2018&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;February 2019&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 2018 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-launch |website=Mob Productions |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 2018 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-launch |website=Mob Productions |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game includes a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while later presentations focused on Zombies and multiplayer.&amp;lt;ref name=&quot;WorldwideReveal&quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its first &lt;/del&gt;downloadable content &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pack&lt;/del&gt;, &#039;&#039;The Pale Door&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, was released on &lt;/del&gt;December &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;18, &lt;/del&gt;2018.&amp;lt;ref name=&quot;DLC1&quot;&amp;gt;{{cite web |author=Mob Productions |date=December 18, 2018 |title=ShooterofIO: Dark Warfare 4 DLC 1 — The Pale Door Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-the-pale-door |website=Mob Productions |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game includes a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while later presentations focused on Zombies and multiplayer.&amp;lt;ref name=&quot;WorldwideReveal&quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game received post-launch &lt;/ins&gt;downloadable content, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including &lt;/ins&gt;&#039;&#039;The Pale Door&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;December 2018 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &#039;&#039;Black Ice&#039;&#039; in February 2019&lt;/ins&gt;.&amp;lt;ref name=&quot;DLC1&quot;&amp;gt;{{cite web |author=Mob Productions |date=December 18, 2018 |title=ShooterofIO: Dark Warfare 4 DLC 1 — The Pale Door Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-the-pale-door |website=Mob Productions |access-date=December 18, 2018&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;DLC2&quot;&amp;gt;{{cite web |author=Mob Productions |date=February 12, 2019 |title=ShooterofIO: Dark Warfare 4 DLC 2 — Black Ice Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-black-ice |website=Mob Productions |access-date=February 12, 2019&lt;/ins&gt;}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Dark Warfare 4&amp;#039;&amp;#039; received generally positive reviews, with praise for its Zombies mode, atmosphere, campaign presentation, and return to a more familiar multiplayer structure, while criticism was directed at its conservative campaign design and some uneven multiplayer maps.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |title=ShooterofIO: Dark Warfare 4 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-4 |website=[[Metacritic]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Carson |first=Luke |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-4-review |website=[[IGN]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Dark Warfare 4&amp;#039;&amp;#039; received generally positive reviews, with praise for its Zombies mode, atmosphere, campaign presentation, and return to a more familiar multiplayer structure, while criticism was directed at its conservative campaign design and some uneven multiplayer maps.&amp;lt;ref name=&amp;quot;MCPC&amp;quot;&amp;gt;{{cite web |title=ShooterofIO: Dark Warfare 4 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-4 |website=[[Metacritic]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;IGNReview&amp;quot;&amp;gt;{{cite web |last=Carson |first=Luke |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-4-review |website=[[IGN]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | OriginalAirDate = {{Start date|2018|12|18}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | OriginalAirDate = {{Start date|2018|12|18}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = The crew follow the signal from Gravenhurst to Wulfsheim, a mountain village built around a sealed chapel and an abandoned recovery station used after the first Aetheris breaches. The town is colder and quieter than Gravenhurst, with Fractures appearing as frozen echoes of events that happened decades earlier. Richtofen discovers that the station once attempted to separate human memory from Aetheris exposure, leaving trapped figures that repeat the final hours before the village was sealed. After restoring the chapel bells and activating the recovery station, the crew use the Wonder Weapon to draw the breach into one place. They defeat the entity bound beneath the chapel, but the recovered transmission reveals that Aetheris is not opening doors at random. It is following the crew through places where the Havel Program tried to erase evidence of earlier contact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = The crew follow the signal from Gravenhurst to Wulfsheim, a mountain village built around a sealed chapel and an abandoned recovery station used after the first Aetheris breaches. The town is colder and quieter than Gravenhurst, with Fractures appearing as frozen echoes of events that happened decades earlier. Richtofen discovers that the station once attempted to separate human memory from Aetheris exposure, leaving trapped figures that repeat the final hours before the village was sealed. After restoring the chapel bells and activating the recovery station, the crew use the Wonder Weapon to draw the breach into one place. They defeat the entity bound beneath the chapel, but the recovered transmission reveals that Aetheris is not opening doors at random. It is following the crew through places where the Havel Program tried to erase evidence of earlier contact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | LineColor = 262B34&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Episode list&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | EpisodeNumber = 3&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | Title = Eisbruch&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | OriginalAirDate = {{Start date|2019|2|12}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | ShortSummary = The crew travel to Eisbruch, a frozen research port where the Havel Program shipped recovered Aetheris material through civilian cover routes. The site is buried under ice, but its signal tower continues broadcasting fragments of the same transmission recovered at Wulfsheim. Sarah discovers that the port was used to move people who survived early exposure, while Nikolai recognizes military markings connected to his former unit. Richtofen warns that the ice is preserving the breach rather than containing it. After restoring the port&#039;s engines and redirecting power through the tower, the crew open a passage beneath the harbor and confront the entity feeding from the frozen signal. They shut down the transmission, but the collapse reveals a buried map of other containment sites. Noah realizes that Gravenhurst, Wulfsheim, and Eisbruch were not separate breaches, but parts of one route created to hide the first true doorway into Aetheris.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-launch ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-launch ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first downloadable content pack, &#039;&#039;The Pale Door&#039;&#039;, was released on December 18, 2018.&amp;lt;ref name=&quot;DLC1&quot; /&amp;gt; The pack added the Zombies map &quot;Wulfsheim&quot; and four multiplayer maps: &quot;Black Chapel&quot;, &quot;Underpass&quot;, &quot;Drydock&quot;, and &quot;Relay Point&quot;.&amp;lt;ref name=&quot;DLC1Maps&quot;&amp;gt;{{cite web |author=Air Studios |date=December 18, 2018 |title=The Pale Door Maps in ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-the-pale-door-maps |website=Air Studios |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt; It also added the multiplayer mode Signal Lock, in which teams fight over rotating transmission points that can be temporarily disabled by holding secondary terminals.&amp;lt;ref name=&quot;DLC1Mode&quot;&amp;gt;{{cite web |author=Air Studios |date=December 18, 2018 |title=Signal Lock Comes to ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-signal-lock |website=Air Studios |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Studios described &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wulfsheim&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a continuation of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;Zombies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story from &lt;/del&gt;&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gravenhurst&lt;/del&gt;&quot;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Mob Productions said additional post&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch content would be announced &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019&lt;/del&gt;.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC1&lt;/del&gt;&quot; /&amp;gt;&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC1Maps&lt;/del&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first downloadable content pack, &#039;&#039;The Pale Door&#039;&#039;, was released on December 18, 2018.&amp;lt;ref name=&quot;DLC1&quot; /&amp;gt; The pack added the Zombies map &quot;Wulfsheim&quot; and four multiplayer maps: &quot;Black Chapel&quot;, &quot;Underpass&quot;, &quot;Drydock&quot;, and &quot;Relay Point&quot;.&amp;lt;ref name=&quot;DLC1Maps&quot;&amp;gt;{{cite web |author=Air Studios |date=December 18, 2018 |title=The Pale Door Maps in ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-the-pale-door-maps |website=Air Studios |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt; It also added the multiplayer mode Signal Lock, in which teams fight over rotating transmission points that can be temporarily disabled by holding secondary terminals.&amp;lt;ref name=&quot;DLC1Mode&quot;&amp;gt;{{cite web |author=Air Studios |date=December 18, 2018 |title=Signal Lock Comes to ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-signal-lock |website=Air Studios |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The second downloadable content pack, &#039;&#039;Black Ice&#039;&#039;, was released on February 12, 2019.&amp;lt;ref name=&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC2&lt;/ins&gt;&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&amp;gt; The pack added &lt;/ins&gt;the Zombies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map &quot;Eisbruch&quot; and four multiplayer maps: &quot;Iceport&quot;, &quot;Vault&quot;, &quot;Redline&quot;, and &quot;Substation North&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;ref name=&quot;DLC2Maps&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;{{cite web |author=Air Studios |date=February 12, 2019 |title=Black Ice Maps in ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-black-ice-maps |website=Air Studios |access-date=February 12&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2019}}&amp;lt;/ref&amp;gt; It also added the multiplayer mode Cold Front, a territory&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control mode &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which active capture zones shift after timed weather events reduce visibility across parts of the map&lt;/ins&gt;.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC2Mode&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;{{cite web |author=Air Studios |date=February 12, 2019 |title=Cold Front Comes to ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-cold-front |website=Air Studios |access-date=February 12, 2019}}&amp;lt;&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ref&lt;/ins&gt;&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Studios described &quot;Eisbruch&quot; as the third chapter of the Zombies storyline and said the map would continue the route established by &quot;Gravenhurst&quot; and &quot;Wulfsheim&quot;.&lt;/ins&gt;&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC2Maps&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reception ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reception ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13177&amp;oldid=prev</id>
		<title>Mob at 06:41, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13177&amp;oldid=prev"/>
		<updated>2026-09-07T06:41:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:41, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|2018 video game}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|2018 video game}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November &lt;/del&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December &lt;/ins&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November &lt;/del&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December &lt;/ins&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 2018 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-launch |website=Mob Productions |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a 2018 [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Launch&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-launch |website=Mob Productions |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game includes a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while later presentations focused on Zombies and multiplayer.&amp;lt;ref name=&quot;WorldwideReveal&quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; &#039;&#039;Dark Warfare 4&#039;&#039; received generally positive reviews, with praise for its Zombies mode, atmosphere, campaign presentation, and return to a more familiar multiplayer structure, while criticism was directed at its conservative campaign design and some uneven multiplayer maps.&amp;lt;ref name=&quot;MCPC&quot;&amp;gt;{{cite web |title=ShooterofIO: Dark Warfare 4 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-4 |website=[[Metacritic]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;IGNReview&quot;&amp;gt;{{cite web |last=Carson |first=Luke |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-4-review |website=[[IGN]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game includes a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while later presentations focused on Zombies and multiplayer.&amp;lt;ref name=&quot;WorldwideReveal&quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its first downloadable content pack, &#039;&#039;The Pale Door&#039;&#039;, was released on December 18, 2018.&amp;lt;ref name=&quot;DLC1&quot;&amp;gt;{{cite web |author=Mob Productions |date=December 18, 2018 |title=ShooterofIO: Dark Warfare 4 DLC 1 — The Pale Door Available Now |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-the-pale-door |website=Mob Productions |access-date=December 18, 2018}}&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Dark Warfare 4&#039;&#039; received generally positive reviews, with praise for its Zombies mode, atmosphere, campaign presentation, and return to a more familiar multiplayer structure, while criticism was directed at its conservative campaign design and some uneven multiplayer maps.&amp;lt;ref name=&quot;MCPC&quot;&amp;gt;{{cite web |title=ShooterofIO: Dark Warfare 4 for PC Reviews |url=https://www.metacritic.example/game/pc/shooterofio-dark-warfare-4 |website=[[Metacritic]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;IGNReview&quot;&amp;gt;{{cite web |last=Carson |first=Luke |date=November 6, 2018 |title=ShooterofIO: Dark Warfare 4 Review |url=https://www.ign.example/reviews/shooterofio-dark-warfare-4-review |website=[[IGN]] |access-date=November 6, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The campaign follows Task Force Bravo as they investigate renewed activity surrounding classified facilities connected to earlier black operations. After a rescue unit disappears inside an abandoned communications site, the task force discovers that several sealed facilities have begun transmitting emergency codes years after their closure. The investigation leads the group through a chain of covert operations involving black-site records, private military forces, missing personnel, and surviving command structures linked to earlier research programs. The campaign ends with Task Force Bravo destroying a buried relay system used to reactivate dormant facilities, while recovered evidence suggests that several people connected to the program escaped before the final operation.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The campaign follows Task Force Bravo as they investigate renewed activity surrounding classified facilities connected to earlier black operations. After a rescue unit disappears inside an abandoned communications site, the task force discovers that several sealed facilities have begun transmitting emergency codes years after their closure. The investigation leads the group through a chain of covert operations involving black-site records, private military forces, missing personnel, and surviving command structures linked to earlier research programs. The campaign ends with Task Force Bravo destroying a buried relay system used to reactivate dormant facilities, while recovered evidence suggests that several people connected to the program escaped before the final operation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Zombies ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- To maintain article readability, map plot summaries should be restricted to a maximum of 200 words. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!-- To maintain article readability, map plot summaries should be restricted to a maximum of 200 words. --&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Episode table |background = #262B34 |overall = |title = |airdate = |episodes =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Episode table |background = #262B34 |overall = |title = |airdate = |episodes =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | OriginalAirDate = {{Start date|2018|11|6}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | OriginalAirDate = {{Start date|2018|11|6}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen travel to Gravenhurst, a European town where buildings, streets, and memories have begun overlapping with Aetheris. Richtofen believes the breach is reacting to his return and warns that the dimension is no longer trying to escape randomly, but is searching for places connected to people who survived earlier breaches. The crew restore power, open sealed parts of the town, and assemble the map&amp;#039;s Wonder Weapon to stabilize several Fractures. After defeating the entity beneath the town, they recover a fragment of an old Aetheris signal that points toward a second breach site. Richtofen admits that Aetheris may have followed him back through memories rather than through a physical door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen travel to Gravenhurst, a European town where buildings, streets, and memories have begun overlapping with Aetheris. Richtofen believes the breach is reacting to his return and warns that the dimension is no longer trying to escape randomly, but is searching for places connected to people who survived earlier breaches. The crew restore power, open sealed parts of the town, and assemble the map&amp;#039;s Wonder Weapon to stabilize several Fractures. After defeating the entity beneath the town, they recover a fragment of an old Aetheris signal that points toward a second breach site. Richtofen admits that Aetheris may have followed him back through memories rather than through a physical door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | LineColor = 262B34&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Episode list&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | EpisodeNumber = 2&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | Title = Wulfsheim&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | OriginalAirDate = {{Start date|2018|12|18}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; | ShortSummary = The crew follow the signal from Gravenhurst to Wulfsheim, a mountain village built around a sealed chapel and an abandoned recovery station used after the first Aetheris breaches. The town is colder and quieter than Gravenhurst, with Fractures appearing as frozen echoes of events that happened decades earlier. Richtofen discovers that the station once attempted to separate human memory from Aetheris exposure, leaving trapped figures that repeat the final hours before the village was sealed. After restoring the chapel bells and activating the recovery station, the crew use the Wonder Weapon to draw the breach into one place. They defeat the entity bound beneath the chapel, but the recovered transmission reveals that Aetheris is not opening doors at random. It is following the crew through places where the Havel Program tried to erase evidence of earlier contact.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-launch ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Post-launch ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mob Productions stated at launch that &lt;/del&gt;&#039;&#039;Dark Warfare 4&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; would receive post&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch support&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but detailed season content had not been announced as of November 6&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&lt;/del&gt;.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PostLaunch&lt;/del&gt;&quot;&amp;gt;{{cite web |author=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mob Productions &lt;/del&gt;|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November 6&lt;/del&gt;, 2018 |title=ShooterofIO: Dark Warfare 4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Launch and Post-Launch Support &lt;/del&gt;|url=https://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mobproductions&lt;/del&gt;.example/news/shooterofio-dark-warfare-4-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;post&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch &lt;/del&gt;|website=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mob Productions &lt;/del&gt;|access-date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November 6&lt;/del&gt;, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first downloadable content pack, &#039;&#039;The Pale Door&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, was released on December 18, 2018.&amp;lt;ref name=&quot;DLC1&quot; /&amp;gt; The pack added the Zombies map &quot;Wulfsheim&quot; and four multiplayer maps: &quot;Black Chapel&quot;, &quot;Underpass&quot;, &quot;Drydock&quot;, and &quot;Relay Point&quot;.&amp;lt;ref name=&quot;DLC1Maps&quot;&amp;gt;{{cite web |author=Air Studios |date=December 18, 2018 |title=The Pale Door Maps in ShooterofIO: &lt;/ins&gt;Dark Warfare 4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-the-pale-door-maps |website=Air Studios |access&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date=December 18&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018}}&amp;lt;/ref&amp;gt; It also added the multiplayer mode Signal Lock&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which teams fight over rotating transmission points that can be temporarily disabled by holding secondary terminals&lt;/ins&gt;.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC1Mode&lt;/ins&gt;&quot;&amp;gt;{{cite web |author=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Studios &lt;/ins&gt;|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 18&lt;/ins&gt;, 2018 |title=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Signal Lock Comes to &lt;/ins&gt;ShooterofIO: Dark Warfare 4 |url=https://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;airstudios&lt;/ins&gt;.example/news/shooterofio-dark-warfare-4-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;signal&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lock &lt;/ins&gt;|website=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Studios &lt;/ins&gt;|access-date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;December 18&lt;/ins&gt;, 2018}}&amp;lt;/ref&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt; Air Studios described &quot;Wulfsheim&quot; as a continuation of the launch Zombies story from &quot;Gravenhurst&quot;, while Mob Productions said additional post-launch content would be announced in 2019.&amp;lt;ref name=&quot;DLC1&quot; /&amp;gt;&amp;lt;ref name=&quot;DLC1Maps&quot; /&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reception ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Reception ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13176&amp;oldid=prev</id>
		<title>Mob: /* Plot */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13176&amp;oldid=prev"/>
		<updated>2026-09-07T06:39:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Plot&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:39, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen travel to Gravenhurst, a European town where buildings, streets, and memories have begun overlapping with Aetheris. Richtofen believes the breach is reacting to his return and warns that the dimension is no longer trying to escape randomly, but is searching for places connected to people who survived earlier breaches. The crew restore power, open sealed parts of the town, and assemble the map&amp;#039;s Wonder Weapon to stabilize several Fractures. After defeating the entity beneath the town, they recover a fragment of an old Aetheris signal that points toward a second breach site. Richtofen admits that Aetheris may have followed him back through memories rather than through a physical door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | ShortSummary = Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen travel to Gravenhurst, a European town where buildings, streets, and memories have begun overlapping with Aetheris. Richtofen believes the breach is reacting to his return and warns that the dimension is no longer trying to escape randomly, but is searching for places connected to people who survived earlier breaches. The crew restore power, open sealed parts of the town, and assemble the map&amp;#039;s Wonder Weapon to stabilize several Fractures. After defeating the entity beneath the town, they recover a fragment of an old Aetheris signal that points toward a second breach site. Richtofen admits that Aetheris may have followed him back through memories rather than through a physical door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  | LineColor = 262B34&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{End|html=y|Episode table}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{End|html=y|Episode table}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13175&amp;oldid=prev</id>
		<title>Mob at 06:38, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13175&amp;oldid=prev"/>
		<updated>2026-09-07T06:38:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;amp;diff=13175&amp;amp;oldid=13174&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13174&amp;oldid=prev</id>
		<title>Mob at 06:33, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13174&amp;oldid=prev"/>
		<updated>2026-09-07T06:33:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;amp;diff=13174&amp;amp;oldid=13173&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13173&amp;oldid=prev</id>
		<title>Mob at 06:28, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13173&amp;oldid=prev"/>
		<updated>2026-09-07T06:28:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;amp;diff=13173&amp;amp;oldid=13172&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13172&amp;oldid=prev</id>
		<title>Mob at 06:23, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13172&amp;oldid=prev"/>
		<updated>2026-09-07T06:23:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:23, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WorldwideReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WorldwideReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will include a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.&amp;lt;ref name=&quot;WorldwideReveal&quot; /&amp;gt; A Zombies reveal was released on August 7, focusing on the launch map &quot;Gravenhurst&quot;.&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt; Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; On September 10, Air Studios &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;102-minute question-and-answer video &lt;/del&gt;and confirmed the dates for the game&#039;s multiplayer beta.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QA&lt;/del&gt;&quot;&amp;gt;{{cite web |author=Air Studios |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Air Studios &lt;/del&gt;Q&amp;amp;A |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studios&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;qa &lt;/del&gt;|website=Air Studios |access-date=September 10, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;BetaDates&quot;&amp;gt;{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Multiplayer &lt;/del&gt;Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta-dates |website=Mob Productions |access-date=September 10, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will include a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.&amp;lt;ref name=&quot;WorldwideReveal&quot; /&amp;gt; A Zombies reveal was released on August 7, focusing on the launch map &quot;Gravenhurst&quot;.&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt; Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt; On September 10, Air Studios &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;held &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Q&amp;amp;A &lt;/ins&gt;and confirmed the dates for the game&#039;s multiplayer beta.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QandA&lt;/ins&gt;&quot;&amp;gt;{{cite web |author=Air Studios |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developer &lt;/ins&gt;Q&amp;amp;A |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer-q&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;|website=Air Studios |access-date=September 10, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;BetaDates&quot;&amp;gt;{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta-dates |website=Mob Productions |access-date=September 10, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Development ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;ShooterofIO: Dark Warfare 4&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), and &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015).&amp;lt;ref name=&quot;AirReturn&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=Air Studios Confirms ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/dark-warfare-4-confirmed |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is published by Mob Productions and uses the SOI Engine.&amp;lt;ref name=&quot;Announcement&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;ShooterofIO: Dark Warfare 4&#039;&#039; is being developed by Air Studios, which previously developed &#039;&#039;[[ShooterofIO: Dark Warfare]]&#039;&#039; (2009), &#039;&#039;[[ShooterofIO: Dark Warfare II]]&#039;&#039; (2012), and &#039;&#039;[[ShooterofIO: Dark Warfare III]]&#039;&#039; (2015).&amp;lt;ref name=&quot;AirReturn&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=Air Studios Confirms ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/dark-warfare-4-confirmed |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game &lt;/ins&gt;is published by Mob Productions and uses the SOI Engine.&amp;lt;ref name=&quot;Announcement&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game continues the franchise&amp;#039;s current-generation platform approach, with versions confirmed for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;Platforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Platform Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-platforms |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; No [[PlayStation 3]], [[Xbox 360]], or [[Wii U]] versions were announced.&amp;lt;ref name=&amp;quot;Platforms&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game continues the franchise&amp;#039;s current-generation platform approach, with versions confirmed for Windows, PlayStation 4, and Xbox One.&amp;lt;ref name=&amp;quot;Platforms&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Platform Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-platforms |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; No [[PlayStation 3]], [[Xbox 360]], or [[Wii U]] versions were announced.&amp;lt;ref name=&amp;quot;Platforms&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Studios described the Zombies reveal as a continuation of the design approach used in &amp;#039;&amp;#039;Dark Warfare III&amp;#039;&amp;#039; rather than a reboot of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.&amp;lt;ref name=&amp;quot;Fractures&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Studios described the Zombies reveal as a continuation of the design approach used in &amp;#039;&amp;#039;Dark Warfare III&amp;#039;&amp;#039; rather than a reboot of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.&amp;lt;ref name=&amp;quot;Fractures&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For multiplayer, Air Studios said &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;wanted to keep the mode familiar after the divisive changes made to the multiplayer component of &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt; The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio &lt;/del&gt;described &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/del&gt;approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the &lt;/del&gt;September 10 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question&lt;/del&gt;-and-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;answer &lt;/del&gt;video, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer reiterated &lt;/del&gt;that the multiplayer &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta &lt;/del&gt;was intended to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test &lt;/del&gt;map flow, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawn behavior&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scorestreak pacing&lt;/del&gt;, and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Breachline mode before launch&lt;/del&gt;.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QA&lt;/del&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For multiplayer, Air Studios said &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;wanted to keep the mode familiar after the divisive changes made to the multiplayer component of &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt; The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/ins&gt;described &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On &lt;/ins&gt;September 10&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 2018, Air Studios released a one-hour&lt;/ins&gt;-and-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;42-minute developer Q&amp;amp;A &lt;/ins&gt;video &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &#039;&#039;Dark Warfare 4&#039;&#039;.&amp;lt;ref name=&quot;QandA&quot; /&amp;gt; The Q&amp;amp;A featured members of the campaign, multiplayer, Zombies, audio, animation, and progression teams&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and was framed as a follow-up to the June worldwide reveal, the August Zombies reveal, and the August multiplayer reveal. The team discussed the decision to keep &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign mission-based rather than open-world, explaining &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Field Evidence and reactive alarms were designed to add context and pressure without changing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series into a choice-driven role-playing game. They also addressed &lt;/ins&gt;multiplayer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, saying that the return of 6v6, custom classes, scorestreaks, and standard mini-map behavior &lt;/ins&gt;was intended to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make the mode immediately readable after the more divisive structure of &#039;&#039;Shadows&#039;&#039;, while Blacksite Streak Tuning was designed to give objective players more consistent score value without removing kill-based streak momentum. For Zombies, the team reiterated that &quot;Gravenhurst&quot; was built as a full round-based map and said that Fractures were meant to create temporary instability inside familiar &lt;/ins&gt;map flow &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than replace doors, power, perks, Pack-a-Punch, or Wonder Weapon progression. The team also discussed feedback from &#039;&#039;Dark Warfare III&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stating that they wanted &#039;&#039;Dark Warfare 4&#039;&#039; to keep the sub-series&#039; emphasis on atmosphere&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;secrets&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest-driven Zombies while reducing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amount of menu layering around cooperative progression&lt;/ins&gt;.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QandA&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketing and release ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketing and release ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 62:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer reveal was released on August 22, 2018.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerModes&amp;quot; /&amp;gt; The reveal also confirmed that a multiplayer beta would take place in September 2018.&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer reveal was released on August 22, 2018.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerModes&amp;quot; /&amp;gt; The reveal also confirmed that a multiplayer beta would take place in September 2018.&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On September 10, 2018, Air Studios released a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question-&lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-answer video about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/del&gt;.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QA&lt;/del&gt;&quot; /&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The video ran for one hour and 42 minutes and covered the campaign, multiplayer beta, Zombies, weapon balance, map flow, and post-launch support in general terms.&lt;/del&gt;&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QA&lt;/del&gt;&quot; /&amp;gt; The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same day, Mob Productions confirmed that the multiplayer &lt;/del&gt;beta &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would run from September 21 &lt;/del&gt;to September &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;24 &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;early-access &lt;/del&gt;players and from September &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;28 &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;October 1 for all players&lt;/del&gt;.&amp;lt;ref name=&quot;BetaDates&quot; /&amp;gt; The beta was announced to include Team Deathmatch, Domination, Search and Destroy, Breachline, and Blackout Control across four maps.&amp;lt;ref name=&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BetaDates&lt;/del&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On September 10, 2018, Air Studios released a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Q&amp;amp;A video &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mob Productions confirmed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta schedule&lt;/ins&gt;.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;QandA&lt;/ins&gt;&quot; /&amp;gt;&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BetaDates&lt;/ins&gt;&quot; /&amp;gt; The beta &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was scheduled &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin on &lt;/ins&gt;September &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selected PlayStation 4 and Windows &lt;/ins&gt;players&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, expand to Xbox One on September 21, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open to all supported platforms &lt;/ins&gt;from September &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;22 &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September 24&lt;/ins&gt;.&amp;lt;ref name=&quot;BetaDates&quot; /&amp;gt; The beta was announced to include Team Deathmatch, Domination, Search and Destroy, Breachline, and Blackout Control across four maps.&amp;lt;ref name=&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;BetaContent&lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Beta Maps and Modes |url=https://www.mobproductions.example&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news/shooterofio-dark-warfare-4-beta-maps-modes |website=Mob Productions |access-date=September 10, 2018}}&amp;lt;/ref&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early coverage of the announcement focused on Air Studios&amp;#039; return to the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and the confirmation that Zombies would return after &amp;#039;&amp;#039;ShooterofIO: 1950&amp;#039;&amp;#039; used DMZ as its cooperative mode.&amp;lt;ref name=&amp;quot;Coverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}&amp;lt;/ref&amp;gt; Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}&amp;lt;/ref&amp;gt; Coverage of the August 7 presentation described Zombies as the most detailed part of the game&amp;#039;s marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ZombiesCoverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early coverage of the announcement focused on Air Studios&amp;#039; return to the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and the confirmation that Zombies would return after &amp;#039;&amp;#039;ShooterofIO: 1950&amp;#039;&amp;#039; used DMZ as its cooperative mode.&amp;lt;ref name=&amp;quot;Coverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}&amp;lt;/ref&amp;gt; Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}&amp;lt;/ref&amp;gt; Coverage of the August 7 presentation described Zombies as the most detailed part of the game&amp;#039;s marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ZombiesCoverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13171&amp;oldid=prev</id>
		<title>Mob at 06:19, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13171&amp;oldid=prev"/>
		<updated>2026-09-07T06:19:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:19, 7 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Upcoming video game}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Short description|Upcoming video game}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August &lt;/del&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use American English|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September &lt;/ins&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August &lt;/del&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Use mdy dates|date=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September &lt;/ins&gt;2018}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Infobox video game&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| title = ShooterofIO: Dark Warfare 4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WorldwideReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Dark Warfare 4&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and a main installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; series, following &amp;#039;&amp;#039;[[ShooterofIO: 1950]]&amp;#039;&amp;#039; (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;WorldwideReveal&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will include a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.&amp;lt;ref name=&quot;WorldwideReveal&quot; /&amp;gt; A Zombies reveal was released on August 7, focusing on the launch map &quot;Gravenhurst&quot;.&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt; Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The game will include a single-player campaign, a competitive multiplayer component, and Zombies.&amp;lt;ref name=&quot;FirstDetails&quot;&amp;gt;{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}&amp;lt;/ref&amp;gt; Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.&amp;lt;ref name=&quot;WorldwideReveal&quot; /&amp;gt; A Zombies reveal was released on August 7, focusing on the launch map &quot;Gravenhurst&quot;.&amp;lt;ref name=&quot;ZombiesReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt; Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.&amp;lt;ref name=&quot;MultiplayerReveal&quot;&amp;gt;{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 2018}}&amp;lt;/ref&amp;gt; On September 10, Air Studios released a 102-minute question-and-answer video and confirmed the dates for the game&#039;s multiplayer beta.&amp;lt;ref name=&quot;QA&quot;&amp;gt;{{cite web |author=Air Studios |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Air Studios Q&amp;amp;A |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-air-studios-qa |website=Air Studios |access-date=September 10, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&quot;BetaDates&quot;&amp;gt;{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta-dates |website=Mob Productions |access-date=September 10&lt;/ins&gt;, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Premise ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Dark Warfare 4&#039;&#039; continues the covert military tone of the &#039;&#039;Dark Warfare&#039;&#039; sub-series. The campaign concerns renewed activity surrounding classified sites and materials connected to earlier black operations, although Air Studios had not released a full story synopsis by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;August &lt;/del&gt;2018.&amp;lt;ref name=&quot;CampaignReveal&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Dark Warfare 4&#039;&#039; continues the covert military tone of the &#039;&#039;Dark Warfare&#039;&#039; sub-series. The campaign concerns renewed activity surrounding classified sites and materials connected to earlier black operations, although Air Studios had not released a full story synopsis by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;September &lt;/ins&gt;2018.&amp;lt;ref name=&quot;CampaignReveal&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Zombies story continues the Aetheris storyline from earlier &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; games. The August 7 reveal confirmed that Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen return as the main Zombies crew, with &amp;quot;Gravenhurst&amp;quot; following the group as they investigate a town where physical space has begun to overlap with Aetheris.&amp;lt;ref name=&amp;quot;ZombiesStory&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Story First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-story |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Zombies story continues the Aetheris storyline from earlier &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; games. The August 7 reveal confirmed that Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen return as the main Zombies crew, with &amp;quot;Gravenhurst&amp;quot; following the group as they investigate a town where physical space has begun to overlap with Aetheris.&amp;lt;ref name=&amp;quot;ZombiesStory&amp;quot;&amp;gt;{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Story First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-story |website=Air Studios |access-date=August 7, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l41&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Studios described the Zombies reveal as a continuation of the design approach used in &amp;#039;&amp;#039;Dark Warfare III&amp;#039;&amp;#039; rather than a reboot of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.&amp;lt;ref name=&amp;quot;Fractures&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Air Studios described the Zombies reveal as a continuation of the design approach used in &amp;#039;&amp;#039;Dark Warfare III&amp;#039;&amp;#039; rather than a reboot of the mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.&amp;lt;ref name=&amp;quot;Fractures&amp;quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For multiplayer, Air Studios said it wanted to keep the mode familiar after the divisive changes made to the multiplayer component of &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt; The studio described its approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For multiplayer, Air Studios said it wanted to keep the mode familiar after the divisive changes made to the multiplayer component of &#039;&#039;ShooterofIO: Shadows&#039;&#039;.&amp;lt;ref name=&quot;MultiplayerReveal&quot; /&amp;gt; The studio described its approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.&amp;lt;ref name=&quot;MultiplayerReveal&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; /&amp;gt; In the September 10 question-and-answer video, the developer reiterated that the multiplayer beta was intended to test map flow, spawn behavior, scorestreak pacing, and the new Breachline mode before launch.&amp;lt;ref name=&quot;QA&lt;/ins&gt;&quot; /&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketing and release ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketing and release ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer reveal was released on August 22, 2018.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerModes&amp;quot; /&amp;gt; The reveal also confirmed that a multiplayer beta would take place in September 2018.&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The multiplayer reveal was released on August 22, 2018.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt; It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.&amp;lt;ref name=&amp;quot;MultiplayerReveal&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerModes&amp;quot; /&amp;gt; The reveal also confirmed that a multiplayer beta would take place in September 2018.&amp;lt;ref name=&amp;quot;Beta&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On September 10, 2018, Air Studios released a question-and-answer video about the game.&amp;lt;ref name=&quot;QA&quot; /&amp;gt; The video ran for one hour and 42 minutes and covered the campaign, multiplayer beta, Zombies, weapon balance, map flow, and post-launch support in general terms.&amp;lt;ref name=&quot;QA&quot; /&amp;gt; The same day, Mob Productions confirmed that the multiplayer beta would run from September 21 to September 24 for early-access players and from September 28 to October 1 for all players.&amp;lt;ref name=&quot;BetaDates&quot; /&amp;gt; The beta was announced to include Team Deathmatch, Domination, Search and Destroy, Breachline, and Blackout Control across four maps.&amp;lt;ref name=&quot;BetaDates&quot; /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early coverage of the announcement focused on Air Studios&amp;#039; return to the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and the confirmation that Zombies would return after &amp;#039;&amp;#039;ShooterofIO: 1950&amp;#039;&amp;#039; used DMZ as its cooperative mode.&amp;lt;ref name=&amp;quot;Coverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}&amp;lt;/ref&amp;gt; Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}&amp;lt;/ref&amp;gt; Coverage of the August 7 presentation described Zombies as the most detailed part of the game&amp;#039;s marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ZombiesCoverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Early coverage of the announcement focused on Air Studios&amp;#039; return to the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; sub-series and the confirmation that Zombies would return after &amp;#039;&amp;#039;ShooterofIO: 1950&amp;#039;&amp;#039; used DMZ as its cooperative mode.&amp;lt;ref name=&amp;quot;Coverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}&amp;lt;/ref&amp;gt; Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.&amp;lt;ref name=&amp;quot;RevealCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}&amp;lt;/ref&amp;gt; Coverage of the August 7 presentation described Zombies as the most detailed part of the game&amp;#039;s marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after &amp;#039;&amp;#039;Shadows&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;ZombiesCoverage&amp;quot;&amp;gt;{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;MultiplayerCoverage&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13170&amp;oldid=prev</id>
		<title>Mob at 06:01, 7 September 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;diff=13170&amp;oldid=prev"/>
		<updated>2026-09-07T06:01:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_Dark_Warfare_4&amp;amp;diff=13170&amp;amp;oldid=13169&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
</feed>