Mario Kart 9: Difference between revisions
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{{Use dmy dates|date=November 2026}} | {{Use dmy dates|date=November 2026}} | ||
{{Infobox video game | {{Infobox video game | ||
| image = Mario Kart Switch cover artwork.png | |||
| image = Mario Kart Switch cover | | alt = Mario and several other characters racing at high speed across a multi-layered circuit featuring branching routes and environmental hazards. | ||
| alt = Mario and other characters racing across a | |||
| caption = Promotional cover art | | caption = Promotional cover art | ||
| developer = [[Nintendo EPD]] | | developer = [[Nintendo EPD]] | ||
| publisher = [[Nintendo]] | | publisher = [[Nintendo]] | ||
| director = Kosuke Yabuki | | director = Kosuke Yabuki | ||
| producer = Yabuki | | producer = Kosuke Yabuki | ||
| designer = Yasuyuki Oyagi | | designer = Yasuyuki Oyagi | ||
| artist = Yusuke Nakano | | artist = Yusuke Nakano | ||
| composer = Kenta Nagata | | composer = Kenta Nagata | ||
| series = ''[[Mario Kart]]'' | | series = ''[[Mario Kart]]'' | ||
| platforms = [[Nintendo Switch]]{{efn|Released as a cross-generation title with | | platforms = [[Nintendo Switch]]{{efn|Released as a cross-generation title with performance enhancements on successor hardware.}} | ||
| genre = [[Kart racing game|Kart racing]] | |||
| modes = [[Single-player]], [[multiplayer]] | |||
| released = {{Start date|2026|11|20}} | | released = {{Start date|2026|11|20}} | ||
}} | }} | ||
'''''Mario Kart Switch''''' is a kart racing | {{nihongo foot|'''''Mario Kart Switch'''''|マリオカート スイッチ|Mario Kāto Suitchi|lead=yes|group=lower-alpha}} is a 2026 [[kart racing game]] developed and published by [[Nintendo]] for the [[Nintendo Switch]]. It is the ninth mainline installment in the ''[[Mario Kart]]'' series, following ''[[Mario Kart 8 Deluxe]]'' (2017). | ||
Unlike its | Unlike its predecessor, which functioned as an expanded reissue, ''Mario Kart Switch'' was designed as a full generational sequel intended to redefine the core systems of the franchise. Nintendo positioned the game as a structural evolution rather than a feature expansion, with changes affecting physics, track design, item balance, and competitive flow. | ||
The game | The game draws explicit inspiration from ''[[Mario Kart Wii]]'', particularly its emphasis on speed, momentum, and high-skill techniques, while incorporating modern accessibility options. Tracks are significantly larger and more vertical than in previous entries, with multiple viable routes and dynamic environmental elements that alter race conditions in real time. Races support up to twelve players. | ||
''Mario Kart Switch'' was released worldwide on 20 November 2026. The game received critical acclaim, with reviewers praising its mechanical depth, track design, and willingness to challenge established series conventions, while some criticism was directed toward its increased learning curve compared to earlier entries. | |||
==Gameplay== | ==Gameplay== | ||
''Mario Kart Switch'' | {{See also|Gameplay of Mario Kart|l1=Gameplay of ''Mario Kart''}} | ||
[[File:Mario Kart Switch gameplay.jpg|thumb|left|A race on Skyway Summit, illustrating the game's multi-route track design and increased verticality.]] | |||
''Mario Kart Switch'' is a kart racing game in which players control characters from the ''[[Mario (franchise)|Mario]]'' franchise across a variety of circuits while using items to gain an advantage over opponents. The game retains the series’ accessible controls but introduces a revised physics system and expanded track layouts that significantly alter race dynamics. | |||
Tracks are designed around scale and player choice, often featuring multiple parallel routes that remain competitively balanced throughout an entire lap rather than serving as short-term shortcuts. Environmental hazards, moving platforms, and dynamic weather conditions can change optimal racing lines mid-race, requiring players to adapt strategies on the fly. | |||
===Vehicle mechanics=== | |||
The game features a reworked physics engine prioritising momentum retention and speed management. Drifting mechanics have been redesigned to allow extended chains and manual boost timing, enabling skilled players to store and release drift energy strategically. | |||
Karts and bikes now exhibit more distinct handling characteristics. Bikes favour agility and precision, while karts emphasise stability and sustained top speed. A revised version of wheelies returns for bikes, providing short acceleration bursts at the cost of increased vulnerability to items. | |||
===Item system=== | |||
Item distribution has been adjusted to reduce randomness while preserving unpredictability. Probability calculations account for player positioning, proximity to opponents, and recent item usage rather than relying solely on placement. | |||
New items include the '''Chain Chomp''', which pulls the player forward while colliding with opponents, and '''Boo Swarm''', which steals items from multiple racers. Returning items such as the Blue Shell and Lightning have been modified to allow limited counterplay through defensive timing or environmental avoidance on certain tracks. | |||
=== | ===Modes=== | ||
Traditional modes such as Grand Prix, Time Trial, and VS Race return alongside new formats. '''Marathon Cups''' link multiple tracks into continuous races with persistent positioning, while '''Elimination''' removes the last-place racer at set intervals. '''Team Relay''' introduces mid-race driver swaps using designated pit zones. | |||
Battle Mode returns with redesigned arenas and includes Balloon Battle, Coin Runners, and the new '''Territory Clash''' mode, which focuses on zone control. | |||
Online multiplayer features ranked and unranked matchmaking, seasonal ladders, and spectator functionality. Local multiplayer supports up to four players via split-screen. | |||
=== | ==Development== | ||
{{Quote box | |||
|width=24em | |||
|quote="We didn’t want to make something that felt like an extension. If it was just adding more courses, it would have been ''Mario Kart 9''. This time, we wanted to rebuild the foundation." | |||
|author={{mdash}}Producer Kosuke Yabuki | |||
}} | |||
Development of ''Mario Kart Switch'' began in 2020 at [[Nintendo Entertainment Planning & Development]] following the conclusion of major updates for ''Mario Kart 8 Deluxe''. The development team opted to delay a new installment until a substantial rethinking of the series was possible. | |||
The team cited ''Mario Kart Wii'' as a key influence, particularly its high-speed gameplay and expressive driving techniques. Developers sought to reintroduce mechanical depth without alienating less experienced players by layering advanced systems atop an accessible baseline. | |||
Track design shifted toward larger environments with interconnected routes, requiring a rewritten physics engine capable of supporting higher speeds, complex collision interactions, and dynamic environmental systems. The game was designed to scale across Switch hardware revisions, with enhanced performance on successor models. | |||
== | ==Music== | ||
The soundtrack was composed by Nintendo’s internal sound team, led by Kenta Nagata, who previously worked on multiple entries in the series. The score features dynamic transitions that respond to race conditions, including position changes and environmental events. | |||
Courses were composed with modular structures to allow seamless transitions during extended race formats such as Marathon Cups. In addition to original compositions, the soundtrack includes rearranged themes from across the ''Mario'' franchise. | |||
==Release== | |||
''Mario Kart Switch'' was officially revealed during a Nintendo Direct presentation in June 2026. Nintendo emphasised the game’s focus on competitive depth and structural innovation rather than open-world experimentation. | |||
The game was released worldwide on 20 November 2026. It was marketed as a late-generation flagship title for the Nintendo Switch and was bundled with select hardware packages in some regions. | |||
==Reception== | ==Reception== | ||
{{Video game reviews | {{Video game reviews | ||
| MC = | | MC = 92/100 | ||
| IGN = 9 | | OC = 96% recommend | ||
| IGN = 9/10 | |||
| GSpot = 9/10 | | GSpot = 9/10 | ||
| | | EuroG = 4/5 | ||
| Edge = 9/10 | |||
}} | }} | ||
According to review aggregation websites [[Metacritic]] and [[OpenCritic]], ''Mario Kart Switch'' received "universal acclaim". Critics praised the game’s refined physics, ambitious track design, and balance between accessibility and mastery. | |||
Several reviewers compared its impact on the franchise to that of ''Mario Kart Wii'', noting its willingness to reintroduce mechanical risk and player expression. Some criticism was directed toward its steeper learning curve in ranked online play. | |||
== | ===Sales=== | ||
''Mario Kart Switch'' debuted at number one in multiple territories | ''Mario Kart Switch'' debuted at number one in multiple territories. Nintendo reported that the game sold over ten million copies worldwide within its first two months, making it one of the fastest-selling titles of 2026. | ||
== | ===Accolades=== | ||
{| class="wikitable plainrowheaders sortable" | |||
|+ Awards and nominations | |||
! Year !! Ceremony !! Category !! Result | |||
|- | |||
| 2026 || The Game Awards || Best Sports/Racing Game || {{Won}} | |||
|- | |||
| 2026 || Golden Joystick Awards || Best Multiplayer Game || {{Nominated}} | |||
|- | |||
| 2027 || D.I.C.E. Awards || Racing Game of the Year || {{Nominated}} | |||
|} | |||
==Notes== | ==Notes== | ||
| Line 96: | Line 110: | ||
==External links== | ==External links== | ||
* {{official | * {{official|https://www.nintendo.com/mariokartswitch}} | ||
{{Mario Kart}} | |||
{{Portal bar|Video games}} | |||
[[Category:2026 video games]] | [[Category:2026 video games]] | ||
Revision as of 09:43, 24 January 2026
| Lua error in Module:WikidataIB at line 2716: attempt to index field 'wikibase' (a nil value). | |
|---|---|
Promotional cover art | |
| Developer(s) | Nintendo EPD |
| Publisher(s) | Nintendo |
| Director(s) | Kosuke Yabuki |
| Producer(s) | Kosuke Yabuki |
| Designer(s) | Yasuyuki Oyagi |
| Artist(s) | Yusuke Nakano |
| Composer(s) | Kenta Nagata |
| Series | Mario Kart |
| Platform(s) | Nintendo Switch[lower-alpha 1] |
| Release | November 20, 2026 |
| Genre(s) | Kart racing |
| Mode(s) | Single-player, multiplayer |
Template:Nihongo foot is a 2026 kart racing game developed and published by Nintendo for the Nintendo Switch. It is the ninth mainline installment in the Mario Kart series, following Mario Kart 8 Deluxe (2017).
Unlike its predecessor, which functioned as an expanded reissue, Mario Kart Switch was designed as a full generational sequel intended to redefine the core systems of the franchise. Nintendo positioned the game as a structural evolution rather than a feature expansion, with changes affecting physics, track design, item balance, and competitive flow.
The game draws explicit inspiration from Mario Kart Wii, particularly its emphasis on speed, momentum, and high-skill techniques, while incorporating modern accessibility options. Tracks are significantly larger and more vertical than in previous entries, with multiple viable routes and dynamic environmental elements that alter race conditions in real time. Races support up to twelve players.
Mario Kart Switch was released worldwide on 20 November 2026. The game received critical acclaim, with reviewers praising its mechanical depth, track design, and willingness to challenge established series conventions, while some criticism was directed toward its increased learning curve compared to earlier entries.
Gameplay
Mario Kart Switch is a kart racing game in which players control characters from the Mario franchise across a variety of circuits while using items to gain an advantage over opponents. The game retains the series’ accessible controls but introduces a revised physics system and expanded track layouts that significantly alter race dynamics.
Tracks are designed around scale and player choice, often featuring multiple parallel routes that remain competitively balanced throughout an entire lap rather than serving as short-term shortcuts. Environmental hazards, moving platforms, and dynamic weather conditions can change optimal racing lines mid-race, requiring players to adapt strategies on the fly.
Vehicle mechanics
The game features a reworked physics engine prioritising momentum retention and speed management. Drifting mechanics have been redesigned to allow extended chains and manual boost timing, enabling skilled players to store and release drift energy strategically.
Karts and bikes now exhibit more distinct handling characteristics. Bikes favour agility and precision, while karts emphasise stability and sustained top speed. A revised version of wheelies returns for bikes, providing short acceleration bursts at the cost of increased vulnerability to items.
Item system
Item distribution has been adjusted to reduce randomness while preserving unpredictability. Probability calculations account for player positioning, proximity to opponents, and recent item usage rather than relying solely on placement.
New items include the Chain Chomp, which pulls the player forward while colliding with opponents, and Boo Swarm, which steals items from multiple racers. Returning items such as the Blue Shell and Lightning have been modified to allow limited counterplay through defensive timing or environmental avoidance on certain tracks.
Modes
Traditional modes such as Grand Prix, Time Trial, and VS Race return alongside new formats. Marathon Cups link multiple tracks into continuous races with persistent positioning, while Elimination removes the last-place racer at set intervals. Team Relay introduces mid-race driver swaps using designated pit zones.
Battle Mode returns with redesigned arenas and includes Balloon Battle, Coin Runners, and the new Territory Clash mode, which focuses on zone control.
Online multiplayer features ranked and unranked matchmaking, seasonal ladders, and spectator functionality. Local multiplayer supports up to four players via split-screen.
Development
"We didn’t want to make something that felt like an extension. If it was just adding more courses, it would have been Mario Kart 9. This time, we wanted to rebuild the foundation."
—Producer Kosuke Yabuki
Development of Mario Kart Switch began in 2020 at Nintendo Entertainment Planning & Development following the conclusion of major updates for Mario Kart 8 Deluxe. The development team opted to delay a new installment until a substantial rethinking of the series was possible.
The team cited Mario Kart Wii as a key influence, particularly its high-speed gameplay and expressive driving techniques. Developers sought to reintroduce mechanical depth without alienating less experienced players by layering advanced systems atop an accessible baseline.
Track design shifted toward larger environments with interconnected routes, requiring a rewritten physics engine capable of supporting higher speeds, complex collision interactions, and dynamic environmental systems. The game was designed to scale across Switch hardware revisions, with enhanced performance on successor models.
Music
The soundtrack was composed by Nintendo’s internal sound team, led by Kenta Nagata, who previously worked on multiple entries in the series. The score features dynamic transitions that respond to race conditions, including position changes and environmental events.
Courses were composed with modular structures to allow seamless transitions during extended race formats such as Marathon Cups. In addition to original compositions, the soundtrack includes rearranged themes from across the Mario franchise.
Release
Mario Kart Switch was officially revealed during a Nintendo Direct presentation in June 2026. Nintendo emphasised the game’s focus on competitive depth and structural innovation rather than open-world experimentation.
The game was released worldwide on 20 November 2026. It was marketed as a late-generation flagship title for the Nintendo Switch and was bundled with select hardware packages in some regions.
Reception
| Aggregator | Score |
|---|---|
| Metacritic | 92/100 |
| OpenCritic | 96% recommend |
| Publication | Score |
|---|---|
| Edge | 9/10 |
| Eurogamer | 4/5 |
| GameSpot | 9/10 |
| IGN | 9/10 |
According to review aggregation websites Metacritic and OpenCritic, Mario Kart Switch received "universal acclaim". Critics praised the game’s refined physics, ambitious track design, and balance between accessibility and mastery.
Several reviewers compared its impact on the franchise to that of Mario Kart Wii, noting its willingness to reintroduce mechanical risk and player expression. Some criticism was directed toward its steeper learning curve in ranked online play.
Sales
Mario Kart Switch debuted at number one in multiple territories. Nintendo reported that the game sold over ten million copies worldwide within its first two months, making it one of the fastest-selling titles of 2026.
Accolades
| Year | Ceremony | Category | Result |
|---|---|---|---|
| 2026 | The Game Awards | Best Sports/Racing Game | Won |
| 2026 | Golden Joystick Awards | Best Multiplayer Game | Nominated |
| 2027 | D.I.C.E. Awards | Racing Game of the Year | Nominated |
Notes
- ↑ Released as a cross-generation title with performance enhancements on successor hardware.
References
External links
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