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	<id>https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=ShooterofIO%3A_WWII</id>
	<title>ShooterofIO: WWII - Revision history</title>
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	<updated>2026-07-30T23:33:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11793&amp;oldid=prev</id>
		<title>Mob at 00:49, 28 June 2026</title>
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		<updated>2026-06-28T00:49:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11793&amp;amp;oldid=11792&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11792&amp;oldid=prev</id>
		<title>Mob at 00:15, 28 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11792&amp;oldid=prev"/>
		<updated>2026-06-28T00:15:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11792&amp;amp;oldid=11790&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11790&amp;oldid=prev</id>
		<title>Mob at 00:03, 28 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11790&amp;oldid=prev"/>
		<updated>2026-06-28T00:03:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11790&amp;amp;oldid=11788&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11788&amp;oldid=prev</id>
		<title>Mob at 23:41, 27 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11788&amp;oldid=prev"/>
		<updated>2026-06-27T23:41:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11788&amp;amp;oldid=11786&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
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		<title>Mob at 23:36, 27 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11786&amp;oldid=prev"/>
		<updated>2026-06-27T23:36:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11786&amp;amp;oldid=11785&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
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		<title>Mob at 23:29, 27 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11785&amp;oldid=prev"/>
		<updated>2026-06-27T23:29:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11785&amp;amp;oldid=11784&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11784&amp;oldid=prev</id>
		<title>Mob at 13:59, 27 June 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11784&amp;oldid=prev"/>
		<updated>2026-06-27T13:59:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;amp;diff=11784&amp;amp;oldid=11782&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11782&amp;oldid=prev</id>
		<title>Mob: Created page with &quot;{{Short description|Upcoming video game}} {{Use mdy dates|date=June 2011}} {{Use American English|date=June 2011}} {{Infobox video game | title = ShooterofIO: WWII | image = ShooterofIO WWII key art.png | alt = Key artwork for ShooterofIO: WWII, depicting Allied soldiers advancing through a burning European village during World War II. | developer = War Games | publisher = Mob Productions | director = Thomas Grayson | producer = Rebecca Miles | designer = {{ubl|H...&quot;</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO:_WWII&amp;diff=11782&amp;oldid=prev"/>
		<updated>2026-06-27T12:53:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Short description|Upcoming video game}} {{Use mdy dates|date=June 2011}} {{Use American English|date=June 2011}} {{Infobox video game | title = ShooterofIO: WWII | image = ShooterofIO WWII key art.png | alt = Key artwork for ShooterofIO: WWII, depicting Allied soldiers advancing through a burning European village during World War II. | developer = &lt;a href=&quot;/index.php/War_Games&quot; title=&quot;War Games&quot;&gt;War Games&lt;/a&gt; | publisher = &lt;a href=&quot;/index.php/Mob_Productions&quot; title=&quot;Mob Productions&quot;&gt;Mob Productions&lt;/a&gt; | director = Thomas Grayson | producer = Rebecca Miles | designer = {{ubl|H...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Short description|Upcoming video game}}&lt;br /&gt;
{{Use mdy dates|date=June 2011}}&lt;br /&gt;
{{Use American English|date=June 2011}}&lt;br /&gt;
{{Infobox video game&lt;br /&gt;
| title = ShooterofIO: WWII&lt;br /&gt;
| image = ShooterofIO WWII key art.png&lt;br /&gt;
| alt = Key artwork for ShooterofIO: WWII, depicting Allied soldiers advancing through a burning European village during World War II.&lt;br /&gt;
| developer = [[War Games]]&lt;br /&gt;
| publisher = [[Mob Productions]]&lt;br /&gt;
| director = Thomas Grayson&lt;br /&gt;
| producer = Rebecca Miles&lt;br /&gt;
| designer = {{ubl|Henry Clarke|Samuel Pierce}}&lt;br /&gt;
| artist = Eleanor Ward&lt;br /&gt;
| writer = David Langford&lt;br /&gt;
| composer = Marcus Bell&lt;br /&gt;
| series = &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039;&lt;br /&gt;
| engine = WarTech Engine&lt;br /&gt;
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]}}&lt;br /&gt;
| released = {{Video game release|WW|November 8, 2011}}&lt;br /&gt;
| genre = [[First-person shooter]]&lt;br /&gt;
| modes = {{ubl|[[Single-player video game|Single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[first-person shooter]] video game developed by [[War Games]] and published by [[Mob Productions]]. It is scheduled to be released worldwide on November 8, 2011, for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. It is an installment in the &amp;#039;&amp;#039;[[ShooterofIO]]&amp;#039;&amp;#039; franchise and marks the series&amp;#039; first main release developed by War Games.&amp;lt;ref name=&amp;quot;Announcement&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 28, 2011 |title=ShooterofIO: WWII Announced |url=https://www.mobproductions.example/news/shooterofio-wwii-announced |website=Mob Productions |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The game was announced shortly after the completion of post-launch support for &amp;#039;&amp;#039;[[ShooterofIO: Modern Ops 2]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; Unlike the modern military setting of the &amp;#039;&amp;#039;[[ShooterofIO: Modern Ops|Modern Ops]]&amp;#039;&amp;#039; sub-series and the separate contemporary horror continuity of &amp;#039;&amp;#039;[[ShooterofIO: Dark Warfare]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;WWII&amp;#039;&amp;#039; shifts the franchise to a historical setting during [[World War II]].&amp;lt;ref name=&amp;quot;Setting&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 28, 2011 |title=War Games Introduces ShooterofIO: WWII |url=https://www.wargames.example/news/shooterofio-wwii-introduction |website=War Games |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions confirmed at announcement that &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; will include three main modes: Campaign, Multiplayer, and Zombies.&amp;lt;ref name=&amp;quot;Modes&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 28, 2011 |title=ShooterofIO: WWII Modes and Release Date Confirmed |url=https://www.mobproductions.example/news/shooterofio-wwii-modes-release-date |website=Mob Productions |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt; Campaign follows Allied operations across several European battlefronts. Multiplayer returns as the competitive online component, using historical weapons, equipment, and faction-based maps. Zombies returns as a cooperative survival mode after its debut in &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039;, but War Games stated that its Zombies storyline will be separate from both the &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039; Zombies canon and the campaign.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 28, 2011 |title=Zombies Returns in ShooterofIO: WWII |url=https://www.wargames.example/news/shooterofio-wwii-zombies-reveal |website=War Games |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; is a [[first-person shooter]] built around infantry combat during World War II. The game uses period firearms, explosives, field equipment, and mission-specific tools across single-player campaign missions, competitive multiplayer matches, and cooperative Zombies survival maps.&amp;lt;ref name=&amp;quot;FirstLook&amp;quot;&amp;gt;{{cite web |last=Keller |first=Matt |date=June 29, 2011 |title=ShooterofIO: WWII First Details |url=https://www.gamefrontier.example/articles/shooterofio-wwii-first-details |website=Game Frontier |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War Games described the gameplay direction as heavier and more grounded than &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039;, with slower reloads, more pronounced weapon recoil, limited equipment options, and greater emphasis on positioning, suppression, and squad movement.&amp;lt;ref name=&amp;quot;GameplayDirection&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 29, 2011 |title=War Games Discusses ShooterofIO: WWII Gameplay Direction |url=https://www.wargames.example/news/shooterofio-wwii-gameplay-direction |website=War Games |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt; The studio stated that it wanted the game to feel distinct from the modern-era entries without removing the fast readability and responsive aiming expected from the &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; series.&amp;lt;ref name=&amp;quot;GameplayDirection&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement confirmed three main modes: Campaign, Multiplayer, and Zombies.&amp;lt;ref name=&amp;quot;Modes&amp;quot; /&amp;gt; War Games did not reveal the final mission list, multiplayer map count, complete weapon roster, or the launch Zombies map during the initial announcement. Mob Productions stated that additional gameplay information would be shown at ShooterCon 2011.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot;&amp;gt;{{cite web |author=Mob Productions |date=June 28, 2011 |title=ShooterCon 2011 Confirmed for ShooterofIO: WWII |url=https://www.mobproductions.example/news/shootercon-2011-shooterofio-wwii |website=Mob Productions |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Campaign===&lt;br /&gt;
The campaign of &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; is set during World War II and follows a small Allied special operations unit assigned to missions behind and around major battlefronts.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 28, 2011 |title=ShooterofIO: WWII Campaign Teased |url=https://www.wargames.example/news/shooterofio-wwii-campaign-teased |website=War Games |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt; The story centers on missions involving sabotage, battlefield reconnaissance, prisoner recovery, resistance support, and attacks on military infrastructure used by Axis forces.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War Games confirmed the campaign&amp;#039;s lead playable character as Corporal Daniel Hayes, an American infantryman reassigned to a joint Allied operations group after surviving a failed assault in occupied Europe.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt; Other announced characters include Captain Arthur Blake, the unit&amp;#039;s British commander; Sergeant Elias Walker, an American demolitions specialist; Lieutenant Camille Moreau, a French resistance contact; and Private Samuel Finch, a young radio operator attached to the unit.&amp;lt;ref name=&amp;quot;Characters&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 29, 2011 |title=ShooterofIO: WWII Characters Introduced |url=https://www.wargames.example/news/shooterofio-wwii-characters |website=War Games |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announcement trailer showed brief footage of a night raid on a rail yard, a village assault during heavy fog, a defensive battle near a damaged bridge, and an infiltration through a snow-covered communications outpost.&amp;lt;ref name=&amp;quot;Trailer&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 28, 2011 |title=ShooterofIO: WWII Announcement Trailer |url=https://www.wargames.example/trailers/shooterofio-wwii-announcement |website=War Games |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt; Mob Productions did not reveal the full campaign plot, main antagonist, final mission, or ending at announcement.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
Multiplayer was confirmed as one of the three main modes of &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; during the game&amp;#039;s announcement.&amp;lt;ref name=&amp;quot;Modes&amp;quot; /&amp;gt; War Games stated that the mode will feature faction-based combat, historical weapons, class-style loadouts, rank progression, and objective modes built around infantry combat.&amp;lt;ref name=&amp;quot;MPFirstDetails&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 28, 2011 |title=ShooterofIO: WWII Multiplayer First Details |url=https://www.wargames.example/news/shooterofio-wwii-multiplayer-first-details |website=War Games |access-date=June 28, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The studio described multiplayer as a shift away from the modern equipment, scorestreak pacing, and high-tech combat presentation of &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;MPFirstDetails&amp;quot; /&amp;gt; Loadouts will use World War II-era rifles, submachine guns, shotguns, machine guns, sidearms, grenades, and field equipment. War Games stated that the multiplayer design will place greater emphasis on weapon handling differences, sightline discipline, and map control rather than advanced tactical gadgets.&amp;lt;ref name=&amp;quot;MPFirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions did not confirm the launch map count or complete mode list during the initial announcement.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot; /&amp;gt; The publisher stated that the first full multiplayer reveal would take place at ShooterCon 2011, where attendees would be able to play selected maps and modes.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Zombies===&lt;br /&gt;
Zombies returns in &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; as a cooperative survival mode.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The mode was first introduced in &amp;#039;&amp;#039;ShooterofIO: Dark Warfare&amp;#039;&amp;#039;, but War Games stated that the &amp;#039;&amp;#039;WWII&amp;#039;&amp;#039; version will follow a new storyline, setting, and cast.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; The studio confirmed that the Zombies mode is separate from the campaign and does not depict the same continuity as Corporal Hayes&amp;#039; story.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War Games described Zombies as a darker and more occult-influenced version of the mode, built around abandoned wartime facilities, hidden experiments, and supernatural events emerging from the final years of the war.&amp;lt;ref name=&amp;quot;ZombiesFirstDetails&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 29, 2011 |title=ShooterofIO: WWII Zombies First Details |url=https://www.wargames.example/news/shooterofio-wwii-zombies-first-details |website=War Games |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt; The mode will support up to four players and retain round-based survival, barricades, purchasable weapons, power activation, hidden radios, environmental traps, and optional quest steps.&amp;lt;ref name=&amp;quot;ZombiesFirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The launch Zombies map was not named during the announcement.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; Mob Productions stated that Zombies would receive a dedicated presentation before release, while ShooterCon 2011 would include the first visual preview of the mode.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Synopsis==&lt;br /&gt;
&amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; takes place during World War II and follows Allied operations against Axis military infrastructure across Europe.&amp;lt;ref name=&amp;quot;Setting&amp;quot; /&amp;gt; The campaign is separate from the stories of &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039;, although it remains part of the broader &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; franchise.&amp;lt;ref name=&amp;quot;Setting&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The announced story follows Corporal Daniel Hayes after he is transferred into a joint Allied unit commanded by Captain Arthur Blake.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt; The unit is assigned to operations that conventional forces cannot easily complete, including raids behind enemy lines, sabotage against transport routes, support for resistance fighters, and recovery of intelligence before it can be moved deeper into Axis territory.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War Games stated that the campaign will not attempt to cover the entire war. Instead, the story will focus on a smaller group of soldiers moving between several important operations, allowing the campaign to shift between large battlefield sequences and more contained missions built around stealth, survival, and demolition.&amp;lt;ref name=&amp;quot;CampaignTease&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Zombies storyline is separate from the campaign.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; War Games described it as a hidden horror narrative set around secret wartime experiments and unexplained outbreaks, but did not reveal its main location, playable characters, or larger mythology at announcement.&amp;lt;ref name=&amp;quot;ZombiesFirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Development==&lt;br /&gt;
&amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; is being developed by War Games, marking the studio&amp;#039;s first main &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; title.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; The game uses the WarTech Engine, which War Games said was built to support larger battlefield environments, smoke-heavy combat spaces, destructible battlefield objects, and stronger environmental audio.&amp;lt;ref name=&amp;quot;Engine&amp;quot;&amp;gt;{{cite web |author=War Games |date=June 29, 2011 |title=War Games Discusses WarTech Engine |url=https://www.wargames.example/news/shooterofio-wwii-wartech-engine |website=War Games |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mob Productions described the project as a deliberate change of setting after two consecutive modern-era releases.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt; War Games stated that its goal was to reinterpret the &amp;#039;&amp;#039;ShooterofIO&amp;#039;&amp;#039; formula through historical weapons, older battlefield technology, and more grounded military scenarios while retaining the franchise&amp;#039;s three-mode structure.&amp;lt;ref name=&amp;quot;Setting&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
According to War Games, development began during the post-launch period of &amp;#039;&amp;#039;ShooterofIO: Dark Warfare&amp;#039;&amp;#039;, with full production beginning while SOI Studios completed &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Development&amp;quot;&amp;gt;{{cite web |last=Martin |first=Joel |date=June 30, 2011 |title=Inside ShooterofIO&amp;#039;s Move to World War II |url=https://www.gamefrontier.example/articles/inside-shooterofio-wwii-development |website=Game Frontier |access-date=June 30, 2011}}&amp;lt;/ref&amp;gt; The studio said that it studied feedback from &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039;{{&amp;#039;}}s Zombies mode and &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039;{{&amp;#039;}}s multiplayer to determine how to build a World War II entry without simply replacing modern weapons with older equivalents.&amp;lt;ref name=&amp;quot;Development&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The decision to include Zombies was confirmed during the game&amp;#039;s announcement.&amp;lt;ref name=&amp;quot;ZombiesReveal&amp;quot; /&amp;gt; War Games stated that the mode was not a continuation of the Aetheris storyline from &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039;, but a new Zombies setting designed specifically around wartime horror, occult rumor, and abandoned military science.&amp;lt;ref name=&amp;quot;ZombiesFirstDetails&amp;quot; /&amp;gt;&lt;br /&gt;
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==Marketing and release==&lt;br /&gt;
Mob Productions announced &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; on June 28, 2011, alongside a cinematic announcement trailer, key artwork, launch platforms, and the worldwide release date of November 8, 2011.&amp;lt;ref name=&amp;quot;Announcement&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Trailer&amp;quot; /&amp;gt; The announcement confirmed Campaign, Multiplayer, and Zombies as the game&amp;#039;s three main modes.&amp;lt;ref name=&amp;quot;Modes&amp;quot; /&amp;gt;&lt;br /&gt;
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ShooterCon 2011 was confirmed during the announcement.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot; /&amp;gt; Mob Productions stated that the event would include the first extended campaign gameplay demonstration, the full multiplayer reveal, the first Zombies preview, beta information, retail edition details, and hands-on sessions for selected attendees.&amp;lt;ref name=&amp;quot;ShooterCon2011&amp;quot; /&amp;gt;&lt;br /&gt;
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The announcement trailer focused on atmosphere rather than extended gameplay.&amp;lt;ref name=&amp;quot;Trailer&amp;quot; /&amp;gt; It opened with Allied soldiers advancing through smoke and artillery fire before cutting between a rail-yard sabotage mission, a snow-covered communications outpost, and a brief final shot of undead soldiers standing in the doorway of a dark underground facility. The trailer ended with the title reveal and the November 8, 2011 release date.&amp;lt;ref name=&amp;quot;Trailer&amp;quot; /&amp;gt;&lt;br /&gt;
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Early press coverage framed &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039; as a major shift for the franchise after the modern military identity of &amp;#039;&amp;#039;Modern Ops 2&amp;#039;&amp;#039; and the darker contemporary setting of &amp;#039;&amp;#039;Dark Warfare&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;PressReaction&amp;quot;&amp;gt;{{cite web |last=Russell |first=Mark |date=June 29, 2011 |title=ShooterofIO Goes Back to World War II |url=https://www.consoleinsider.example/features/shooterofio-wwii-announcement-reaction |website=Console Insider |access-date=June 29, 2011}}&amp;lt;/ref&amp;gt; Coverage focused on War Games taking over development, the return of Zombies, and the decision to build all three modes around the World War II setting.&amp;lt;ref name=&amp;quot;PressReaction&amp;quot; /&amp;gt;&lt;br /&gt;
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==References==&lt;br /&gt;
{{Reflist}}&lt;br /&gt;
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==External links==&lt;br /&gt;
* {{Official website|https://www.shooterofio.example/wwii}}&lt;br /&gt;
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{{ShooterofIO series}}&lt;br /&gt;
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[[Category:Upcoming video games]]&lt;br /&gt;
[[Category:2011 video games]]&lt;br /&gt;
[[Category:Cooperative video games]]&lt;br /&gt;
[[Category:First-person shooters]]&lt;br /&gt;
[[Category:Microsoft Windows games]]&lt;br /&gt;
[[Category:Mob Productions games]]&lt;br /&gt;
[[Category:Multiplayer and single-player video games]]&lt;br /&gt;
[[Category:PlayStation 3 games]]&lt;br /&gt;
[[Category:ShooterofIO games]]&lt;br /&gt;
[[Category:Video games about Nazi Germany]]&lt;br /&gt;
[[Category:Video games about zombies]]&lt;br /&gt;
[[Category:Video games developed in the United States]]&lt;br /&gt;
[[Category:Video games set during World War II]]&lt;br /&gt;
[[Category:War Games games]]&lt;br /&gt;
[[Category:World War II first-person shooters]]&lt;br /&gt;
[[Category:Xbox 360 games]]&lt;/div&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
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