ShooterofIO: Modern Ops 3

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ShooterofIO: Modern Ops 3
Cover artwork for ShooterofIO: Modern Ops 3, depicting a modern special operations team moving through a ruined city under a storm-lit sky.
Developer(s)SOI Studios
Publisher(s)Mob Productions
Director(s)Daniel Reeves
Producer(s)Claire Donovan
Designer(s)
  • Michael Hart
  • Elena Ward
Artist(s)Julian Cross
Writer(s)Amanda Keane
Composer(s)Elliot Graves
SeriesShooterofIO
EngineSOI Engine
Platform(s)
Release
  • WW: November 12, 2013
Genre(s)First-person shooter
Mode(s)

ShooterofIO: Modern Ops 3 is a 2013 first-person shooter video game developed by SOI Studios and published by Mob Productions. It was released worldwide on November 12, 2013, for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.[1] It is the sequel to ShooterofIO: Modern Ops 2 (2010) and the third installment in the Modern Ops sub-series of the ShooterofIO franchise.[2]

The game features Campaign, Multiplayer, and Operations. The Campaign continues the Task Force Viper storyline after the Meridian Front conflict, Multiplayer introduces refined movement, a slide mechanic, new objective modes, and skill-based matchmaking, and Operations returns as a large-scale cooperative open-world PvE mode supporting up to 32–36 players in shared lobbies.[3][4]

Modern Ops 3 is the first ShooterofIO game developed on the SOI Engine and the first game in the series to replace paid downloadable map packs with free post-launch seasons.[5][6] Six free seasons were released between December 2013 and December 2014, adding Multiplayer maps, weapons, modes, Operations events, seasonal progression tracks, and limited-time content.[7]

Upon release, Modern Ops 3 received generally positive reviews from critics. Praise was directed at its refined multiplayer, movement improvements, large-scale Operations mode, and technical presentation on Windows, PlayStation 4, and Xbox One. Criticism focused on the weaker visual quality of the PlayStation 3 and Xbox 360 versions, uneven Campaign pacing, and debate surrounding the skill-based matchmaking system.

Gameplay[edit | edit source]

ShooterofIO: Modern Ops 3 is a modern military first-person shooter with Campaign, Multiplayer, and Operations. The game uses the standard first-person combat structure of the Modern Ops sub-series, built around firearms, equipment, scorestreaks, custom loadouts, objective-based modes, cooperative activities, and persistent player progression.

Movement is faster than in Modern Ops 2 and includes sprinting, crouching, going prone, mantling, climbing through windows, and sliding after sprinting. Sliding allows players to quickly enter cover, cross exposed lanes, contest objectives, or avoid incoming fire during close-range encounters. The mechanic is limited by recovery timing and weapon readiness, so players cannot continuously chain slides without risk.

Weapons are divided into standard classes, including assault rifles, submachine guns, shotguns, light machine guns, marksman rifles, sniper rifles, pistols, and launchers. Attachments modify recoil, handling, range, mobility, magazine capacity, suppression, and sight picture. Compared with Modern Ops 2, weapon classes have clearer combat roles, with assault rifles serving as flexible mid-range weapons, submachine guns emphasizing close-range pressure, light machine guns providing sustained fire, and sniper rifles rewarding long-range precision.

Progression is shared across Multiplayer and Operations. Players earn experience by completing matches, objectives, eliminations, assists, contracts, cooperative activities, and seasonal challenges. Weapon progression unlocks attachments and cosmetic rewards, while profile progression unlocks equipment, perks, scorestreaks, and class options. Seasonal progression adds additional rewards during each post-launch season.

Campaign[edit | edit source]

Campaign is the single-player story mode of Modern Ops 3. It continues after the events of ShooterofIO: Modern Ops 2 and follows Task Force Viper as it responds to a new crisis formed from surviving Meridian Front networks. The mode is mission-based and cinematic, with missions built around urban combat, covert raids, defensive battles, vehicle sequences, reconnaissance, sabotage, and large set-piece encounters.

The Campaign follows returning Task Force Viper members Alex Ward, Marcus Kane, Sarah Vale, and Omar Haddad. After the collapse of the Meridian Front, the team discovers that parts of Meridian's intelligence network, satellite access codes, financial channels, and weapons routes survived the previous conflict. These fragments are reorganized by a hostile network known as the Cobalt Directorate, led by former Meridian strategist Darius Koval.

Missions take place across several locations, including a coastal capital city under communications blackout, a desert radar installation, an embassy district, a flooded residential zone, a mountain relay station, and a fortified command site hidden inside a civilian logistics network. Several missions use wider combat spaces than earlier Modern Ops entries, allowing players to move through rooftops, alley routes, side buildings, tunnels, and interior flanking paths. The Campaign remains separate from the extraction-based structure used in ShooterofIO: Dark Warfare II, although several missions include optional intelligence pickups, alternate breach points, and larger combat arenas.

The story begins with a coordinated blackout that disrupts allied communications across several cities. Task Force Viper is deployed to restore contact with regional command and secure a mobile signal relay before enemy forces can extract its data core. The operation reveals that the attackers are using Meridian encryption keys believed to have been destroyed after Modern Ops 2. As Viper follows the evidence, Sarah Vale identifies a pattern of false-flag attacks designed to draw military forces away from hidden relay sites.

The final act centers on a mountain relay complex called Aegis Crown, where Koval attempts to activate a surviving Meridian command protocol capable of overriding allied defense networks during a staged international crisis. Viper assaults the facility during a storm, destroys the relay infrastructure, and prevents the protocol from spreading. Koval is killed during the collapse of the command site, but the ending reveals that portions of the stolen network were erased remotely before Viper could recover them.

Multiplayer[edit | edit source]

Multiplayer is the competitive online mode of Modern Ops 3. It includes custom classes, weapon progression, perks, equipment, scorestreaks, ranked statistics, public playlists, private matches, seasonal challenges, and skill-based matchmaking. The mode refines the competitive foundation of Modern Ops 2 while adding slide movement, revised weapon handling, new objective modes, and stronger rewards for objective play.

The game launched with fourteen multiplayer maps and later expanded through free seasonal updates. The launch map selection covers urban districts, embassies, shipping facilities, radar stations, coastal combat zones, transit hubs, mountain communications sites, industrial facilities, flooded streets, rooftops, and military supply yards.[8]

The mode includes returning playlists such as Team Deathmatch, Free-for-All, Domination, Search and Destroy, Capture the Flag, Headquarters, Kill Confirmed, and Secure Line. Three new modes were introduced at launch: Gridlock, Breakthrough, and Signal Control.[9] Gridlock is an objective mode in which teams fight over connected control zones, Breakthrough is an attack-and-defend mode built around layered defensive positions, and Signal Control is a rotating uplink mode where teams reposition around shifting objectives.

Skill-based matchmaking is used in public Multiplayer playlists. The system considers recent performance, connection quality, party size, playlist population, and account progression when forming lobbies. It is intended to reduce extreme skill gaps while still prioritizing stable connections and reasonable matchmaking times. Team balancing also considers party composition and recent match results.

Scorestreaks return from earlier Modern Ops games. Players earn streak rewards by gaining score through eliminations, assists, captures, defends, objective actions, and support play. The scorestreak list includes reconnaissance tools, aerial support, remote-controlled devices, area denial equipment, and high-tier offensive rewards. Objective actions grant increased score compared with earlier entries, making captures, defuses, escorts, and defensive actions more valuable during progression.

Operations[edit | edit source]

Operations is a large-scale cooperative open-world PvE mode based on the mode introduced in ShooterofIO: Modern Ops 2. Unlike smaller mission-based cooperative modes, Operations takes place in shared combat zones where multiple squads can fight, explore, complete objectives, and participate in public events at the same time.[3]

Each Operations lobby supports between 32 and 36 players depending on platform and playlist settings. Players can enter the zone solo, with a squad, or alongside other squads. The mode includes enemy patrols, strongholds, convoys, radio towers, supply caches, hostile camps, roaming high-value targets, intelligence sites, extraction events, defensive holds, and timed public objectives. Objectives can be completed independently or alongside nearby players without requiring all players in the lobby to be part of the same squad.

The launch Operations zone is "Khorava", a fictional border region containing a coastal city, mountain villages, military outposts, radar stations, industrial yards, abandoned highways, and desert approaches. The zone is divided into several sectors, each with different enemy density, terrain, and objective types. Lower-risk areas contain patrols, small camps, and supply recovery objectives, while high-threat sectors contain armored convoys, signal jammers, fortified compounds, and high-value targets.

Operations includes a persistent progression loop. Players gain experience, weapon progression, Operations currency, seasonal rewards, and faction reputation by completing objectives. Strongholds and event chains reward higher-tier loot, while roaming high-value targets require more coordination and stronger equipment. Public events can temporarily alter enemy presence, weather, available routes, reinforcement levels, or objective availability.

A PvP playlist for Operations was added after launch as part of the seasonal model. It exists separately from the standard PvE experience and allows players to enter controlled competitive versions of selected Operations areas without replacing the cooperative structure of the main mode.

Synopsis[edit | edit source]

Modern Ops 3 takes place after ShooterofIO: Modern Ops 2 and follows the aftermath of the Meridian Front conflict. Although the Meridian Front was defeated, the collapse of its command structure left behind intelligence files, weapons routes, hidden accounts, satellite access codes, and surviving field cells. These remnants are later reorganized by the Cobalt Directorate, a hostile network seeking to use Meridian's remaining infrastructure to destabilize several regions at once.

Task Force Viper is redeployed after a coordinated wave of attacks disrupts communications across allied cities and military installations. At first, the attacks appear to be isolated acts by surviving Meridian loyalists, but the team soon discovers that the enemy has inherited more than ideology. The Directorate possesses Meridian encryption keys, abandoned relay maps, compromised intelligence routes, and partial access to emergency broadcast systems. This allows Koval's forces to move through civilian infrastructure while making their operations appear disconnected.

The Campaign follows Viper as it traces the Directorate's operations from urban blackouts to coastal supply routes, desert radar sites, and mountain relay stations. Sarah Vale gradually pieces together that the Directorate is attempting to recreate a command protocol that Meridian never successfully deployed. Alex Ward and Marcus Kane lead the field response against the Directorate's strongholds, while Omar Haddad works with regional contacts to identify how deeply the enemy has embedded itself in local security networks.

The story concludes at Aegis Crown, a mountain relay facility used by the Directorate to activate the surviving Meridian protocol. Viper destroys the relay and prevents the system from spreading into allied defense networks, killing Koval during the final assault. However, the team fails to recover all of the stolen data before part of the Directorate's archive is erased remotely. The ending frames the immediate crisis as resolved while leaving open the possibility that parts of Meridian's legacy remain active beyond Viper's reach.

Development[edit | edit source]

ShooterofIO: Modern Ops 3 was developed by SOI Studios, returning as lead developer after previously developing ShooterofIO 1: Modern Ops and ShooterofIO: Modern Ops 2.[10] The game followed ShooterofIO: Dark Warfare II, which was developed by Air Studios and released in 2012.[2]

The game was the first title to use the SOI Engine, a proprietary engine created by SOI Studios for future ShooterofIO games. The engine was developed to support larger environments, improved lighting, faster streaming, smoother animation transitions, stronger networking, and cross-generation scalability.[5] The PlayStation 4, Xbox One, and Windows versions were the lead technical versions, while the PlayStation 3 and Xbox 360 versions retained the same core content with reduced visual density, lower environmental detail, and different performance targets.[11]

Modern Ops 3 was initially announced for Windows, PlayStation 4, and Xbox One before PlayStation 3 and Xbox 360 versions were confirmed in May 2013.[12] Mob Productions confirmed that no Wii U version was planned. The decision was attributed to the engine transition, the game's online update model, and the need to prioritize parity across Windows, PlayStation, and Xbox platforms.[13]

The post-launch model was changed from paid downloadable content packs to free seasonal updates. Earlier ShooterofIO titles commonly used paid map packs, but Modern Ops 3 was planned around six free seasons. Each season was designed to last between 55 and 89 days depending on timing, content scope, and update scheduling. Seasonal content included multiplayer maps, Operations events, weapons, limited-time modes, progression rewards, and gameplay tuning.[6]

Operations was developed as a larger version of the open-world PvE mode introduced in Modern Ops 2. SOI Studios chose to focus the mode entirely around open-world PvE rather than splitting cooperative content across smaller mission types. The increased 32–36 player lobby size, public events, shared objectives, and post-launch PvP plans were created to make Operations a long-term live component of the game rather than a smaller side mode.[14]

The Multiplayer mode was developed as a refinement of Modern Ops 2 rather than a full reinvention. The slide mechanic was tested as part of a broader movement pass intended to make combat feel faster without moving the sub-series away from grounded modern military gameplay. Weapon handling was revised to give each weapon class a clearer identity, while skill-based matchmaking was developed to support a larger cross-generation player base and a longer free seasonal cycle.[15]

Marketing and release[edit | edit source]

ShooterofIO: Modern Ops 3 was announced on April 23, 2013, through a cinematic announcement trailer and publisher blog post.[2][16] The announcement confirmed the title, developer, sequel status, SOI Engine, free seasonal model, and initial platforms.

Mob Productions initially confirmed the game for Windows, PlayStation 4, and Xbox One, while stating that no Wii U version was planned.[17] On May 21, 2013, Mob Productions and SOI Studios confirmed that PlayStation 3 and Xbox 360 versions would also be released. The same update revealed the worldwide release date of November 12, 2013.[18]

Operations was revealed on June 18, 2013. The reveal confirmed the return of the open-world PvE structure from Modern Ops 2, the larger 32–36 player lobby count, shared public events, high-value targets, seasonal expansion, and a planned post-launch PvP mode.[3] Multiplayer was fully revealed on July 16, 2013, focusing on refined gameplay, the slide mechanic, revised weapon handling, returning and new modes, map previews, scorestreak changes, and skill-based matchmaking.[4]

ShooterCon 2013 was held from August 9 to August 11, 2013, as the largest pre-release showcase for Modern Ops 3.[19] The event included the full Campaign presentation, the complete Multiplayer map list, additional Operations gameplay, beta information, retail edition details, and the first outline of the game's seasonal roadmap.[20]

The Campaign presentation at ShooterCon showed a mission titled "Black Sky", set during a coordinated communications blackout in a coastal capital city. The demonstration featured Task Force Viper moving through a damaged financial district, restoring contact with allied command, fighting through a collapsed transit route, and securing a mobile signal relay before enemy forces could extract the data core. ShooterCon also revealed the Multiplayer beta schedule, which began on September 20, 2013, for Xbox 360, PlayStation 3, and Windows players who pre-ordered the game or received selected access codes. A second beta phase for PlayStation 4 and Xbox One players was held closer to launch as part of final network testing for the new-generation versions.[21]

Retail editions were also confirmed at ShooterCon 2013. The standard edition included the base game. The Digital Deluxe Edition included the base game, a season-themed cosmetic bundle, early access to several profile customization items, and a soundtrack sampler. The Viper Edition included a steelbook case, Task Force Viper dossier booklet, behind-the-scenes disc, soundtrack sampler, and exclusive cosmetic items for Multiplayer and Operations.[22]

Modern Ops 3 was released worldwide on November 12, 2013.[1] Early launch updates focused on server stability, matchmaking tuning, Operations event frequency, weapon progression issues, and playlist rotation adjustments.[23]

Post-launch seasons[edit | edit source]

Modern Ops 3 uses free post-launch seasons instead of traditional paid downloadable content packs. New seasonal content is listed below.

Season Title Duration Summary
Season 01 Blackout Rising December 10, 2013 – February 3, 2014 Released on December 10, 2013, Blackout Rising was the first free post-launch season for Modern Ops 3 and expanded the game around the communications blackout theme established in the Campaign. The season added the Multiplayer maps "Gridfall", "Haven", and "Ravine" at launch, with "Bastion" released during the mid-season update, alongside the new objective mode Overload, in which teams secure mobile signal cores and defend uplink sites until the core detonates against the opposing network. The season also introduced the ACR 6.8 assault rifle and PP19 SMG for Multiplayer and Operations, expanded the Khorava Operations zone with Signal Storm, Convoy Break, and Blackout Zone events, added the high-value target Viktor Sable, and included new Operations contracts, winter-themed limited-time events, a seasonal progression track, profile items, calling cards, weapon camos, and operator customization rewards.[24]
Season 02 Fracture Line February 4, 2014 – April 14, 2014 Released on February 4, 2014, Fracture Line shifted the seasonal focus toward fractured transport routes, damaged borders, and contested infrastructure across both Multiplayer and Operations. The season added the Multiplayer maps "Pipeline", "Crossfire", and "Glasshouse" at launch, with "Junction" released during the mid-season update, alongside the new mode Escort, in which teams protect or destroy an armored data carrier moving through multiple checkpoints. The season introduced the Honey Badger assault rifle and M249 light machine gun, added the Operations PvP playlist Conflict Zones as an optional competitive version of selected Khorava sectors, expanded PvE Operations with Rail Collapse, Relay Hunter, and Border Surge events, introduced the high-value target Nadia "Switch" Orlov, and added new contracts, faction reputation rewards, calling cards, weapon camos, and seasonal challenge sets.[25]
Season 03 Red Sun April 15, 2014 – June 23, 2014 Released on April 15, 2014, Red Sun expanded the game with desert, industrial, and coastal combat content tied to a renewed Cobalt Directorate offensive across Khorava's southern sectors. The season added the Multiplayer maps "Solar", "Drydock", and "Market" at launch, with "Terminal East" released during the mid-season update, alongside the new mode Arms Race, a rotating weapon-progression mode in which teams gain stronger class presets by completing objectives and chaining eliminations. The season introduced the FAMAS assault rifle and SPAS-12 shotgun, expanded Operations with Red Sun Offensive, Sandline Convoy, and Emergency Uplink events, added the high-value target Colonel Kasim Raza, updated Conflict Zones with new objective variants, and included new seasonal progression rewards, operator customization items, desert-themed weapon camos, and limited-time weekend events.[26]
Season 04 Deep Signal June 24, 2014 – August 18, 2014 Released on June 24, 2014, Deep Signal focused on underground relay systems, submerged data routes, and covert communications facilities hidden beneath Khorava's older military infrastructure. The season added the Multiplayer maps "Substation", "Aqueduct", and "Vaultline" at launch, with "Underpass" released during the mid-season update, and introduced the mode Signal Lock, in which teams fight to capture and hold encrypted signal nodes that gradually reveal or disable enemy minimap information. The season added the UMP45 SMG and M14 EBR marksman rifle, expanded Operations with Deep Relay, Flooded Cache, and Signal Mine events, added the high-value target Elias Kreed, introduced stronger jammer units and underground bunker contracts, and included new seasonal cosmetics, animated calling cards, night-vision-themed weapon camos, and limited-time Operations modifiers.[27]
Season 05 Global Siege August 19, 2014 – October 27, 2014 Released on August 19, 2014, Global Siege broadened the seasonal conflict beyond Khorava by adding maps and events themed around coordinated Cobalt attacks on allied cities, airfields, canals, and fortified command sites. The season added the Multiplayer maps "Tarmac", "Canal", and "Citadel" at launch, with "Vault" released during the mid-season update, alongside the new mode Warpath, a large-objective playlist in which teams capture sequential fronts while maintaining supply links behind them. The season introduced the G36C assault rifle and AA-12 shotgun, expanded Operations with City Incursion, Airfield Lockdown, and Siege Convoy events, added the high-value target Mara Voss, refreshed Conflict Zones with heavier vehicle objectives, and included new operator skins, urban-camo weapon sets, seasonal calling cards, emblem rewards, and a limited-time anniversary event celebrating the first year of the game's post-launch cycle.[28]
Season 06 End State October 28, 2014 – December 22, 2014 Released on October 28, 2014, End State served as the final free season for Modern Ops 3 and concluded the game's year-long seasonal arc around the remaining Cobalt Directorate network. The season added the Multiplayer maps "Aegis", "Aftermath", and "Command" at launch, with "Black Crown" released during the mid-season update, and introduced the mode Last Signal, a final rotating-objective mode in which teams fight to secure, corrupt, or destroy active command relays before they complete a global broadcast cycle. The season introduced the TAR-21 assault rifle and Intervention sniper rifle, expanded Operations with Cobalt Collapse, Final Relay, and Black Crown Offensive events, added the final high-value target Director Atlas, updated Conflict Zones with endgame extraction battles, and included the last seasonal progression track, prestige-style profile rewards, mastery weapon camos, final calling cards, operator customization rewards, and a closing limited-time event that marked the end of the game's planned six-season content cycle.[7]

Reception[edit | edit source]

ShooterofIO: Modern Ops 3 received generally positive reviews from critics, according to review aggregator Metacritic.[29][30][31][32][33] Reviewers praised the Multiplayer mode, movement refinements, map variety, Operations scale, and technical presentation on Windows, PlayStation 4, and Xbox One. Criticism focused on the Campaign's uneven pacing, the reduced visual quality of the older console versions, and launch debate surrounding skill-based matchmaking.

IGN gave the game an 8.6/10, praising its Multiplayer as the strongest part of the package and describing the slide mechanic as a meaningful but controlled addition to the series' movement system.[36] The review praised the launch map selection while criticizing some Campaign missions for relying too heavily on communication blackout scenarios and repeated relay objectives.[36]

GameSpot gave the game an 8/10, praising Operations for expanding the cooperative identity of the Modern Ops sub-series.[35] The review described Khorava as the most ambitious cooperative space in the franchise to date, but noted that some public events repeated too frequently during long sessions. The review also praised the decision to make future seasonal content free, calling it a significant improvement over the paid map-pack structure of earlier games.[35]

Game Informer gave the game an 8.5/10, praising the game's strong multiplayer foundation and the way its new movement system refreshed combat without abandoning the identity of earlier Modern Ops titles.[34] The magazine praised the Campaign's set pieces and visual presentation, but considered the story less memorable than Modern Ops 2, arguing that Koval was an effective antagonist but lacked the same presence as Adrian Volkov.[34]

The PlayStation 3 and Xbox 360 versions received lower scores than the Windows, PlayStation 4, and Xbox One versions. Reviewers noted that the older console versions retained the same Campaign, Multiplayer, Operations mode, maps, and progression systems, but had lower-resolution textures, reduced environmental detail, longer loading times, and more visible frame-rate drops in Operations.[38] Despite those issues, several outlets praised SOI Studios for maintaining feature parity across generations during the transition to PlayStation 4 and Xbox One.[38]

Operations received positive coverage as one of the game's defining additions.[39] Critics praised the 32–36 player lobby structure, public events, high-value targets, and Khorava's sector variety. Some criticism was directed at mission repetition, uneven enemy spawning, and early server instability during high-population events. Reviewers generally considered the mode a strong foundation for the planned free seasons.[39]

The skill-based matchmaking system was one of the most debated features at launch.[40] Some reviewers and players praised the system for reducing one-sided matches and making public playlists more approachable for new players. Others argued that it made casual matchmaking feel overly competitive, particularly for experienced players using high-skill accounts or playing in parties. SOI Studios stated after release that matchmaking data would be monitored and adjusted during the launch window.[23]

The seasonal model received increasingly positive coverage across the game's post-launch cycle.[41] Reviewers and players praised the decision to make gameplay additions free, particularly the new maps, weapons, and Operations events added across the year. Criticism focused on uneven seasonal pacing, temporary server congestion during major updates, and the weaker performance of some Operations events on PlayStation 3 and Xbox 360. By the end of Season 06, several outlets described Modern Ops 3 as the game that established the franchise's later seasonal format.[41]

References[edit | edit source]

  1. 1.0 1.1 Mob Productions (November 12, 2013). "ShooterofIO: Modern Ops 3 Available Now Worldwide". Mob Productions. Retrieved November 12, 2013.
  2. 2.0 2.1 2.2 Mob Productions (April 23, 2013). "ShooterofIO: Modern Ops 3 Announced". Mob Productions. Retrieved April 23, 2013.
  3. 3.0 3.1 3.2 Mob Productions (June 18, 2013). "Modern Ops 3 Operations Mode Revealed". Mob Productions. Retrieved June 18, 2013.
  4. 4.0 4.1 Mob Productions (July 16, 2013). "Modern Ops 3 Multiplayer Revealed". Mob Productions. Retrieved July 16, 2013.
  5. 5.0 5.1 SOI Studios (April 23, 2013). "SOI Engine Revealed for Modern Ops 3". SOI Studios. Retrieved April 23, 2013.
  6. 6.0 6.1 Mob Productions (April 23, 2013). "Modern Ops 3 Introduces Free Seasonal Updates". Mob Productions. Retrieved April 23, 2013.
  7. 7.0 7.1 Mob Productions (October 28, 2014). "Modern Ops 3 Season 06: End State Available Now". Mob Productions. Retrieved October 28, 2014.
  8. Mob Productions (August 9, 2013). "Modern Ops 3 Multiplayer Maps Revealed at ShooterCon 2013". Mob Productions. Retrieved August 9, 2013.
  9. Mob Productions (July 16, 2013). "Modern Ops 3 Multiplayer Modes Revealed". Mob Productions. Retrieved July 16, 2013.
  10. SOI Studios (April 23, 2013). "SOI Studios Returns With Modern Ops 3". SOI Studios. Retrieved April 23, 2013.
  11. SOI Studios (May 21, 2013). "Modern Ops 3 Cross-Generation Technology Detailed". SOI Studios. Retrieved May 21, 2013.
  12. SOI Studios (May 21, 2013). "Modern Ops 3 Confirmed for PlayStation 3 and Xbox 360". SOI Studios. Retrieved May 21, 2013.
  13. Mob Productions (May 21, 2013). "Modern Ops 3 Wii U Status and Platform FAQ". Mob Productions. Retrieved May 21, 2013.
  14. SOI Studios (June 18, 2013). "Modern Ops 3 Operations Details and Player Counts". SOI Studios. Retrieved June 18, 2013.
  15. SOI Studios (July 16, 2013). "Modern Ops 3 Multiplayer Systems Detailed". SOI Studios. Retrieved July 16, 2013.
  16. Mob Productions (April 23, 2013). "ShooterofIO: Modern Ops 3 Announcement Trailer". Mob Productions. Retrieved April 23, 2013.
  17. Mob Productions (April 23, 2013). "Modern Ops 3 Platform Details Confirmed". Mob Productions. Retrieved April 23, 2013.
  18. Mob Productions (May 21, 2013). "ShooterofIO: Modern Ops 3 Release Date and Platforms Confirmed". Mob Productions. Retrieved May 21, 2013.
  19. Mob Productions (August 9, 2013). "ShooterCon 2013: Modern Ops 3 Showcase". Mob Productions. Retrieved August 9, 2013.
  20. Mob Productions (August 11, 2013). "Everything Revealed at ShooterCon 2013". Mob Productions. Retrieved August 11, 2013.
  21. Mob Productions (August 10, 2013). "Modern Ops 3 Beta Dates Confirmed". Mob Productions. Retrieved August 10, 2013.
  22. Mob Productions (August 10, 2013). "Modern Ops 3 Retail Editions Revealed". Mob Productions. Retrieved August 10, 2013.
  23. 23.0 23.1 SOI Studios (November 13, 2013). "Modern Ops 3 Launch Update and Known Issues". SOI Studios. Retrieved November 13, 2013.
  24. Mob Productions (December 10, 2013). "Modern Ops 3 Season 01: Blackout Rising Available Now". Mob Productions. Retrieved December 10, 2013.
  25. Mob Productions (February 4, 2014). "Modern Ops 3 Season 02: Fracture Line Available Now". Mob Productions. Retrieved February 4, 2014.
  26. Mob Productions (April 15, 2014). "Modern Ops 3 Season 03: Red Sun Available Now". Mob Productions. Retrieved April 15, 2014.
  27. Mob Productions (June 24, 2014). "Modern Ops 3 Season 04: Deep Signal Available Now". Mob Productions. Retrieved June 24, 2014.
  28. Mob Productions (August 19, 2014). "Modern Ops 3 Season 05: Global Siege Available Now". Mob Productions. Retrieved August 19, 2014.
  29. 29.0 29.1 "ShooterofIO: Modern Ops 3 for PC Reviews". Metacritic. Retrieved November 12, 2013.
  30. 30.0 30.1 "ShooterofIO: Modern Ops 3 for PlayStation 4 Reviews". Metacritic. Retrieved November 12, 2013.
  31. 31.0 31.1 "ShooterofIO: Modern Ops 3 for Xbox One Reviews". Metacritic. Retrieved November 12, 2013.
  32. 32.0 32.1 "ShooterofIO: Modern Ops 3 for PlayStation 3 Reviews". Metacritic. Retrieved November 12, 2013.
  33. 33.0 33.1 "ShooterofIO: Modern Ops 3 for Xbox 360 Reviews". Metacritic. Retrieved November 12, 2013.
  34. 34.0 34.1 34.2 Ryland, Dan (December 2013). "ShooterofIO: Modern Ops 3 Review". Game Informer. No. 248. pp. 70–73.
  35. 35.0 35.1 35.2 Waters, Chris (November 12, 2013). "ShooterofIO: Modern Ops 3 Review". GameSpot. Retrieved November 12, 2013.
  36. 36.0 36.1 36.2 Carson, Luke (November 12, 2013). "ShooterofIO: Modern Ops 3 Review". IGN. Retrieved November 12, 2013.
  37. Cite error: Invalid <ref> tag; no text was provided for refs named OXMReview
  38. 38.0 38.1 Martin, Joel (November 13, 2013). "ShooterofIO: Modern Ops 3 Last-Gen Review". Game Frontier. Retrieved November 13, 2013.
  39. 39.0 39.1 Harris, Dean (November 13, 2013). "ShooterofIO: Modern Ops 3 Operations Review". Video Game Weekly. Retrieved November 13, 2013.
  40. Russell, Mark (November 14, 2013). "Modern Ops 3 Skill-Based Matchmaking Divides Players at Launch". Console Insider. Retrieved November 14, 2013.
  41. 41.0 41.1 Russell, Mark (December 23, 2014). "Modern Ops 3 Completes Its Six-Season Post-Launch Run". Console Insider. Retrieved December 23, 2014.

External links[edit | edit source]