ShooterofIO: Wargrounds 2.0

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ShooterofIO: Wargrounds 2.0
Promotional artwork for ShooterofIO: Wargrounds 2.0
Developer(s)SOI Studios
Publisher(s)Mob Productions
SeriesShooterofIO
EngineSOI Engine 2
Platform(s)
Release
  • WW: December 3, 2019
  • free-to-play: December 10, 2019
Genre(s)First-person shooter
Mode(s)Multiplayer

ShooterofIO: Wargrounds 2.0 is a free-to-play first-person shooter multiplayer mode developed by SOI Studios and published by Mob Productions. It was released as a post-launch experience for ShooterofIO: Modern Ops, which serves as its parent title. Access to the mode opened worldwide on December 3, 2019, for players who owned Modern Ops, before it became free to play on December 10 alongside the start of the game's first season of free post-launch content.[1][2][3][4]

Wargrounds 2.0 was first announced on April 10, 2019, when Mob Productions confirmed the release date and platforms for Modern Ops.[5] It was later detailed during the June 10 worldwide reveal for Modern Ops, where Mob Productions described it as a large-scale mode built from the campaign's open-world region and shared technology.[6] Battle Royale was revealed as one of its modes on September 1, 2019.[7] On March 20, 2020, Mob Productions announced that Wargrounds 2.0 would be integrated with ShooterofIO: Dark Warfare 5 in late 2020.[8] Air Studios later said in a June 18 interview that the integration required Dark Warfare 5 weapons, Operators, cosmetics, movement systems, progression items, and other compatible content to meet technical standards for use in Wargrounds 2.0.[9]

Gameplay

ShooterofIO: Wargrounds 2.0 is a large-scale multiplayer mode played on an expanded version of the open-world region used in the campaign of Modern Ops.[6] Players deploy in squads, collect weapons and equipment, complete objectives, fight enemy players, and attempt to extract before being eliminated.[6] The mode uses weapons, movement systems, vehicles, and locations from Modern Ops, including tactical sprint, weapon mounting, door interaction, field upgrades, and the Gunsmith weapon-customization system.[10] Content from Dark Warfare 5 is planned to be integrated into the mode in late 2020, including compatible weapons, Operators, cosmetics, movement systems, and progression items, although weapon values and movement tuning can be balanced separately for Wargrounds 2.0.[8][9]

Standard Wargrounds matches take place across districts containing loot, contracts, extraction points, vehicles, enemy patrols, and player-controlled squads.[10] Objectives include reconnaissance, sabotage, supply recovery, bounty hunting, and area control, with completed activities awarding equipment, match currency, and progression. Players can choose to avoid combat, pursue objectives, ambush other squads, or extract early with collected rewards. The mode features persistent loadout progression tied to Modern Ops, while equipment found during a match can be lost if a squad is eliminated before extraction.[10]

Battle Royale is a separate playlist in Wargrounds 2.0.[7] The mode places squads into the Al Mazara region without the extraction objective, requiring them to scavenge equipment, use vehicles, complete optional contracts, and survive against other squads until one squad remains. The playlist uses the same weapons, movement, map spaces, and progression links as the wider Wargrounds 2.0 mode, while focusing on elimination survival rather than extracting with collected rewards.[7]

Development

Wargrounds 2.0 was developed by SOI Studios alongside Modern Ops.[5] The mode was described as a post-launch extension of the parent title rather than a separate mainline entry in the ShooterofIO series.[1] Mob Productions first announced the mode without detailed gameplay information on April 10, 2019, stating only that it would release after Modern Ops.[5] During the June 10 worldwide reveal, the publisher said that the mode was being built from the same technology and world systems as the open-world campaign, including its larger Al Mazara region, vehicles, traversal systems, and mission structure.[6]

On August 5, 2019, SOI Studios published additional information about the mode's design and its relationship to Modern Ops.[10] The studio described Wargrounds 2.0 as a way to reuse the campaign's open-world technology in a multiplayer setting without turning the main campaign into an online-only experience. The team said the mode was designed around squad decision-making, risk, extraction, and player encounters rather than a fixed match objective, with contracts and extraction points used to create smaller goals across the map. SOI Studios also said that the mode would share progression with Modern Ops multiplayer, allowing weapons and loadouts to remain part of the wider game economy while still giving Wargrounds 2.0 its own match structure.[10]

Battle Royale was revealed on September 1, 2019, as a separate playlist for Wargrounds 2.0.[7] SOI Studios described the playlist as using the same large map, movement, vehicles, weapons, and contract systems as the extraction-focused version of the mode, but with match flow centered on squad survival rather than leaving the map with recovered equipment.[7] On October 16, Mob Productions positioned the December 3 owner-access period as an early opening for Modern Ops players ahead of the wider free-to-play launch on December 10.[2] The free-to-play launch took place alongside Season 1 of Modern Ops, tying Wargrounds 2.0 to the parent title's seasonal post-launch model.[4]

On March 20, 2020, Mob Productions announced that Wargrounds 2.0 would be integrated with Dark Warfare 5 in late 2020.[8] The announcement identified Dark Warfare 5 as the next mainline title to connect with the free-to-play mode after Modern Ops, but did not explain whether the integration would involve shared progression, weapons, cosmetics, map changes, events, or platform-specific access.[8] In a June 18 interview, Air Studios said the integration had mainly affected development through early technical standards, as weapons, Operators, cosmetics, movement systems, progression items, and other compatible content had to be built so that they could work in Wargrounds 2.0.[9] Air Studios said Dark Warfare 5 was still being designed as its own game first, and that content could be balanced separately inside Wargrounds 2.0 rather than requiring both games to feel identical.[9]

Release

Wargrounds 2.0 was announced on April 10, 2019, alongside new information about Modern Ops.[5] First gameplay details were released during the June 10 worldwide reveal for Modern Ops, where the mode was presented as a post-launch experience connected to the campaign map.[6] On August 2, 2019, Mob Productions confirmed that the mode would be released alongside the start of the first season of free post-launch content for Modern Ops.[1] On October 16, the publisher announced that access would open on December 3 for players who owned Modern Ops, while the mode would become free to play on December 10 alongside Season 1.[2] Following the release of Modern Ops on November 5, Wargrounds 2.0 remained scheduled as a post-launch mode for December.[11] Access opened for owners of Modern Ops on December 3, 2019, one week before the mode became free to play on December 10.[3][4]

Mob Productions also confirmed that post-launch content for Modern Ops would use a seasonal model rather than paid downloadable-content packs.[1] Wargrounds 2.0 received updates through that model, including additional contracts, limited-time events, Battle Royale changes, map updates, weapons, and gameplay adjustments.[1][10] The planned Dark Warfare 5 integration was announced on March 20, 2020, with the integration scheduled for late 2020.[8] Air Studios discussed the integration further on June 18, saying that Wargrounds 2.0 would remain separately balanced where necessary despite receiving compatible content from Dark Warfare 5.[9]

The mode's promotional artwork was released on September 1, 2019.[12] The same announcement revealed Battle Royale and confirmed that the September beta for Modern Ops would include a playable version of Wargrounds 2.0 Battle Royale.[7][13]

References

  1. 1.0 1.1 1.2 1.3 1.4 Mob Productions (August 2, 2019). "ShooterofIO: Modern Ops Post-Launch Seasons and Wargrounds 2.0 Release Date". Mob Productions. Retrieved June 18, 2020.
  2. 2.0 2.1 2.2 Mob Productions (October 16, 2019). "ShooterofIO: Wargrounds 2.0 Access Details Confirmed". Mob Productions. Retrieved June 18, 2020.
  3. 3.0 3.1 Mob Productions (December 3, 2019). "ShooterofIO: Wargrounds 2.0 Now Available for Modern Ops Owners". Mob Productions. Retrieved June 18, 2020.
  4. 4.0 4.1 4.2 Mob Productions (December 10, 2019). "ShooterofIO: Wargrounds 2.0 Free-to-Play Launch Now Live". Mob Productions. Retrieved June 18, 2020.
  5. 5.0 5.1 5.2 5.3 Mob Productions (April 10, 2019). "ShooterofIO: Wargrounds 2.0 Announced". Mob Productions. Retrieved June 18, 2020.
  6. 6.0 6.1 6.2 6.3 6.4 Mob Productions (June 10, 2019). "ShooterofIO: Wargrounds 2.0 First Details". Mob Productions. Retrieved June 18, 2020.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Mob Productions (September 1, 2019). "Wargrounds 2.0 Battle Royale Revealed". Mob Productions. Retrieved June 18, 2020.
  8. 8.0 8.1 8.2 8.3 8.4 Mob Productions (March 20, 2020). "Dark Warfare 5 and Wargrounds 2.0 Integration Announced". Mob Productions. Retrieved June 18, 2020.
  9. 9.0 9.1 9.2 9.3 9.4 GameWire staff (June 18, 2020). "Air Studios Talks Dark Warfare 5, Wargrounds 2.0, and Rebuilding Zombies". GameWire. Retrieved June 18, 2020.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 SOI Studios (August 5, 2019). "How Wargrounds 2.0 Builds on Modern Ops". SOI Studios. Retrieved June 18, 2020.
  11. Mob Productions (November 5, 2019). "ShooterofIO: Modern Ops Available Now". Mob Productions. Retrieved June 18, 2020.
  12. Mob Productions (September 1, 2019). "ShooterofIO: Wargrounds 2.0 Key Art Released". Mob Productions. Retrieved June 18, 2020.
  13. Mob Productions (September 1, 2019). "Wargrounds 2.0 Battle Royale Coming to Modern Ops Beta". Mob Productions. Retrieved June 18, 2020.

External links