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| publisher = [[SOI Studios]]
| publisher = [[SOI Studios]]
| series = ''Shockpoint''
| series = ''Shockpoint''
| platform = {{ubl|[[PlayStation 5]]|[[Windows]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<ref name="ShockpointReveal" />
| platform = {{ubl|[[PlayStation 5]]|[[Windows]]|[[Xbox Series X and Series S|Xbox Series X/S]]}}<ref name="ShockpointConfirm" />
| released = Late 2026 (planned)<ref name="ShockpointReveal" />
| released = Late 2026 (planned)<ref name="ShockpointConfirm" />
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}


'''''Shockpoint''''' is an upcoming [[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. It is the studio’s first original franchise outside of ''ShooterofIO'' and ''Dark Warfare'', and is set during a near-future global conflict where collapsing skylines, shifting alliances, and experimental weapons dominate the battlefield.<ref name="ShockpointReveal" /><ref name="ShockpointConfirm" /> The game is scheduled for release in late 2026 for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" />
'''''Shockpoint''''' is an upcoming [[first-person shooter]] [[video game|game]] developed and published by [[SOI Studios]]. It is the studio’s first original franchise outside of ''ShooterofIO'' and ''Dark Warfare'', and is set during a near-future global conflict where collapsing skylines, shifting alliances, and experimental weapons dominate the battlefield.<ref name="ShockpointReveal" /><ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" /> The game is scheduled for release in late 2026 for [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" />


== Gameplay ==
== Gameplay ==
''Shockpoint'' is a first-person shooter.<ref name="ShockpointReveal" /> Depending on the [[game mode]] selected, players use a selection of military equipment, such as weapons, "field upgrades", and squad abilities, to combat [[Artificial intelligence in video games|AI opponents]], other human players, or hybrid PvPvE threats.<ref name="ShockpointConfirm" /> Players can perform a wide variety of movement actions when traversing a [[Level (video games)|level/map]], including walking, crouching, sprinting, sliding, wall-kicking, grappling, and diving. In addition, players can vault dynamically over terrain or rotate in a full 360-degree view while prone.<ref name="ShockpointReveal" /> The game also features a "Dynamic Engagement System", where maps shift in real time as battles escalate: bridges collapse, buildings crumble, and choke points open or close depending on how players fight.<ref name="ShockpointReveal" /><ref name="ShockpointConfirm" />
''Shockpoint'' is a first-person shooter.<ref name="ShockpointReveal" /> Depending on the [[game mode]] selected, players use a selection of military equipment, such as weapons, "field upgrades", and squad abilities, to combat [[Artificial intelligence in video games|AI opponents]], other human players, or hybrid PvPvE threats.<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" /> Players can perform a wide variety of movement actions when traversing a [[Level (video games)|level/map]], including walking, crouching, sprinting, sliding, wall-kicking, grappling, vault-sliding, and diving. They can also rotate in a full 360-degree view while prone.<ref name="ShockpointReveal" /> In addition, the game introduces a "Dynamic Engagement System", where maps shift in real time as battles escalate: bridges collapse, buildings crumble, and choke points open or close depending on how players fight.<ref name="ShockpointReveal" /><ref name="ShockpointWorldwide" />


''Shockpoint'' features three main game modes: a single-player campaign, a multiplayer component and the cooperative "Survival Arena".<ref name="ShockpointConfirm" /> In the campaign, players assume control of a protagonist caught in a cinematic narrative of survival and betrayal during a global war in collapsing cities.<ref name="ShockpointConfirm" /> The campaign is described as "gripping" and designed for high levels of cinematic immersion, with branching objectives and large-scale set pieces.<ref name="ShockpointReveal" /> Certain campaign missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.<ref name="ShockpointConfirm" />
''Shockpoint'' features three main game modes: a single-player campaign, a multiplayer component and the cooperative "Survival Arena".<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" /> In the campaign, players assume control of a protagonist fighting through a fractured near-future world where nations collapse and corporations rise in their place. Missions incorporate destructible environments, branching objectives, and adaptive squad mechanics that allow allies to reposition and improvise under fire.<ref name="ShockpointWorldwide" /> The campaign narrative spans multiple continents, culminating in a global-scale finale teased during the reveal event.<ref name="ShockpointWorldwide" /> Certain missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.<ref name="ShockpointConfirm" />


The multiplayer component puts players into asymmetric squads across a wide variety of game modes, emphasizing verticality, destruction, and high-speed gunplay.<ref name="ShockpointReveal" /> Like previous SOI Studios shooters, player performance is tracked with experience points (XP), which is earned by eliminating enemy players, completing objectives, or finishing challenges.<ref name="ShockpointConfirm" /> As players rank up, they gain access to various loadout items, including new weapons, attachments, and perks; weapon customization has been streamlined compared to past SOI titles, with a focus on meaningful attachments rather than overwhelming options.<ref name="ShockpointReveal" /> A new "Overload" system grants enhanced effects to field upgrades, explosives, and tactical gear once certain performance thresholds are met.<ref name="ShockpointConfirm" />
The multiplayer component puts players into asymmetric squads across a wide variety of maps and modes.<ref name="ShockpointWorldwide" /> At launch, three maps were showcased: ''Iron Divide'', a shattered industrial zone with shifting cargo routes; ''Neon Fault'', a vertical megacity district; and ''Sandspire'', a desert fortress featuring dynamic sandstorms.<ref name="ShockpointWorldwide" /> Multiplayer emphasizes verticality, destruction, and tactical variety through an "Era-Fluid Arsenal", combining weapons from across different decades and technologies. Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" /> A new "Overload" system grants enhanced effects to lethal and tactical equipment once certain thresholds are met.<ref name="ShockpointConfirm" />


In Survival Arena, one to four players face escalating waves of AI-controlled enemies while contending with interference from rival human squads.<ref name="ShockpointReveal" /> The mode takes place on large-scale urban maps affected by the Dynamic Engagement System and combines both survival and competitive elements. Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts, while earning in-game currencies that can be spent on new equipment or temporary buffs.<ref name="ShockpointConfirm" />
In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.<ref name="ShockpointWorldwide" /> The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads. Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" />


== Development ==
== Development ==
''Shockpoint'' is developed by [[SOI Studios]], who previously created the ''ShooterofIO'' and ''Dark Warfare'' franchises. General Manager Daniel Cross described the project as “a franchise that feels both grounded and chaotic — a game where tension is built into every bullet, every building, every second.”<ref name="ShockpointConfirm" /> The studio stated that the game is being built as a long-term "cornerstone" franchise, with a focus on cinematic worldbuilding, tactical intensity, and evolving multiplayer systems.<ref name="ShockpointReveal" />
''Shockpoint'' is developed by [[SOI Studios]], who previously created the ''ShooterofIO'' and ''Dark Warfare'' franchises. General Manager Daniel Cross described the project as “a franchise that feels both grounded and chaotic — a game where tension is built into every bullet, every building, every second.”<ref name="ShockpointConfirm" /> Narrative director Helena Cruz stated that the campaign was designed to feel “cinematic but unpredictable”, with branching missions shaped by destruction and player choice.<ref name="ShockpointWorldwide" /> Lead gameplay designer Marcus Vey emphasized that the ''Survival Arena'' was designed to maximize player tension by allowing live squads to invade PvE matches.<ref name="ShockpointWorldwide" /> The studio has positioned the game as a long-term "cornerstone" franchise built to evolve after launch.<ref name="ShockpointReveal" />


== Marketing ==
== Marketing ==
''Shockpoint'' was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and large firefights spilling from rooftops into tunnels. The teaser also introduced the tagline: "Every second is the point of no return."<ref name="ShockpointReveal" /> A worldwide reveal event is scheduled for October 15, 2025, which will showcase extended campaign gameplay, multiplayer maps, and Survival Arena.<ref name="ShockpointConfirm" />
''Shockpoint'' was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and firefights spilling from rooftops into tunnels. The teaser introduced the tagline: "Every second is the point of no return."<ref name="ShockpointReveal" /> A worldwide reveal event took place on October 15, 2025, where SOI Studios showcased the first extended campaign gameplay, multiplayer maps, and Survival Arena details.<ref name="ShockpointWorldwide" /> During the event, Sofia Niven, SOI’s Head of Global Marketing, described the project as "the most ambitious in the studio’s history."<ref name="ShockpointWorldwide" /> Additional deep dives into customization, missions, and game systems were confirmed to be planned for 2026 in the lead-up to release.<ref name="ShockpointWorldwide" />


== Release ==
== Release ==
''Shockpoint'' is scheduled for release worldwide in late 2026 on [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" /> Closed alpha testing is expected to begin in mid-2026.<ref name="ShockpointReveal" />
''Shockpoint'' is scheduled for release worldwide in late 2026 on [[PlayStation 5]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Windows]].<ref name="ShockpointConfirm" /><ref name="ShockpointWorldwide" /> Closed alpha testing is expected to begin in mid-2026, with hands-on previews planned for early 2026.<ref name="ShockpointReveal" /><ref name="ShockpointWorldwide" /> Pre-order details, editions, and early access information will be revealed later in 2026.<ref name="ShockpointWorldwide" />


== References ==
== References ==
Line 42: Line 42:


<ref name="ShockpointConfirm">{{Cite web |author=SOI Studios PR |date=September 22, 2025 |title=Shockpoint Confirmed! Reveal Incoming |url=https://example.com/shockpoint-confirmed |access-date=September 22, 2025 |website=SOI Studios Press |language=en-US |archive-date=September 22, 2025 |archive-url=https://web.archive.org/web/20250922232323/https://example.com/shockpoint-confirmed |url-status=live}}</ref>
<ref name="ShockpointConfirm">{{Cite web |author=SOI Studios PR |date=September 22, 2025 |title=Shockpoint Confirmed! Reveal Incoming |url=https://example.com/shockpoint-confirmed |access-date=September 22, 2025 |website=SOI Studios Press |language=en-US |archive-date=September 22, 2025 |archive-url=https://web.archive.org/web/20250922232323/https://example.com/shockpoint-confirmed |url-status=live}}</ref>
<ref name="ShockpointWorldwide">{{Cite web |author=SOI Studios Staff |date=October 15, 2025 |title=Shockpoint Worldwide Reveal – Extended Intel on Campaign, Multiplayer and Survival Arena |url=https://example.com/shockpoint-worldwide-reveal |access-date=October 15, 2025 |website=SOI Studios |language=en-US |archive-date=October 15, 2025 |archive-url=https://web.archive.org/web/20251015151515/https://example.com/shockpoint-worldwide-reveal |url-status=live}}</ref>


}}
}}

Revision as of 10:27, 22 September 2025

Shockpoint
Key art showing neon-lit soldiers in a collapsing cityscape, tagline reads "Every second is the point of no return".
Developer(s)SOI Studios
Publisher(s)SOI Studios
SeriesShockpoint
Platform(s)[1]
ReleaseLate 2026 (planned)[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Shockpoint is an upcoming first-person shooter game developed and published by SOI Studios. It is the studio’s first original franchise outside of ShooterofIO and Dark Warfare, and is set during a near-future global conflict where collapsing skylines, shifting alliances, and experimental weapons dominate the battlefield.[2][1][3] The game is scheduled for release in late 2026 for PlayStation 5, Xbox Series X/S, and Windows.[1][3]

Gameplay

Shockpoint is a first-person shooter.[2] Depending on the game mode selected, players use a selection of military equipment, such as weapons, "field upgrades", and squad abilities, to combat AI opponents, other human players, or hybrid PvPvE threats.[1][3] Players can perform a wide variety of movement actions when traversing a level/map, including walking, crouching, sprinting, sliding, wall-kicking, grappling, vault-sliding, and diving. They can also rotate in a full 360-degree view while prone.[2] In addition, the game introduces a "Dynamic Engagement System", where maps shift in real time as battles escalate: bridges collapse, buildings crumble, and choke points open or close depending on how players fight.[2][3]

Shockpoint features three main game modes: a single-player campaign, a multiplayer component and the cooperative "Survival Arena".[1][3] In the campaign, players assume control of a protagonist fighting through a fractured near-future world where nations collapse and corporations rise in their place. Missions incorporate destructible environments, branching objectives, and adaptive squad mechanics that allow allies to reposition and improvise under fire.[3] The campaign narrative spans multiple continents, culminating in a global-scale finale teased during the reveal event.[3] Certain missions will also reward players with cosmetic items for use in the multiplayer and Survival Arena modes.[1]

The multiplayer component puts players into asymmetric squads across a wide variety of maps and modes.[3] At launch, three maps were showcased: Iron Divide, a shattered industrial zone with shifting cargo routes; Neon Fault, a vertical megacity district; and Sandspire, a desert fortress featuring dynamic sandstorms.[3] Multiplayer emphasizes verticality, destruction, and tactical variety through an "Era-Fluid Arsenal", combining weapons from across different decades and technologies. Performance is tracked with experience points (XP), which are earned through kills, objectives, and challenges, and allow players to unlock weapons, perks, and attachments.[1][3] A new "Overload" system grants enhanced effects to lethal and tactical equipment once certain thresholds are met.[1]

In Survival Arena, one to four players face escalating waves of AI-controlled enemies while rival squads can invade to disrupt their progress.[3] The mode includes randomized modifiers that alter enemy behavior and player loadouts, as well as shared extraction zones that force brutal endgame standoffs between squads. Players manage resources to fortify positions, unlock destructible pathways, and upgrade their squad loadouts.[1][3]

Development

Shockpoint is developed by SOI Studios, who previously created the ShooterofIO and Dark Warfare franchises. General Manager Daniel Cross described the project as “a franchise that feels both grounded and chaotic — a game where tension is built into every bullet, every building, every second.”[1] Narrative director Helena Cruz stated that the campaign was designed to feel “cinematic but unpredictable”, with branching missions shaped by destruction and player choice.[3] Lead gameplay designer Marcus Vey emphasized that the Survival Arena was designed to maximize player tension by allowing live squads to invade PvE matches.[3] The studio has positioned the game as a long-term "cornerstone" franchise built to evolve after launch.[2]

Marketing

Shockpoint was announced on September 22, 2025, with a teaser trailer showcasing neon-drenched cityscapes, collapsing towers, and firefights spilling from rooftops into tunnels. The teaser introduced the tagline: "Every second is the point of no return."[2] A worldwide reveal event took place on October 15, 2025, where SOI Studios showcased the first extended campaign gameplay, multiplayer maps, and Survival Arena details.[3] During the event, Sofia Niven, SOI’s Head of Global Marketing, described the project as "the most ambitious in the studio’s history."[3] Additional deep dives into customization, missions, and game systems were confirmed to be planned for 2026 in the lead-up to release.[3]

Release

Shockpoint is scheduled for release worldwide in late 2026 on PlayStation 5, Xbox Series X/S, and Windows.[1][3] Closed alpha testing is expected to begin in mid-2026, with hands-on previews planned for early 2026.[2][3] Pre-order details, editions, and early access information will be revealed later in 2026.[3]

References

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  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 Lua error in Module:Citation/CS1 at line 2547: attempt to call field 'is_valid_date' (a nil value).

External links