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{{Short description|Video game series by Ninja Kiwi}}{{for|the first game in the series|#Bloons Tower Defense}}
{{Short description|Video game series by Ninja Kiwi}}{{for|the first game in the series|#Bloons Tower Defense}}
{{Use mdy dates|date=April 2022}}{{Infobox video game series|title=Bloons TD|image=Bloons TD iOS Logo.jpg|caption=The logo of ''Bloons Tower Defense'', the first game in the series.|platforms=[[Android (operating system)|Android]], [[Browser game|browser]] (Flash), [[iOS]], [[macOS]], [[Nintendo DSi]], [[PlayStation Portable]], [[Microsoft Windows]], [[Xbox One]], [[Nintendo Switch]]|developer={{Plainlist|
{{Use mdy dates|date=April 2022}}{{Infobox video game series|title=COD|image=CLICKER COD iOS Logo.jpg|caption=The logo of ''Bloons Tower Defense'', the first game in the series.|platforms=[[Android (operating system)|Android]], [[Browser game|browser]] (Flash), [[iOS]], [[macOS]], [[Nintendo DSi]], [[PlayStation Portable]], [[Microsoft Windows]], [[Xbox One]], [[Nintendo Switch]]|developer={{Plainlist|
* [[Ninja Kiwi]]
* [[Ninja Kiwi]]
* Digital Goldfish Ltd. (iOS)
* Digital Goldfish Ltd. (iOS)
}}|publisher=Ninja Kiwi|genre=[[Tower defense]]|first release version=''Bloons TD''|first release date=August 16, 2007|latest release version=''Bloons TD Battles 2''|latest release date=November 30, 2021|parent=[[Bloons]]}}'''''Click of Duty''''' is a series of [[Incremental game|incremental]] and [[tower defense]] under the ''Clicker Series'' created and produced by [[Mob Productions]]. The first game was announced in 2017 and was confirmed to feature content similar to that of Call of Duty, and a incremental progression focus. As time went on, with the most recent installment, titled ''Clicker Defense'', that was released in 2023, incorperates tower defense mechanics on top of incremental gameplay. Unlike other incremental games though, ''COD'' manages to force players to focus on manual play instead of relying on auto-clicker features, that were only present in the first six entries.
}}|publisher=Mob Productions|genre=[[Tower defense]], [[Incremental|incremental]]|first release version=''Clicker''<br>''Survival Defense''|first release date=June 19, 2023|latest release version=''Clicker''<br>''Survival Defense''|latest release date=June 19, 2023|parent=}}'''''COD''''' is an online video game and game platform developed by [[Ethan Morland]] and produced by [[Mob Productions]]. It is available in two distinct game mode versions that otherwise share general gameplay and game engine: ''COD: Clicker'', a traditional incremental game inspired by Cookie Clicker; and ''COD: Survival Defense'', a single-player survival driven [[tower defense]] game that incorperates tower defense mechanics on top of incremental gameplay.


In the latest game, ''Clicker Defense'', players must prevent enemies from swarming their home base by purchasing upgrades using "coins" they earn from clicking a select section of their user interface (UI). Players can continue to buy upgrade "Tiers" to improve survival rate. ''Clicker Defense'' was released worldwide on all platforms on June 19, 2023.  
Morland had originally only planned to release a single game with that being ''Clicker'', though after completing the early stages of development, Morland chose to expand upon the mode much further, leading to complications. During the time fixing these problems, Morland came up with the idea to create a second incremental game into the first one and create a "Game Platform", similarly to how ''Fortnite'' releases their installments. Morland had already planned the platform prior to development, but didn't expect him to take on the idea as soon as he did.
 
''Clicker'' and ''Survival Defense'' were both released on June 19, 2023.


== Gameplay ==
== Gameplay ==
The main objective of ''Bloons TD'' is to prevent Bloons (in-game name for [[wikipedia:Balloon|balloons]]) from reaching the end of a defined track on a map that consists of one or more entrances and exits for the bloons.<ref name="wired-btd4mobile-review">{{Cite magazine|url=https://www.wired.com/2011/03/bloons-td-4-iphone-review/|title=Review: Armed Monkeys Pop Deadly Latex in iPhone Bloons 4|magazine=Wired|via=www.wired.com}}</ref> The game is a [[wikipedia:Tower_defense|tower defense]] game and thus the player can choose various types of towers and traps to place around the track in order to defend against the bloons, gaining 1 in-game dollar for every layer of bloon popped.<ref>{{cite web|url=http://www.pcwelt.de/news/Bloons-TD-257959.html|archive-url=https://web.archive.org/web/20120301232330/http://www.pcwelt.de/news/Bloons-TD-257959.html|archive-date=March 1, 2012|title=Bloons TD|date=August 23, 2007|work=PC Welt|language=de|access-date=January 27, 2010}}</ref><ref name="PG2">{{cite web|url=http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718|archive-url=https://web.archive.org/web/20140102192307/http://www.pocketgamer.co.uk/r/PSP/Bloons+TD/news.asp?c=21718|archive-date=January 2, 2014|title=Bloons TD coming to PSP Minis|date=June 24, 2010|access-date=January 1, 2014|first=Jon|last=Jordan|work=Pocket Gamer|url-status=dead}}</ref> If a bloon reaches the end of a path, the player loses lives (or in later games, health); once these are all depleted, the game ends.<ref name="ASTD4">{{cite web|url=http://www.appspy.com/review/4080/bloons-td-4|archive-url=https://web.archive.org/web/20140102192746/http://www.appspy.com/review/4080/bloons-td-4|archive-date=January 2, 2014|title=Bloons TD 4 Review|date=January 6, 2011|access-date=January 1, 2014|first=Andrew|last=Nesvadba|work=App Spy}}</ref><ref name="STP">{{cite web|url=http://www.slidetoplay.com/review/bloons-tower-defense-review/|archive-url=https://web.archive.org/web/20140102195839/http://www.slidetoplay.com/review/bloons-tower-defense-review/|archive-date=January 2, 2014|title=Bloons Tower Defense Review|date=October 21, 2009|access-date=January 1, 2014|first=Tim|last=Rattray|work=Slide to Play}}</ref> The bloons always follow the map's set path on the track until they either reach the exit(s), are popped, or are moved to an earlier part of the track by a tower's ability.


There are three classes of bloons in the game: regular (unnamed in the game), MOAB-class and Boss-class. As of ''Bloons TD 6'', the regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones.<ref name="TD1 IGN">{{cite web|url=http://uk.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense|archive-url=https://web.archive.org/web/20140201065442/http://www.ign.com/articles/2012/03/08/free-game-of-the-day-bloons-tower-defense|archive-date=February 1, 2014|title=Free Game of the Day: Bloons Tower Defense|date=March 7, 2012|access-date=January 1, 2014|first=Justin|last=Davis|work=[[IGN]]}}</ref> In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types.<ref>{{cite web|last=Bedford|first=John|title=App Of The Day: Bloons TD 5|url=http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-url=https://web.archive.org/web/20140102194559/http://www.gametrailers.com/mobile-apps/40183/app-of-the-day-bloons-td-5|archive-date=January 2, 2014|work=Gametrailers.com|access-date=January 1, 2014|date=November 26, 2012}}</ref> With each level, the intensity of bloon waves proportionately increases.<ref name="ASTD">{{cite web|url=http://www.appspy.com/review/3845/bloons-td|archive-url=https://web.archive.org/web/20131109093343/http://www.appspy.com/review/3845/bloons-td|archive-date=November 9, 2013|title=Bloons TD Review|date=October 4, 2009|access-date=January 1, 2014|first=Damian|last=Chiappara|work=App Spy}}</ref>
=== Clicker ===
The main objective of ''Clicker'' is to click a button and progress through the game. Players will earn currency simply called "Money" by clicking the button. Using their money, they can purchase upgrades called "Click Upgrades". These upgrades allow players to progress faster and can earn a second currency "Gems", that can be used in other ''COD'' game modes. Unlike other incremental games, ''Clicker'' is a game you can generally fail at. Players have 5 minutes to earn enough to reach the second "Phase", and so on, every 5 minutes, players will need to reach a specific point in progression to continue. If the requirements aren't met, a player will fail the game and will need to restart.
 
''Clicker'' features a custom "anti-cheat" system that prevents players from resorting to auto-clickers and doesn't feature any mechanic that gives score automatically.
 
=== Survival Defense ===
''Survival Defense'' is the second game mode and features tower defense mechanics alongside incremental mechanics. ''Survival Defense'' is accessable through the ''COD: HQ''.
 
''Survival Defense'' features simple mechanics with clicker mechanics. Players must click a button to earn "eco", which then can be used to buy upgrades that then give the player a second currency simply called "Money". Players can use money to purchase "Towers", which will protect your lives from enemy bloons (which are from the ''Bloons Tower Defense'' franchise).
 
There are three classes of bloons in the game: regular, MOAB-class and Boss-class. The regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones. In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types. With each level, the intensity of bloon waves proportionately increases.
 
Towers are the main defensive utility in ''Survival Defense''. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively. Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.


'''Towers'''
''Survival Defense'' features 20 [[Maps (video games)|maps]] at launch, each featuring unique design that enemy Bloons pass through. ''Survival Defense'' features map difficulties, which determine how fast the game progresses. There are three difficulties: Easy, Medium, and Hard. Each Medium and Hard maps feature 5 maps each, while Easy features 10 maps.


Towers are the main defensive utility in the ''Bloons TD'' series. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively.<ref name="btd5rev">{{cite web|last=Aylott|first=Chris|title=Bloons TD 5 Review|url=http://www.slidetoplay.com/review/bloons-td-5-review/|publisher=SlidetoPlay.com|access-date=January 1, 2014|url-status=dead|archive-url=https://web.archive.org/web/20140217222022/http://www.slidetoplay.com/review/bloons-td-5-review/|archive-date=February 17, 2014}}</ref> Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.<ref name="btd5rev" /> In ''Bloons TD 4'' onwards, certain towers such as banana farms can be placed to produce additional money during a round (end of the round in ''Bloons TD 4'').<ref name="GZ">{{cite web|last=Johnson|first=Leif|title=Bloons TD 5 Review|url=https://www.gamezebo.com/reviews/bloons-td-5-review/|archive-url=https://web.archive.org/web/20140102192435/http://www.gamezebo.com/games/bloons-td-5/review|archive-date=January 2, 2014|publisher=Gamezebo.com|access-date=January 1, 2014}}</ref>
== Development ==
Development on the game platform that was titled "''COD: HQ''" began in June 2014, after Cookie Clickers' popularity blew up in a matter of months. Mob Productions looked for development teams to make the game but were unsuccessful until [[Ethan Morland]] agreed to develop the project alone.


In later games, there are multiple difficulty levels; for instance, in ''BTD5'', there are four difficulty levels and in ''Bloons Monkey City'' there are six. The higher the difficulty the player plays on, the fewer lives they have and the more each tower and upgrade cost. There are also different types of maps rated by difficulty; in general, there are more types of maps in newer games.<ref name=":0">{{cite web|url=http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/|archive-url=https://web.archive.org/web/20140104070010/http://www.technologytell.com/gaming/105565/android-amusements-bloons-td-5/|archive-date=January 4, 2014|title=Android Amusements: Bloons TD 5|date=January 8, 2013|access-date=January 3, 2014|first=Jenni|last=Lada|work=Technology Tell}}</ref>
Development officially began that December and continued all the way until its release in 2023. The development process was extremely slow compared to any other game with the focus on quality of each area of the game.


== Main entries ==
Currently, at present, there are "multiple" other projects in development according to Morland, who has expressed interest in making the game feel similar to Roblox; as in being a platform for other games.
{{Video game timeline|2007=''Bloons Tower Defense'' and ''Bloons Tower Defense 2''|2008=''Bloons TD 3''|2009=''Bloons TD 4''|2011=''Bloons TD 5''|2012=''Bloons TD Battles''|2013=''Bloons Monkey City''|2016=''Bloons Supermonkey 2 Mobile|2018=''[[Bloons TD 6]]'', ''Bloons Adventure Time TD''|2021=''Bloons Pop'', ''Bloons TD Battles 2''|subtitle=}}


There are currently six released numbered games in the ''Bloons TD'' series apart from various add-on packs and spin-offs such as ''Bloons TD 4 Expansion'' and ''Bloons Monkey City''. The newest release, ''Bloons TD 6'', was released on June 14, 2018. The series was retitled from ''Bloons Tower Defense'' to ''Bloons TD'' in 2009 due to infringement on the ''Tower Defense: Lost Earth'' trademark owned by [[wikipedia:Com2uS|Com2uS]].
== Reception ==
''COD: HQ'' was praised for its ambition at launch, though did recieve some backlash, mainly for being called "COD", something players think of being used for the ''Call of Duty'' franchise. The positive reviews praised the gameplay and the feeling that each part of the game felt complete.

Revision as of 02:01, 13 March 2024

COD
File:CLICKER COD iOS Logo.jpg
The logo of Bloons Tower Defense, the first game in the series.
Genre(s)Tower defense, incremental
Developer(s)
Publisher(s)Mob Productions
Platform(s)Android, browser (Flash), iOS, macOS, Nintendo DSi, PlayStation Portable, Microsoft Windows, Xbox One, Nintendo Switch
First releaseClicker
Survival Defense
June 19, 2023
Latest releaseClicker
Survival Defense
June 19, 2023

COD is an online video game and game platform developed by Ethan Morland and produced by Mob Productions. It is available in two distinct game mode versions that otherwise share general gameplay and game engine: COD: Clicker, a traditional incremental game inspired by Cookie Clicker; and COD: Survival Defense, a single-player survival driven tower defense game that incorperates tower defense mechanics on top of incremental gameplay.

Morland had originally only planned to release a single game with that being Clicker, though after completing the early stages of development, Morland chose to expand upon the mode much further, leading to complications. During the time fixing these problems, Morland came up with the idea to create a second incremental game into the first one and create a "Game Platform", similarly to how Fortnite releases their installments. Morland had already planned the platform prior to development, but didn't expect him to take on the idea as soon as he did.

Clicker and Survival Defense were both released on June 19, 2023.

Gameplay

Clicker

The main objective of Clicker is to click a button and progress through the game. Players will earn currency simply called "Money" by clicking the button. Using their money, they can purchase upgrades called "Click Upgrades". These upgrades allow players to progress faster and can earn a second currency "Gems", that can be used in other COD game modes. Unlike other incremental games, Clicker is a game you can generally fail at. Players have 5 minutes to earn enough to reach the second "Phase", and so on, every 5 minutes, players will need to reach a specific point in progression to continue. If the requirements aren't met, a player will fail the game and will need to restart.

Clicker features a custom "anti-cheat" system that prevents players from resorting to auto-clickers and doesn't feature any mechanic that gives score automatically.

Survival Defense

Survival Defense is the second game mode and features tower defense mechanics alongside incremental mechanics. Survival Defense is accessable through the COD: HQ.

Survival Defense features simple mechanics with clicker mechanics. Players must click a button to earn "eco", which then can be used to buy upgrades that then give the player a second currency simply called "Money". Players can use money to purchase "Towers", which will protect your lives from enemy bloons (which are from the Bloons Tower Defense franchise).

There are three classes of bloons in the game: regular, MOAB-class and Boss-class. The regular bloons consist of: red, blue, green, yellow, pink, black, white, lead, zebra, rainbow, purple, and ceramic bloons. MOAB-class bloons are in the shape of a blimp and consist of: the MOAB (Massive Ornary Air Blimp), the BFB (Brutal Flying Behemoth), the DDT (Dark Dirigible Titan), the ZOMG (Zeppelin Of Mighty Gargantuaness), and the BAD (Big Airship of Doom). Tougher variants of most bloon types contain a number of specified weaker ones. In later versions of the game, regular bloons possess sometimes special characteristics such as camo (which most towers cannot detect), regrowth (the ability for the bloons to slowly grow back to their original size), and fortified (which doubles the health of certain bloons), that resist certain tower types. With each level, the intensity of bloon waves proportionately increases.

Towers are the main defensive utility in Survival Defense. Each tower has its own unique purpose, power, and use, with some being powerful against specific bloons but unable to target others effectively. Every tower can be upgraded to increase power and other capabilities by spending the in-game currency, known simply as 'money', which is earned by popping bloons and at the end of each round.

Survival Defense features 20 maps at launch, each featuring unique design that enemy Bloons pass through. Survival Defense features map difficulties, which determine how fast the game progresses. There are three difficulties: Easy, Medium, and Hard. Each Medium and Hard maps feature 5 maps each, while Easy features 10 maps.

Development

Development on the game platform that was titled "COD: HQ" began in June 2014, after Cookie Clickers' popularity blew up in a matter of months. Mob Productions looked for development teams to make the game but were unsuccessful until Ethan Morland agreed to develop the project alone.

Development officially began that December and continued all the way until its release in 2023. The development process was extremely slow compared to any other game with the focus on quality of each area of the game.

Currently, at present, there are "multiple" other projects in development according to Morland, who has expressed interest in making the game feel similar to Roblox; as in being a platform for other games.

Reception

COD: HQ was praised for its ambition at launch, though did recieve some backlash, mainly for being called "COD", something players think of being used for the Call of Duty franchise. The positive reviews praised the gameplay and the feeling that each part of the game felt complete.