ShooterofIO: Dark Warfare 4: Difference between revisions
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'''''ShooterofIO: Dark Warfare 4''''' is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the ''Dark Warfare'' sub-series and a main installment in the ''[[ShooterofIO]]'' series, following ''[[ShooterofIO: 1950]]'' (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].<ref name="Announcement">{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}</ref><ref name="WorldwideReveal">{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}</ref> | '''''ShooterofIO: Dark Warfare 4''''' is an upcoming [[first-person shooter]] game developed by [[Air Studios]] and published by [[Mob Productions]]. It is the fourth main entry in the ''Dark Warfare'' sub-series and a main installment in the ''[[ShooterofIO]]'' series, following ''[[ShooterofIO: 1950]]'' (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for [[Microsoft Windows|Windows]], [[PlayStation 4]], and [[Xbox One]].<ref name="Announcement">{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-announced |website=Mob Productions |access-date=May 15, 2018}}</ref><ref name="WorldwideReveal">{{cite web |author=Mob Productions |date=June 12, 2018 |title=ShooterofIO: Dark Warfare 4 Worldwide Reveal |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-worldwide-reveal |website=Mob Productions |access-date=June 12, 2018}}</ref> | ||
The game will include a single-player campaign, a competitive multiplayer component, and Zombies.<ref name="FirstDetails">{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}</ref> Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.<ref name="WorldwideReveal" /> A Zombies reveal was released on August 7, focusing on the launch map "Gravenhurst".<ref name="ZombiesReveal">{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}</ref> Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.<ref name="MultiplayerReveal">{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}</ref> On September 10, Air Studios | The game will include a single-player campaign, a competitive multiplayer component, and Zombies.<ref name="FirstDetails">{{cite web |author=Air Studios |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 First Details |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-first-details |website=Air Studios |access-date=May 15, 2018}}</ref> Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.<ref name="WorldwideReveal" /> A Zombies reveal was released on August 7, focusing on the launch map "Gravenhurst".<ref name="ZombiesReveal">{{cite web |author=Air Studios |date=August 7, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Air Studios |access-date=August 7, 2018}}</ref> Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.<ref name="MultiplayerReveal">{{cite web |author=Air Studios |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Revealed |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Air Studios |access-date=August 22, 2018}}</ref> On September 10, Air Studios held a developer Q&A and confirmed the dates for the game's multiplayer beta.<ref name="QandA">{{cite web |author=Air Studios |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Developer Q&A |url=https://www.airstudios.example/news/shooterofio-dark-warfare-4-developer-q-and-a |website=Air Studios |access-date=September 10, 2018}}</ref><ref name="BetaDates">{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Beta Dates Confirmed |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta-dates |website=Mob Productions |access-date=September 10, 2018}}</ref> | ||
== Gameplay == | == Gameplay == | ||
| Line 33: | Line 33: | ||
== Development == | == Development == | ||
''ShooterofIO: Dark Warfare 4'' is being developed by Air Studios, which previously developed ''[[ShooterofIO: Dark Warfare]]'' (2009), ''[[ShooterofIO: Dark Warfare II]]'' (2012), and ''[[ShooterofIO: Dark Warfare III]]'' (2015).<ref name="AirReturn">{{cite web |author=Air Studios |date=May 15, 2018 |title=Air Studios Confirms ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/dark-warfare-4-confirmed |website=Air Studios |access-date=May 15, 2018}}</ref> | ''ShooterofIO: Dark Warfare 4'' is being developed by Air Studios, which previously developed ''[[ShooterofIO: Dark Warfare]]'' (2009), ''[[ShooterofIO: Dark Warfare II]]'' (2012), and ''[[ShooterofIO: Dark Warfare III]]'' (2015).<ref name="AirReturn">{{cite web |author=Air Studios |date=May 15, 2018 |title=Air Studios Confirms ShooterofIO: Dark Warfare 4 |url=https://www.airstudios.example/news/dark-warfare-4-confirmed |website=Air Studios |access-date=May 15, 2018}}</ref> The game is published by Mob Productions and uses the SOI Engine.<ref name="Announcement" /> | ||
The game continues the franchise's current-generation platform approach, with versions confirmed for Windows, PlayStation 4, and Xbox One.<ref name="Platforms">{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Platform Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-platforms |website=Mob Productions |access-date=May 15, 2018}}</ref> No [[PlayStation 3]], [[Xbox 360]], or [[Wii U]] versions were announced.<ref name="Platforms" /> | The game continues the franchise's current-generation platform approach, with versions confirmed for Windows, PlayStation 4, and Xbox One.<ref name="Platforms">{{cite web |author=Mob Productions |date=May 15, 2018 |title=ShooterofIO: Dark Warfare 4 Platform Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-platforms |website=Mob Productions |access-date=May 15, 2018}}</ref> No [[PlayStation 3]], [[Xbox 360]], or [[Wii U]] versions were announced.<ref name="Platforms" /> | ||
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Air Studios described the Zombies reveal as a continuation of the design approach used in ''Dark Warfare III'' rather than a reboot of the mode.<ref name="ZombiesReveal" /> The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.<ref name="Fractures" /> | Air Studios described the Zombies reveal as a continuation of the design approach used in ''Dark Warfare III'' rather than a reboot of the mode.<ref name="ZombiesReveal" /> The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.<ref name="Fractures" /> | ||
For multiplayer, Air Studios said | For multiplayer, Air Studios said they wanted to keep the mode familiar after the divisive changes made to the multiplayer component of ''ShooterofIO: Shadows''.<ref name="MultiplayerReveal" /> The team described their approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.<ref name="MultiplayerReveal" /> | ||
On September 10, 2018, Air Studios released a one-hour-and-42-minute developer Q&A video about ''Dark Warfare 4''.<ref name="QandA" /> The Q&A featured members of the campaign, multiplayer, Zombies, audio, animation, and progression teams, and was framed as a follow-up to the June worldwide reveal, the August Zombies reveal, and the August multiplayer reveal. The team discussed the decision to keep the campaign mission-based rather than open-world, explaining that Field Evidence and reactive alarms were designed to add context and pressure without changing the series into a choice-driven role-playing game. They also addressed multiplayer, saying that the return of 6v6, custom classes, scorestreaks, and standard mini-map behavior was intended to make the mode immediately readable after the more divisive structure of ''Shadows'', while Blacksite Streak Tuning was designed to give objective players more consistent score value without removing kill-based streak momentum. For Zombies, the team reiterated that "Gravenhurst" was built as a full round-based map and said that Fractures were meant to create temporary instability inside familiar map flow rather than replace doors, power, perks, Pack-a-Punch, or Wonder Weapon progression. The team also discussed feedback from ''Dark Warfare III'', stating that they wanted ''Dark Warfare 4'' to keep the sub-series' emphasis on atmosphere, secrets, and quest-driven Zombies while reducing the amount of menu layering around cooperative progression.<ref name="QandA" /> | |||
== Marketing and release == | == Marketing and release == | ||
| Line 60: | Line 62: | ||
The multiplayer reveal was released on August 22, 2018.<ref name="MultiplayerReveal" /> It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.<ref name="MultiplayerReveal" /><ref name="MultiplayerModes" /> The reveal also confirmed that a multiplayer beta would take place in September 2018.<ref name="Beta">{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}</ref> | The multiplayer reveal was released on August 22, 2018.<ref name="MultiplayerReveal" /> It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.<ref name="MultiplayerReveal" /><ref name="MultiplayerModes" /> The reveal also confirmed that a multiplayer beta would take place in September 2018.<ref name="Beta">{{cite web |author=Mob Productions |date=August 22, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Beta Details |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta |website=Mob Productions |access-date=August 22, 2018}}</ref> | ||
On September 10, 2018, Air Studios released a | On September 10, 2018, Air Studios released a developer Q&A video and Mob Productions confirmed the beta schedule.<ref name="QandA" /><ref name="BetaDates" /> The beta was scheduled to begin on September 14 for selected PlayStation 4 and Windows players, expand to Xbox One on September 21, and open to all supported platforms from September 22 to September 24.<ref name="BetaDates" /> The beta was announced to include Team Deathmatch, Domination, Search and Destroy, Breachline, and Blackout Control across four maps.<ref name="BetaContent">{{cite web |author=Mob Productions |date=September 10, 2018 |title=ShooterofIO: Dark Warfare 4 Beta Maps and Modes |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-4-beta-maps-modes |website=Mob Productions |access-date=September 10, 2018}}</ref> | ||
Early coverage of the announcement focused on Air Studios' return to the ''Dark Warfare'' sub-series and the confirmation that Zombies would return after ''ShooterofIO: 1950'' used DMZ as its cooperative mode.<ref name="Coverage">{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}</ref> Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.<ref name="RevealCoverage">{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}</ref> Coverage of the August 7 presentation described Zombies as the most detailed part of the game's marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after ''Shadows''.<ref name="ZombiesCoverage">{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}</ref><ref name="MultiplayerCoverage">{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}</ref> | Early coverage of the announcement focused on Air Studios' return to the ''Dark Warfare'' sub-series and the confirmation that Zombies would return after ''ShooterofIO: 1950'' used DMZ as its cooperative mode.<ref name="Coverage">{{cite web |last=Harris |first=Dean |date=May 16, 2018 |title=ShooterofIO: Dark Warfare 4 Confirmed for 2018 |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-confirmed |website=Video Game Weekly |access-date=May 16, 2018}}</ref> Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.<ref name="RevealCoverage">{{cite web |last=Martin |first=Joel |date=June 13, 2018 |title=ShooterofIO: Dark Warfare 4 Gets November Release Date |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-release-date |website=Game Frontier |access-date=June 13, 2018}}</ref> Coverage of the August 7 presentation described Zombies as the most detailed part of the game's marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after ''Shadows''.<ref name="ZombiesCoverage">{{cite web |last=Harris |first=Dean |date=August 8, 2018 |title=ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris |url=https://www.videogameweekly.example/news/shooterofio-dark-warfare-4-zombies-reveal |website=Video Game Weekly |access-date=August 8, 2018}}</ref><ref name="MultiplayerCoverage">{{cite web |last=Martin |first=Joel |date=August 23, 2018 |title=ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground |url=https://www.gamefrontier.example/news/shooterofio-dark-warfare-4-multiplayer-reveal |website=Game Frontier |access-date=August 23, 2018}}</ref> | ||
Revision as of 02:23, 7 September 2026
| ShooterofIO: Dark Warfare 4 | |
|---|---|
| Developer(s) | Air Studios |
| Publisher(s) | Mob Productions |
| Series | ShooterofIO |
| Engine | SOI Engine |
| Platform(s) | |
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | |
ShooterofIO: Dark Warfare 4 is an upcoming first-person shooter game developed by Air Studios and published by Mob Productions. It is the fourth main entry in the Dark Warfare sub-series and a main installment in the ShooterofIO series, following ShooterofIO: 1950 (2017). The game was announced on May 15, 2018, and is scheduled to be released on November 6, 2018, for Windows, PlayStation 4, and Xbox One.[1][2]
The game will include a single-player campaign, a competitive multiplayer component, and Zombies.[3] Its worldwide reveal on June 12, 2018, confirmed the release date and detailed several campaign systems, while providing limited information about multiplayer and Zombies.[2] A Zombies reveal was released on August 7, focusing on the launch map "Gravenhurst".[4] Multiplayer was revealed on August 22, 2018, confirming 12 core maps, several returning and new modes, and changes to class creation, movement, and scorestreak progression.[5] On September 10, Air Studios held a developer Q&A and confirmed the dates for the game's multiplayer beta.[6][7]
Gameplay
ShooterofIO: Dark Warfare 4 will be a first-person shooter game.[3] It will comprise three main game modes: a single-player campaign mode; a competitive multiplayer component; and the cooperative Zombies mode.[3] The campaign includes reactive alarm states, optional intelligence recovery, alternate entry routes, and a Field Evidence system used to collect files, recordings, photographs, and physical objects for additional story context.[8][9] Air Studios said these additions were intended to make campaign missions more responsive without changing the mode into an open-world structure.[8]
The multiplayer mode is set to feature 12 core 6v6 maps at launch, accompanied by returning modes such as Team Deathmatch, Domination, Search and Destroy, Kill Confirmed, Headquarters, Capture the Flag, and Secure Line.[5] New modes include Breachline, in which teams fight to open and defend sequential access points across a map, and Blackout Control, a variant built around temporary radar disruption and objective capture.[10] The reveal confirmed the return of traditional custom classes, perks, scorestreaks, weapon progression, public playlists, private matches, and 6v6 core playlists, while introducing Blacksite Streak Tuning, a system that gives additional score value to objective play and support actions without replacing scorestreaks.[5] Movement changes include faster mantle recovery and smoother slide-to-fire timing compared with ShooterofIO: Dark Warfare III, while the mini-map retains standard red-dot behavior for unsuppressed gunfire in most public modes.[5]
Zombies is a round-based cooperative survival mode centered on the launch map "Gravenhurst", which is set in a European town affected by an unstable Aetheris breach.[4][11] The mode includes perk machines, Pack-a-Punch, Wonder Weapons, main quests, traps, hidden radios, and high-round survival.[4] A new system called Fractures temporarily changes parts of a map by altering enemy spawns, opening short-lived routes, or revealing quest objects.[12]
Premise
Dark Warfare 4 continues the covert military tone of the Dark Warfare sub-series. The campaign concerns renewed activity surrounding classified sites and materials connected to earlier black operations, although Air Studios had not released a full story synopsis by September 2018.[8]
The Zombies story continues the Aetheris storyline from earlier Dark Warfare games. The August 7 reveal confirmed that Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen return as the main Zombies crew, with "Gravenhurst" following the group as they investigate a town where physical space has begun to overlap with Aetheris.[13]
Development
ShooterofIO: Dark Warfare 4 is being developed by Air Studios, which previously developed ShooterofIO: Dark Warfare (2009), ShooterofIO: Dark Warfare II (2012), and ShooterofIO: Dark Warfare III (2015).[14] The game is published by Mob Productions and uses the SOI Engine.[1]
The game continues the franchise's current-generation platform approach, with versions confirmed for Windows, PlayStation 4, and Xbox One.[15] No PlayStation 3, Xbox 360, or Wii U versions were announced.[15]
Air Studios said the campaign systems were developed to support the tone of the Dark Warfare sub-series.[8] In a June 12 developer overview, the studio described the campaign as focused on "pressure, evidence, and escalation" rather than large-scale battlefield freedom.[8] The developer said that missions would include more optional information and reactive elements than earlier entries, while still following a directed narrative structure.[9]
Air Studios described the Zombies reveal as a continuation of the design approach used in Dark Warfare III rather than a reboot of the mode.[4] The studio said that Fractures were created to make maps feel unstable without replacing the traditional structure of round-based survival.[12]
For multiplayer, Air Studios said they wanted to keep the mode familiar after the divisive changes made to the multiplayer component of ShooterofIO: Shadows.[5] The team described their approach as preserving core competitive readability while making smaller changes to objective scoring, mantle recovery, and scorestreak pacing.[5]
On September 10, 2018, Air Studios released a one-hour-and-42-minute developer Q&A video about Dark Warfare 4.[6] The Q&A featured members of the campaign, multiplayer, Zombies, audio, animation, and progression teams, and was framed as a follow-up to the June worldwide reveal, the August Zombies reveal, and the August multiplayer reveal. The team discussed the decision to keep the campaign mission-based rather than open-world, explaining that Field Evidence and reactive alarms were designed to add context and pressure without changing the series into a choice-driven role-playing game. They also addressed multiplayer, saying that the return of 6v6, custom classes, scorestreaks, and standard mini-map behavior was intended to make the mode immediately readable after the more divisive structure of Shadows, while Blacksite Streak Tuning was designed to give objective players more consistent score value without removing kill-based streak momentum. For Zombies, the team reiterated that "Gravenhurst" was built as a full round-based map and said that Fractures were meant to create temporary instability inside familiar map flow rather than replace doors, power, perks, Pack-a-Punch, or Wonder Weapon progression. The team also discussed feedback from Dark Warfare III, stating that they wanted Dark Warfare 4 to keep the sub-series' emphasis on atmosphere, secrets, and quest-driven Zombies while reducing the amount of menu layering around cooperative progression.[6]
Marketing and release
ShooterofIO: Dark Warfare 4 was announced on May 15, 2018.[1] The announcement confirmed the title, developer, publisher, 2018 release window, supported platforms, and the return of Campaign, Multiplayer, and Zombies.[1][3]
The initial announcement used a short teaser trailer and a publisher news post rather than a full gameplay reveal.[16] On May 22, 2018, Air Studios released a follow-up teaser announcing that the game's worldwide reveal would take place on June 12, 2018.[17]
On June 1, 2018, Air Studios released the opening five seconds of the worldwide reveal trailer.[18] The preview was presented as a short promotional clip ahead of the June 12 reveal and did not include a gameplay breakdown.[18]
The worldwide reveal took place on June 12, 2018.[2] It confirmed the worldwide release date of November 6, 2018, and included the first broader gameplay overview for the campaign.[2][8] The same presentation gave limited information about multiplayer and Zombies, including confirmation of 6v6 multiplayer playlists and the name of the Zombies launch map, "Gravenhurst".[19][20]
On June 19, 2018, Air Studios confirmed that the dedicated Zombies reveal for Dark Warfare 4 would take place sometime in August 2018.[21] The announcement did not include additional Zombies gameplay details beyond the previously announced launch map name.[21]
On July 10, 2018, Air Studios released a cinematic teaser for "Gravenhurst", the launch Zombies map.[22] The teaser confirmed that the full Zombies reveal would take place on August 7, 2018. It was presented as a story-focused promotional video and did not include a full gameplay breakdown.[22]
The dedicated Zombies reveal was released on August 7, 2018.[4] It focused on "Gravenhurst", confirmed the return of Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen, and outlined the mode's round-based structure, main quest, Wonder Weapon, perk machines, Pack-a-Punch, and Fractures.[4][13][12]
The multiplayer reveal was released on August 22, 2018.[5] It confirmed 12 launch maps, returning modes, the new modes Breachline and Blackout Control, traditional custom classes, scorestreaks, standard mini-map behavior, and changes to objective score and movement recovery.[5][10] The reveal also confirmed that a multiplayer beta would take place in September 2018.[23]
On September 10, 2018, Air Studios released a developer Q&A video and Mob Productions confirmed the beta schedule.[6][7] The beta was scheduled to begin on September 14 for selected PlayStation 4 and Windows players, expand to Xbox One on September 21, and open to all supported platforms from September 22 to September 24.[7] The beta was announced to include Team Deathmatch, Domination, Search and Destroy, Breachline, and Blackout Control across four maps.[24]
Early coverage of the announcement focused on Air Studios' return to the Dark Warfare sub-series and the confirmation that Zombies would return after ShooterofIO: 1950 used DMZ as its cooperative mode.[25] Coverage of the June 12 reveal focused mainly on the campaign systems and the confirmed November release date, while noting that fuller multiplayer and Zombies presentations were still expected later in the marketing cycle.[26] Coverage of the August 7 presentation described Zombies as the most detailed part of the game's marketing up to that point, while coverage of the August 22 multiplayer reveal noted its return to a more familiar competitive structure after Shadows.[27][28]
References
- ↑ 1.0 1.1 1.2 1.3 Mob Productions (May 15, 2018). "ShooterofIO: Dark Warfare 4 Announced". Mob Productions. Retrieved May 15, 2018.
- ↑ 2.0 2.1 2.2 2.3 Mob Productions (June 12, 2018). "ShooterofIO: Dark Warfare 4 Worldwide Reveal". Mob Productions. Retrieved June 12, 2018.
- ↑ 3.0 3.1 3.2 3.3 Air Studios (May 15, 2018). "ShooterofIO: Dark Warfare 4 First Details". Air Studios. Retrieved May 15, 2018.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Air Studios (August 7, 2018). "ShooterofIO: Dark Warfare 4 Zombies Revealed". Air Studios. Retrieved August 7, 2018.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Air Studios (August 22, 2018). "ShooterofIO: Dark Warfare 4 Multiplayer Revealed". Air Studios. Retrieved August 22, 2018.
- ↑ 6.0 6.1 6.2 6.3 Air Studios (September 10, 2018). "ShooterofIO: Dark Warfare 4 Developer Q&A". Air Studios. Retrieved September 10, 2018.
- ↑ 7.0 7.1 7.2 Mob Productions (September 10, 2018). "ShooterofIO: Dark Warfare 4 Beta Dates Confirmed". Mob Productions. Retrieved September 10, 2018.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Air Studios (June 12, 2018). "ShooterofIO: Dark Warfare 4 Campaign Gameplay Systems". Air Studios. Retrieved June 12, 2018.
- ↑ 9.0 9.1 Air Studios (June 12, 2018). "Field Evidence in ShooterofIO: Dark Warfare 4". Air Studios. Retrieved June 12, 2018.
- ↑ 10.0 10.1 Air Studios (August 22, 2018). "ShooterofIO: Dark Warfare 4 Multiplayer Maps and Modes". Air Studios. Retrieved August 22, 2018.
- ↑ Air Studios (August 7, 2018). "Gravenhurst in ShooterofIO: Dark Warfare 4 Zombies". Air Studios. Retrieved August 7, 2018.
- ↑ 12.0 12.1 12.2 Air Studios (August 7, 2018). "Fractures in ShooterofIO: Dark Warfare 4 Zombies". Air Studios. Retrieved August 7, 2018.
- ↑ 13.0 13.1 Air Studios (August 7, 2018). "ShooterofIO: Dark Warfare 4 Zombies Story First Details". Air Studios. Retrieved August 7, 2018.
- ↑ Air Studios (May 15, 2018). "Air Studios Confirms ShooterofIO: Dark Warfare 4". Air Studios. Retrieved May 15, 2018.
- ↑ 15.0 15.1 Mob Productions (May 15, 2018). "ShooterofIO: Dark Warfare 4 Platform Details". Mob Productions. Retrieved May 15, 2018.
- ↑ Mob Productions (May 15, 2018). "ShooterofIO: Dark Warfare 4 Announcement Teaser". Mob Productions. Retrieved May 15, 2018.
- ↑ Air Studios (May 22, 2018). "ShooterofIO: Dark Warfare 4 Reveal Date Teased". Air Studios. Retrieved May 22, 2018.
- ↑ 18.0 18.1 Air Studios (June 1, 2018). "ShooterofIO: Dark Warfare 4 Worldwide Reveal Trailer Preview". Air Studios. Retrieved June 1, 2018.
- ↑ Air Studios (June 12, 2018). "ShooterofIO: Dark Warfare 4 Multiplayer First Details". Air Studios. Retrieved June 12, 2018.
- ↑ Air Studios (June 12, 2018). "ShooterofIO: Dark Warfare 4 Zombies First Look". Air Studios. Retrieved June 12, 2018.
- ↑ 21.0 21.1 Air Studios (June 19, 2018). "ShooterofIO: Dark Warfare 4 Zombies Reveal Set for August". Air Studios. Retrieved June 19, 2018.
- ↑ Mob Productions (August 22, 2018). "ShooterofIO: Dark Warfare 4 Multiplayer Beta Details". Mob Productions. Retrieved August 22, 2018.
- ↑ Mob Productions (September 10, 2018). "ShooterofIO: Dark Warfare 4 Beta Maps and Modes". Mob Productions. Retrieved September 10, 2018.
- ↑ Harris, Dean (May 16, 2018). "ShooterofIO: Dark Warfare 4 Confirmed for 2018". Video Game Weekly. Retrieved May 16, 2018.
- ↑ Martin, Joel (June 13, 2018). "ShooterofIO: Dark Warfare 4 Gets November Release Date". Game Frontier. Retrieved June 13, 2018.
- ↑ Harris, Dean (August 8, 2018). "ShooterofIO: Dark Warfare 4 Zombies Returns to Aetheris". Video Game Weekly. Retrieved August 8, 2018.
- ↑ Martin, Joel (August 23, 2018). "ShooterofIO: Dark Warfare 4 Multiplayer Returns to Familiar Ground". Game Frontier. Retrieved August 23, 2018.
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- Official website not in Wikidata
- Air Studios games
- First-person shooters
- Microsoft Windows games
- Mob Productions games
- Multiplayer and single-player video games
- PlayStation 4 games
- ShooterofIO games
- Upcoming video games scheduled for 2018
- Video games developed in the United States
- Xbox One games