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(Created page with "{{Short description|Upcoming video game}} {{Use mdy dates|date=September 2025}} {{Use list-defined references|date=September 2025}} {{Use American English|date=September 2025}} {{Infobox video game | title = Shockpoint | image = Shockpoint Key Art.png | alt = Key art showing neon-lit soldiers in a collapsing cityscape, tagline reads "Every second is the point of no return". | developer = SOI Studios | publisher = SOI Studios | series = ''Shockpoint'' | platform =...")
 
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| publisher = [[SOI Studios]]
| publisher = [[SOI Studios]]
| series = ''Shockpoint''
| series = ''Shockpoint''
| platform = [[Microsoft Windows]]<ref name="ShockpointReveal" />
| platform = {{ubl|[[PlayStation 5]]|[[Windows]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<ref name="ShockpointReveal" />
| released = Late 2026 (planned)<ref name="ShockpointReveal" />
| released = Late 2026 (planned)<ref name="ShockpointReveal" />
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
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}}
}}


'''''Shockpoint''''' is an upcoming [[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. Described as a new franchise from the creators of ''ShooterofIO'' and ''Dark Warfare'', the game is set during a near-future global conflict and emphasizes urban combat, environmental destruction, and asymmetric multiplayer squads.<ref name="ShockpointReveal" /> It will feature a narrative-driven campaign, competitive multiplayer, and a new "Survival Arena" mode blending [[artificial intelligence in video games|AI]] and human opponents.<ref name="ShockpointReveal" />
'''''Shockpoint''''' is an upcoming [[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. It is the studio’s first original franchise outside of ''ShooterofIO'' and ''Dark Warfare'', and is set during a near-future global conflict where collapsing skylines, shifting alliances, and experimental weapons dominate the battlefield.<ref name="ShockpointReveal" /><ref name="ShockpointConfirm" /> The game is scheduled for release in late 2026 for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" />


== Gameplay ==
== Gameplay ==
According to SOI Studios, ''Shockpoint'' introduces a "Dynamic Engagement System" in which maps evolve in real time as battles escalate. Bridges collapse, buildings crumble, and chokepoints open or close depending on how players fight.<ref name="ShockpointReveal" /> Weapon customization focuses on streamlined, meaningful attachments rather than extensive loadout menus. Movement will be faster and more vertical compared to SOI’s prior shooters, incorporating grapples, wall-kicks, and sliding vaults.<ref name="ShockpointReveal" />
''Shockpoint'' is a first-person shooter.<ref name="ShockpointReveal" /> Depending on the [[game mode]] selected, players use a selection of military equipment, such as weapons, "field upgrades", and squad abilities, to combat [[Artificial intelligence in video games|AI opponents]], other human players, or hybrid PvPvE threats.<ref name="ShockpointConfirm" /> Players can perform a wide variety of movement actions when traversing a [[Level (video games)|level/map]], including walking, crouching, sprinting, sliding, wall-kicking, grappling, and diving. In addition, players can vault dynamically over terrain or rotate in a full 360-degree view while prone.<ref name="ShockpointReveal" /> The game also features a "Dynamic Engagement System", where maps shift in real time as battles escalate: bridges collapse, buildings crumble, and choke points open or close depending on how players fight.<ref name="ShockpointReveal" /><ref name="ShockpointConfirm" />


The game will feature three primary modes: a single-player campaign, a competitive multiplayer suite, and the cooperative "Survival Arena". The Survival Arena pits squads against escalating threats that combine both AI-controlled enemies and real human players.<ref name="ShockpointReveal" />
''Shockpoint'' features three main game modes: a single-player campaign, a multiplayer component and the cooperative "Survival Arena".<ref name="ShockpointConfirm" /> In the campaign, players assume control of a protagonist caught in a cinematic narrative of survival and betrayal during a global war in collapsing cities.<ref name="ShockpointConfirm" /> The campaign is described as "gripping" and designed for high levels of cinematic immersion, with branching objectives and large-scale set pieces.<ref name="ShockpointReveal" /> Certain campaign missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.<ref name="ShockpointConfirm" />
 
The multiplayer component puts players into asymmetric squads across a wide variety of game modes, emphasizing verticality, destruction, and high-speed gunplay.<ref name="ShockpointReveal" /> Like previous SOI Studios shooters, player performance is tracked with experience points (XP), which is earned by eliminating enemy players, completing objectives, or finishing challenges.<ref name="ShockpointConfirm" /> As players rank up, they gain access to various loadout items, including new weapons, attachments, and perks; weapon customization has been streamlined compared to past SOI titles, with a focus on meaningful attachments rather than overwhelming options.<ref name="ShockpointReveal" /> A new "Overload" system grants enhanced effects to field upgrades, explosives, and tactical gear once certain performance thresholds are met.<ref name="ShockpointConfirm" />
 
In Survival Arena, one to four players face escalating waves of AI-controlled enemies while contending with interference from rival human squads.<ref name="ShockpointReveal" /> The mode takes place on large-scale urban maps affected by the Dynamic Engagement System and combines both survival and competitive elements. Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts, while earning in-game currencies that can be spent on new equipment or temporary buffs.<ref name="ShockpointConfirm" />


== Development ==
== Development ==
''Shockpoint'' is developed by [[SOI Studios]], known for the ''ShooterofIO'' and ''Dark Warfare'' franchises. The studio described the game as a long-term "franchise cornerstone", stating: "This is not a side project. This is the next era for our shooters. It’s aggressive, it’s relentless, and it’s designed to evolve for years."<ref name="ShockpointReveal" /> Development emphasizes cinematic worldbuilding, tactical intensity, and large-scale destruction systems.<ref name="ShockpointReveal" />
''Shockpoint'' is developed by [[SOI Studios]], who previously created the ''ShooterofIO'' and ''Dark Warfare'' franchises. General Manager Daniel Cross described the project as “a franchise that feels both grounded and chaotic — a game where tension is built into every bullet, every building, every second.<ref name="ShockpointConfirm" /> The studio stated that the game is being built as a long-term "cornerstone" franchise, with a focus on cinematic worldbuilding, tactical intensity, and evolving multiplayer systems.<ref name="ShockpointReveal" />


== Marketing ==
== Marketing ==
''Shockpoint'' was officially announced on September 22, 2025, with a cinematic reveal trailer showcasing neon-drenched cityscapes, collapsing towers, and large firefights. The trailer introduced the game’s tagline: "Every second is the point of no return."<ref name="ShockpointReveal" /> No release date was confirmed, though insiders reported the game is targeting late 2026, with closed alpha testing expected to begin in mid-2026.<ref name="ShockpointReveal" />
''Shockpoint'' was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and large firefights spilling from rooftops into tunnels. The teaser also introduced the tagline: "Every second is the point of no return."<ref name="ShockpointReveal" /> A worldwide reveal event is scheduled for October 15, 2025, which will showcase extended campaign gameplay, multiplayer maps, and Survival Arena.<ref name="ShockpointConfirm" />


== Release ==
== Release ==
''Shockpoint'' is planned for release in late 2026, with platforms including Windows confirmed and additional platforms expected.<ref name="ShockpointReveal" /> A closed alpha test is scheduled for mid-2026, though exact dates have not been announced.<ref name="ShockpointReveal" />
''Shockpoint'' is scheduled for release worldwide in late 2026 on [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" /> Closed alpha testing is expected to begin in mid-2026.<ref name="ShockpointReveal" />


== References ==
== References ==
Line 36: Line 40:


<ref name="ShockpointReveal">{{Cite web |author=SOI Studios Staff |date=September 22, 2025 |title=Shockpoint ANNOUNCED! SOI Studios working on a brand new FPS! |url=https://example.com/shockpoint-announce |access-date=September 22, 2025 |website=SOI Studios Blog |language=en-US |archive-date=September 22, 2025 |archive-url=https://web.archive.org/web/20250922222222/https://example.com/shockpoint-announce |url-status=live}}</ref>
<ref name="ShockpointReveal">{{Cite web |author=SOI Studios Staff |date=September 22, 2025 |title=Shockpoint ANNOUNCED! SOI Studios working on a brand new FPS! |url=https://example.com/shockpoint-announce |access-date=September 22, 2025 |website=SOI Studios Blog |language=en-US |archive-date=September 22, 2025 |archive-url=https://web.archive.org/web/20250922222222/https://example.com/shockpoint-announce |url-status=live}}</ref>
<ref name="ShockpointConfirm">{{Cite web |author=SOI Studios PR |date=September 22, 2025 |title=Shockpoint Confirmed! Reveal Incoming |url=https://example.com/shockpoint-confirmed |access-date=September 22, 2025 |website=SOI Studios Press |language=en-US |archive-date=September 22, 2025 |archive-url=https://web.archive.org/web/20250922232323/https://example.com/shockpoint-confirmed |url-status=live}}</ref>


}}
}}


== External links ==
== External links ==
* {{Official website|https://www.soistudios.com/shockpoint}}
* {{Official website|https://www.shockpoint.com}}


[[Category:Upcoming video games]]
[[Category:Upcoming video games]]
[[Category:First-person shooters]]
[[Category:First-person shooters]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:PlayStation 5 games]]
[[Category:Xbox Series X and Series S games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Video games set in the future]]
[[Category:Video games set in the future]]

Revision as of 10:23, 22 September 2025

Shockpoint
Key art showing neon-lit soldiers in a collapsing cityscape, tagline reads "Every second is the point of no return".
Developer(s)SOI Studios
Publisher(s)SOI Studios
SeriesShockpoint
Platform(s)[1]
ReleaseLate 2026 (planned)[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Shockpoint is an upcoming first-person shooter game developed and published by SOI Studios. It is the studio’s first original franchise outside of ShooterofIO and Dark Warfare, and is set during a near-future global conflict where collapsing skylines, shifting alliances, and experimental weapons dominate the battlefield.[1][2] The game is scheduled for release in late 2026 for PlayStation 5, Xbox Series X/S, and Windows.[2]

Gameplay

Shockpoint is a first-person shooter.[1] Depending on the game mode selected, players use a selection of military equipment, such as weapons, "field upgrades", and squad abilities, to combat AI opponents, other human players, or hybrid PvPvE threats.[2] Players can perform a wide variety of movement actions when traversing a level/map, including walking, crouching, sprinting, sliding, wall-kicking, grappling, and diving. In addition, players can vault dynamically over terrain or rotate in a full 360-degree view while prone.[1] The game also features a "Dynamic Engagement System", where maps shift in real time as battles escalate: bridges collapse, buildings crumble, and choke points open or close depending on how players fight.[1][2]

Shockpoint features three main game modes: a single-player campaign, a multiplayer component and the cooperative "Survival Arena".[2] In the campaign, players assume control of a protagonist caught in a cinematic narrative of survival and betrayal during a global war in collapsing cities.[2] The campaign is described as "gripping" and designed for high levels of cinematic immersion, with branching objectives and large-scale set pieces.[1] Certain campaign missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.[2]

The multiplayer component puts players into asymmetric squads across a wide variety of game modes, emphasizing verticality, destruction, and high-speed gunplay.[1] Like previous SOI Studios shooters, player performance is tracked with experience points (XP), which is earned by eliminating enemy players, completing objectives, or finishing challenges.[2] As players rank up, they gain access to various loadout items, including new weapons, attachments, and perks; weapon customization has been streamlined compared to past SOI titles, with a focus on meaningful attachments rather than overwhelming options.[1] A new "Overload" system grants enhanced effects to field upgrades, explosives, and tactical gear once certain performance thresholds are met.[2]

In Survival Arena, one to four players face escalating waves of AI-controlled enemies while contending with interference from rival human squads.[1] The mode takes place on large-scale urban maps affected by the Dynamic Engagement System and combines both survival and competitive elements. Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts, while earning in-game currencies that can be spent on new equipment or temporary buffs.[2]

Development

Shockpoint is developed by SOI Studios, who previously created the ShooterofIO and Dark Warfare franchises. General Manager Daniel Cross described the project as “a franchise that feels both grounded and chaotic — a game where tension is built into every bullet, every building, every second.”[2] The studio stated that the game is being built as a long-term "cornerstone" franchise, with a focus on cinematic worldbuilding, tactical intensity, and evolving multiplayer systems.[1]

Marketing

Shockpoint was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and large firefights spilling from rooftops into tunnels. The teaser also introduced the tagline: "Every second is the point of no return."[1] A worldwide reveal event is scheduled for October 15, 2025, which will showcase extended campaign gameplay, multiplayer maps, and Survival Arena.[2]

Release

Shockpoint is scheduled for release worldwide in late 2026 on PlayStation 5, Xbox Series X/S, and Windows.[2] Closed alpha testing is expected to begin in mid-2026.[1]

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).

External links