ShooterofIO: WWII: Difference between revisions
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{{Short description|Upcoming video game}} | {{Short description|Upcoming video game}} | ||
{{Use mdy dates|date= | {{Use mdy dates|date=August 2011}} | ||
{{Use American English|date= | {{Use American English|date=August 2011}} | ||
{{Infobox video game | {{Infobox video game | ||
| title = ShooterofIO: WWII | | title = ShooterofIO: WWII | ||
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Mob Productions confirmed at announcement that ''ShooterofIO: WWII'' will include three main modes: Campaign, Multiplayer, and Zombies.<ref name="Modes">{{cite web |author=Mob Productions |date=June 28, 2011 |title=ShooterofIO: WWII Modes and Release Date Confirmed |url=https://www.mobproductions.example/news/shooterofio-wwii-modes-release-date |website=Mob Productions |access-date=June 28, 2011}}</ref> Campaign follows Allied operations across several European battlefronts. Multiplayer returns as the competitive online component, using historical weapons, equipment, and faction-based maps. Zombies returns as a cooperative survival mode after its debut in ''Dark Warfare'', but War Games stated that its Zombies storyline will be separate from both the ''Dark Warfare'' Zombies canon and the campaign.<ref name="ZombiesReveal">{{cite web |author=War Games |date=June 28, 2011 |title=Zombies Returns in ShooterofIO: WWII |url=https://www.wargames.example/news/shooterofio-wwii-zombies-reveal |website=War Games |access-date=June 28, 2011}}</ref> | Mob Productions confirmed at announcement that ''ShooterofIO: WWII'' will include three main modes: Campaign, Multiplayer, and Zombies.<ref name="Modes">{{cite web |author=Mob Productions |date=June 28, 2011 |title=ShooterofIO: WWII Modes and Release Date Confirmed |url=https://www.mobproductions.example/news/shooterofio-wwii-modes-release-date |website=Mob Productions |access-date=June 28, 2011}}</ref> Campaign follows Allied operations across several European battlefronts. Multiplayer returns as the competitive online component, using historical weapons, equipment, and faction-based maps. Zombies returns as a cooperative survival mode after its debut in ''Dark Warfare'', but War Games stated that its Zombies storyline will be separate from both the ''Dark Warfare'' Zombies canon and the campaign.<ref name="ZombiesReveal">{{cite web |author=War Games |date=June 28, 2011 |title=Zombies Returns in ShooterofIO: WWII |url=https://www.wargames.example/news/shooterofio-wwii-zombies-reveal |website=War Games |access-date=June 28, 2011}}</ref> | ||
On July 20, 2011, War Games released a dedicated Zombies deep dive for ''ShooterofIO: WWII'', revealing the launch Zombies map "Totenacker", the playable Zombies crew, several core survival systems, and the mode's separate wartime horror storyline.<ref name="ZombiesDeepDive">{{cite web |author=War Games |date=July 20, 2011 |title=ShooterofIO: WWII Zombies Deep Dive |url=https://www.wargames.example/news/shooterofio-wwii-zombies-deep-dive |website=War Games |access-date=July 20, 2011}}</ref> | On July 20, 2011, War Games released a dedicated Zombies deep dive for ''ShooterofIO: WWII'', revealing the launch Zombies map "Totenacker", the playable Zombies crew, several core survival systems, and the mode's separate wartime horror storyline.<ref name="ZombiesDeepDive">{{cite web |author=War Games |date=July 20, 2011 |title=ShooterofIO: WWII Zombies Deep Dive |url=https://www.wargames.example/news/shooterofio-wwii-zombies-deep-dive |website=War Games |access-date=July 20, 2011}}</ref> ShooterCon 2011 was held in August 2011 and featured the first extended campaign gameplay, the full multiplayer reveal, Zombies hands-on impressions, beta information, retail edition details, and a technical presentation highlighting improved PlayStation 3 performance compared with previous franchise releases.<ref name="ShooterCon2011">{{cite web |author=Mob Productions |date=August 5, 2011 |title=ShooterCon 2011: ShooterofIO: WWII Full Briefing |url=https://www.mobproductions.example/news/shootercon-2011-shooterofio-wwii-briefing |website=Mob Productions |access-date=August 5, 2011}}</ref><ref name="PS3Performance">{{cite web |author=War Games |date=August 6, 2011 |title=War Games Details ShooterofIO: WWII PlayStation 3 Improvements |url=https://www.wargames.example/news/shooterofio-wwii-ps3-performance |website=War Games |access-date=August 6, 2011}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
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War Games described the gameplay direction as heavier and more grounded than ''Modern Ops 2'', with slower reloads, more pronounced weapon recoil, limited equipment options, and greater emphasis on positioning, suppression, and squad movement.<ref name="GameplayDirection">{{cite web |author=War Games |date=June 29, 2011 |title=War Games Discusses ShooterofIO: WWII Gameplay Direction |url=https://www.wargames.example/news/shooterofio-wwii-gameplay-direction |website=War Games |access-date=June 29, 2011}}</ref> The studio stated that it wanted the game to feel distinct from the modern-era entries without removing the fast readability and responsive aiming expected from the ''ShooterofIO'' series.<ref name="GameplayDirection" /> | War Games described the gameplay direction as heavier and more grounded than ''Modern Ops 2'', with slower reloads, more pronounced weapon recoil, limited equipment options, and greater emphasis on positioning, suppression, and squad movement.<ref name="GameplayDirection">{{cite web |author=War Games |date=June 29, 2011 |title=War Games Discusses ShooterofIO: WWII Gameplay Direction |url=https://www.wargames.example/news/shooterofio-wwii-gameplay-direction |website=War Games |access-date=June 29, 2011}}</ref> The studio stated that it wanted the game to feel distinct from the modern-era entries without removing the fast readability and responsive aiming expected from the ''ShooterofIO'' series.<ref name="GameplayDirection" /> | ||
The | The game contains three main modes: Campaign, Multiplayer, and Zombies.<ref name="Modes" /> Campaign is the single-player story mode, Multiplayer is the competitive online component, and Zombies is the cooperative round-based survival mode.<ref name="Modes" /> | ||
===Campaign=== | ===Campaign=== | ||
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War Games confirmed the campaign's lead playable character as Corporal Daniel Hayes, an American infantryman reassigned to a joint Allied operations group after surviving a failed assault in occupied Europe.<ref name="CampaignTease" /> Other announced characters include Captain Arthur Blake, the unit's British commander; Sergeant Elias Walker, an American demolitions specialist; Lieutenant Camille Moreau, a French resistance contact; and Private Samuel Finch, a young radio operator attached to the unit.<ref name="Characters">{{cite web |author=War Games |date=June 29, 2011 |title=ShooterofIO: WWII Characters Introduced |url=https://www.wargames.example/news/shooterofio-wwii-characters |website=War Games |access-date=June 29, 2011}}</ref> | War Games confirmed the campaign's lead playable character as Corporal Daniel Hayes, an American infantryman reassigned to a joint Allied operations group after surviving a failed assault in occupied Europe.<ref name="CampaignTease" /> Other announced characters include Captain Arthur Blake, the unit's British commander; Sergeant Elias Walker, an American demolitions specialist; Lieutenant Camille Moreau, a French resistance contact; and Private Samuel Finch, a young radio operator attached to the unit.<ref name="Characters">{{cite web |author=War Games |date=June 29, 2011 |title=ShooterofIO: WWII Characters Introduced |url=https://www.wargames.example/news/shooterofio-wwii-characters |website=War Games |access-date=June 29, 2011}}</ref> | ||
At ShooterCon 2011, War Games showed the first extended campaign gameplay demonstration from the mission "Iron Orchard".<ref name="CampaignDemo">{{cite web |author=War Games |date=August 5, 2011 |title=ShooterofIO: WWII Campaign Demo Shown at ShooterCon 2011 |url=https://www.wargames.example/news/shooterofio-wwii-campaign-demo-shootercon |website=War Games |access-date=August 5, 2011}}</ref> The mission is set during a fog-heavy assault on an occupied farming village being used as a forward logistics depot. The demonstration followed Hayes, Blake, and Moreau as the unit infiltrated the village outskirts, disabled a radio truck, rescued captured resistance fighters, and fought through a burning orchard while enemy reinforcements arrived from a nearby rail line.<ref name="CampaignDemo" /> | |||
The campaign demonstration was used to show War Games' approach to battlefield density, squad movement, destructible battlefield cover, and more grounded World War II weapon handling.<ref name="CampaignDemo" /> The studio also showed shorter clips from a bridge defense mission, a snow-covered communications outpost, and a rail-yard sabotage sequence.<ref name="ShooterCon2011" /> Mob Productions did not reveal the campaign's final mission or ending during ShooterCon.<ref name="ShooterCon2011" /> | |||
===Multiplayer=== | ===Multiplayer=== | ||
Multiplayer was confirmed as one of the three main modes of ''ShooterofIO: WWII'' during the game's announcement.<ref name="Modes" /> War Games stated that the mode | Multiplayer was confirmed as one of the three main modes of ''ShooterofIO: WWII'' during the game's announcement.<ref name="Modes" /> War Games stated that the mode features faction-based combat, historical weapons, class-style loadouts, rank progression, and objective modes built around infantry combat.<ref name="MPFirstDetails">{{cite web |author=War Games |date=June 28, 2011 |title=ShooterofIO: WWII Multiplayer First Details |url=https://www.wargames.example/news/shooterofio-wwii-multiplayer-first-details |website=War Games |access-date=June 28, 2011}}</ref> | ||
The studio described multiplayer as a shift away from the modern equipment, scorestreak pacing, and high-tech combat presentation of ''Modern Ops 2''.<ref name="MPFirstDetails" /> Loadouts | The studio described multiplayer as a shift away from the modern equipment, scorestreak pacing, and high-tech combat presentation of ''Modern Ops 2''.<ref name="MPFirstDetails" /> Loadouts use World War II-era rifles, submachine guns, shotguns, machine guns, sidearms, grenades, and field equipment. War Games stated that the multiplayer design places greater emphasis on weapon handling differences, sightline discipline, and map control rather than advanced tactical gadgets.<ref name="MPFirstDetails" /> | ||
Mob Productions | The full multiplayer reveal was held during ShooterCon 2011.<ref name="MultiplayerReveal">{{cite web |author=War Games |date=August 6, 2011 |title=ShooterofIO: WWII Multiplayer Fully Revealed at ShooterCon 2011 |url=https://www.wargames.example/news/shooterofio-wwii-multiplayer-shootercon |website=War Games |access-date=August 6, 2011}}</ref> The game is planned to launch with twelve multiplayer maps: "Crossroads", a destroyed village intersection; "Rail Depot", an industrial rail yard; "Hill 214", a contested rural ridge; "Harbor Guns", a coastal artillery position; "Vineyard", a French countryside map with stone walls and farm buildings; "Bunker Line", a fortified trench-and-bunker complex; "Old Town", a dense street-combat map set around a damaged European town square; "Fuel Yard", a supply depot built around trucks and storage tanks; "Snowfall", a frozen forest outpost; "Bridgehead", a river crossing with destroyed armor and sandbag positions; "Airfield", a damaged forward air base; and "Ruins", a bombed-out urban district with collapsed interiors and exposed second floors.<ref name="MPMaps">{{cite web |author=Mob Productions |date=August 6, 2011 |title=ShooterofIO: WWII Multiplayer Maps Detailed |url=https://www.mobproductions.example/news/shooterofio-wwii-multiplayer-maps |website=Mob Productions |access-date=August 6, 2011}}</ref> | ||
The confirmed multiplayer modes are Team Deathmatch, Free-for-All, Domination, Search and Destroy, Capture the Flag, Warfront, Headquarters, and Demolition.<ref name="MultiplayerReveal" /> Warfront is a new objective mode built around pushing a front line across the map by capturing sequential combat zones. Teams must secure one zone before advancing to the next, while the defending team attempts to halt the push and force the attackers back.<ref name="Warfront">{{cite web |author=War Games |date=August 6, 2011 |title=Warfront Mode Revealed for ShooterofIO: WWII |url=https://www.wargames.example/news/shooterofio-wwii-warfront-mode |website=War Games |access-date=August 6, 2011}}</ref> | |||
The Windows version will support dedicated server browsing, while the PlayStation 3 and Xbox 360 versions will use matchmaking and party systems.<ref name="MultiplayerReveal" /> Mob Productions also confirmed that a multiplayer beta will take place before launch, with selected Xbox 360 and Windows players receiving access first, followed by a PlayStation 3 beta period.<ref name="BetaDates">{{cite web |author=Mob Productions |date=August 6, 2011 |title=ShooterofIO: WWII Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-wwii-beta-dates |website=Mob Productions |access-date=August 6, 2011}}</ref> | |||
===Zombies=== | ===Zombies=== | ||
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The mode retains the basic structure of round-based Zombies. Players begin with limited weapons and earn points by killing undead enemies, repairing barriers, opening new areas, purchasing wall weapons, and surviving increasingly difficult rounds.<ref name="ZombiesSystems">{{cite web |author=War Games |date=July 20, 2011 |title=ShooterofIO: WWII Zombies Systems Detailed |url=https://www.wargames.example/news/shooterofio-wwii-zombies-systems |website=War Games |access-date=July 20, 2011}}</ref> Totenacker includes power activation, barricaded entrances, mystery weapon crates, environmental traps, hidden radio messages, and optional quest steps. War Games stated that the map was built to be more readable for new players than later ''Dark Warfare'' Zombies maps, while still including a layered story for players who explore radios, cipher notes, and hidden laboratory rooms.<ref name="ZombiesSystems" /> | The mode retains the basic structure of round-based Zombies. Players begin with limited weapons and earn points by killing undead enemies, repairing barriers, opening new areas, purchasing wall weapons, and surviving increasingly difficult rounds.<ref name="ZombiesSystems">{{cite web |author=War Games |date=July 20, 2011 |title=ShooterofIO: WWII Zombies Systems Detailed |url=https://www.wargames.example/news/shooterofio-wwii-zombies-systems |website=War Games |access-date=July 20, 2011}}</ref> Totenacker includes power activation, barricaded entrances, mystery weapon crates, environmental traps, hidden radio messages, and optional quest steps. War Games stated that the map was built to be more readable for new players than later ''Dark Warfare'' Zombies maps, while still including a layered story for players who explore radios, cipher notes, and hidden laboratory rooms.<ref name="ZombiesSystems" /> | ||
The deep dive introduced Field Tonics, a | The deep dive introduced Field Tonics, a perk-style system themed around experimental wartime stimulants and survival rations.<ref name="FieldTonics">{{cite web |author=War Games |date=July 20, 2011 |title=Field Tonics Introduced in ShooterofIO: WWII Zombies |url=https://www.wargames.example/news/shooterofio-wwii-field-tonics |website=War Games |access-date=July 20, 2011}}</ref> Four Field Tonics were confirmed for the launch map: Iron Ration, which increases player health; Quick Hands, which improves reload and equipment-use speed; Last Stand Serum, which shortens revive time and extends downed-player survival; and Deadeye Draught, which improves hip-fire control and weak-point damage. Field Tonics are purchased from machines built into military supply stations scattered across the map.<ref name="FieldTonics" /> | ||
War Games also revealed the Reinforcement Bench, a map utility station that allows players to spend points to repair stronger defensive barriers, craft limited-use equipment, and activate certain traps after power has been restored.<ref name="ReinforcementBench">{{cite web |author=War Games |date=July 20, 2011 |title=Reinforcement Bench Revealed for WWII Zombies |url=https://www.wargames.example/news/shooterofio-wwii-reinforcement-bench |website=War Games |access-date=July 20, 2011}}</ref> Confirmed equipment includes barbed-wire bundles, timed satchel charges, flare traps, and emergency ammo tins. The system was described as optional, but intended to give defensive players more tools during higher rounds.<ref name="ReinforcementBench" /> | War Games also revealed the Reinforcement Bench, a map utility station that allows players to spend points to repair stronger defensive barriers, craft limited-use equipment, and activate certain traps after power has been restored.<ref name="ReinforcementBench">{{cite web |author=War Games |date=July 20, 2011 |title=Reinforcement Bench Revealed for WWII Zombies |url=https://www.wargames.example/news/shooterofio-wwii-reinforcement-bench |website=War Games |access-date=July 20, 2011}}</ref> Confirmed equipment includes barbed-wire bundles, timed satchel charges, flare traps, and emergency ammo tins. The system was described as optional, but intended to give defensive players more tools during higher rounds.<ref name="ReinforcementBench" /> | ||
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The deep dive also introduced special enemy types. The Blight Soldier is an armored undead enemy that wears damaged field gear and absorbs more damage than standard zombies. The Screecher is a faster enemy that emits a sound burst capable of briefly distorting player vision and disabling nearby traps. The first elite enemy, the Gravedigger, appears during later rounds and carries a heavy entrenching tool, using wide melee attacks to break defensive positions and force players away from camping locations.<ref name="ZombiesEnemies">{{cite web |author=War Games |date=July 20, 2011 |title=WWII Zombies Enemy Types Detailed |url=https://www.wargames.example/news/shooterofio-wwii-zombies-enemies |website=War Games |access-date=July 20, 2011}}</ref> | The deep dive also introduced special enemy types. The Blight Soldier is an armored undead enemy that wears damaged field gear and absorbs more damage than standard zombies. The Screecher is a faster enemy that emits a sound burst capable of briefly distorting player vision and disabling nearby traps. The first elite enemy, the Gravedigger, appears during later rounds and carries a heavy entrenching tool, using wide melee attacks to break defensive positions and force players away from camping locations.<ref name="ZombiesEnemies">{{cite web |author=War Games |date=July 20, 2011 |title=WWII Zombies Enemy Types Detailed |url=https://www.wargames.example/news/shooterofio-wwii-zombies-enemies |website=War Games |access-date=July 20, 2011}}</ref> | ||
At ShooterCon 2011, attendees were able to play an early section of Totenacker covering the village square, church hospital, generator yard, and upper tunnel entrance.<ref name="ZombiesShooterCon">{{cite web |author=War Games |date=August 6, 2011 |title=Totenacker Playable at ShooterCon 2011 |url=https://www.wargames.example/news/totenacker-playable-shootercon-2011 |website=War Games |access-date=August 6, 2011}}</ref> War Games did not allow players to access the full underground laboratory or main quest during the event.<ref name="ZombiesShooterCon" /> | |||
==Synopsis== | ==Synopsis== | ||
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War Games also stated that it avoided directly copying the Aetheris mythology because it wanted ''WWII'' Zombies to stand on its own. Instead of another dimension-based story, the team built the mode around wartime secrecy, occult technology, and the moral collapse of a weapons project that attempts to turn the dead into military assets.<ref name="ZombiesStory" /> | War Games also stated that it avoided directly copying the Aetheris mythology because it wanted ''WWII'' Zombies to stand on its own. Instead of another dimension-based story, the team built the mode around wartime secrecy, occult technology, and the moral collapse of a weapons project that attempts to turn the dead into military assets.<ref name="ZombiesStory" /> | ||
At ShooterCon 2011, War Games highlighted technical improvements made for the PlayStation 3 version.<ref name="PS3Performance" /> The studio said that ''WWII'' uses revised memory streaming, reduced texture duplication, shorter checkpoint loading, improved particle budgeting, and more efficient audio handling on PlayStation 3. War Games described the result as "better performance" compared with several earlier franchise releases on the platform, particularly during smoke-heavy campaign scenes and large multiplayer firefights.<ref name="PS3Performance" /> | |||
Mob Productions stated that improving PlayStation 3 performance had been a production priority after previous entries were criticized for longer loading times, frame-rate drops, and inconsistent online performance on the platform.<ref name="PS3Performance" /> War Games did not claim the PlayStation 3 version would be identical to the Windows or Xbox 360 versions, but said the gap between versions had been reduced through platform-specific optimization work.<ref name="PS3Performance" /> | |||
==Marketing and release== | ==Marketing and release== | ||
Mob Productions announced ''ShooterofIO: WWII'' on June 28, 2011, alongside a cinematic announcement trailer, key artwork, launch platforms, and the worldwide release date of November 8, 2011.<ref name="Announcement" /><ref name="Trailer" /> The announcement confirmed Campaign, Multiplayer, and Zombies as the game's three main modes.<ref name="Modes" /> | Mob Productions announced ''ShooterofIO: WWII'' on June 28, 2011, alongside a cinematic announcement trailer, key artwork, launch platforms, and the worldwide release date of November 8, 2011.<ref name="Announcement" /><ref name="Trailer" /> The announcement confirmed Campaign, Multiplayer, and Zombies as the game's three main modes.<ref name="Modes" /> | ||
ShooterCon 2011 | ShooterCon 2011 took place from August 5 to August 7, 2011.<ref name="ShooterCon2011" /> During the event, War Games showed the "Iron Orchard" campaign demonstration, revealed the multiplayer launch maps and modes, allowed attendees to play selected multiplayer maps, presented a hands-on build of Totenacker, confirmed beta details, and announced the game's retail editions.<ref name="CampaignDemo" /><ref name="MultiplayerReveal" /><ref name="ZombiesShooterCon" /> | ||
The announcement trailer focused on atmosphere rather than extended gameplay.<ref name="Trailer" /> It opened with Allied soldiers advancing through smoke and artillery fire before cutting between a rail-yard sabotage mission, a snow-covered communications outpost, and a brief final shot of undead soldiers standing in the doorway of a dark underground facility. The trailer ended with the title reveal and the November 8, 2011 release date.<ref name="Trailer" /> | The announcement trailer focused on atmosphere rather than extended gameplay.<ref name="Trailer" /> It opened with Allied soldiers advancing through smoke and artillery fire before cutting between a rail-yard sabotage mission, a snow-covered communications outpost, and a brief final shot of undead soldiers standing in the doorway of a dark underground facility. The trailer ended with the title reveal and the November 8, 2011 release date.<ref name="Trailer" /> | ||
On July 20, 2011, War Games released the Zombies deep dive for ''ShooterofIO: WWII''.<ref name="ZombiesDeepDive" /> The presentation revealed Totenacker as the launch Zombies map, introduced the playable Zombies crew, showed the Sonnenlanze Wonder Weapon, and confirmed Field Tonics, the Reinforcement Bench, special enemy types, and the Projekt Totenglocke storyline.<ref name="ZombiesDeepDive" /> | On July 20, 2011, War Games released the Zombies deep dive for ''ShooterofIO: WWII''.<ref name="ZombiesDeepDive" /> The presentation revealed Totenacker as the launch Zombies map, introduced the playable Zombies crew, showed the Sonnenlanze Wonder Weapon, and confirmed Field Tonics, the Reinforcement Bench, special enemy types, and the Projekt Totenglocke storyline.<ref name="ZombiesDeepDive" /> | ||
The multiplayer beta is scheduled to begin on September 9, 2011, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 16.<ref name="BetaDates" /> The beta will include three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Warfront.<ref name="BetaContent">{{cite web |author=Mob Productions |date=August 6, 2011 |title=ShooterofIO: WWII Beta Content Confirmed |url=https://www.mobproductions.example/news/shooterofio-wwii-beta-content |website=Mob Productions |access-date=August 6, 2011}}</ref> | |||
Mob Productions announced two retail editions at ShooterCon 2011.<ref name="Editions">{{cite web |author=Mob Productions |date=August 7, 2011 |title=ShooterofIO: WWII Retail Editions Announced |url=https://www.mobproductions.example/news/shooterofio-wwii-retail-editions |website=Mob Productions |access-date=August 7, 2011}}</ref> The standard edition includes the base game. The limited edition includes a steelbook case, a behind-the-scenes disc, a soundtrack sampler, a wartime field-notes art booklet, and cosmetic profile items for Multiplayer and Zombies.<ref name="Editions" /> | |||
Early press coverage framed ''ShooterofIO: WWII'' as a major shift for the franchise after the modern military identity of ''Modern Ops 2'' and the darker contemporary setting of ''Dark Warfare''.<ref name="PressReaction">{{cite web |last=Russell |first=Mark |date=June 29, 2011 |title=ShooterofIO Goes Back to World War II |url=https://www.consoleinsider.example/features/shooterofio-wwii-announcement-reaction |website=Console Insider |access-date=June 29, 2011}}</ref> Following the Zombies deep dive, coverage focused on War Games' decision to separate the mode from the Aetheris storyline and create a new wartime horror mythology.<ref name="ZombiesReaction">{{cite web |last=Harris |first=Dean |date=July 21, 2011 |title=ShooterofIO: WWII Zombies Starts Fresh with Totenacker |url=https://www.videogameweekly.example/features/shooterofio-wwii-zombies-totenacker |website=Video Game Weekly |access-date=July 21, 2011}}</ref> | Early press coverage framed ''ShooterofIO: WWII'' as a major shift for the franchise after the modern military identity of ''Modern Ops 2'' and the darker contemporary setting of ''Dark Warfare''.<ref name="PressReaction">{{cite web |last=Russell |first=Mark |date=June 29, 2011 |title=ShooterofIO Goes Back to World War II |url=https://www.consoleinsider.example/features/shooterofio-wwii-announcement-reaction |website=Console Insider |access-date=June 29, 2011}}</ref> Following the Zombies deep dive, coverage focused on War Games' decision to separate the mode from the Aetheris storyline and create a new wartime horror mythology.<ref name="ZombiesReaction">{{cite web |last=Harris |first=Dean |date=July 21, 2011 |title=ShooterofIO: WWII Zombies Starts Fresh with Totenacker |url=https://www.videogameweekly.example/features/shooterofio-wwii-zombies-totenacker |website=Video Game Weekly |access-date=July 21, 2011}}</ref> | ||
ShooterCon 2011 coverage focused on the game's slower weapon handling, Warfront multiplayer mode, Totenacker's hands-on presentation, and War Games' claim that the PlayStation 3 version would perform better than earlier franchise entries on the platform.<ref name="ShooterConReaction">{{cite web |last=Russell |first=Mark |date=August 8, 2011 |title=ShooterCon 2011: ShooterofIO: WWII Campaign, Multiplayer, and Zombies |url=https://www.consoleinsider.example/features/shooterofio-wwii-shootercon-2011 |website=Console Insider |access-date=August 8, 2011}}</ref> Some outlets described the PlayStation 3 improvement messaging as a necessary response to long-running criticism of the franchise's platform consistency.<ref name="PS3Coverage">{{cite web |last=Harris |first=Dean |date=August 8, 2011 |title=War Games Promises Better PS3 Performance for ShooterofIO: WWII |url=https://www.videogameweekly.example/news/shooterofio-wwii-ps3-performance |website=Video Game Weekly |access-date=August 8, 2011}}</ref> | |||
==References== | ==References== | ||
Revision as of 19:29, 27 June 2026
| ShooterofIO: WWII | |
|---|---|
| Developer(s) | War Games |
| Publisher(s) | Mob Productions |
| Director(s) | Thomas Grayson |
| Producer(s) | Rebecca Miles |
| Designer(s) |
|
| Artist(s) | Eleanor Ward |
| Writer(s) | David Langford |
| Composer(s) | Marcus Bell |
| Series | ShooterofIO |
| Engine | WarTech Engine |
| Platform(s) | |
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | |
ShooterofIO: WWII is an upcoming first-person shooter video game developed by War Games and published by Mob Productions. It is scheduled to be released worldwide on November 8, 2011, for Microsoft Windows, PlayStation 3, and Xbox 360. It is an installment in the ShooterofIO franchise and marks the series' first main release developed by War Games.[1]
The game was announced shortly after the completion of post-launch support for ShooterofIO: Modern Ops 2.[1] Unlike the modern military setting of the Modern Ops sub-series and the separate contemporary horror continuity of ShooterofIO: Dark Warfare, WWII shifts the franchise to a historical setting during World War II.[2]
Mob Productions confirmed at announcement that ShooterofIO: WWII will include three main modes: Campaign, Multiplayer, and Zombies.[3] Campaign follows Allied operations across several European battlefronts. Multiplayer returns as the competitive online component, using historical weapons, equipment, and faction-based maps. Zombies returns as a cooperative survival mode after its debut in Dark Warfare, but War Games stated that its Zombies storyline will be separate from both the Dark Warfare Zombies canon and the campaign.[4]
On July 20, 2011, War Games released a dedicated Zombies deep dive for ShooterofIO: WWII, revealing the launch Zombies map "Totenacker", the playable Zombies crew, several core survival systems, and the mode's separate wartime horror storyline.[5] ShooterCon 2011 was held in August 2011 and featured the first extended campaign gameplay, the full multiplayer reveal, Zombies hands-on impressions, beta information, retail edition details, and a technical presentation highlighting improved PlayStation 3 performance compared with previous franchise releases.[6][7]
Gameplay
ShooterofIO: WWII is a first-person shooter built around infantry combat during World War II. The game uses period firearms, explosives, field equipment, and mission-specific tools across single-player campaign missions, competitive multiplayer matches, and cooperative Zombies survival maps.[8]
War Games described the gameplay direction as heavier and more grounded than Modern Ops 2, with slower reloads, more pronounced weapon recoil, limited equipment options, and greater emphasis on positioning, suppression, and squad movement.[9] The studio stated that it wanted the game to feel distinct from the modern-era entries without removing the fast readability and responsive aiming expected from the ShooterofIO series.[9]
The game contains three main modes: Campaign, Multiplayer, and Zombies.[3] Campaign is the single-player story mode, Multiplayer is the competitive online component, and Zombies is the cooperative round-based survival mode.[3]
Campaign
The campaign of ShooterofIO: WWII is set during World War II and follows a small Allied special operations unit assigned to missions behind and around major battlefronts.[10] The story centers on missions involving sabotage, battlefield reconnaissance, prisoner recovery, resistance support, and attacks on military infrastructure used by Axis forces.[10]
War Games confirmed the campaign's lead playable character as Corporal Daniel Hayes, an American infantryman reassigned to a joint Allied operations group after surviving a failed assault in occupied Europe.[10] Other announced characters include Captain Arthur Blake, the unit's British commander; Sergeant Elias Walker, an American demolitions specialist; Lieutenant Camille Moreau, a French resistance contact; and Private Samuel Finch, a young radio operator attached to the unit.[11]
At ShooterCon 2011, War Games showed the first extended campaign gameplay demonstration from the mission "Iron Orchard".[12] The mission is set during a fog-heavy assault on an occupied farming village being used as a forward logistics depot. The demonstration followed Hayes, Blake, and Moreau as the unit infiltrated the village outskirts, disabled a radio truck, rescued captured resistance fighters, and fought through a burning orchard while enemy reinforcements arrived from a nearby rail line.[12]
The campaign demonstration was used to show War Games' approach to battlefield density, squad movement, destructible battlefield cover, and more grounded World War II weapon handling.[12] The studio also showed shorter clips from a bridge defense mission, a snow-covered communications outpost, and a rail-yard sabotage sequence.[6] Mob Productions did not reveal the campaign's final mission or ending during ShooterCon.[6]
Multiplayer
Multiplayer was confirmed as one of the three main modes of ShooterofIO: WWII during the game's announcement.[3] War Games stated that the mode features faction-based combat, historical weapons, class-style loadouts, rank progression, and objective modes built around infantry combat.[13]
The studio described multiplayer as a shift away from the modern equipment, scorestreak pacing, and high-tech combat presentation of Modern Ops 2.[13] Loadouts use World War II-era rifles, submachine guns, shotguns, machine guns, sidearms, grenades, and field equipment. War Games stated that the multiplayer design places greater emphasis on weapon handling differences, sightline discipline, and map control rather than advanced tactical gadgets.[13]
The full multiplayer reveal was held during ShooterCon 2011.[14] The game is planned to launch with twelve multiplayer maps: "Crossroads", a destroyed village intersection; "Rail Depot", an industrial rail yard; "Hill 214", a contested rural ridge; "Harbor Guns", a coastal artillery position; "Vineyard", a French countryside map with stone walls and farm buildings; "Bunker Line", a fortified trench-and-bunker complex; "Old Town", a dense street-combat map set around a damaged European town square; "Fuel Yard", a supply depot built around trucks and storage tanks; "Snowfall", a frozen forest outpost; "Bridgehead", a river crossing with destroyed armor and sandbag positions; "Airfield", a damaged forward air base; and "Ruins", a bombed-out urban district with collapsed interiors and exposed second floors.[15]
The confirmed multiplayer modes are Team Deathmatch, Free-for-All, Domination, Search and Destroy, Capture the Flag, Warfront, Headquarters, and Demolition.[14] Warfront is a new objective mode built around pushing a front line across the map by capturing sequential combat zones. Teams must secure one zone before advancing to the next, while the defending team attempts to halt the push and force the attackers back.[16]
The Windows version will support dedicated server browsing, while the PlayStation 3 and Xbox 360 versions will use matchmaking and party systems.[14] Mob Productions also confirmed that a multiplayer beta will take place before launch, with selected Xbox 360 and Windows players receiving access first, followed by a PlayStation 3 beta period.[17]
Zombies
Zombies returns in ShooterofIO: WWII as a cooperative round-based survival mode.[4] The mode was first introduced in ShooterofIO: Dark Warfare, but War Games stated that the WWII version follows a new storyline, setting, and cast.[4] Zombies is separate from the campaign and does not depict the same continuity as Corporal Hayes' story.[4]
The Zombies deep dive confirmed the launch map as "Totenacker", set in an abandoned Axis agricultural research village built above a buried occult weapons facility.[18] The map contains a ruined village square, crop fields, a church used as a field hospital, underground storage tunnels, a generator yard, a collapsed train siding, and a sealed laboratory beneath the village. War Games described the setting as a mix of battlefield ruin and supernatural decay, with the surface areas presenting a grounded wartime environment while the underground facility introduces the mode's occult elements.[18]
The playable Zombies crew consists of Sergeant William Carter, an American soldier separated from his unit; Margaret Ellis, a British Special Operations Executive radio operator; Viktor Antonov, a Soviet reconnaissance fighter; and Dr. Ingrid Vogel, a German scientist attempting to defect after witnessing the results of the experiments beneath Totenacker.[19] War Games stated that the crew was designed to give the mode conflicting perspectives on the war, with Carter focused on survival, Ellis attempting to make contact with Allied command, Antonov distrustful of everyone inside the facility, and Vogel carrying knowledge of the project that caused the outbreak.[19]
The mode retains the basic structure of round-based Zombies. Players begin with limited weapons and earn points by killing undead enemies, repairing barriers, opening new areas, purchasing wall weapons, and surviving increasingly difficult rounds.[20] Totenacker includes power activation, barricaded entrances, mystery weapon crates, environmental traps, hidden radio messages, and optional quest steps. War Games stated that the map was built to be more readable for new players than later Dark Warfare Zombies maps, while still including a layered story for players who explore radios, cipher notes, and hidden laboratory rooms.[20]
The deep dive introduced Field Tonics, a perk-style system themed around experimental wartime stimulants and survival rations.[21] Four Field Tonics were confirmed for the launch map: Iron Ration, which increases player health; Quick Hands, which improves reload and equipment-use speed; Last Stand Serum, which shortens revive time and extends downed-player survival; and Deadeye Draught, which improves hip-fire control and weak-point damage. Field Tonics are purchased from machines built into military supply stations scattered across the map.[21]
War Games also revealed the Reinforcement Bench, a map utility station that allows players to spend points to repair stronger defensive barriers, craft limited-use equipment, and activate certain traps after power has been restored.[22] Confirmed equipment includes barbed-wire bundles, timed satchel charges, flare traps, and emergency ammo tins. The system was described as optional, but intended to give defensive players more tools during higher rounds.[22]
The launch map's Wonder Weapon is the Sonnenlanze, an experimental energy rifle built from stolen occult components and military focusing lenses.[23] The weapon fires a concentrated beam that burns through groups of zombies and can be charged to release a wider blast at the cost of additional ammunition. War Games stated that the Sonnenlanze is connected to the map's main quest and the experiments carried out beneath the village.[23]
The deep dive also introduced special enemy types. The Blight Soldier is an armored undead enemy that wears damaged field gear and absorbs more damage than standard zombies. The Screecher is a faster enemy that emits a sound burst capable of briefly distorting player vision and disabling nearby traps. The first elite enemy, the Gravedigger, appears during later rounds and carries a heavy entrenching tool, using wide melee attacks to break defensive positions and force players away from camping locations.[24]
At ShooterCon 2011, attendees were able to play an early section of Totenacker covering the village square, church hospital, generator yard, and upper tunnel entrance.[25] War Games did not allow players to access the full underground laboratory or main quest during the event.[25]
Synopsis
ShooterofIO: WWII takes place during World War II and follows Allied operations against Axis military infrastructure across Europe.[2] The campaign is separate from the stories of Modern Ops, Modern Ops 2, and Dark Warfare, although it remains part of the broader ShooterofIO franchise.[2]
The announced story follows Corporal Daniel Hayes after he is transferred into a joint Allied unit commanded by Captain Arthur Blake.[10] The unit is assigned to operations that conventional forces cannot easily complete, including raids behind enemy lines, sabotage against transport routes, support for resistance fighters, and recovery of intelligence before it can be moved deeper into Axis territory.[10]
War Games stated that the campaign will not attempt to cover the entire war. Instead, the story will focus on a smaller group of soldiers moving between several important operations, allowing the campaign to shift between large battlefield sequences and more contained missions built around stealth, survival, and demolition.[10]
The Zombies storyline is separate from the campaign.[4] It begins at Totenacker after Carter, Ellis, Antonov, and Vogel become trapped in the village during an outbreak caused by an Axis project known as Projekt Totenglocke.[26] The project was created to study a buried relic beneath the village and use its energy to revive dead soldiers as controllable weapons. Instead, the experiment spreads through the village, reanimating the dead and corrupting the facility's personnel before the crew arrives.[26]
Vogel knows that the outbreak cannot be explained as a disease or battlefield accident, while Ellis believes the only way to stop it is to transmit proof of the project to Allied command. Carter attempts to keep the group alive long enough to escape, and Antonov suspects that every faction involved wants the relic for itself. War Games stated that the launch map's hidden quest will reveal what the buried relic is, why the undead respond to sound from the facility, and why the sealed laboratory was abandoned before the outbreak reached the surface.[26]
Development
ShooterofIO: WWII is being developed by War Games, marking the studio's first main ShooterofIO title.[1] The game uses the WarTech Engine, which War Games said was built to support larger battlefield environments, smoke-heavy combat spaces, destructible battlefield objects, and stronger environmental audio.[27]
Mob Productions described the project as a deliberate change of setting after two consecutive modern-era releases.[1] War Games stated that its goal was to reinterpret the ShooterofIO formula through historical weapons, older battlefield technology, and more grounded military scenarios while retaining the franchise's three-mode structure.[2]
According to War Games, development began during the post-launch period of ShooterofIO: Dark Warfare, with full production beginning while SOI Studios completed Modern Ops 2.[28] The studio said that it studied feedback from Dark Warfare'ss Zombies mode and Modern Ops 2'ss multiplayer to determine how to build a World War II entry without simply replacing modern weapons with older equivalents.[28]
The decision to include Zombies was confirmed during the game's announcement.[4] War Games stated that the mode was not a continuation of the Aetheris storyline from Dark Warfare, but a new Zombies setting designed specifically around wartime horror, occult rumor, and abandoned military science.[29]
In the Zombies deep dive, War Games said that Totenacker was designed as a midpoint between the accessibility of "Undead Forest" and the more elaborate storytelling of later Dark Warfare Zombies maps.[5] The studio wanted the launch map to have a clear surface layout, with the village, church, fields, and generator yard acting as recognizable navigation points, while the underground facility would contain the denser story material and quest steps.[18]
War Games also stated that it avoided directly copying the Aetheris mythology because it wanted WWII Zombies to stand on its own. Instead of another dimension-based story, the team built the mode around wartime secrecy, occult technology, and the moral collapse of a weapons project that attempts to turn the dead into military assets.[26]
At ShooterCon 2011, War Games highlighted technical improvements made for the PlayStation 3 version.[7] The studio said that WWII uses revised memory streaming, reduced texture duplication, shorter checkpoint loading, improved particle budgeting, and more efficient audio handling on PlayStation 3. War Games described the result as "better performance" compared with several earlier franchise releases on the platform, particularly during smoke-heavy campaign scenes and large multiplayer firefights.[7]
Mob Productions stated that improving PlayStation 3 performance had been a production priority after previous entries were criticized for longer loading times, frame-rate drops, and inconsistent online performance on the platform.[7] War Games did not claim the PlayStation 3 version would be identical to the Windows or Xbox 360 versions, but said the gap between versions had been reduced through platform-specific optimization work.[7]
Marketing and release
Mob Productions announced ShooterofIO: WWII on June 28, 2011, alongside a cinematic announcement trailer, key artwork, launch platforms, and the worldwide release date of November 8, 2011.[1][30] The announcement confirmed Campaign, Multiplayer, and Zombies as the game's three main modes.[3]
ShooterCon 2011 took place from August 5 to August 7, 2011.[6] During the event, War Games showed the "Iron Orchard" campaign demonstration, revealed the multiplayer launch maps and modes, allowed attendees to play selected multiplayer maps, presented a hands-on build of Totenacker, confirmed beta details, and announced the game's retail editions.[12][14][25]
The announcement trailer focused on atmosphere rather than extended gameplay.[30] It opened with Allied soldiers advancing through smoke and artillery fire before cutting between a rail-yard sabotage mission, a snow-covered communications outpost, and a brief final shot of undead soldiers standing in the doorway of a dark underground facility. The trailer ended with the title reveal and the November 8, 2011 release date.[30]
On July 20, 2011, War Games released the Zombies deep dive for ShooterofIO: WWII.[5] The presentation revealed Totenacker as the launch Zombies map, introduced the playable Zombies crew, showed the Sonnenlanze Wonder Weapon, and confirmed Field Tonics, the Reinforcement Bench, special enemy types, and the Projekt Totenglocke storyline.[5]
The multiplayer beta is scheduled to begin on September 9, 2011, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 16.[17] The beta will include three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Warfront.[31]
Mob Productions announced two retail editions at ShooterCon 2011.[32] The standard edition includes the base game. The limited edition includes a steelbook case, a behind-the-scenes disc, a soundtrack sampler, a wartime field-notes art booklet, and cosmetic profile items for Multiplayer and Zombies.[32]
Early press coverage framed ShooterofIO: WWII as a major shift for the franchise after the modern military identity of Modern Ops 2 and the darker contemporary setting of Dark Warfare.[33] Following the Zombies deep dive, coverage focused on War Games' decision to separate the mode from the Aetheris storyline and create a new wartime horror mythology.[34]
ShooterCon 2011 coverage focused on the game's slower weapon handling, Warfront multiplayer mode, Totenacker's hands-on presentation, and War Games' claim that the PlayStation 3 version would perform better than earlier franchise entries on the platform.[35] Some outlets described the PlayStation 3 improvement messaging as a necessary response to long-running criticism of the franchise's platform consistency.[36]
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Mob Productions (June 28, 2011). "ShooterofIO: WWII Announced". Mob Productions. Retrieved June 28, 2011.
- ↑ 2.0 2.1 2.2 2.3 War Games (June 28, 2011). "War Games Introduces ShooterofIO: WWII". War Games. Retrieved June 28, 2011.
- ↑ 3.0 3.1 3.2 3.3 3.4 Mob Productions (June 28, 2011). "ShooterofIO: WWII Modes and Release Date Confirmed". Mob Productions. Retrieved June 28, 2011.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 War Games (June 28, 2011). "Zombies Returns in ShooterofIO: WWII". War Games. Retrieved June 28, 2011.
- ↑ 5.0 5.1 5.2 5.3 War Games (July 20, 2011). "ShooterofIO: WWII Zombies Deep Dive". War Games. Retrieved July 20, 2011.
- ↑ 6.0 6.1 6.2 6.3 Mob Productions (August 5, 2011). "ShooterCon 2011: ShooterofIO: WWII Full Briefing". Mob Productions. Retrieved August 5, 2011.
- ↑ 7.0 7.1 7.2 7.3 7.4 War Games (August 6, 2011). "War Games Details ShooterofIO: WWII PlayStation 3 Improvements". War Games. Retrieved August 6, 2011.
- ↑ Keller, Matt (June 29, 2011). "ShooterofIO: WWII First Details". Game Frontier. Retrieved June 29, 2011.
- ↑ 9.0 9.1 War Games (June 29, 2011). "War Games Discusses ShooterofIO: WWII Gameplay Direction". War Games. Retrieved June 29, 2011.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 War Games (June 28, 2011). "ShooterofIO: WWII Campaign Teased". War Games. Retrieved June 28, 2011.
- ↑ War Games (June 29, 2011). "ShooterofIO: WWII Characters Introduced". War Games. Retrieved June 29, 2011.
- ↑ 12.0 12.1 12.2 12.3 War Games (August 5, 2011). "ShooterofIO: WWII Campaign Demo Shown at ShooterCon 2011". War Games. Retrieved August 5, 2011.
- ↑ 13.0 13.1 13.2 War Games (June 28, 2011). "ShooterofIO: WWII Multiplayer First Details". War Games. Retrieved June 28, 2011.
- ↑ 14.0 14.1 14.2 14.3 War Games (August 6, 2011). "ShooterofIO: WWII Multiplayer Fully Revealed at ShooterCon 2011". War Games. Retrieved August 6, 2011.
- ↑ Mob Productions (August 6, 2011). "ShooterofIO: WWII Multiplayer Maps Detailed". Mob Productions. Retrieved August 6, 2011.
- ↑ War Games (August 6, 2011). "Warfront Mode Revealed for ShooterofIO: WWII". War Games. Retrieved August 6, 2011.
- ↑ 17.0 17.1 Mob Productions (August 6, 2011). "ShooterofIO: WWII Beta Dates Confirmed". Mob Productions. Retrieved August 6, 2011.
- ↑ 18.0 18.1 18.2 War Games (July 20, 2011). "Totenacker Revealed for ShooterofIO: WWII Zombies". War Games. Retrieved July 20, 2011.
- ↑ 19.0 19.1 War Games (July 20, 2011). "ShooterofIO: WWII Zombies Crew Revealed". War Games. Retrieved July 20, 2011.
- ↑ 20.0 20.1 War Games (July 20, 2011). "ShooterofIO: WWII Zombies Systems Detailed". War Games. Retrieved July 20, 2011.
- ↑ 21.0 21.1 War Games (July 20, 2011). "Field Tonics Introduced in ShooterofIO: WWII Zombies". War Games. Retrieved July 20, 2011.
- ↑ 22.0 22.1 War Games (July 20, 2011). "Reinforcement Bench Revealed for WWII Zombies". War Games. Retrieved July 20, 2011.
- ↑ 23.0 23.1 War Games (July 20, 2011). "Sonnenlanze Wonder Weapon Revealed for Totenacker". War Games. Retrieved July 20, 2011.
- ↑ War Games (July 20, 2011). "WWII Zombies Enemy Types Detailed". War Games. Retrieved July 20, 2011.
- ↑ 25.0 25.1 25.2 War Games (August 6, 2011). "Totenacker Playable at ShooterCon 2011". War Games. Retrieved August 6, 2011.
- ↑ 26.0 26.1 26.2 26.3 War Games (July 20, 2011). "ShooterofIO: WWII Zombies Story Details". War Games. Retrieved July 20, 2011.
- ↑ War Games (June 29, 2011). "War Games Discusses WarTech Engine". War Games. Retrieved June 29, 2011.
- ↑ 28.0 28.1 Martin, Joel (June 30, 2011). "Inside ShooterofIO's Move to World War II". Game Frontier. Retrieved June 30, 2011.
- ↑ War Games (June 29, 2011). "ShooterofIO: WWII Zombies First Details". War Games. Retrieved June 29, 2011.
- ↑ 30.0 30.1 30.2 Cite error: Invalid
<ref>tag; no text was provided for refs namedTrailer - ↑ Mob Productions (August 6, 2011). "ShooterofIO: WWII Beta Content Confirmed". Mob Productions. Retrieved August 6, 2011.
- ↑ 32.0 32.1 Mob Productions (August 7, 2011). "ShooterofIO: WWII Retail Editions Announced". Mob Productions. Retrieved August 7, 2011.
- ↑ Russell, Mark (June 29, 2011). "ShooterofIO Goes Back to World War II". Console Insider. Retrieved June 29, 2011.
- ↑ Harris, Dean (July 21, 2011). "ShooterofIO: WWII Zombies Starts Fresh with Totenacker". Video Game Weekly. Retrieved July 21, 2011.
- ↑ Russell, Mark (August 8, 2011). "ShooterCon 2011: ShooterofIO: WWII Campaign, Multiplayer, and Zombies". Console Insider. Retrieved August 8, 2011.
- ↑ Harris, Dean (August 8, 2011). "War Games Promises Better PS3 Performance for ShooterofIO: WWII". Video Game Weekly. Retrieved August 8, 2011.
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