Click of Duty

From Fanverse
Revision as of 12:41, 18 September 2024 by Mob (talk | contribs) (→‎Development)
Jump to navigation Jump to search
Pokémon
Genre(s)Role-playing
Developer(s)Game Freak
ILCA
Publisher(s)
Creator(s)Satoshi Tajiri
Artist(s)Ken Sugimori
Composer(s)Junichi Masuda
Platform(s)
First releasePocket Monsters Red and Green (Japan)
February 27, 1996
Latest releasePokémon Scarlet and Violet
November 18, 2022
Spin-offsSee List of Pokémon spin-offs

Click of Duty is a series of incremental video games developed by TapBurst Studios and published by Monsteristic. It was created by Leo Bennett, who originally worked for Air Studios, the first game was released in June 2014 to positive reviews and was developed by Bennett himself. Following the success of the game, Bennett announced he formed a team of developers, forming TapBurst Studios in the process. The most recent game, Click of Duty: Dark Warfare, was released in November 2023.

In addition to the development ideas created by Bennett, new ideas had been formed for multiple new games to be released every second or third year. A sequel to Click of Duty was confirmed in 2015. The sequel, Click of Duty II, was released in 2017. A third game was announced to be in development by February 2018. That sequel, Click of Duty 3, was released in 2019. Click of Duty 3 was intended to have multiple expansion packs be released throughout 2020, however due to the COVID-19 pandemic, all the planned content was cancelled so the team could work on their next game instead. A new game, titled Click of Duty: Dark Warfare, was released in November 2023.

The core games are all interconnected in progression and are found all in a singler platform called the "Click of Duty HQ", which was released seven months before the first game did.

Click of Duty is one of the longest running and one of the only franchises to be purely incremental. TapBurst Studios confirmed they plan to release a new game every 2–3 years, with intended support for the latest game for a minimum of one year.

Gameplay

Development

Years
Click of Duty
Years 2013 Years 2015 blue
+++


Development on the game platform that was titled "COD: HQ" began in June 2014, after Cookie Clickers' popularity blew up in a matter of months. Mob Productions looked for development teams to make the game but were unsuccessful until Ethan Morland agreed to develop the project alone.

Development officially began that December and continued all the way until its release in 2023. The development process was extremely slow compared to any other game with the focus on quality of each area of the game.

The games use the Unity engine. Morland wanted to bring a system that rewarded players with additional XP if they played more than 30 minutes at a time, but ultimately decided to abandon the idea due balancing issues. During the development time, Morland began outlining post-launch updates and what he wants to do and made a huge focus on expansion.

Upon completing the base game in 2017, Morland wanted to build a complete progression system that included twenty prestiges and a way to reach a point of no limits. The "Prestige Master" system was introduced which allowed players to level up unlimited times upon completing the base 20 prestiges. Unlike traditional progression systems used in incremental games, Morland designed it so he set the "requiredXP" at a base requirement that could be manually adjusted, and to make it easier to create additional prestiges and levels, and stated he had already created over 2,000 levels of Prestige Master and plans to have over 20,000 done by the end of that year [2019]. In 2020, development had been stopped due to the COVID-19 Pandemic. During the pandemic lockdowns, Morland began planning new games to include as he had already planned that after the first game, new games will be added and the application will turned into a "platform of games".

Morland had originally only planned to release a single game with that being Clicker, though after completing the early stages of development, Morland chose to expand upon the mode much further, leading to complications. During the time fixing these problems, Morland came up with the idea to create a second incremental game into the first one and create a "Game Platform", similarly to how Fortnite releases their installments. Morland had already planned the platform prior to development, but didn't expect him to take on the idea as soon as he did.

Regarding the "multiple" games Morland has in various stages of development, he confirmed the next game will be coming in 2024 and will be a "step up" from past games and will be a racing-incremental mixture. He also announced he plans to release a new game once a year.

Potential sequels to games

In November 2023, there were multiple reports stating that Morland was planning on a second Survival Defense installment. Morland responded to the reports and stated he has plans to do that but a sequel isn't planned to be released until the first game has a feeling of being "a stage of complete", which is after a full roster of post-launch content. During March 2024, reports stated that once a sequel was released, the first version would be removed, Morland replied and stated that he has a plan to keep all games active unless otherwise stated.

Release

Clicker and Survival Defense was released on iOS, Android, Xbox One, Xbox Series X/S, Windows, PlayStation 4, and PlayStation 5 on June 19, 2023.

Reception

COD: HQ was praised for its ambition at launch, though did recieve some backlash, mainly for being called "COD", something players think of being used for the Call of Duty franchise. The positive reviews praised the gameplay and the feeling that each part of the game felt complete.