ShooterofIO: Dark Warfare 5
| ShooterofIO: Dark Warfare 5 | |
|---|---|
| Developer(s) | Air Studios |
| Publisher(s) | Mob Productions |
| Series | ShooterofIO |
| Engine | SOI Engine 2 |
| Platform(s) | |
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | |
ShooterofIO: Dark Warfare 5 is an upcoming first-person shooter game developed by Air Studios and published by Mob Productions. It is the thirteenth main installment of the ShooterofIO series and the fifth main entry in the Dark Warfare sub-series, following ShooterofIO: Dark Warfare 4 (2018) and continuing the storyline that began with ShooterofIO: Dark Warfare (2009). Set during a fictionalized historical conflict, the single-player campaign follows Task Force Bravo as they investigate surviving networks connected to the Havel Program, abandoned black sites, and covert military operations hidden from public record.[1][2] As with previous ShooterofIO titles, the game also includes a multiplayer component and the cooperative Zombies mode.[3][4]
Development on Dark Warfare 5 was led by Air Studios after a War Games project originally planned for 2020 was moved to 2021 following creative disagreements between War Games and Supreme Studios.[5] Mob Productions confirmed the game on March 20, 2020, announcing current-generation and next-generation console versions and a planned integration with the free-to-play title ShooterofIO: Wargrounds 2.0.[6][7] Marketing continued with the poster and mode announcement on April 16, a full reveal on May 16, and a July 1 presentation that detailed multiplayer, Zombies, beta dates, and additional launch information.[3][8][9] A multiplayer beta was held across PlayStation 4, Windows, and Xbox One in October 2020, ahead of the game's scheduled worldwide release on November 13, 2020.[9][10][8]
Gameplay
ShooterofIO: Dark Warfare 5 is a first-person shooter game with a single-player campaign, competitive multiplayer, and cooperative Zombies mode.[3][8] The campaign is built around mission-based levels rather than the open-world format used by ShooterofIO: Modern Ops.[1][11] Missions include stealth infiltration, direct combat, evidence recovery, hostage rescue, sabotage, and defensive encounters. Several levels contain larger combat spaces with multiple buildings, roads, paths, enemy positions, optional areas, and alternate approaches within mission-specific locations.[1][11]
The multiplayer mode uses custom classes, weapon progression, perks, scorestreaks, field upgrades, public playlists, private matches, and a Gunsmith weapon-customization system.[12] It includes standard 6v6 maps, larger objective-based maps, and modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Secure Line, Patrol, Control Point, and Hardpoint. Movement includes sprinting, crouching, proning, mantling, sliding, tactical sprint, weapon mounting, and door interaction, with tuning based around grounded movement, weapon weight, physical animation, and responsive handling. Multiplayer also includes Combat Pacing, which groups some playlists by player count and map size, and an expanded Field Upgrade system in which equipment charges during a match rather than being selected as a permanent class ability.[12]
Zombies is a cooperative round-based survival mode.[4] The mode retains waves of undead enemies, points, perk machines, wall weapons, mystery boxes, traps, Pack-a-Punch, Wonder Weapons, and map-based progression, while adding rebuilt systems for character growth, match modifiers, enemy escalation, and objective layers. Aether Runes act as selectable match modifiers, while Salvage is used during matches to craft equipment, repair armor, and upgrade weapon rarity. Ritual Events appear as optional round objectives that reward upgrades, currency, or access to hidden areas when completed. Zombies includes public and private matches, round-based progression, difficulty escalation, weapon rarity tiers, armor, exfil opportunities, and shared weapon progression with multiplayer.[4]
Premise
The campaign returns the Dark Warfare sub-series to a historical setting after the futuristic setting of Dark Warfare 4.[11] The story follows covert military and intelligence operations involving hidden programs, misinformation, private military forces, and classified research connected to earlier Dark Warfare events.[1][11] Air Studios described the campaign as a fictional story built within a real historical foundation, using real locations, conflicts, and historical references as the basis for events occurring behind the scenes within the game's universe.[11]
Development
ShooterofIO: Dark Warfare 5 is being developed by Air Studios, which previously developed ShooterofIO: Dark Warfare (2009), ShooterofIO: Dark Warfare II (2012), ShooterofIO: Dark Warfare III (2015), and Dark Warfare 4.[6] On June 15, 2020, reports stated that the 2020 ShooterofIO release had not originally been planned as Dark Warfare 5 and had not initially been assigned to Air Studios. According to the reports, a War Games-led title was originally scheduled for 2020 but was moved to 2021 after creative disagreements between War Games and Supreme Studios, a newly involved studio working with Mob Productions. Air Studios then took full charge of the 2020 release, which became Dark Warfare 5.[5]
The planned integration between Dark Warfare 5 and Wargrounds 2.0 was announced alongside the game's confirmation.[7] In an interview published on June 18, Air Studios said the integration mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could later function inside Wargrounds 2.0.[11] The studio said the main game was still being designed around its own campaign, multiplayer, and Zombies modes first, and that weapon or movement values could be balanced separately once content entered Wargrounds 2.0.[11]
Air Studios said an open-world campaign inspired by Modern Ops had been considered earlier in development but was cancelled because the team did not have enough time to build it to the intended standard.[11] The cancelled version would have used a more open historical setting with side objectives, larger spaces, vehicles, and behind-enemy-lines mission flow, but the studio said it would have required more development time for artificial intelligence, mission design, environments, vehicles, and meaningful open areas. After the open-world format was dropped, the team moved toward a more traditional mission structure closer to Dark Warfare 4, with greater emphasis on handcrafted levels, pacing, set pieces, characters, and mission variety.[11]
The game was fully revealed on May 16, 2020, with a campaign presentation, multiplayer overview, Zombies gameplay reveal, Windows version confirmation, and November 13 release date.[8] Air Studios presented the campaign as broader than Dark Warfare 4 despite the removal of the open-world structure, with missions built around larger combat arenas, stealth opportunities, optional spaces, and multiple approaches.[1][11] The studio also said the campaign would include choices in some missions, with certain events developing differently depending on player discoveries, completed objectives, trust, and how situations are handled, though it did not confirm multiple endings.[11]
The July 1 multiplayer reveal expanded on the game's competitive component.[12] Air Studios said the mode was designed to preserve the structure of Dark Warfare multiplayer while modernizing weapon handling, class building, map flow, and support systems. The reveal detailed Gunsmith, Field Upgrades, scorestreaks, larger objective-based maps, standard 6v6 maps, and several returning modes. The studio also described the game's movement as grounded rather than slow, with weapon weight, direction changes, and animation physicality intended to give the multiplayer a heavier feel than the more futuristic entries while still remaining responsive.[12][11]
The Zombies reveal focused on rebuilt systems for the mode.[4] Air Studios said the team wanted Zombies to remain round-based while making match progression more flexible than in Dark Warfare 4. Salvage, armor repair, weapon-rarity upgrades, Aether Runes, Ritual Events, exfil, and new enemy-escalation rules were presented as the main additions, while perk machines, Pack-a-Punch, Wonder Weapons, traps, radios, and high-round survival remained core parts of the mode.[4] The studio also said Zombies would have connections to the campaign, although the mode was intended to stand on its own without requiring campaign completion.[11]
Marketing and release
ShooterofIO: Dark Warfare 5 was announced on March 20, 2020.[6] The announcement confirmed PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X versions and stated that the game would be integrated with Wargrounds 2.0 in late 2020.[6][7] Mob Productions released the game's poster and confirmed its campaign, multiplayer, and Zombies modes on April 16.[3] The full reveal took place on May 16, confirming the Windows version, first gameplay demonstrations, multiplayer overview, Zombies systems, and worldwide release date of November 13, 2020.[8]
Reports on June 15, 2020, stated that the game had become the 2020 ShooterofIO release after a War Games project was delayed to 2021 because of creative disagreements involving War Games and Supreme Studios.[5] On June 18, Air Studios discussed the game's production, cancelled open-world campaign concept, Wargrounds 2.0 integration, historical setting, campaign structure, movement, Zombies changes, and planned seasonal support.[11]
On July 1, 2020, Mob Productions and Air Studios held a multiplayer and Zombies reveal for Dark Warfare 5.[2] The presentation showed multiplayer systems, launch playlists, weapon customization, field upgrades, scorestreaks, map types, Zombies progression systems, and additional information about the game's connection to Wargrounds 2.0.[12][4] Mob Productions also confirmed the beta schedule. A PlayStation 4 pre-order beta took place from October 8 to 9, followed by a PlayStation 4 open beta from October 10 to 12. A cross-platform early-access beta for Windows, PlayStation 4, and Xbox One was held from October 15 to 16, followed by an open cross-platform beta from October 17 to 19.[9] The beta included selected multiplayer maps, 6v6 modes, larger objective-based modes, Gunsmith progression, Field Upgrades, scorestreaks, and a limited progression cap.[9][10] On October 22, Mob Productions published a beta recap ahead of the game's November 13 release.[10]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Air Studios (May 16, 2020). "ShooterofIO: Dark Warfare 5 Campaign First Details". Air Studios. Retrieved October 22, 2020.
- ↑ 2.0 2.1 Mob Productions (July 1, 2020). "ShooterofIO: Dark Warfare 5 Multiplayer and Zombies Revealed". Mob Productions. Retrieved October 22, 2020.
- ↑ 3.0 3.1 3.2 3.3 Mob Productions (April 16, 2020). "ShooterofIO: Dark Warfare 5 Key Art and Modes Revealed". Mob Productions. Retrieved October 22, 2020.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Air Studios (July 1, 2020). "Dark Warfare 5 Zombies Full Reveal". Air Studios. Retrieved October 22, 2020.
- ↑ 5.0 5.1 5.2 Jason Reed (June 15, 2020). "How Dark Warfare 5 Became ShooterofIO's 2020 Release". GameWire. Retrieved October 22, 2020.
- ↑ 6.0 6.1 6.2 6.3 Mob Productions (March 20, 2020). "ShooterofIO: Dark Warfare 5 Confirmed for Next-Generation Consoles". Mob Productions. Retrieved October 22, 2020.
- ↑ 7.0 7.1 7.2 Mob Productions (March 20, 2020). "Dark Warfare 5 and Wargrounds 2.0 Integration Announced". Mob Productions. Retrieved October 22, 2020.
- ↑ 8.0 8.1 8.2 8.3 8.4 Mob Productions (May 16, 2020). "ShooterofIO: Dark Warfare 5 Fully Revealed". Mob Productions. Retrieved October 22, 2020.
- ↑ 9.0 9.1 9.2 9.3 Mob Productions (July 1, 2020). "ShooterofIO: Dark Warfare 5 Beta Dates Confirmed". Mob Productions. Retrieved October 22, 2020.
- ↑ 10.0 10.1 10.2 Mob Productions (October 22, 2020). "ShooterofIO: Dark Warfare 5 Beta Concludes Ahead of Launch". Mob Productions. Retrieved October 22, 2020.
- ↑ 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 GameWire staff (June 18, 2020). "Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies". GameWire. Retrieved October 22, 2020.
- ↑ 12.0 12.1 12.2 12.3 12.4 Air Studios (July 1, 2020). "ShooterofIO: Dark Warfare 5 Multiplayer Full Reveal". Air Studios. Retrieved October 22, 2020.
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