Assault Ops: Difference between revisions

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| image      = Call of Duty - Black Ops 6 Logo.svg
| image      = Call of Duty - Black Ops 6 Logo.svg
| caption    =  
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| developer  = [[Blizzard Entertainment]]
| developer  = [[SOI Studios]]<br>[[Xbox Game Studios]]
| publisher  = Blizzard Entertainment
| publisher  = [[Monsteristic]]<br>Xbox Game Studios
| director  = Aaron Keller
| director  =  
| producer  =  
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| composer  =  
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| series    = ''[[ShooterofIO]]''
| series    = ''[[ShooterofIO]]''
| engine    =  
| engine    =[[Unreal Engine|Unreal Engine 5]]
| platforms  = {{ubl|[[Nintendo Switch]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]}}
| platforms  = {{ubl|[[Nintendo Switch]]|[[PlayStation 4]]|[[PlayStation 5]]|[[Windows]]|[[Xbox One]]|[[Xbox Series X/S]]}}
| genre      = [[First-person shooter]]
| genre      = [[First-person shooter]]
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'''''Assault Ops''''' is a 2030 [[first-person shooter]] game developed by [[SOI Studios]] and published by [[Xbox Game Studios]]. The game is part of the ''[[ShooterofIO]]'' franchise. ''Assault Ops'' is [[free-to-play]] on [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]]. The game was released on November 17, 2030 and is available on the [[Xbox Game Pass]].  
'''''Assault Ops''''' is a 2030 [[first-person shooter]] game developed by [[SOI Studios]] and [[Xbox Game Studios]] and published by [[Monsteristic]] and Xbox Game Studios. The game is part of the ''[[ShooterofIO]]'' franchise. ''Assault Ops'' is [[free-to-play]] on [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]]. The game was released on November 17, 2030 and is available on the [[Xbox Game Pass|Xbox Games Pass]].  


''Assault Ops'' boasts the longest production cycle of any game developed by SOI Studios, spanning four years of development; whilst some SOI Studios employees stated they have been play-testing the game since 2028. Marketing for the game began in December 2029 with simple teasers commonly using the words "Operation" and "Assault". The title of the game was revealed in May 2030 alongside the release date. A full reveal trailer released in June 2030.
''Assault Ops'' boasts the longest production cycle of any game developed by SOI Studios, spanning four years of development; whilst some SOI Studios employees stated they have been play-testing the game since 2028. Marketing for the game began in December 2029 with simple teasers commonly using the words "Operation" and "Assault". The title of the game was revealed in May 2030 alongside the release date. A full reveal trailer released in June 2030.
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''Overwatch 2'' is a [[hero shooter]], where players are split into two teams and select a "hero" from a [[Characters of Overwatch|roster of 40 characters]]. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team. Each character has a unique set of skills, made up of active, passive, and ultimate abilities. ''Overwatch 2'', like its predecessor, primarily centers on [[player versus player]] (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.
''Overwatch 2'' is a [[hero shooter]], where players are split into two teams and select a "hero" from a [[Characters of Overwatch|roster of 40 characters]]. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team. Each character has a unique set of skills, made up of active, passive, and ultimate abilities. ''Overwatch 2'', like its predecessor, primarily centers on [[player versus player]] (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.


The original ''Overwatch'' was designed for six-on-six team combat, with two of each class on a team. In ''Overwatch 2,'' the number of tank slots was reduced by one, bringing the total number of players per team to five. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection.<ref>{{cite web | url = https://www.pcgamer.com/overwatch-2-pvp-will-be-5v5-with-only-one-tank-per-team/ | title = Overwatch 2 PvP will be 5v5 with only one Tank per team | first = Andy | last = Chalk | date = May 20, 2021 | accessdate = May 20, 2021 | work = [[PC Gamer]] | archive-date = May 20, 2021 | archive-url = https://web.archive.org/web/20210520201855/https://www.pcgamer.com/overwatch-2-pvp-will-be-5v5-with-only-one-tank-per-team/ | url-status = live }}</ref> Additionally, damage class heroes now have an increased movement speed, support heroes slowly regenerate, and tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the passage of time since the events of the first game.<ref name="vg247 ow2 blizzcon21"/> ''Overwatch 2'' includes a ping system to direct the attention of teammates to specific points on the map.<ref>{{cite web | url = https://www.polygon.com/22994822/overwatch-2-ping-system-alpha-beta-test | title = Overwatch 2 is getting a ping system; here's how it works | first = Michael | last = McWherter | date = March 24, 2022 | accessdate = March 25, 2022 | work = [[Polygon (website)|Polygon]] | archive-date = April 26, 2022 | archive-url = https://web.archive.org/web/20220426215610/https://www.polygon.com/22994822/overwatch-2-ping-system-alpha-beta-test | url-status = live }}</ref>
The original ''Overwatch'' was designed for six-on-six team combat, with two of each class on a team. In ''Overwatch 2,'' the number of tank slots was reduced by one, bringing the total number of players per team to five. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection. Additionally, damage class heroes now have an increased movement speed, support heroes slowly regenerate, and tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the passage of time since the events of the first game. ''Overwatch 2'' includes a ping system to direct the attention of teammates to specific points on the map.


The game also introduces a new PvP mode named "Push", similar to [[tug of war]], in which teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Along with being incorporated into Unranked and Competitive play, Push has become part of the standard map rotation of the [[Overwatch League]], replacing the Assault mode.<ref>{{cite web |date=March 11, 2022 |title=Community Update: 2022 Schedule and Map Pool |url=https://overwatchleague.com/en-us/news/community-update-2022-schedule-and-map-pool |url-status=live |archive-url=https://web.archive.org/web/20220414075717/https://overwatchleague.com/en-us/news/community-update-2022-schedule-and-map-pool |archive-date=April 14, 2022 |access-date= |work=Overwatch League}}</ref> Assault maps (colloquially referred to as "2CP", meaning "two control points"), such as Paris and Horizon Lunar Colony, are not available in the core ''Overwatch 2'' game modes as these have been deemed unbalanced in response to community feedback. However, they are available in the form of custom games and sometimes appear in the non-competitive arcade modes, which are switched out daily.<ref>{{cite web | url = https://www.gamespot.com/articles/overwatch-2-jeff-kaplan-on-expanding-story-refining-gameplay-and-beards/1100-6488126/ | title = Overwatch 2: Jeff Kaplan On Expanding Story, Refining Gameplay, And Beards | first = Tamoor | last = Hussain | date = February 25, 2021 | accessdate = February 27, 2021 | work = [[GameSpot]] | archive-date = February 27, 2021 | archive-url = https://web.archive.org/web/20210227074844/https://www.gamespot.com/articles/overwatch-2-jeff-kaplan-on-expanding-story-refining-gameplay-and-beards/1100-6488126/ | url-status = live }}</ref>
The game also introduces a new PvP mode named "Push", similar to [[tug of war]], in which teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Along with being incorporated into Unranked and Competitive play, Push has become part of the standard map rotation of the [[Overwatch League]], replacing the Assault mode. Assault maps (colloquially referred to as "2CP", meaning "two control points"), such as Paris and Horizon Lunar Colony, are not available in the core ''Overwatch 2'' game modes as these have been deemed unbalanced in response to community feedback. However, they are available in the form of custom games and sometimes appear in the non-competitive arcade modes, which are switched out daily.


''Overwatch 2'' was released as [[free-to-play]] as opposed to the [[Premium game|premium]] monetization model of its predecessor. It also discontinued [[loot box]]es in favor of a [[battle pass]] system which is offered on a seasonal basis and corresponds with the introduction of new maps and heroes. The game also includes an in-game store where players can purchase cosmetics directly.<ref>{{cite web |last=Parrish |first=Ash |date=June 16, 2022 |title=Overwatch 2 will get rid of loot boxes |url=https://www.theverge.com/2022/6/16/23171133/overwatch-2-loot-boxes-free-to-play |website=[[The Verge]]}}</ref><ref>{{cite web |last=McWhertor |first=Michael |date=June 16, 2022 |title=Overwatch 2 ditches loot boxes for battle pass, seasonal model |url=https://www.polygon.com/23171240/overwatch-2-battle-pass-seasons-loot-boxes-f2p |website=[[Polygon (website)|Polygon]] |access-date=June 16, 2022 |archive-date=October 4, 2022 |archive-url=https://web.archive.org/web/20221004200715/https://www.polygon.com/23171240/overwatch-2-battle-pass-seasons-loot-boxes-f2p |url-status=live }}</ref> Blizzard stated that new heroes will be introduced as rewards on the free tier of the battle pass, and players who fail to make the associated tier will have other routes to obtain the hero for free in later seasons.<ref>{{cite web | url = https://www.eurogamer.net/overwatch-2-heroes-will-be-available-on-the-free-track-of-the-battle-pass | title = Overwatch 2 heroes will be available on the free track of the Battle Pass | first = Victoria | last = Kennedy | date = September 9, 2022 | accessdate = September 9, 2022 | work = [[Eurogamer]] | archive-date = September 10, 2022 | archive-url = https://web.archive.org/web/20220910100002/https://www.eurogamer.net/overwatch-2-heroes-will-be-available-on-the-free-track-of-the-battle-pass | url-status = live }}</ref> In addition to battle pass cosmetics, players can purchase seasonal cosmetics through the in-game store. Further, special events lasting two to three weeks have been offered, offering new cosmetics for completing various challenges as well as new cosmetics available for purchase. With ''Overwatch 2'', Blizzard has also created collaborations with other franchises, including Blizzard's own ''[[Diablo IV]]'', as well as content from third parties such as the anime series ''[[One Punch Man]]'' and ''[[Cowboy Bebop]]'' and the Korean idol group [[Le Sserafim]].  
''Overwatch 2'' was released as [[free-to-play]] as opposed to the [[Premium game|premium]] monetization model of its predecessor. It also discontinued [[loot box]]es in favor of a [[battle pass]] system which is offered on a seasonal basis and corresponds with the introduction of new maps and heroes. The game also includes an in-game store where players can purchase cosmetics directly. Blizzard stated that new heroes will be introduced as rewards on the free tier of the battle pass, and players who fail to make the associated tier will have other routes to obtain the hero for free in later seasons. In addition to battle pass cosmetics, players can purchase seasonal cosmetics through the in-game store. Further, special events lasting two to three weeks have been offered, offering new cosmetics for completing various challenges as well as new cosmetics available for purchase. With ''Overwatch 2'', Blizzard has also created collaborations with other franchises, including Blizzard's own ''[[Diablo IV]]'', as well as content from third parties such as the anime series ''[[One Punch Man]]'' and ''[[Cowboy Bebop]]'' and the Korean idol group [[Le Sserafim]].  


A Blizzard [[Battle.net]] account is required to play ''Overwatch 2'', regardless of platform. ''Overwatch 2'' features cross-progression, with in-game cosmetic items and progress being shared across PC and console versions.<ref>{{Cite news |last=Wales |first=Matt |date=August 17, 2022 |title=Blizzard details Overwatch account merging ahead of cross-progression launch |language=en-gb |work=[[Eurogamer]] |url=https://www.eurogamer.net/blizzard-details-overwatch-account-merging-ahead-of-cross-progression-launch |url-status=live |access-date=August 18, 2022 |archive-url=https://web.archive.org/web/20220829193320/https://www.eurogamer.net/blizzard-details-overwatch-account-merging-ahead-of-cross-progression-launch |archive-date=August 29, 2022}}</ref> Unlocked cosmetic items, in-game currency, and player statistics from any ''Overwatch'' profile linked to such an account are merged, and are available on all platforms. Competitive skill ratings are separate, with console and PC ranks remaining independent of each other.<ref>{{Cite web |title=Cross-progression is coming to Overwatch 2: Account merge FAQ |url=https://playoverwatch.com/en-us/news/23824001/ |url-status=live |archive-url=https://web.archive.org/web/20220930215205/https://playoverwatch.com/en-us/news/23824001/ |archive-date=September 30, 2022 |access-date=August 18, 2022 |website=Overwatch |language=en-US}}</ref>
A Blizzard [[Battle.net]] account is required to play ''Overwatch 2'', regardless of platform. ''Overwatch 2'' features cross-progression, with in-game cosmetic items and progress being shared across PC and console versions. Unlocked cosmetic items, in-game currency, and player statistics from any ''Overwatch'' profile linked to such an account are merged, and are available on all platforms. Competitive skill ratings are separate, with console and PC ranks remaining independent of each other.


===Post-release updates===
===Post-release updates===
Starting in Season 6, in August 2023, three story-based PvE missions were added to the game, with more planned in the future. These advance the lore and narrative of ''Overwatch''. These missions are generally designed to complete multiple objectives, and are similar to previous short-term event missions offered previously from the first ''Overwatch''. These missions are only available as free-to-play game modes during specific seasons, but the player can purchase permanent access to these missions separately or as part of a battle pass bundle.<ref>{{cite web | url=https://www.polygon.com/23759189/overwatch-2-story-missions-release-date-price-hero-38 | title=Overwatch 2 story missions cost $15 for 'permanent access' in season 6 | website=[[Polygon (website)|Polygon]] | date=June 13, 2023 | access-date=June 13, 2023 | archive-date=June 13, 2023 | archive-url=https://web.archive.org/web/20230613150759/https://www.polygon.com/23759189/overwatch-2-story-missions-release-date-price-hero-38 | url-status=live }}</ref><ref>{{cite web | url = https://www.pcgamesn.com/overwatch-2/invasion-story-missions-pve | title = Overwatch 2's story missions are charming romps chained by expectation | first = Ken | last = Allsop | date = August 10, 2023 | accessdate = September 10, 2023 | work = [[PCGamesN]] }}</ref> Further, in September 2023, special Hero Mastery missions were introduced for three heroes, with more planned in the future. These missions are aimed to help the player learn and improve their skills with the given character.<ref>{{cite web | url = https://www.polygon.com/23861814/overwatch-2-hero-mastery-mode-release-date | title = Overwatch 2 launches new single-player mode, a replayable high-score run | first = Michael | last = McWhertor | date = September 7, 2023 | accessdate = September 10, 2023 | work = [[Polygon (website)|Polygon]] }}</ref>
Starting in Season 6, in August 2023, three story-based PvE missions were added to the game, with more planned in the future. These advance the lore and narrative of ''Overwatch''. These missions are generally designed to complete multiple objectives, and are similar to previous short-term event missions offered previously from the first ''Overwatch''. These missions are only available as free-to-play game modes during specific seasons, but the player can purchase permanent access to these missions separately or as part of a battle pass bundle. Further, in September 2023, special Hero Mastery missions were introduced for three heroes, with more planned in the future. These missions are aimed to help the player learn and improve their skills with the given character.


With Season 9, starting in February 2024, a major overhaul of combat and the competitive system was introduced. All heroes gained a boost in health and passive healing, while buffs were applied to all characters with guns or similar weapons. This was intended to improve survivability, remove the likelihood of a character being killed by a simple quick burst of fire as well as to prevent them from being quickly healed. In contrast to the approach since ''Overwatch 2''{{'}}s launch, which progressed a player's rank after winning 5 games or losing 15, the new system resembled the original ''Overwatch'' approach where the player's competitive ranking is adjusted after each game, with additional information as to what aspects of the match contributed to the ranking change. With these changes, Blizzard announced that all players would have their competitive ranking reset and would need to perform ten matches to gain their starting competitive rank.<ref>{{cite web | url = https://www.pcgamer.com/blizzard-reveals-a-new-era-of-overwatch-2-bigger-health-bars-self-healing-and-a-reworked-competitive-mode/ | title = Blizzard reveals a new era of Overwatch 2: Bigger health bars, self-healing, and a reworked Competitive mode | first = Tyler | last = Colp | date = February 8, 2024 | accessdate = February 8, 2024 | work = [[PC Gamer]] }}</ref>
With Season 9, starting in February 2024, a major overhaul of combat and the competitive system was introduced. All heroes gained a boost in health and passive healing, while buffs were applied to all characters with guns or similar weapons. This was intended to improve survivability, remove the likelihood of a character being killed by a simple quick burst of fire as well as to prevent them from being quickly healed. In contrast to the approach since ''Overwatch 2''{{'}}s launch, which progressed a player's rank after winning 5 games or losing 15, the new system resembled the original ''Overwatch'' approach where the player's competitive ranking is adjusted after each game, with additional information as to what aspects of the match contributed to the ranking change. With these changes, Blizzard announced that all players would have their competitive ranking reset and would need to perform ten matches to gain their starting competitive rank.


Within Season 10, to be released in April 2024, new heroes will no longer be tied to the battle passes, and instead free to all players, a retroactive change to include the previous heroes released since ''Overwatch 2''{{'s}} release. Player will still need to have completed the tutorial missions before gaining access to these heroes. <ref>{{cite news | url=https://www.eurogamer.net/overwatch-2-heroes-wont-be-locked-behind-a-battle-pass-starting-in-season-10 | title=Overwatch 2 heroes won't be locked behind a battle pass starting in Season 10 | newspaper=Eurogamer.net | date=March 19, 2024 }}</ref>
Within Season 10, to be released in April 2024, new heroes will no longer be tied to the battle passes, and instead free to all players, a retroactive change to include the previous heroes released since ''Overwatch 2'' release. Player will still need to have completed the tutorial missions before gaining access to these heroes.


==Development==
==Development==
''Overwatch 2'' was announced at [[BlizzCon]] on November 1, 2019, with plans that the game would maintain a "shared multiplayer environment" between it and the original ''Overwatch'', so that players in either game could compete in the existing [[player versus player]] (PvP) game modes, retaining all unlocked cosmetics and other features.<ref name="ign ow2"/> [[Jeff Kaplan]], director for ''Overwatch'', explained that this was a major decision and that he had to justify this "player-first standpoint" to Blizzard executives, given the current industry trend to draw in new sales.<ref>{{cite web | url = https://www.kotaku.com.au/2019/11/convincing-blizzard-to-merge-overwatch-1-and-2-was-very-challenging/ | title = Convincing Blizzard To Merge Overwatch 1 And 2 Was 'Very Challenging' | first = Alex | last = Walker | date = November 5, 2019 | access-date = November 5, 2019 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20191104231010/https://www.kotaku.com.au/2019/11/convincing-blizzard-to-merge-overwatch-1-and-2-was-very-challenging/ | archive-date = November 4, 2019 | url-status = live }}</ref> All new heroes, maps, and PvP modes were to be added to both games to maintain this shared environment.<ref>{{cite web | url = https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ | title = Overwatch 2 announced: New heroes, co-op story missions, and more | first = Andy | last = Chalk | date = November 1, 2019 | access-date = November 1, 2019 | work = [[PC Gamer]] | archive-url = https://web.archive.org/web/20191101200510/https://www.pcgamer.com/overwatch-2-announced-blizzcon-2019/ | archive-date = November 1, 2019 | url-status = live }}</ref> However, ''Overwatch 2'' was later announced as a free-to-play title, and that on its release on October 4, 2022, Blizzard affirmed that ''Overwatch 2'' live services would replace those of the original game; the original ''Overwatch'' servers would be shut down on October 2, 2022.<ref>{{cite web | url = https://www.eurogamer.net/the-last-day-of-overwatch-1-will-be-2nd-october-blizzard-confirms | title = The last day of Overwatch 1 will be 2nd October, Blizzard confirms | first = Robert | last = Purchase | date = September 15, 2022 | accessdate = September 15, 2022 | work = [[Eurogamer]] | archive-date = September 27, 2022 | archive-url = https://web.archive.org/web/20220927223306/https://www.eurogamer.net/the-last-day-of-overwatch-1-will-be-2nd-october-blizzard-confirms | url-status = live }}</ref> Players retained their existing cosmetics and in-game currency, with remaining loot boxes opened automatically upon the release of ''Overwatch 2''.<ref>{{cite web | url = https://www.gamesradar.com/overwatch-2-will-replace-overwatch-at-launch-blizzard-confirms/ | title = Overwatch 2 will replace Overwatch at launch, Blizzard confirms | first = Hirun | last = Cryer | date = June 23, 2022 | accessdate = June 23, 2022 | work = [[GamesRadar]] | archive-date = June 23, 2022 | archive-url = https://web.archive.org/web/20220623105347/https://www.gamesradar.com/overwatch-2-will-replace-overwatch-at-launch-blizzard-confirms/ | url-status = live }}</ref> At least three new heroes were announced to be added to the roster, including Sojourn, a Canadian Overwatch officer, Junker Queen, the ruler of Junkertown, and Kiriko, the protector of Kanezaka.<ref name="gi ow2"/><ref name="polygon ea announce"/>
SOI Studios had already created seven ''ShooterofIO'' games by the time they decided to move onto making different first-person shooter games in 2026. Development on ''Assault Ops'' began in January 2027 and went on until launch in November 2030. The team didn't want to change too many aspects of their games they make as they felt comfortable in what they do, though chose to use the Unreal Engine 5 for the game to help improve the game's arcade focused style.


''Overwatch 2'' runs on an upgraded version of the original game's engine which allows for larger map sizes to better support the new story-based [[player versus environment]] (PvE) elements.<ref name="ign ow2"/> Additionally, all of the existing heroes received visual redesigns for ''Overwatch 2'', although Blizzard did not expect every hero to have their redesigns finished when the game launched. Twelve of the existing 31 redesigns were completed at the time of ''Overwatch 2''{{'}}s reveal.<ref name="gi ow2">{{cite magazine | url = https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero | title = Details On An Unannounced Overwatch 2 Hero | first = Andrew | last = Reiner | date = November 5, 2019 | access-date = November 7, 2019 | magazine = [[Game Informer]] | archive-url = https://web.archive.org/web/20191105234621/https://www.gameinformer.com/2019/11/05/details-on-an-unannounced-overwatch-2-hero | archive-date = November 5, 2019 | url-status = live }}</ref>
By December 2027, the game was in the "Alpha" stage which had been leaked to the public; with SOI Studios confirming the game is playable but is not being released anytime soon. By early-to-mid 2027, SOI Studios were told to turn the game into a ''[[ShooterofIO: Modern Warfare]]'' sequel from Monsteristic, however Microsoft told them to focus on ''Assault Ops''. Monsteristic filed a lawsuit against Microsoft for the attempt to overrule them in the company they "own". By March 2028, the case was settled and [[Microsoft]] acquiring all the studios including [[Supreme Studios]] and [[Epic Vision Studios]], who are known to work under Monsteristic. As a result of losing the lawsuit, Monsteristic lost the rights to the ShooterofIO franchise, to which, Microsoft purchased them within the first hour.


''Overwatch 2'' was released for [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] in [[early access]] on October 4, 2022.<ref name="polygon ea announce">{{cite web | url = https://www.polygon.com/23163925/overwatch-2-release-date-free-to-play | title = Overwatch 2 launches in October, will be free-to-play | first = Michael | last = McWhertor | date = June 12, 2022 | accessdate = June 12, 2022 | work = [[Polygon (website)|Polygon]] | archive-date = September 27, 2022 | archive-url = https://web.archive.org/web/20220927195433/https://www.polygon.com/23163925/overwatch-2-release-date-free-to-play | url-status = live }}</ref> Kaplan stated when the game was announced that they were more concerned about quality of the product than timeliness of the release.<ref>{{cite web | url = https://www.pcgamer.com/i-have-no-idea-when-overwatch-2-will-be-out-jeff-kaplan-says/ | title = 'I have no idea' when Overwatch 2 will be out, Jeff Kaplan says | first = Andy | last = Chalk | date = November 1, 2019 | access-date = November 1, 2019 | work = [[PC Gamer]] | archive-url = https://web.archive.org/web/20191102003340/https://www.pcgamer.com/i-have-no-idea-when-overwatch-2-will-be-out-jeff-kaplan-says/ | archive-date = November 2, 2019 | url-status = live }}</ref><ref>{{cite web | url = https://www.gamespot.com/articles/overwatch-2-is-coming-to-nintendo-switch/1100-6471107/ | title = Overwatch 2 Is Coming To Nintendo Switch | first = Jordan | last = Ramee | date = November 1, 2019 | access-date = November 1, 2019 | work = [[GameSpot]] | archive-url = https://web.archive.org/web/20191102004142/https://www.gamespot.com/articles/overwatch-2-is-coming-to-nintendo-switch/1100-6471107/ | archive-date = November 2, 2019 | url-status = live }}</ref> Investor documents released in November 2021 reported that the initial 2022 release window was delayed to at least 2023, intended for "giving the teams some extra time to complete production and continue growing their creative resources to support the titles after launch".<ref>{{cite web | url = https://www.ign.com/articles/overwatch-2-diablo-4-delayed | title = Overwatch 2 and Diablo 4 Delayed | first = Kat | last = Bailey | date = November 2, 2021 | accessdate = November 2, 2021 | work = [[IGN]] | archive-date = November 2, 2021 | archive-url = https://web.archive.org/web/20211102210140/https://www.ign.com/articles/overwatch-2-diablo-4-delayed | url-status = live }}</ref> Kaplan anticipated that ''Overwatch'' and ''Overwatch 2'' will ultimately merge into a single product to avoid having any engine differences affecting player experience.<ref name="kotaku ow2 clients">{{cite web | url = https://kotaku.com/overwatch-stagnated-because-of-its-sequel-says-directo-1839669473 | title = Overwatch Stagnated Because of Its Sequel, Says Director | first = Nathan | last = Grayson | date = November 7, 2019 | access-date = June 22, 2021 | work = [[Kotaku]] | archive-url = https://web.archive.org/web/20191107202358/https://www.kotaku.co.uk/2019/11/07/overwatch-stagnated-because-of-its-sequel-says-director | archive-date = November 7, 2019 | url-status = live }}</ref> Technical director John Lafleur has stated they are also interested in supporting, at minimum, cross-platform progression and are looking at the possibility of cross-platform play.<ref>{{cite web | url = https://www.gamespot.com/articles/overwatch-2-new-details-on-beta-cross-play-ping-system-and-more/1100-6491932/ | title = Overwatch 2: New Details On Beta, Cross-Play, Ping System, And More | first = Eddie | last = Makuch | date = May 25, 2021 | accessdate = May 25, 2021 | work = [[GameSpot]] | archive-date = May 25, 2021 | archive-url = https://web.archive.org/web/20210525114624/https://www.gamespot.com/articles/overwatch-2-new-details-on-beta-cross-play-ping-system-and-more/1100-6491932/ | url-status = live }}</ref> In the interim from its announcement prior to release, Kaplan left Blizzard in April 2021, with Aaron Keller taking over the lead development role,<ref>{{cite web | url = https://www.polygon.com/22394111/overwatch-jeff-kaplan-quits-blizzard-aaron-keller | title = Overwatch game director Jeff Kaplan leaves Blizzard | first = Michael | last = McWhertor | date = April 20, 2021 | access-date = April 20, 2021 | work = [[Polygon (website)|Polygon]] | archive-date = April 20, 2021 | archive-url = https://web.archive.org/web/20210420174742/https://www.polygon.com/22394111/overwatch-jeff-kaplan-quits-blizzard-aaron-keller | url-status = live }}</ref> while the lead developer for new heroes, Geoff Goodman, left sometime in mid-2022.<ref>{{cite web | url = https://www.pcgamer.com/overwatch-2-loses-its-lead-hero-designer// | title = Overwatch 2 loses its lead hero designer | first = Tyler | last = Colp | date = September 20, 2022 | accessdate = September 20, 2022 | work = [[PC Gamer]] | archive-date = September 20, 2022 | archive-url = https://web.archive.org/web/20220920202317/https://www.pcgamer.com/overwatch-2-loses-its-lead-hero-designer/ | url-status = live }}</ref>
The studio leader pubically stated in a interview that they believe Monsteristic filed a lawsuit against them and Microsoft to force them to give up their upcoming game, knowing it will be a "threat to their franchise". However, Microsoft pubically noted they do not intend on ending the mentioned franchise in anyway and just want to focus their efforts with SOI Studios to make a great game.


In March 2022, Blizzard stated that they had put too much focus on ''Overwatch 2'' over the past few years to the detriment of support for the original game, and so changed plans to release ''Overwatch 2'' in parts, with the PvP portion to be released in beta form starting in April 2022 and the PvE part to come at a later time. This would allow them to also continue to support ''Overwatch'' alongside ''Overwatch 2''{{'s}} development.<ref>{{cite web | url = https://www.gamesradar.com/focus-on-overwatch-2-left-the-original-game-struggling-blizzard-says/ | title = Focus on Overwatch 2 left the original game struggling, Blizzard says | first = Brittany | last = Vincent | date = March 10, 2022 | accessdate = March 12, 2022 | work = [[GamesRadar]] | archive-date = March 11, 2022 | archive-url = https://web.archive.org/web/20220311064722/https://www.gamesradar.com/focus-on-overwatch-2-left-the-original-game-struggling-blizzard-says/ | url-status = live }}</ref><ref>{{cite web | url = https://www.theverge.com/2022/3/18/22984763/overwatch-2-beta-release-date-faq-activision-blizzard | title = The Overwatch 2 closed beta starts April 26th on PC only | first = Richard | last = Lawler | date = March 18, 2022 | accessdate = March 25, 2022 | work = [[The Verge]] | archive-date = March 24, 2022 | archive-url = https://web.archive.org/web/20220324200800/https://www.theverge.com/2022/3/18/22984763/overwatch-2-beta-release-date-faq-activision-blizzard | url-status = live }}</ref> Later, [[Blizzard Entertainment|Blizzard]] announced that the first wave of ''Overwatch 2'' invitation-only betas would begin on April 26, 2022, and end on May 17. Access to the closed beta could be earned either by signing up for a chance to participate or by watching select [[Twitch (service)|Twitch]] streamers for a limited time on April 27.<ref>{{Cite web |title=Overwatch 2 PvP Beta |url=https://playoverwatch.com/en-us/beta/ |access-date=April 26, 2022 |website=Overwatch |language=en-US |archive-date=May 17, 2022 |archive-url=https://web.archive.org/web/20220517112427/https://playoverwatch.com/en-us/beta/ |url-status=live }}</ref><ref>{{Cite web |title=Welcome to the first Overwatch 2 PvP Beta |url=https://news.blizzard.com/en-us/overwatch/23798985/welcome-to-the-first-overwatch-2-pvp-beta |access-date=April 26, 2022 |website=news.blizzard.com |language=en |archive-date=April 25, 2022 |archive-url=https://web.archive.org/web/20220425221247/https://news.blizzard.com/en-us/overwatch/23798985/welcome-to-the-first-overwatch-2-pvp-beta |url-status=live }}</ref>
The studio originally developed the game using the [[SOI (game engine)|SOI 8.0]] engine with heavy modifications, however following the [[Monsteristic vs. Microsoft lawsuit]], SOI Studios began using the [[Unreal Engine 5]] as the engine for the game. The team noted that the change of engine forced them to reconsider the amount of content they had planned in order to learn how to use the engine and still have the quality they want in the game. By September 2028, SOI Studios had announced the game is planned to release in 2030.  


The game without its PvE mode was released as [[early access]] on October 4, 2022, for Windows, PlayStation 4 and 5, Xbox One and Series X/S, and Nintendo Switch.<ref>{{cite web | url = https://www.theverge.com/2022/6/12/23164896/overwatch-2-pvp-early-access-release-date | title = Overwatch 2 will be free to play and has an early access release date | first = Jay | last = Peters | date = June 12, 2022 | accessdate = October 4, 2022 | work = [[The Verge]] | archive-date = October 5, 2022 | archive-url = https://web.archive.org/web/20221005002357/https://www.theverge.com/2022/6/12/23164896/overwatch-2-pvp-early-access-release-date | url-status = live }}</ref> That day, in addition to a large number of players, the game's servers were hit with a [[distributed denial of service]] (DDOS) attack that made it difficult for many to access the game.<ref>{{cite web |last=Wales |first=Matt |date=October 4, 2022 |title=Blizzard says Overwatch 2 servers experiencing 'mass DDoS attack' |url=https://www.eurogamer.net/blizzard-says-overwatch-2-servers-experiencing-mass-ddos-attack |accessdate=October 4, 2022 |work=[[Eurogamer]] |archive-date=October 5, 2022 |archive-url=https://web.archive.org/web/20221005000359/https://www.eurogamer.net/blizzard-says-overwatch-2-servers-experiencing-mass-ddos-attack |url-status=live }}</ref> Additionally, as part of Blizzard's efforts to reduce [[twinking|smurfing]], the use of new accounts by experienced players as to try to game the system, the company required all players to confirm their identity through a [[SMS]] message on their cell phone linked to their account. For many with [[prepaid cellular]] plans, particularly in the United States, they cannot use SMS on their plans, and effectively locked them out of ''Overwatch 2'', though Blizzard stated they were working to resolve that issue.<ref>{{cite web | url = https://www.gamespot.com/articles/overwatch-2-doesnt-work-with-all-prepaid-phone-plans-and-blizzard-will-address-this-soon/1100-6508049/ | title = Overwatch 2 Doesn't Work With All Prepaid Phone Plans, And Blizzard Will Address This Soon | first = Eddie | last = Makuch | date = October 5, 2022 | accessdate = October 5, 2022 | work = [[GameSpot]] | archive-date = October 5, 2022 | archive-url = https://web.archive.org/web/20221005174717/https://www.gamespot.com/articles/overwatch-2-doesnt-work-with-all-prepaid-phone-plans-and-blizzard-will-address-this-soon/1100-6508049/ | url-status = live }}</ref> By October 7, Blizzard removed the need to verify one's identity for those that had played ''Overwatch'' since at least June 2021.<ref>{{cite web | url = https://www.vg247.com/blizzard-will-remove-controversial-sms-protect-system | title = Blizzard will remove its controversial SMS Protect system from Overwatch 2, but only for OW1 players | first = Kelsey | last = Raynor | date = October 6, 2022 | accessdate = October 6, 2022 | work = [[VG247]] | archive-date = October 6, 2022 | archive-url = https://web.archive.org/web/20221006110622/https://www.vg247.com/blizzard-will-remove-controversial-sms-protect-system | url-status = live }}</ref> As a means to make up this lost time to players, Blizzard planned to offer double experience point weekends and free cosmetic items to all players.<ref>{{cite web | url = https://www.pcgamer.com/overwatch-2-double-xp-weekends-are-coming-to-make-good-on-launch-woes/ | title = Overwatch 2 double XP weekends are coming to make good on launch woes | first = Shaun | last = Prescott | date = October 11, 2022 | accessdate = October 11, 2022 | work = [[PC Gamer]] | archive-date = October 12, 2022 | archive-url = https://web.archive.org/web/20221012005458/https://www.pcgamer.com/overwatch-2-double-xp-weekends-are-coming-to-make-good-on-launch-woes/ | url-status = live }}</ref>
== Marketing ==
It was revealed in December 2028 that SOI Studios would release their first game outside of the ''ShooterofIO'' series in 2030 and marketing would be much more because of the longer development time. In December 2029, SOI Studios released seven encrypted photos through a website titled "SOI's Wonderland.com". Each image was released once a week until February 2030. By April 2030, the community discovered two common words being Assault and Operations.


The game was to feature PvE game modes to be released later in the game's lifecycle, differentiating it from its predecessor. Similar to the [[Overwatch seasonal events|special seasonal events]], they would have consist of four-player cooperative missions against [[non-playable characters]] and were to be available  persistent as opposed to a seasonal basis. In this mode, players would garner experience points for their hero and unlock new passive abilities called "talents", allowing them to influence how the hero plays.<ref name="vg247 ow2 blizzcon21">{{cite web | url = https://www.vg247.com/2021/02/20/overwatch-2-hero-missions-maps-weather-hero-looks/ | title = Overwatch 2 features "hundreds" of Hero Missions, character dialogues, updated hero looks, dynamic maps, more | first = Stephany | last = Nunneley | date = February 20, 2021 | accessdate = February 20, 2021 | work = [[VG247]] | archive-date = February 21, 2021 | archive-url = https://web.archive.org/web/20210221141151/https://www.vg247.com/2021/02/20/overwatch-2-hero-missions-maps-weather-hero-looks/ | url-status = live }}</ref><ref name="ign ow2">{{cite web | url = https://www.ign.com/articles/2019/11/01/blizzard-announces-overwatch-2-at-blizzcon | title = Blizzard Announces Overwatch 2 at BlizzCon | first = Michael | last = Domanico | date = November 1, 2019 | access-date = November 1, 2019 | work = [[IGN]] | archive-url = https://web.archive.org/web/20191101200920/https://www.ign.com/articles/2019/11/01/blizzard-announces-overwatch-2-at-blizzcon | archive-date = November 1, 2019 | url-status = live }}</ref> However, in May 2023, the developers announced that these extensive plans for PvE had been scrapped, fearing how they would impact the PvP elements. Instead the developers plan to offer story-based events as a replacement for the scrapped PvE.<ref>{{cite web|url=https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/|last=Hussain|first=Tamoor|date=May 16, 2023|title=Overwatch 2's PvE Hero Mode Is Being Scrapped, Blizzard Explains What Happened and Why|website=[[GameSpot]]|access-date=May 16, 2023|archive-date=June 2, 2023|archive-url=https://web.archive.org/web/20230602095508/https://www.gamespot.com/articles/overwatch-2s-pve-mode-is-being-scrapped-blizzard-explains-what-happened-and-why/1100-6514242/|url-status=live}}</ref> According to Keller, the concept behind the PvE elements were trying to bring forward gameplay from the cancelled ''[[Titan (Blizzard Entertainment project)|Titan]]'' which ''Overwatch'' was originally based on. However, Keller stated that as they started shifted development to include the PvE elements, the overall project became unfocused, and the lead developers believed that they could not deliver a polished experience and opted to discontinue work in this direction.<ref>{{cite web | url = https://www.engadget.com/overwatch-2-director-explains-why-hero-missions-were-canceled-211629105.html?src=rss | title = 'Overwatch 2' director explains why hero missions were canceled | first = Will | last = Shanklin | date = May 19, 2023 | accessdate = May 21, 2023 | work = [[Engadget]] | archive-date = May 20, 2023 | archive-url = https://web.archive.org/web/20230520112855/https://www.engadget.com/overwatch-2-director-explains-why-hero-missions-were-canceled-211629105.html?src=rss | url-status = live }}</ref> Blizzard announced players will be required to pay $15 for these new story missions. The purchase will include in-game currency and cosmetic items.<ref>{{Cite web |last=Gan |first=Jeremy |title=Overwatch 2 players will need to pay for "permanent access" to PvE story missions |url=https://www.dexerto.com/overwatch/overwatch-2-players-will-need-to-pay-for-permanent-access-to-pve-story-missions-2174710/ |access-date=July 6, 2023 |website=Dexerto |date=June 13, 2023 |language=en |archive-date=September 3, 2023 |archive-url=https://web.archive.org/web/20230903234937/https://www.dexerto.com/overwatch/overwatch-2-players-will-need-to-pay-for-permanent-access-to-pve-story-missions-2174710/ |url-status=live }}</ref> Jason Schreier of ''[[Bloomberg News]]'' reported in March 2024 that from his sources, Blizzard did not believe the PvE content sold well enough to continue, with the entire PvE having been eliminated and no further plans to continue the PvE missions going forward.<ref>{{cite web | url = https://www.bloomberg.com/news/newsletters/2024-03-22/blizzard-entertainment-makes-big-changes-as-overwatch-2-struggles | title = Blizzard Makes Big Changes as 'Overwatch 2' Struggles | first = Jason | last = Schreier | date = March 22, 2024 | accessdate = March 22, 2024 | work = [[Bloomberg News]] }}</ref>
== Release ==
 
In March 2024, game director Aaron Keller announced changes to the game's premium battle pass that would make new characters free for all players.<ref>{{Cite web |last=McWhertor |first=Michael |date=March 19, 2024 |title=Overwatch 2 will stop locking new heroes behind a battle pass with season 10 |url=https://www.polygon.com/24084166/overwatch-2-season-10-new-heroes-unlocked-free-venture |access-date=March 19, 2024 |website=Polygon |language=en-US}}</ref>

Revision as of 03:56, 31 May 2024

Assault Ops
Developer(s)SOI Studios
Xbox Game Studios
Publisher(s)Monsteristic
Xbox Game Studios
SeriesShooterofIO
EngineUnreal Engine 5
Platform(s)
ReleaseNovember 17, 2030
Genre(s)First-person shooter
Mode(s)Multiplayer

Assault Ops is a 2030 first-person shooter game developed by SOI Studios and Xbox Game Studios and published by Monsteristic and Xbox Game Studios. The game is part of the ShooterofIO franchise. Assault Ops is free-to-play on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. The game was released on November 17, 2030 and is available on the Xbox Games Pass.

Assault Ops boasts the longest production cycle of any game developed by SOI Studios, spanning four years of development; whilst some SOI Studios employees stated they have been play-testing the game since 2028. Marketing for the game began in December 2029 with simple teasers commonly using the words "Operation" and "Assault". The title of the game was revealed in May 2030 alongside the release date. A full reveal trailer released in June 2030.

Gameplay

Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of 40 characters. Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team. Each character has a unique set of skills, made up of active, passive, and ultimate abilities. Overwatch 2, like its predecessor, primarily centers on player versus player (PvP) combat across several different modes and maps, and includes both casual and ranked competitive matches.

The original Overwatch was designed for six-on-six team combat, with two of each class on a team. In Overwatch 2, the number of tank slots was reduced by one, bringing the total number of players per team to five. According to game director Aaron Keller, developers hoped that losing a tank would speed up gameplay as they believed that the original six players scheme rendered gameplay slow. It is also intended to ease the amount of things players and spectators need to watch out for. New maps were designed to include more cover options to compensate for reduced tank-based protection. Additionally, damage class heroes now have an increased movement speed, support heroes slowly regenerate, and tank heroes were redesigned so they could take on a more offensive role. Heroes were visually refurbished as to reflect the passage of time since the events of the first game. Overwatch 2 includes a ping system to direct the attention of teammates to specific points on the map.

The game also introduces a new PvP mode named "Push", similar to tug of war, in which teams vie for control of a robot that pushes a team's payload to the opponent's side of the map. Along with being incorporated into Unranked and Competitive play, Push has become part of the standard map rotation of the Overwatch League, replacing the Assault mode. Assault maps (colloquially referred to as "2CP", meaning "two control points"), such as Paris and Horizon Lunar Colony, are not available in the core Overwatch 2 game modes as these have been deemed unbalanced in response to community feedback. However, they are available in the form of custom games and sometimes appear in the non-competitive arcade modes, which are switched out daily.

Overwatch 2 was released as free-to-play as opposed to the premium monetization model of its predecessor. It also discontinued loot boxes in favor of a battle pass system which is offered on a seasonal basis and corresponds with the introduction of new maps and heroes. The game also includes an in-game store where players can purchase cosmetics directly. Blizzard stated that new heroes will be introduced as rewards on the free tier of the battle pass, and players who fail to make the associated tier will have other routes to obtain the hero for free in later seasons. In addition to battle pass cosmetics, players can purchase seasonal cosmetics through the in-game store. Further, special events lasting two to three weeks have been offered, offering new cosmetics for completing various challenges as well as new cosmetics available for purchase. With Overwatch 2, Blizzard has also created collaborations with other franchises, including Blizzard's own Diablo IV, as well as content from third parties such as the anime series One Punch Man and Cowboy Bebop and the Korean idol group Le Sserafim.

A Blizzard Battle.net account is required to play Overwatch 2, regardless of platform. Overwatch 2 features cross-progression, with in-game cosmetic items and progress being shared across PC and console versions. Unlocked cosmetic items, in-game currency, and player statistics from any Overwatch profile linked to such an account are merged, and are available on all platforms. Competitive skill ratings are separate, with console and PC ranks remaining independent of each other.

Post-release updates

Starting in Season 6, in August 2023, three story-based PvE missions were added to the game, with more planned in the future. These advance the lore and narrative of Overwatch. These missions are generally designed to complete multiple objectives, and are similar to previous short-term event missions offered previously from the first Overwatch. These missions are only available as free-to-play game modes during specific seasons, but the player can purchase permanent access to these missions separately or as part of a battle pass bundle. Further, in September 2023, special Hero Mastery missions were introduced for three heroes, with more planned in the future. These missions are aimed to help the player learn and improve their skills with the given character.

With Season 9, starting in February 2024, a major overhaul of combat and the competitive system was introduced. All heroes gained a boost in health and passive healing, while buffs were applied to all characters with guns or similar weapons. This was intended to improve survivability, remove the likelihood of a character being killed by a simple quick burst of fire as well as to prevent them from being quickly healed. In contrast to the approach since Overwatch 2'ss launch, which progressed a player's rank after winning 5 games or losing 15, the new system resembled the original Overwatch approach where the player's competitive ranking is adjusted after each game, with additional information as to what aspects of the match contributed to the ranking change. With these changes, Blizzard announced that all players would have their competitive ranking reset and would need to perform ten matches to gain their starting competitive rank.

Within Season 10, to be released in April 2024, new heroes will no longer be tied to the battle passes, and instead free to all players, a retroactive change to include the previous heroes released since Overwatch 2 release. Player will still need to have completed the tutorial missions before gaining access to these heroes.

Development

SOI Studios had already created seven ShooterofIO games by the time they decided to move onto making different first-person shooter games in 2026. Development on Assault Ops began in January 2027 and went on until launch in November 2030. The team didn't want to change too many aspects of their games they make as they felt comfortable in what they do, though chose to use the Unreal Engine 5 for the game to help improve the game's arcade focused style.

By December 2027, the game was in the "Alpha" stage which had been leaked to the public; with SOI Studios confirming the game is playable but is not being released anytime soon. By early-to-mid 2027, SOI Studios were told to turn the game into a ShooterofIO: Modern Warfare sequel from Monsteristic, however Microsoft told them to focus on Assault Ops. Monsteristic filed a lawsuit against Microsoft for the attempt to overrule them in the company they "own". By March 2028, the case was settled and Microsoft acquiring all the studios including Supreme Studios and Epic Vision Studios, who are known to work under Monsteristic. As a result of losing the lawsuit, Monsteristic lost the rights to the ShooterofIO franchise, to which, Microsoft purchased them within the first hour.

The studio leader pubically stated in a interview that they believe Monsteristic filed a lawsuit against them and Microsoft to force them to give up their upcoming game, knowing it will be a "threat to their franchise". However, Microsoft pubically noted they do not intend on ending the mentioned franchise in anyway and just want to focus their efforts with SOI Studios to make a great game.

The studio originally developed the game using the SOI 8.0 engine with heavy modifications, however following the Monsteristic vs. Microsoft lawsuit, SOI Studios began using the Unreal Engine 5 as the engine for the game. The team noted that the change of engine forced them to reconsider the amount of content they had planned in order to learn how to use the engine and still have the quality they want in the game. By September 2028, SOI Studios had announced the game is planned to release in 2030.

Marketing

It was revealed in December 2028 that SOI Studios would release their first game outside of the ShooterofIO series in 2030 and marketing would be much more because of the longer development time. In December 2029, SOI Studios released seven encrypted photos through a website titled "SOI's Wonderland.com". Each image was released once a week until February 2030. By April 2030, the community discovered two common words being Assault and Operations.

Release