The Wither (film)
| The Wither | |
|---|---|
Theatrical release poster | |
| Directed by | Jennifer Yuh Nelson |
| Screenplay by | Celia North |
| Story by |
|
| Based on | Minecraft by Mojang Studios |
| Produced by |
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| Starring | |
| Music by | Weston Doyle |
Production companies | |
Release dates |
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Running time | 121 minutes |
| Country | United States |
| Language | English |
| Budget | $175 million |
| Box office | $947.4 million |
The Wither is a 2034 American computer-animated dark fantasy adventure film based on the 2011 video game Minecraft, developed by Mojang Studios. Produced by Mob Studios, Mob Productions, and Mojang Studios, it is the seventh film in the Minecraft Universe (MIU), the first film of Minecraft Universe: Chapter Two, and a continuation of Minecraft: The Broken Seed (2034). The film was directed by Jennifer Yuh Nelson from a screenplay by Celia North and a story she developed with Owen Mercer and Alex Brow. It stars the voices of Michelle Yeoh, Brian Tyree Henry, Bella Ramsey, Jessie Buckley, Winston Duke, Ayo Edebiri, Dev Patel, Gwendoline Christie, Jodie Comer, Ruth Negga, and Ralph Ineson.
Set several months after the destruction of the World Loom and distribution of the Seed, the film follows Sola, Garrick, and Edda as soul sand begins spreading beneath settlements damaged during the dimensional collapse. The sand contains memories and identities discarded by earlier versions of the world. After an ancient keeper manipulates the group into completing a three-headed weapon created by the first players, the Wither begins consuming both living energy and memory, leaving survivors unable to recognize their homes, relationships, or identities.
The project originated in discussions between North and Mercer during production of the first season of Deep Dark. It was announced as an untitled film in December 2032 before Nelson, North, and the returning cast were confirmed during Mob Studios' Chapter Two presentation in March 2033. Principal voice recording ran from September 2033 through February 2034, and principal animation was completed in August 2034.
The Wither premiered in Los Angeles on October 14, 2034, and was released theatrically in the United States on October 20. The film received critical acclaim, with praise directed toward Nelson's direction, the horror-influenced animation, the performances of Yeoh, Henry, Ramsey, Negga, and Ineson, and Weston Doyle's score. Some reviewers criticized its extensive mythology and considered several supporting characters underused. It grossed $947.4 million worldwide against a production budget of $175 million, becoming the highest-grossing non-billion-dollar installment of the Minecraft Universe.[1][2][3]
Plot[edit | edit source]
Several months after the destruction of the World Loom, dimensional damage continues affecting communities across the Overworld. Sola's village has become a refuge for villagers, Piglins, End-born travelers, and people with conflicting reconstructed memories. When the nearby settlement of Greyhaven collapses into spreading soul sand, its survivors lose memories of their families, homes, and identities. Sola, Garrick, and Edda investigate and discover that the sand contains voices belonging both to living people and individuals from worlds that no longer exist. Nia Vale maps similar outbreaks leading toward the Mourning Reach, a region where the Overworld and Nether remain partially merged. Joined by Ruun, Brakka, Lyra, Mara Flint, and Torren, the group enters the region and discovers the Mourning Vault, built by an ancient player civilization called the Keepers of Return.
A woman named Veyra emerges from the vault and claims to be its final keeper. She explains that the Keepers collected memories lost through respawning and world regeneration, hoping to return them to their owners. Their experiments produced plans for a creature assembled from soul sand and three wither skeleton skulls, but the project was abandoned when its command began treating living memories as material to be harvested. Veyra claims that reuniting the skulls will free the trapped identities. One remains in the vault, while the others were hidden beneath an ancient Piglin bastion and within the Deep Dark. Sola distrusts her, but Edda and Garrick believe the voices may be conscious. Ruun and Brakka recover the second skull and learn that the creature was also intended to destroy unstable worlds after extracting their memories.
Edda, Garrick, Mara, and Torren retrieve the third skull from a sculk formation called the Silent Choir. There, Edda witnesses memories of a child with her voice who died in another version of an ancient city. Veyra claims Edda was created from the child's discarded pattern. Nia and Lyra then discover that Veyra did not exist before the World Loom collapsed and is herself a reconstructed identity formed from the vault's memories. Sola orders the skulls separated, but Veyra uses Edda's connection to the sculk to assemble them. The structure transforms into the Wither, a three-headed creature whose attacks decay physical matter and the memories attached to it. It destroys the vault and begins consuming the trapped identities rather than releasing them. Greyhaven is gradually forgotten by surrounding communities, forcing Nia to preserve its existence in writing.
The Wither attacks Sola's village, targeting its inhabitants because they carry memories from several dimensions. Its projectiles cause residents to forget languages, professions, and relationships. Edda realizes that the Warden can distinguish living vibrations from copied memories and proposes using its sculk pattern to continuously affirm each resident's identity. Mina Quill, Nia, and Lyra convert the village's redstone system into a resonance beacon, while Ruun and Brakka redirect Nether portal routes through it. Veyra initially opposes them, but Edda allows her to hear the individual voices trapped within the Wither. Veyra realizes the creature has compressed the Keepers and their victims into a single repeating command.
As the Wither surrounds the village with dead blocks and soul soil, Edda enters the storm with the Warden and attaches sculk sensors to its central head. Sola rings the village bell while Garrick, Mara, Ruun, and Brakka distract the creature. The beacon broadcasts the names, choices, and relationships of the village's inhabitants, causing the Wither to release the identities it consumed. Veyra enters its memory field and separates the original command from the trapped people, sacrificing the memories that formed her. Edda fractures the central skull with the Warden's sonic attack, and Garrick destroys the exposed core. The Wither disintegrates, leaving behind a Nether Star.
The released memories return to some survivors, while incomplete identities fade after being recorded. Sola establishes a memorial for Greyhaven and the lost worlds. Edda accepts that another person may have shared her pattern but rejects the belief that either identity must replace the other. Ruun places the Nether Star inside a beacon jointly maintained by the Overworld, Nether, and Deep Dark, where Nia detects an unknown player signature.
In a mid-credits scene, the beacon activates an abandoned stronghold containing records of nonexistent Obsidian Bureau operatives and a command titled "Stronghold Protocol". In a post-credits scene, a white-eyed figure enters Greyhaven's ruins and remembers building the settlement under another name.
Voice cast[edit | edit source]
- Michelle Yeoh as Sola, the elder and founder of the principal Overworld village. After the Wither damages her memories, Sola must defend a community she no longer fully recognizes.[4]
- Brian Tyree Henry as Garrick, a former village defender and Deep Dark explorer. Garrick is drawn to the trapped voices after hearing memories of alternate versions of Mara and himself.[4]
- Bella Ramsey as Edda, the Deep Dark's representative to the wider world. Her ability to distinguish vibrations allows her to communicate with the memories held inside soul sand.[4]
- Jessie Buckley as Mara Flint, an explorer and Garrick's closest companion, who helps defend the village during the Wither's attack.[5]
- Winston Duke as Torren, a Deep Dark expedition member who organizes the evacuation routes through the mixed-dimensional terrain.[5]
- Ayo Edebiri as Nia Vale, a cartographer who records settlements and people before the Wither can remove them from public memory.[5]
- Dev Patel as Ruun, the Nether's envoy to the Overworld and a member of the Piglin council. He investigates the Keepers' connection to the earliest portal routes.[6]
- Gwendoline Christie as Brakka, the protector of the Piglin council, who leads the retrieval of a wither skeleton skull from beneath the First Bastion.[6]
- Jodie Comer as Lyra, the elected leader of Dawnstead and keeper of its reconstruction records. She identifies Veyra as an identity generated from several trapped memories.[5]
- Ruth Negga as Veyra, a reconstructed keeper of the Mourning Vault who manipulates the group into completing the Wither because she believes it can release the people trapped within soul sand.[7]
- Ralph Ineson as the vocal effects of the Wither and the Warden. The Wither's three heads repeat fragments of the memories it consumes, while the Warden assists Edda in identifying living vibrations.[8]
Stephanie Hsu reprises her role as Mina Quill in a supporting appearance, helping convert the village's redstone network into a resonance beacon.[9] Lupita Nyong'o appears through an archival recording as Varka, which reveals the role of the earliest Piglin regents in concealing the weapon.[9]
Taron Egerton and Florence Pugh appear without dialogue as Steve and Alex in memory fragments briefly consumed by the Wither. Their performances were created from previously recorded material and new facial-animation reference.[10]
The film also features an ensemble voice cast as villagers, Piglin delegates, Deep Dark survivors, Greyhaven residents, Keepers of Return, and incomplete memory patterns.
Production[edit | edit source]
Development[edit | edit source]
North and Mercer began discussing a feature film centered on soul sand and the Wither while developing the first season of Deep Dark in 2028. Their earliest concept treated soul sand as a material capable of retaining vibrations that the sculk network could not distinguish from living creatures.[11]
The project entered formal development in April 2031 under the working title Mourning Reach. North prepared a treatment in which Garrick and Edda investigated a weapon buried beneath a mixed Overworld–Nether region. Brow and Elridge encouraged the writers to connect the weapon to memories lost during player respawning and world regeneration.[12]
Mob Studios announced an untitled dark-fantasy Minecraft Universe film in December 2032, with North writing and Brow, Elridge, and Cross producing. The announcement did not identify the Wither because Minecraft: The Broken Seed had not yet revealed the distribution of the Seed or the release of discarded memories.[13]
Jennifer Yuh Nelson entered negotiations to direct in January 2033 and was formally announced during the Chapter Two presentation on March 28. The film received the title The Wither and an October 20, 2034, release date.[14][15]
North completed the first screenplay draft in May 2033. The draft presented the Wither as an abandoned first-player tool capable of destroying unstable generated worlds after extracting their memories. Mercer and Brow received story credit for developing the connection between the weapon, the Deep Dark, and the consequences of the World Loom.[16]
Nelson requested that Veyra remain an independent character rather than becoming a disguised form of the Wither. She wanted the film's central tragedy to arise from a person making a comprehensible but destructive choice, rather than from the creature manipulating the cast before its creation.[17]
The screenplay was revised after completion of Minecraft: The Broken Seed. Its released ending established the distributed Seed, Greyhaven's mixed-dimensional geography, and the player pattern later associated with Herobrine. Miller and Goodwin participated in a continuity review but did not receive writing credit.[18]
The production screenplay was completed in August 2033. The film's budget was $175 million, excluding marketing costs.[19][20]
Writing[edit | edit source]
North described the Wither as a weapon built from grief rather than a naturally occurring creature. The Keepers of Return believed that lost memories were equivalent to imprisoned souls and attempted to return them without considering whether those memories had developed into separate identities.[21]
The film distinguishes memory from identity. Veyra sincerely remembers being the vault's final keeper, but those memories originated from several people. Edda may share a pattern with a child from another ancient city, though the film rejects the idea that one of them is the authentic version.
Sola's memory loss was written as the principal emotional consequence of the Wither's attack. North said Sola had defined the Overworld through her ability to remember its residents and history, making her inability to recognize the village more threatening than a conventional physical injury.[22]
Garrick's storyline continues his experiences in Deep Dark. His interest in alternate memories reflects guilt over expedition members he could not save, while Mara refuses to treat hypothetical versions of herself as replacements for their present relationship.
Edda and the Warden communicate through vibration rather than language. Nelson said their material was designed as cooperation between two beings who can identify living presence without needing a complete historical record.[23]
The resonance beacon combines the distributed systems established at the conclusion of Minecraft: The Broken Seed. It does not destroy the trapped memories; it prevents the Wither from compressing them and allows each pattern to separate.
The post-credits appearance of the white-eyed figure was written with the filmmakers of Herobrine. North said the figure's memory of Greyhaven does not prove that he built the surviving settlement, because the Wither released several histories associated with the same location.[24]
Casting and voice recording[edit | edit source]
Yeoh, Henry, and Ramsey were confirmed to return as Sola, Garrick, and Edda during the Chapter Two presentation. Buckley, Duke, Edebiri, Patel, Christie, Comer, and Ineson were announced over the following two months.[4][5][6]
Negga joined the cast as Veyra in June 2033. Nelson said Negga's performance needed to preserve the character's certainty that she was rescuing real people even after the audience understood that her own identity was reconstructed.[7]
Ineson had provided the Warden's vocal effects in Deep Dark and Minecraft: The Broken Seed. He also voiced the Wither using three separate performance tracks that were combined with dialogue fragments recorded by the ensemble cast.[8]
Principal voice recording began in September 2033. Yeoh, Henry, Ramsey, Buckley, Duke, and Negga recorded several ensemble sessions together, while the Nether and village groups were initially recorded separately.[25]
Additional recording took place after the first story reel was screened in December. Nelson expanded Sola's memory-loss scenes and reduced explanatory dialogue during the creation of the Wither.[26]
Principal voice recording concluded in February 2034. Hsu recorded Mina's material during additional sessions in April, while Egerton and Pugh supplied new performance reference for their silent memory appearances.[27][10]
Animation and design[edit | edit source]
Visual development began in May 2033 under production designer Mara Venn. The artists used soul sand's existing face-like textures as the basis for an environment in which incomplete expressions move across walls, terrain, and the Wither's body.[28]
The Mourning Reach combines dead Overworld forests, Piglin roads, ruined strongholds, soul-soil valleys, and sculk formations. Nelson wanted the region to appear less like a portal collision than a landscape that had existed in several dimensions for centuries.
The Mourning Vault was designed around three vertical chambers corresponding to memory, identity, and return. Its walls contain player inventories, respawn records, names, and incomplete crafting recipes rather than conventional burial objects.
The Wither's design retains the game's three-headed black skeletal form while adding blocks that continuously decay and reconstruct around its core. Memories appear across its surface as brief changes in texture, armor, tools, and facial features.
Each head was given a separate movement style. The outer heads rapidly identify new targets and repeat fragmented voices, while the central head moves more deliberately and maintains the original command pattern.
The Wither storm required a new animation system that allowed the environment to lose both physical material and semantic detail. Signs become blank, banners lose symbols, roads no longer connect to remembered destinations, and characters stop reacting to familiar objects.
The Warden's animation system from Deep Dark was rebuilt for theatrical rendering. Its sonic attack interacts with the Wither's memory field by producing visible waves through soul particles and sculk.
Principal animation began in December 2033. Mob Studios Animation handled character work and the village sequences, while three partner facilities contributed environment generation, particle effects, and the Wither storm.[29]
The first complete story reel was screened internally in February 2034. Nelson restructured the final battle so that the resonance beacon was activated through simultaneous actions in the Overworld, Nether, and Deep Dark rather than by Edda alone.[30]
Principal animation was completed on August 9, 2034. Final lighting, rendering, color work, and sound mixing concluded later that month, and Mob Studios announced completion of production on August 30.[31][32]
Music[edit | edit source]
Weston Doyle composed the score after working on every Chapter One film and television series. He described The Wither as the first score of Chapter Two and avoided resolving the musical themes that had concluded in Minecraft: The Broken Seed.[33]
The score uses low brass, processed choir, frame drums, bowed metal, and breath recorded through resonant stone chambers. The voices associated with soul sand were performed by several overlapping choirs singing incomplete names and phrases.
Sola's theme is initially played by a full ensemble before losing instruments as her memories disappear. Edda's vibration motif from Deep Dark becomes the rhythm used to separate the individual voices inside the Wither.
The creature's theme contains three patterns performed at different tempos. They align only when the Wither begins consuming the village's shared memories.
The score was recorded between May and July 2034. The soundtrack album, titled The Wither: Original Motion Picture Soundtrack, was released digitally on October 18.[34][35]
Marketing[edit | edit source]
The film was announced as part of the Chapter Two slate on March 28, 2033. Its title card showed three black skulls above a formation of soul sand, with the chapter's fractured-grass logo beneath it.[15]
A first-look image released in December 2033 depicted Edda standing in the Mourning Reach as faces emerged from the surrounding soul soil.[36]
The teaser trailer was released on February 16, 2034, during the sixth anniversary of Villagers. It introduced the soul-sand outbreaks, Veyra, and the three skulls but did not show the completed Wither. The trailer ended with Sola asking Garrick why he was standing inside her village.[37]
A teaser poster released alongside the trailer used the tagline "THE DEAD REMEMBER". It depicted the silhouette of the Wither above a village bell surrounded by black particles.[38]
The official trailer was released on June 28. It revealed the Wither's complete design, the Mourning Vault, the Warden entering the Overworld, and the village losing its signs and banners.[39]
The theatrical poster and final trailer were released on September 5. The poster placed Sola, Garrick, and Edda beneath the three heads of the Wither, with Veyra, Mara, Ruun, Brakka, Nia, and Lyra arranged around the Mourning Reach. Its tagline read "WHAT DIES MAY STILL REMEMBER".[40]
The marketing campaign included character posters, a featurette about the first film of Chapter Two, an in-game soul-sand excavation event, and a temporary Minecraft adventure map based on Greyhaven and the Mourning Vault.
Advance ticket sales began on September 5. Mob Studios reported that the film recorded the second-highest first day of advance sales for an MIU release, behind Minecraft: The Broken Seed.[41]
Release[edit | edit source]
The Wither premiered at the TCL Chinese Theatre in Los Angeles on October 14, 2034. Nelson, North, Brow, Elridge, Cross, Doyle, and the principal cast attended.[42]
The film was released theatrically in the United States on October 20 in standard, 3D, IMAX, and other premium large-format formats. International releases began on October 18.[43]
The Motion Picture Association rated the film PG for fantasy violence, frightening images, emotional themes, and some dark humor. Its runtime is 121 minutes.[44]
The film was released digitally on December 12, 2034, followed by Blu-ray, Ultra HD Blu-ray, and DVD on January 7, 2035. It began streaming on Disney+ on January 17.[45]
Reception[edit | edit source]
Box office[edit | edit source]
The Wither grossed $356.8 million in the United States and Canada and $590.6 million in other territories, for a worldwide total of $947.4 million.[1]
In the United States and Canada, the film was projected to gross between $110 million and $130 million from 4,207 theaters during its opening weekend. It earned $18.9 million from Thursday-night previews and $128.7 million during the weekend, finishing first at the box office and recording the largest October opening of the Minecraft Universe.[46]
Internationally, the film opened to $190.4 million from 73 markets, producing a worldwide opening of $319.1 million. Its largest opening markets included China, the United Kingdom, Mexico, Australia, Germany, France, Japan, South Korea, and Brazil.[47]
The film remained first during its second domestic weekend with $61.8 million, declining by 52 percent. It crossed $500 million worldwide on October 30 and $900 million in December.[48][49]
Premium large-format screenings accounted for 35 percent of the domestic opening. Analysts attributed the performance to the conclusion of Minecraft: The Broken Seed, the popularity of Sola and Edda, strong audience response, and the film's horror-oriented marketing.
The film completed its theatrical run with $947.4 million against a production budget of $175 million and was considered a major commercial success. It surpassed The Ender Crown to become the highest-grossing MIU film that did not reach $1 billion.[1][20]
Critical response[edit | edit source]
The Wither received critical acclaim. On the review aggregator website Rotten Tomatoes, 90% of 384 critics' reviews were positive, with an average rating of 8.0/10. The website's consensus stated that the film "opens a darker chapter of the Minecraft Universe with haunting animation, emotional intelligence, and a monster whose appetite for memory proves more frightening than destruction".[2]
Metacritic, which uses a weighted average, assigned the film a score of 78 out of 100 based on 64 critics, indicating "generally favorable reviews".[3]
Critics praised Nelson's direction, the Wither's design, the soul-sand and memory imagery, Doyle's score, and the performances of Yeoh, Henry, Ramsey, Negga, and Ineson. Reviewers highlighted Sola's memory loss and Edda's rejection of Veyra's definition of identity as the film's strongest emotional material.
Samir Cole of Blockframe called the film "a grief story disguised as a monster movie" and praised its refusal to treat the people contained within soul sand as a single mystical consciousness.[50]
Marissa Vale of CraftWire praised Yeoh and Ramsey, the Warden's use in the climax, and the visual decay of the village. She considered Ruun, Brakka, and Torren underused and believed the Mourning Vault required too much explanation before the Wither's creation.[51]
Elise Grant of Pixel & Picture wrote that the film successfully followed the scale of Minecraft: The Broken Seed by narrowing its focus to one community and one form of post-Seed instability. Grant criticized the post-credits Herobrine scene as overly direct.[52]
Some reviewers considered the mythology surrounding the Keepers of Return and player respawning too dense for viewers unfamiliar with Deep Dark and Minecraft: The Broken Seed. Others criticized the film for delaying the Wither's full appearance until the second half.
Audience response[edit | edit source]
Audiences polled by CinemaScore gave the film an average grade of "A" on an A+ to F scale. PostTrak reported a 92% positive score, with 77% of respondents saying they would definitely recommend it.[53]
The Wither's first complete appearance, Sola ringing the village bell, Edda and the Warden entering the storm, and the post-credits appearance of the white-eyed figure received particularly strong audience responses.
Future[edit | edit source]
The mid-credits scene leads into the Disney+ series Stronghold, which follows Cipher and Flint after abandoned Obsidian Bureau facilities activate records belonging to nonexistent agents. Its storyline continues in Agent Derp: Stronghold Protocol.[54]
The post-credits scene contributes to the storyline of Herobrine, scheduled for November 7, 2035. Mercer said the figure remembers Greyhaven as one of several settlements that claim him as an original builder.[24]
Edda, Garrick, Mara, Torren, and the Warden return in the second season of Deep Dark, scheduled for 2036. The Nether Star and resonance beacon remain active and allow the ancient city to detect memory patterns released throughout the world.[55]
Yeoh, Henry, Ramsey, Patel, Christie, Comer, Edebiri, and Ineson are expected to reprise their roles in later Chapter Two projects, including Minecraft: World Unmade.[56]
References[edit | edit source]
- ↑ 1.0 1.1 1.2 Grant, Elise (January 12, 2035). "The Wither Finishes With $947.4 Million Worldwide". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ 2.0 2.1 "The Wither". Rotten Tomatoes. January 12, 2035.
{{cite web}}:|access-date=requires|url=(help); Check date values in:|access-date=and|date=(help); Missing or empty|url=(help) - ↑ 3.0 3.1 "The Wither Reviews". Metacritic. January 12, 2035.
{{cite web}}:|access-date=requires|url=(help); Check date values in:|access-date=and|date=(help); Missing or empty|url=(help) - ↑ 4.0 4.1 4.2 4.3 Template:Cite press release
- ↑ 5.0 5.1 5.2 5.3 5.4 Template:Cite press release
- ↑ 6.0 6.1 6.2 Template:Cite press release
- ↑ 7.0 7.1 Template:Cite press release
- ↑ 8.0 8.1 Template:Cite press release
- ↑ 9.0 9.1 Template:Cite press release
- ↑ 10.0 10.1 Hale, Devin (April 29, 2034). "Taron Egerton and Florence Pugh Provide New Reference for The Wither". ScreenGrid. p. 4.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Vale, Marissa (April 23, 2031). "Mob Studios Begins Development of Mourning Reach". CraftWire. p. 4.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ 15.0 15.1 Template:Cite press release
- ↑ Moss, Leah (May 26, 2033). "Celia North Completes First Wither Screenplay Draft". Redstone Report. p. 4.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Moss, Leah (August 7, 2033). "The Wither Revised Around the Distributed Seed". Redstone Report. p. 3.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ 20.0 20.1 Vale, Marissa (September 8, 2033). "The Wither Carries $175 Million Production Budget". CraftWire. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ 24.0 24.1 Template:Cite interview
- ↑ Template:Cite press release
- ↑ Hale, Devin (December 19, 2033). "Nelson Expands Sola's Memory Story in Additional Wither Recording". ScreenGrid. p. 5.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Venn, Mara (June 2033). "Faces in the Soul Sand". Animation Ledger. pp. 22–31.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Ito, Ren (March 2034). "Restructuring the Final Battle of The Wither". Animation Ledger. pp. 28–37.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Ito, Ren (August 10, 2034). "The Wither Completes Principal Animation". Animation Ledger. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Moss, Leah (July 27, 2034). "Weston Doyle Completes Recording for The Wither". Redstone Report. p. 6.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Hale, Devin (September 6, 2034). "The Wither Records Second-Highest MIU Advance-Sales Launch". ScreenGrid. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Vale, Marissa (October 15, 2034). "The Wither Premieres in Los Angeles". CraftWire. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Mercer, Daniel (October 23, 2034). "The Wither Opens to $128.7 Million". ScreenGrid. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Grant, Elise (October 24, 2034). "The Wither Opens to $319.1 Million Worldwide". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Mercer, Daniel (October 30, 2034). "The Wither Remains First With $61.8 Million". ScreenGrid. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Mercer, Daniel (December 16, 2034). "The Wither Crosses $900 Million Worldwide". ScreenGrid. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Cole, Samir (October 18, 2034). "The Wither Review: A Grief Story Disguised as a Monster Movie". Blockframe. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Vale, Marissa (October 18, 2034). "The Wither Makes Memory Its Most Dangerous Resource". CraftWire. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Grant, Elise (October 18, 2034). "The Wither Finds Horror in a World That Remembers Too Much". Pixel & Picture. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Hale, Devin (October 23, 2034). "Audiences Give The Wither an A CinemaScore". ScreenGrid. p. 3.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Hale, Devin (October 22, 2034). "Major Wither Cast Expected to Return for World Unmade". ScreenGrid. p. 4.
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