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	<id>https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=ShooterofIO_1%3A_Modern_Ops</id>
	<title>ShooterofIO 1: Modern Ops - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://fanverse.click/index.php?action=history&amp;feed=atom&amp;title=ShooterofIO_1%3A_Modern_Ops"/>
	<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;action=history"/>
	<updated>2026-06-18T12:28:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=11595&amp;oldid=prev</id>
		<title>Mob: /* Gameplay */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=11595&amp;oldid=prev"/>
		<updated>2026-06-13T13:50:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Gameplay&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:50, 13 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039; is a [[first-person shooter]]. A character can be in one of three stances: standing, crouching, or prone, each affecting the character&amp;#039;s rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red, the character&amp;#039;s heartbeat increases. If the character stays out of fire, the character can recover. When the character is within blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player either flee or toss it back to the enemy. The game&amp;#039;s single player campaign features a mixture of linear missions, and open-world missions known as &amp;quot;Open Combat Missions&amp;quot;.&amp;lt;ref&amp;gt;{{Cite web|title=Open Combat Missions in Modern Ops III|url=https://sites.google.com/view/shooterofio/opencombatmissions|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In these missions, players have greater freedom to choose how they want to approach designated objectives, choosing between open combat to stealth and ambush tactics.&amp;lt;ref&amp;gt;{{Cite web|title=Linear vs Open-World Missions in Modern Ops III|url=https://sites.google.com/view/shooterofio/missiontypes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players have access to an on-screen map of the area, including a tactical map that outlines objectives and usual equipment,&amp;lt;ref&amp;gt;{{Cite web|title=Tactical Map Features in Modern Ops III|url=https://sites.google.com/view/shooterofio/tacticalmap|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with caches of weapons, gear and specialized equipment on hand. Enemies react accordingly during such missions, searching for players if they lose sight of them, and calling in reinforcements as their numbers decrease in combat.&amp;lt;ref&amp;gt;{{Cite web|title=Enemy AI Behavior in Modern Ops III|url=https://sites.google.com/view/shooterofio/enemybehavior|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039; is a [[first-person shooter]]. A character can be in one of three stances: standing, crouching, or prone, each affecting the character&amp;#039;s rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red, the character&amp;#039;s heartbeat increases. If the character stays out of fire, the character can recover. When the character is within blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player either flee or toss it back to the enemy. The game&amp;#039;s single player campaign features a mixture of linear missions, and open-world missions known as &amp;quot;Open Combat Missions&amp;quot;.&amp;lt;ref&amp;gt;{{Cite web|title=Open Combat Missions in Modern Ops III|url=https://sites.google.com/view/shooterofio/opencombatmissions|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In these missions, players have greater freedom to choose how they want to approach designated objectives, choosing between open combat to stealth and ambush tactics.&amp;lt;ref&amp;gt;{{Cite web|title=Linear vs Open-World Missions in Modern Ops III|url=https://sites.google.com/view/shooterofio/missiontypes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players have access to an on-screen map of the area, including a tactical map that outlines objectives and usual equipment,&amp;lt;ref&amp;gt;{{Cite web|title=Tactical Map Features in Modern Ops III|url=https://sites.google.com/view/shooterofio/tacticalmap|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with caches of weapons, gear and specialized equipment on hand. Enemies react accordingly during such missions, searching for players if they lose sight of them, and calling in reinforcements as their numbers decrease in combat.&amp;lt;ref&amp;gt;{{Cite web|title=Enemy AI Behavior in Modern Ops III|url=https://sites.google.com/view/shooterofio/enemybehavior|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer, sixteen maps are available to play on,&amp;lt;ref&amp;gt;{{Cite web|title=Multiplayer Maps in Modern Ops III|url=https://sites.google.com/view/shooterofio/multiplayermaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with the added ability to vote for maps while in a matchmade lobby &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(which was absent in some recent titles)&lt;/del&gt;, and increased player health for longer &quot;time-to-kill&quot; (TTK).&amp;lt;ref&amp;gt;{{Cite web|title=TTK and Health Adjustments in Modern Ops III|url=https://sites.google.com/view/shooterofio/ttkadjustments|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; The &quot;red dot&quot; minimap is featured, allowing players to see enemies on their radar when they fire a weapon without a suppressor.&amp;lt;ref&amp;gt;{{Cite web|title=Minimap Changes in Modern Ops III|url=https://sites.google.com/view/shooterofio/minimapchanges|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In addition, players are also able to cancel sliding animations (&#039;&#039;i.e&#039;&#039; &quot;slide cancel&quot;). Classic game modes such as &quot;Kill Confirmed&quot; and &quot;Hardpoint&quot; return alongside a new game mode titled &quot;Cutthroat&quot;, where three teams of three players go head to head.&amp;lt;ref&amp;gt;{{Cite web|title=New Game Modes in Modern Ops III|url=https://sites.google.com/view/shooterofio/newgamemodes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players can also engage in the 32v32 &quot;Ground War&quot; mode with a selection of dedicated maps&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, as well as the &quot;War&quot; mode, returning from 2017&#039;s &#039;&#039;ShooterofIO: WWII&#039;&#039;&lt;/del&gt;. The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior.&amp;lt;ref&amp;gt;{{Cite web|title=AI-Powered Moderation in Modern Ops III|url=https://sites.google.com/view/shooterofio/aimoderation|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, while fan-favorite &#039;&#039;Modern Ops II&#039;&#039; maps will also be added every season.&amp;lt;ref&amp;gt;{{Cite web|title=Post-Launch Content for Modern Ops III|url=https://sites.google.com/view/shooterofio/postlaunchcontent|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Fan-Favorite Maps Returning in Modern Ops III|url=https://sites.google.com/view/shooterofio/fanfavoritemaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer, sixteen maps are available to play on,&amp;lt;ref&amp;gt;{{Cite web|title=Multiplayer Maps in Modern Ops III|url=https://sites.google.com/view/shooterofio/multiplayermaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with the added ability to vote for maps while in a matchmade lobby, and increased player health for longer &quot;time-to-kill&quot; (TTK).&amp;lt;ref&amp;gt;{{Cite web|title=TTK and Health Adjustments in Modern Ops III|url=https://sites.google.com/view/shooterofio/ttkadjustments|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; The &quot;red dot&quot; minimap is featured, allowing players to see enemies on their radar when they fire a weapon without a suppressor.&amp;lt;ref&amp;gt;{{Cite web|title=Minimap Changes in Modern Ops III|url=https://sites.google.com/view/shooterofio/minimapchanges|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In addition, players are also able to cancel sliding animations (&#039;&#039;i.e&#039;&#039; &quot;slide cancel&quot;). Classic game modes such as &quot;Kill Confirmed&quot; and &quot;Hardpoint&quot; return alongside a new game mode titled &quot;Cutthroat&quot;, where three teams of three players go head to head.&amp;lt;ref&amp;gt;{{Cite web|title=New Game Modes in Modern Ops III|url=https://sites.google.com/view/shooterofio/newgamemodes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players can also engage in the 32v32 &quot;Ground War&quot; mode with a selection of dedicated maps. The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior.&amp;lt;ref&amp;gt;{{Cite web|title=AI-Powered Moderation in Modern Ops III|url=https://sites.google.com/view/shooterofio/aimoderation|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, while fan-favorite &#039;&#039;Modern Ops II&#039;&#039; maps will also be added every season.&amp;lt;ref&amp;gt;{{Cite web|title=Post-Launch Content for Modern Ops III|url=https://sites.google.com/view/shooterofio/postlaunchcontent|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Fan-Favorite Maps Returning in Modern Ops III|url=https://sites.google.com/view/shooterofio/fanfavoritemaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called [[ShooterofIO Zombies|Operations]] is included in the game. The game mode is structured similarly to the DMZ mode in &amp;#039;&amp;#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&amp;#039;&amp;#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &amp;quot;zones&amp;quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &amp;quot;Aether Storm&amp;quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &amp;quot;acquisitions&amp;quot;, which are items that can be stored or brought into subsequent matches for use, or &amp;quot;schematics&amp;quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&amp;quot;ZombiesOverview&amp;quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called [[ShooterofIO Zombies|Operations]] is included in the game. The game mode is structured similarly to the DMZ mode in &amp;#039;&amp;#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&amp;#039;&amp;#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &amp;quot;zones&amp;quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &amp;quot;Aether Storm&amp;quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &amp;quot;acquisitions&amp;quot;, which are items that can be stored or brought into subsequent matches for use, or &amp;quot;schematics&amp;quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&amp;quot;ZombiesOverview&amp;quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=10981&amp;oldid=prev</id>
		<title>Mob at 01:07, 11 May 2026</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=10981&amp;oldid=prev"/>
		<updated>2026-05-11T01:07:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 10 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (stylised as &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Modern Ops&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;ref&amp;gt;The poster omits the “1” as part of its marketing strategy, although the numeral is consistently used in all other promotional material.&amp;lt;/ref&amp;gt; is a 2023 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]], and published by [[Monsteristic]]. It is the first entry in the &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; sub-series and the first installment in the overall &amp;#039;&amp;#039;[[ShooterofIO (series)|ShooterofIO]]&amp;#039;&amp;#039; series. The game was released on November 10, 2023, for [[PlayStation 4]], [[PlayStation 5]], [[Microsoft Windows|Windows]], [[Xbox One]], and [[Xbox Series X/S]].&amp;lt;ref&amp;gt;{{Cite web|title=Modern Ops III Platforms|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=English}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=The Official Release Date for the 2023 Installment|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; (stylised as &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;ShooterofIO: Modern Ops&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;)&amp;lt;ref&amp;gt;The poster omits the “1” as part of its marketing strategy, although the numeral is consistently used in all other promotional material.&amp;lt;/ref&amp;gt; is a 2023 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]], and published by [[Monsteristic]]. It is the first entry in the &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; sub-series and the first installment in the overall &amp;#039;&amp;#039;[[ShooterofIO (series)|ShooterofIO]]&amp;#039;&amp;#039; series. The game was released on November 10, 2023, for [[PlayStation 4]], [[PlayStation 5]], [[Microsoft Windows|Windows]], [[Xbox One]], and [[Xbox Series X/S]].&amp;lt;ref&amp;gt;{{Cite web|title=Modern Ops III Platforms|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=English}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=The Official Release Date for the 2023 Installment|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Modern Ops&#039;&#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &#039;&#039;Modern Ops&#039;&#039; was integrated with &#039;&#039;[[ShooterofIO: Wargrounds]]&#039;&#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Modern Ops&#039;&#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ShooterofIO Zombies|&lt;/ins&gt;Operations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &#039;&#039;Modern Ops&#039;&#039; was integrated with &#039;&#039;[[ShooterofIO: Wargrounds]]&#039;&#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&amp;#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &amp;#039;&amp;#039;[[ShooterofIO: Modern Ops 2]]&amp;#039;&amp;#039;, was released on November 3, 2025.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&amp;#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &amp;#039;&amp;#039;[[ShooterofIO: Modern Ops 2]]&amp;#039;&amp;#039;, was released on November 3, 2025.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer, sixteen maps are available to play on,&amp;lt;ref&amp;gt;{{Cite web|title=Multiplayer Maps in Modern Ops III|url=https://sites.google.com/view/shooterofio/multiplayermaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with the added ability to vote for maps while in a matchmade lobby (which was absent in some recent titles), and increased player health for longer &amp;quot;time-to-kill&amp;quot; (TTK).&amp;lt;ref&amp;gt;{{Cite web|title=TTK and Health Adjustments in Modern Ops III|url=https://sites.google.com/view/shooterofio/ttkadjustments|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; The &amp;quot;red dot&amp;quot; minimap is featured, allowing players to see enemies on their radar when they fire a weapon without a suppressor.&amp;lt;ref&amp;gt;{{Cite web|title=Minimap Changes in Modern Ops III|url=https://sites.google.com/view/shooterofio/minimapchanges|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In addition, players are also able to cancel sliding animations (&amp;#039;&amp;#039;i.e&amp;#039;&amp;#039; &amp;quot;slide cancel&amp;quot;). Classic game modes such as &amp;quot;Kill Confirmed&amp;quot; and &amp;quot;Hardpoint&amp;quot; return alongside a new game mode titled &amp;quot;Cutthroat&amp;quot;, where three teams of three players go head to head.&amp;lt;ref&amp;gt;{{Cite web|title=New Game Modes in Modern Ops III|url=https://sites.google.com/view/shooterofio/newgamemodes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players can also engage in the 32v32 &amp;quot;Ground War&amp;quot; mode with a selection of dedicated maps, as well as the &amp;quot;War&amp;quot; mode, returning from 2017&amp;#039;s &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039;. The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior.&amp;lt;ref&amp;gt;{{Cite web|title=AI-Powered Moderation in Modern Ops III|url=https://sites.google.com/view/shooterofio/aimoderation|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, while fan-favorite &amp;#039;&amp;#039;Modern Ops II&amp;#039;&amp;#039; maps will also be added every season.&amp;lt;ref&amp;gt;{{Cite web|title=Post-Launch Content for Modern Ops III|url=https://sites.google.com/view/shooterofio/postlaunchcontent|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Fan-Favorite Maps Returning in Modern Ops III|url=https://sites.google.com/view/shooterofio/fanfavoritemaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer, sixteen maps are available to play on,&amp;lt;ref&amp;gt;{{Cite web|title=Multiplayer Maps in Modern Ops III|url=https://sites.google.com/view/shooterofio/multiplayermaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with the added ability to vote for maps while in a matchmade lobby (which was absent in some recent titles), and increased player health for longer &amp;quot;time-to-kill&amp;quot; (TTK).&amp;lt;ref&amp;gt;{{Cite web|title=TTK and Health Adjustments in Modern Ops III|url=https://sites.google.com/view/shooterofio/ttkadjustments|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; The &amp;quot;red dot&amp;quot; minimap is featured, allowing players to see enemies on their radar when they fire a weapon without a suppressor.&amp;lt;ref&amp;gt;{{Cite web|title=Minimap Changes in Modern Ops III|url=https://sites.google.com/view/shooterofio/minimapchanges|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; In addition, players are also able to cancel sliding animations (&amp;#039;&amp;#039;i.e&amp;#039;&amp;#039; &amp;quot;slide cancel&amp;quot;). Classic game modes such as &amp;quot;Kill Confirmed&amp;quot; and &amp;quot;Hardpoint&amp;quot; return alongside a new game mode titled &amp;quot;Cutthroat&amp;quot;, where three teams of three players go head to head.&amp;lt;ref&amp;gt;{{Cite web|title=New Game Modes in Modern Ops III|url=https://sites.google.com/view/shooterofio/newgamemodes|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Players can also engage in the 32v32 &amp;quot;Ground War&amp;quot; mode with a selection of dedicated maps, as well as the &amp;quot;War&amp;quot; mode, returning from 2017&amp;#039;s &amp;#039;&amp;#039;ShooterofIO: WWII&amp;#039;&amp;#039;. The game features moderation powered by artificial intelligence, listening in on in-game interactions and immediately reporting any overly-toxic behavior.&amp;lt;ref&amp;gt;{{Cite web|title=AI-Powered Moderation in Modern Ops III|url=https://sites.google.com/view/shooterofio/aimoderation|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; At least twelve new 6v6 multiplayer maps have been confirmed to release post-launch, while fan-favorite &amp;#039;&amp;#039;Modern Ops II&amp;#039;&amp;#039; maps will also be added every season.&amp;lt;ref&amp;gt;{{Cite web|title=Post-Launch Content for Modern Ops III|url=https://sites.google.com/view/shooterofio/postlaunchcontent|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Fan-Favorite Maps Returning in Modern Ops III|url=https://sites.google.com/view/shooterofio/fanfavoritemaps|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called Operations is included in the game. The game mode is structured similarly to the DMZ mode in &#039;&#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&#039;&#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &#039;&#039;Wargrounds&#039;&#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &quot;zones&quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &quot;Aether Storm&quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &quot;acquisitions&quot;, which are items that can be stored or brought into subsequent matches for use, or &quot;schematics&quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&quot;ZombiesOverview&quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[ShooterofIO Zombies|&lt;/ins&gt;Operations&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;is included in the game. The game mode is structured similarly to the DMZ mode in &#039;&#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&#039;&#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &#039;&#039;Wargrounds&#039;&#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &quot;zones&quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &quot;Aether Storm&quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &quot;acquisitions&quot;, which are items that can be stored or brought into subsequent matches for use, or &quot;schematics&quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&quot;ZombiesOverview&quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Plot ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Plot ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=9102&amp;oldid=prev</id>
		<title>Mob at 22:11, 16 December 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=9102&amp;oldid=prev"/>
		<updated>2025-12-16T22:11:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:11, 16 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l175&quot;&gt;Line 175:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 175:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Reflist}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:ShooterofIO series]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:ShooterofIO]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8425&amp;oldid=prev</id>
		<title>Mob at 19:44, 2 November 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8425&amp;oldid=prev"/>
		<updated>2025-11-02T19:44:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:44, 2 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &#039;&#039;Modern Ops&#039;&#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &#039;&#039;[[ShooterofIO: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops 2|&lt;/del&gt;Modern Ops 2]]&#039;&#039;, was released on November 3, 2025.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &#039;&#039;Modern Ops&#039;&#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039;, was released on November 3, 2025.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8421&amp;oldid=prev</id>
		<title>Mob: /* Sequel */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8421&amp;oldid=prev"/>
		<updated>2025-11-02T15:24:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sequel&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 2 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l168&quot;&gt;Line 168:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 168:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sequel ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Sequel ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Main|ShooterofIO: Modern Ops 2}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Main|ShooterofIO: Modern Ops 2}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sequel was announced on January 27, 2025, also developed by SOI Studios, titled &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is scheduled to be &lt;/del&gt;released on November 3, 2025.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A sequel was announced on January 27, 2025, also developed by SOI Studios, titled &#039;&#039;[[ShooterofIO: Modern Ops 2]]&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;released on November 3, 2025.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== External links ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8420&amp;oldid=prev</id>
		<title>Mob at 15:24, 2 November 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8420&amp;oldid=prev"/>
		<updated>2025-11-02T15:24:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:24, 2 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &#039;&#039;Modern Ops&#039;&#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &#039;&#039;[[ShooterofIO: Modern Ops 2|Modern Ops 2]]&#039;&#039;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is scheduled to be &lt;/del&gt;released &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;2025.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;SOI Studios began developing the game in 2019 when they were formed by Monsteristic. They started developing a modern day game set in the franchise prior to Monsteristic&#039;s announcement of the game. After a series of teasers in early-to-mid 2023, the game was officially revealed in August 2023,&amp;lt;ref&amp;gt;{{Cite web|title=Announcing ShooterofIO: Modern Ops III|url=https://sites.google.com/view/shooterofio/home|access-date=August 18, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; with a showcase event and public beta also taking place in October. Upon release, &#039;&#039;Modern Ops&#039;&#039; received positive reviews, with criticism for its lack of originality. A sequel, titled &#039;&#039;[[ShooterofIO: Modern Ops 2|Modern Ops 2]]&#039;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was &lt;/ins&gt;released &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on November 3, &lt;/ins&gt;2025.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gameplay==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8054&amp;oldid=prev</id>
		<title>Mob: /* Characters and settings */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8054&amp;oldid=prev"/>
		<updated>2025-09-28T07:49:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters and settings&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:49, 28 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called Operations is included in the game. The game mode is structured similarly to the DMZ mode in &amp;#039;&amp;#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&amp;#039;&amp;#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &amp;quot;zones&amp;quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &amp;quot;Aether Storm&amp;quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &amp;quot;acquisitions&amp;quot;, which are items that can be stored or brought into subsequent matches for use, or &amp;quot;schematics&amp;quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&amp;quot;ZombiesOverview&amp;quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An [[open world]] [[player versus environment]] (PvE) mode called Operations is included in the game. The game mode is structured similarly to the DMZ mode in &amp;#039;&amp;#039;[[Call of Duty: Warzone (2022 video game)|Call of Duty: Warzone]]&amp;#039;&amp;#039; (2022). Up to 24 players play together as separate squads in a large-sized map, which is also used as the new battle royale map for &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039;. Each team can tackle zombies, as well as AI-controlled human enemies, to complete objectives around the map, as well as collect loot and sell them at buy stations, or extract them via exfiltration. In place of rounds, the map is divided into &amp;quot;zones&amp;quot;, with varying levels of threat indicating the difficulty. After 45 minutes of in-match time, an &amp;quot;Aether Storm&amp;quot; begins to expand and cover the map, leaving players with 15 minutes to exfil with their loot. Core mechanics from previous Zombies modes return, such as weapon wallbuys, Perk-a-Cola drinks, and the Mystery Box. Players can also extract &amp;quot;acquisitions&amp;quot;, which are items that can be stored or brought into subsequent matches for use, or &amp;quot;schematics&amp;quot;, which allow them to craft said items, with a cooldown limit. Story quests are also featured in the mode, which further progress the narrative.&amp;lt;ref name=&amp;quot;ZombiesOverview&amp;quot;&amp;gt;{{Cite web|date=2023-10-05|last=Warby|first=Nathan|title=Modern Warfare 3 Zombies mode: Trailer, story, gameplay, more|url=https://www.charlieintel.com/call-of-duty/modern-warfare-3-zombies-mode-260375/|access-date=2023-10-05|website=Charlieintel.com|language=en-US}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Synopsis &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plot &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Characters and settings ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Campaign ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Modern Ops 2&#039;&#039;’s campaign is set in November 2023, with its narrative unfolding across post-launch seasonal content spanning 2024. The story shifts the franchise into a new era of geopolitical intrigue, centering on the re-emergence of Anton Sokol, a former deep-state strategist and war criminal thought dead for over a decade. The inciting incident occurs when Black Larch, a shadowy paramilitary syndicate, orchestrates a breakout at the Kollekt Prison Compound in Kalibia, freeing Sokol and immediately escalating global tensions through a missile strike on a Montrevieux naval base. With Western powers scrambling for answers, NATO enlists independent intelligence officer Marin Davor to track Sokol’s movements and dismantle Black Larch before they can weaponize &#039;&#039;Zeront-4&#039;&#039;, an experimental neurochemical compound designed for psychological warfare.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The central protagonists are Davor’s black ops unit: Elias Wren (infiltration specialist), Julia Varga (former Europol analyst), and Ayaan Rafiq (urban combat expert). Supporting figures include political intermediaries, intelligence operatives, and whistleblowers who aid or obstruct the investigation, while Mirek Jalov, Sokol’s financier, connects Black Larch to rogue weapons labs scattered across Eastern Europe and Anatolia. The campaign spans diverse locations such as Kalibia, Montrevieux, Anatolia, and the Sarmatian borderlands, culminating in a final battle beneath the Orion Tunnel transit system in Velgrad. The squad thwarts a mass Zeront-4 release, but not without sacrifice—Rafiq perishes in the operation, forcing the survivors to confront the heavy costs of a war fought in the shadows. Sokol is ultimately stopped but not eliminated: intelligence reveals his name resurfacing under a classified “Crimson Class” clearance in Avalon, setting up the unresolved conflict for future stories.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Plot ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;=== Campaign &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In November 2023, a paramilitary syndicate known as Black Larch executes a coordinated assault on the Kollekt Prison Compound, a maximum-security facility in northwestern Kalibia, a post-Soviet republic undergoing political transition. Their objective is the extraction of Anton Sokol, a former deep-state architect and war criminal believed dead since his capture during the 2012 Odessa insurrection. Intelligence agencies had kept Sokol’s existence classified due to his role in designing psychological warfare programs and his connection to a failed NATO-backed proxy operation in Eastern Europe. Within hours of his escape, Black Larch launches a missile strike on a naval base in Montrevieux, a neutral coastal nation used by Western powers for clandestine logistics, killing 49 personnel and drawing international scrutiny.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In November 2023, a paramilitary syndicate known as Black Larch executes a coordinated assault on the Kollekt Prison Compound, a maximum-security facility in northwestern Kalibia, a post-Soviet republic undergoing political transition. Their objective is the extraction of Anton Sokol, a former deep-state architect and war criminal believed dead since his capture during the 2012 Odessa insurrection. Intelligence agencies had kept Sokol’s existence classified due to his role in designing psychological warfare programs and his connection to a failed NATO-backed proxy operation in Eastern Europe. Within hours of his escape, Black Larch launches a missile strike on a naval base in Montrevieux, a neutral coastal nation used by Western powers for clandestine logistics, killing 49 personnel and drawing international scrutiny.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l58&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the aftermath, NATO issues no official statement on the incident. Davor, disillusioned by the silence and political maneuvering, resigns from his post. Wren and Varga return to unofficial operations, observing from a distance as a wave of high-level resignations quietly ripples through several intelligence agencies. In the final scene, Sokol’s name appears on a decrypted flash drive inside a secure facility in Avalon, flagged under a new clearance level labeled &amp;quot;Crimson Class.&amp;quot; A figure at the terminal closes the laptop, revealing the threat remains unresolved.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the aftermath, NATO issues no official statement on the incident. Davor, disillusioned by the silence and political maneuvering, resigns from his post. Wren and Varga return to unofficial operations, observing from a distance as a wave of high-level resignations quietly ripples through several intelligence agencies. In the final scene, Sokol’s name appears on a decrypted flash drive inside a secure facility in Avalon, flagged under a new clearance level labeled &amp;quot;Crimson Class.&amp;quot; A figure at the terminal closes the laptop, revealing the threat remains unresolved.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;= Zombies =&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Operations &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On July 16th, 2023, Victor Shari spearheaded a daring operation in the obscure town of Azariah, a place lost in time and shrouded in secrecy, notable for harboring a clandestine prison constructed in the 1970s, its purpose unknown until now. Joined by his adept accomplice, Jackson, they initiated a fierce confrontation with the local law enforcement, causing chaos and confusion amidst the narrow alleyways and dilapidated corridors of the town. Their bold endeavor led them to a concealed wall, previously identified through meticulous research, which concealed the entrance to the long-hidden prison. Upon breaching the wall, they were confronted with a chilling scene: six bodies, expressions of agony permanently etched on their faces, and, more shockingly, a vault housing four tubes of Dark Aether Shards, a mysterious and potent material.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On July 16th, 2023, Victor Shari spearheaded a daring operation in the obscure town of Azariah, a place lost in time and shrouded in secrecy, notable for harboring a clandestine prison constructed in the 1970s, its purpose unknown until now. Joined by his adept accomplice, Jackson, they initiated a fierce confrontation with the local law enforcement, causing chaos and confusion amidst the narrow alleyways and dilapidated corridors of the town. Their bold endeavor led them to a concealed wall, previously identified through meticulous research, which concealed the entrance to the long-hidden prison. Upon breaching the wall, they were confronted with a chilling scene: six bodies, expressions of agony permanently etched on their faces, and, more shockingly, a vault housing four tubes of Dark Aether Shards, a mysterious and potent material.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8053&amp;oldid=prev</id>
		<title>Mob: updated characters and settings</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8053&amp;oldid=prev"/>
		<updated>2025-09-28T03:08:11Z</updated>

		<summary type="html">&lt;p&gt;updated characters and settings&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:08, 27 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Characters and settings ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Characters and settings ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Modern Ops&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki/&amp;gt;&#039;s &lt;/del&gt;campaign &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;takes place &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the year &lt;/del&gt;2023 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;its post-launch &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasons takes place throughout 2022 and &lt;/del&gt;2024 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=Modern Ops III Campaign Overview|url=https://sites.google.com/view/shooterofio/campaignoverview|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Post&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Launch Seasons &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops II|url=https://sites.google.com/view/shooterofio/postlaunchmodernops2|access&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of fictional locations&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=Fictional Locations &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops III|url=https://sites.google.com/view/shooterofio/fictionallocations|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=New Characters in Modern Ops III|url=https://sites.google.com/view/shooterofio/newcharacters|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; including the city of Verdansk, Kastovia&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the country of Urzikstan&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=Verdansk, Kastovia&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Urzikstan in Modern Ops III|url=https://sites.google.com/view/shooterofio/locations|access&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; The game&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s primary antagonist is Ultranationalist terrorist Vladimir Makarov ([[Julian Kostov]])&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=Vladimir Makarov: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Antagonist of Modern Ops III|url=https://sites.google.com/view/shooterofio/vladimirmakarov|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; commander of the Russian private military company Konni Group.&amp;lt;ref&amp;gt;{{Cite web|title=Konni Group in Modern Ops III|url=https://sites.google.com/view/shooterofio/konnigroup|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Task Force 161 returns as the &lt;/del&gt;central protagonists&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;,&amp;lt;ref&amp;gt;{{Cite web|title=Task Force 141 Returns|url=https://sites.google.com/view/shooterofio/taskforce141|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; comprising&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;SAS Captain John Price (Barry Sloane),&amp;lt;ref&amp;gt;{{Cite web|title=John Price in Modern Ops III|url=https://sites.google.com/view/shooterofio/johnprice|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Lieutenant Simon &quot;Ghost&quot; Riley &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Samuel Roukin&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sergeant Kyle &quot;Gaz&quot; Garrick &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elliot Knight&lt;/del&gt;), and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sergeant John &quot;Soap&quot; MacTavish &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neil Ellice&lt;/del&gt;).&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=&lt;/del&gt;Supporting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Characters in Modern Ops III|url=https://sites.google.com/view/shooterofio/supportingcharacters|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; Also appearing are: CIA Station Chief Kate Laswell (Rya Kihlstedt)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Urzikstan Liberation Force Commander Farah Karim (Claudia Doumit)&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;{{Cite web|title=Kate Laswell &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Farah Karim in Modern Ops III|url=https://sites.google.com/view/shooterofio/laswellkarim|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt; former CIA officer and ULF second-in-command Alex Keller (Chad Michael Collins)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chimera PMC leader Nikolai (Stefan Kapičić)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;United States Army General Herschel Shepherd (Glenn Morshower)&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shadow Company PMC Commander Phillip Graves (Warren Kole)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New characters include: Andrei Nolan (Nikolai Nikolaeff) and Ivan Alexxeve (Lev Gorn)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Konni operatives working for Makarov; Milena Romanova (Tina Ivlev)&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;financier of Konni Group; and Yuri Volkov (Raphael Corkhill)&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Russian colonel who is acquainted with Laswell and Nikolai.&amp;lt;ref&amp;gt;{{Cite web|title=Konni Operatives &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops III|url=https://sites&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;google.com/view/shooterofio/konnioperatives|access&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Yuri Volkov: Russian Colonel &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops III|url=https://sites.google.com/view/shooterofio/yurivolkov|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Task Force 141 Members &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modern Ops III|url=https://sites&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;google.com/view/shooterofio/taskforce141members|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=Phillip Graves and Shadow Company|url=https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//sites.google&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/view/shooterofio/phillipgraves|access-date=2024-08-17|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Modern Ops &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;’s &lt;/ins&gt;campaign &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;November &lt;/ins&gt;2023&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, with &lt;/ins&gt;its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;narrative unfolding across &lt;/ins&gt;post-launch &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seasonal content spanning &lt;/ins&gt;2024&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The story shifts the franchise into a new era of geopolitical intrigue&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;centering on the re&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emergence &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anton Sokol, a former deep&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;state strategist &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war criminal thought dead for over &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decade. The inciting incident occurs when Black Larch, a shadowy paramilitary syndicate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;orchestrates a breakout at the Kollekt Prison Compound &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kalibia&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeing Sokol &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediately escalating global tensions through a missile strike on a Montrevieux naval base&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With Western powers scrambling for answers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NATO enlists independent intelligence officer Marin Davor to track Sokol’s movements &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dismantle Black Larch before they can weaponize &#039;&#039;Zeront&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4&#039;&lt;/ins&gt;&#039;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an experimental neurochemical compound designed for psychological warfare.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The central protagonists &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are Davor’s black ops unit&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elias Wren &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infiltration specialist&lt;/ins&gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Julia Varga &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;former Europol analyst&lt;/ins&gt;), and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ayaan Rafiq &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;urban combat expert&lt;/ins&gt;). Supporting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;figures include political intermediaries&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligence operatives&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whistleblowers who aid or obstruct the investigation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while Mirek Jalov&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sokol’s financier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;connects Black Larch to rogue weapons labs scattered across Eastern Europe &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anatolia&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The campaign spans diverse locations such as Kalibia, Montrevieux&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Anatolia&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sarmatian borderlands&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;culminating in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final battle beneath the Orion Tunnel transit system &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Velgrad&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The squad thwarts a mass Zeront&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4 release, but not without sacrifice—Rafiq perishes &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the operation, forcing the survivors to confront the heavy costs of a war fought &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the shadows&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sokol is ultimately stopped but not eliminated&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intelligence reveals his name resurfacing under a classified “Crimson Class” clearance in Avalon, setting up the unresolved conflict for future stories&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Plot ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Plot ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8040&amp;oldid=prev</id>
		<title>Mob: /* Post-launch content */</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8040&amp;oldid=prev"/>
		<updated>2025-09-24T14:01:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Post-launch content&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:01, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Seasons ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Seasons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;onlyinclude&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Season number&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!Season number&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Season 5 of &amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039; brings new maps, including the return of classic locations, along with new modes like Outlast and Bounty. The Zombies mode introduces a fresh storyline in the Bloodline Saga, and &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039; gets updates with new areas, challenges, and in-game events. This season also introduces new weapons and customization options, expanding gameplay possibilities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Season 5 of &amp;#039;&amp;#039;ShooterofIO 1: Modern Ops&amp;#039;&amp;#039; brings new maps, including the return of classic locations, along with new modes like Outlast and Bounty. The Zombies mode introduces a fresh storyline in the Bloodline Saga, and &amp;#039;&amp;#039;Wargrounds&amp;#039;&amp;#039; gets updates with new areas, challenges, and in-game events. This season also introduces new weapons and customization options, expanding gameplay possibilities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/onlyinclude&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Collaberations ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Collaberations ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
	<entry>
		<id>https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8039&amp;oldid=prev</id>
		<title>Mob at 13:42, 24 September 2025</title>
		<link rel="alternate" type="text/html" href="https://fanverse.click/index.php?title=ShooterofIO_1:_Modern_Ops&amp;diff=8039&amp;oldid=prev"/>
		<updated>2025-09-24T13:42:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:42, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;&#039;&#039;&#039; (stylised as &#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039;) is a 2023 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]], and published by [[Monsteristic]]. It is the first entry in the &#039;&#039;Modern Ops&#039;&#039; sub-series and the first installment in the overall &#039;&#039;[[ShooterofIO (series)|ShooterofIO]]&#039;&#039; series. The game was released on November 10, 2023, for [[PlayStation 4]], [[PlayStation 5]], [[Microsoft Windows|Windows]], [[Xbox One]], and [[Xbox Series X/S]].&amp;lt;ref&amp;gt;{{Cite web|title=Modern Ops III Platforms|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=English}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=The Official Release Date for the 2023 Installment|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;ShooterofIO 1: Modern Ops&#039;&#039;&#039;&#039;&#039; (stylised as &#039;&#039;&#039;&#039;&#039;ShooterofIO: Modern Ops&#039;&#039;&#039;&#039;&#039;)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;The poster omits the “1” as part of its marketing strategy, although the numeral is consistently used in all other promotional material.&amp;lt;/ref&amp;gt; &lt;/ins&gt;is a 2023 [[First-person shooter game|first-person shooter video game]] developed by [[SOI Studios]], and published by [[Monsteristic]]. It is the first entry in the &#039;&#039;Modern Ops&#039;&#039; sub-series and the first installment in the overall &#039;&#039;[[ShooterofIO (series)|ShooterofIO]]&#039;&#039; series. The game was released on November 10, 2023, for [[PlayStation 4]], [[PlayStation 5]], [[Microsoft Windows|Windows]], [[Xbox One]], and [[Xbox Series X/S]].&amp;lt;ref&amp;gt;{{Cite web|title=Modern Ops III Platforms|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=English}}&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{Cite web|title=The Official Release Date for the 2023 Installment|url=https://sites.google.com/view/shooterofio/home|access-date=June 10, 2023|website=ShooterofIO|language=english}}&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; features a realistic and modern setting. The story follows multi-national special operations unit Task Force 161 tracking down Vladimir Makarov, a Russian ultranationalist and terrorist planning to trigger a third World War. The game&amp;#039;s multiplayer includes sixteen maps, with at least twelve new maps planned for inclusion post-launch. A open-world mode called Operations was included at launch featuring gameplay mechanics regarding extraction based survival and [[Zombies]]. &amp;#039;&amp;#039;Modern Ops&amp;#039;&amp;#039; was integrated with &amp;#039;&amp;#039;[[ShooterofIO: Wargrounds]]&amp;#039;&amp;#039; (2023) and features various new features and innovations.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mob</name></author>
	</entry>
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