Draft:Minecraft: The First Night
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| Minecraft: The First Night | |
|---|---|
| Directed by | Jackson Miller |
| Screenplay by | Freddie Goodwin |
| Based on | Minecraft by Mojang Studios |
| Produced by |
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| Starring | |
| Music by | Weston Doyle |
Production companies | |
Release date |
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| Country | United States |
| Language | English |
Minecraft: The First Night is an upcoming American computer-animated fantasy adventure film based on the 2011 video game Minecraft, developed by Mojang Studios. Produced by Mob Studios, Mob Productions, and Mojang Studios, it is intended to be the first film in the Minecraft Universe (MIU), a complete reboot of the Minecraft Cinematic Universe (MCCU). The film is directed by Jackson Miller from a screenplay by Freddie Goodwin, and stars the voices of Taron Egerton, Florence Pugh, Stephanie Hsu, Brian Tyree Henry, Michelle Yeoh, Ayo Edebiri, and Javier Bardem.
Development began in 2025 after Mob Productions reconsidered the direction of the MCCU following the release of World of X – Part One. Its planned sequel, World of X – Part Two, was abandoned during development after Alex Brow concluded that continuing the existing storyline would expand what he called a creative "waste of time". Brow subsequently proposed a complete continuity reboot that would return the franchise to the survival, exploration, construction, and uncertainty associated with entering a newly generated world. Miller developed the first film as a contained adventure centered on a village preparing to survive an unnaturally prolonged night.
Goodwin began writing the screenplay in February 2026. Mob Studios was formed shortly afterward to oversee the new film and television continuity, and Mojang Studios approved the rebooted direction. The film was formally announced in July 2026 as the first theatrical project in "Chapter One: The Broken Seed", the opening storyline of the MIU. Egerton and Pugh were announced as Steve and Alex alongside Hsu, Henry, Yeoh, and Edebiri, while Bardem was later reported to voice the Hollow King. Pre-production began in May 2026, with principal animation scheduled to begin in January 2027.
Minecraft: The First Night is scheduled to be released in the United States on June 9, 2028.
Premise
Steve awakens in an unfamiliar forest with no memories of his identity or the world from which he came. Although he has no experience surviving in the Overworld, he instinctively recognizes certain crafting patterns and can transform gathered materials into tools without understanding how he possesses that knowledge. His first attempt to find shelter attracts hostile creatures toward a remote village that has never endured a coordinated monster attack.
Steve is reluctantly aided by Alex, another player who has lived in the Overworld for several years and works as a traveling mapmaker. Together with redstone engineer Mina Quill, former village defender Garrick, village elder Sola, and cartographer Nia Vale, they gather resources and construct defenses before sunset. When night falls and fails to end, the villagers discover that the siege may be connected to unusual redstone signals and a fracture beneath their settlement.
Voice cast
- Taron Egerton as Steve, a newly arrived player who awakens in the Overworld without memories of his previous life. Steve can instinctively recognize crafting patterns but has little practical knowledge of construction, combat, or survival. Miller described the character as intelligent and adaptable but unprepared for the consequences of his decisions.[1]
- Florence Pugh as Alex, a traveling mapmaker and one of the few known players in the Overworld. Alex has survived in the world longer than Steve and initially regards his arrival as a threat to the village. Like Steve, she has no clear memories of her life before awakening in the Overworld.[1]
- Stephanie Hsu as Mina Quill, a redstone engineer who studies the unusual signals detected beneath the village. Mina treats crafting as a technical discipline and is unsettled by Steve and Alex's ability to recognize patterns without formal training.
- Brian Tyree Henry as Garrick, a former village defender who withdrew from active service after an expedition ended in disaster. He assists with the settlement's preparations while questioning whether its isolation has left its residents incapable of protecting themselves.
- Michelle Yeoh as Sola, the elected elder of the village. Sola attempts to keep the settlement united as its inhabitants disagree over Steve's arrival and the appropriate response to the approaching threat.
- Ayo Edebiri as Nia Vale, a cartographer who has documented abandoned settlements, altered terrain, and other unexplained changes throughout the region.
- Javier Bardem as the Hollow King, a mysterious figure associated with the instability affecting the Overworld. Bardem's role is expected to be limited in the film while establishing the character's presence within the wider Minecraft Universe.[2]
The film also features an ensemble cast as residents of the village and the vocalizations of hostile and passive mobs. Mob Studios intends to use a recurring group of voice performers for minor characters rather than relying extensively on celebrity cameos.[3]
Background
End of the Minecraft Cinematic Universe
Mob Productions began developing an interconnected series of animated films based on Minecraft during the mid-2010s. The continuity began with Minecraft in 2016 and continued through Block Wars (2019), Agent Derp (2021), Nether Wars, and Nightingale. The films featured recurring versions of Steve, Alex, Derp, Jackstar, Herobrine, Entity 303, and other characters, and gradually expanded from individual adventures into stories involving dimensional conflicts, ancient artifacts, and large ensemble casts.
The sixth installment, World of X – Part One (2025), was developed as the beginning of a two-film crossover intended to conclude several of the continuity's ongoing storylines. Although it became the franchise's highest-grossing film, its scale, runtime, mythology, and unresolved conclusion led to internal concerns about the MCCU's future. Mob Productions began developing World of X – Part Two, but the project underwent repeated revisions as the studio attempted to accommodate the characters and unresolved plotlines introduced in the first installment.[4]
By September 2025, the sequel's screenplay had expanded beyond the scope initially approved by the studio. Brow believed the project had become overly dependent on references to earlier films and was no longer functioning as a complete story. Mob Productions abandoned World of X – Part Two before it entered full production. Brow said the sequel had been scrapped before it could become a larger "waste of time", and argued that further development would only compound the creative problems that had emerged during the production of Part One.[5]
Several alternative MCCU projects had also been discussed, including a film centered on Entity 303, a prequel about the Legion of Herobrine, a Jackstar spin-off, and another ensemble event. An internal five-year slate was drafted but never publicly announced. Brow later said the proposed films treated individual installments as preparation for future crossovers rather than stories with their own identities.[6]
The studio considered a soft reboot that would retain selected cast members and concepts while placing the characters in a newly generated world. Other proposals used the unfinished World of X storyline to alter the continuity or followed younger versions of Steve and Alex. These approaches were rejected because they would still require audiences to understand the events and mythology of the earlier films. Producer Lena Cross instead advocated for a complete reset without a narrative bridge to the MCCU.[7]
Establishment of Mob Studios
In January 2026, Mob Productions and Mojang Studios began discussing the creation of a dedicated production division to coordinate future animated adaptations of Minecraft. The companies wanted the films and television series to share creative resources and a consistent continuity while allowing individual projects to differ in genre, tone, and visual presentation.
Mob Studios was formally established in April 2026, with Brow and Cross appointed as co-chairs. Brow was assigned responsibility for creative development and long-term franchise planning, while Cross oversaw production, budgeting, and coordination with Mojang Studios. Naomi Elridge was hired to supervise television development, and Goodwin became a senior writer for the film division.[8]
Miller signed an overall agreement to write, direct, and produce projects within the new continuity. He was not appointed as the franchise's sole creative head, though Brow described him as its "lead storyteller" because of his role in developing the first film and the central mythology connecting the initial slate.
Mob Studios assembled a writers' group consisting of Miller, Goodwin, Elridge, Cross, Michael Green, Priya Desai, Owen Mercer, and fantasy novelist Celia North. The group developed a franchise story bible containing the history of the Overworld and its connected dimensions, the rules surrounding crafting and respawning, and the relationships between players, villagers, and hostile mobs. Mojang developers reviewed the material to ensure that the new projects remained recognizable as adaptations of Minecraft without being restricted to reproducing individual game sessions.[9]
The studio decided that the new continuity would be produced primarily through stylized computer animation. Miller and Brow felt that photorealistic live action would require the filmmakers to repeatedly justify the game's block-based environments and creatures, whereas animation would allow those elements to be presented as the natural visual language of the world.
Production
Development
Brow first proposed a complete reboot in September 2025, shortly before development of World of X – Part Two was discontinued. His initial treatment removed the characters, histories, and mythology of the MCCU and returned the story to the arrival of players in an unexplored Overworld. Rather than introducing Steve and Alex as experienced adventurers, the proposal treated them as strangers whose unusual relationship with crafting made them both valuable and threatening to established communities.[10]
The earliest version of the project was titled The First Night and centered almost entirely on Steve attempting to survive alone after awakening in a forest. Alex appeared late in the story, while villagers had a limited supporting role. Brow believed the concept provided a clear distinction from the escalating battles of the previous continuity, but Mob Productions wanted the film to support a larger ensemble and establish the social structure of the Overworld.
Miller became involved after the cancellation of World of X – Part Two. Despite having directed World of X – Part One, he supported ending the MCCU rather than attempting to resolve its unfinished story. Miller said the previous continuity had reached a point where the characters entered each film already understanding most of the world's dangers. For the reboot, he wanted common elements such as sunset, darkness, hunger, hostile mobs, and unfinished shelter to feel dangerous again.[11]
Miller revised Brow's treatment into a village-based siege story. The revised version placed Steve's arrival shortly before an unusually prolonged night and required the characters to spend the daylight hours gathering materials and preparing defenses. Alex was moved into a larger role as a traveler with more experience than Steve, while Mina, Garrick, Sola, and Nia were created to represent different ways that ordinary inhabitants understood and interacted with the world.
Mojang Studios approved the revised concept in early 2026. The company provided Mob Studios with development material concerning game mechanics, environmental design, mob behavior, and the history of different Minecraft updates. Miller said Mojang did not require the film to reproduce a specific version of the game, but asked the filmmakers to ensure that its additions felt compatible with the principles of exploration, experimentation, and player creativity.[12]
Pre-production began in May 2026. Miller, Brow, Cross, Elridge, Goodwin, and Green developed the broader continuity while work continued on the film. The franchise was organized into chapters, beginning with "The Broken Seed". Four films were included in the initial theatrical slate: Minecraft: The First Night, Netherbound, The Ender Crown, and Minecraft: The Broken Seed. Three animated television series—Villagers, Redstone, and Deep Dark—were also placed in development.[13]
The wider slate influenced the boundaries of the first film rather than its central narrative. Miller said The First Night was required to function as a complete adventure and would not interrupt its story to introduce every character or location planned for later projects. Early drafts contained more direct references to the Nether and End, but these were reduced during development so that the film could remain focused on the Overworld and its immediate threat.
The film and the Minecraft Universe were announced during a Mob Studios presentation on July 31, 2026. Miller was confirmed as director, Goodwin as screenwriter, and Brow, Elridge, and Cross as producers. The studio also announced a June 9, 2028, release date and said the film would not enter principal animation until its screenplay and principal designs had received final approval.[14]
Miller described the film as the formal beginning of the MIU, though the television series Villagers is scheduled to be released earlier and provide a smaller-scale introduction to the settlement. Cross said audiences would not be required to watch the series before seeing the film.
Writing
Goodwin began writing the screenplay in February 2026 from an outline developed by Miller and Brow. Miller described the film's structure as covering three days and one extended night. The opening portion follows Steve's arrival and his unsuccessful attempts to understand the Overworld, while the later portions center on the village's preparations and its effort to survive after sunrise fails to occur.[11]
The writing team wanted the film to dramatize recognizable Minecraft mechanics without presenting them as a checklist. Gathering wood, creating tools, searching for shelter, establishing light, and protecting a bed were incorporated into character decisions rather than explained through dialogue. Goodwin said the screenplay was built around the idea that familiar actions could become stressful when performed by someone who did not understand the world's rules.[15]
Steve was deliberately written as inexperienced. Earlier screen versions of the character had generally depicted him as an accomplished adventurer, builder, or leader, but Miller believed that approach removed the sense of discovery that defined the game. This version of Steve recognizes crafting patterns instinctively but does not immediately understand which materials are safe, where hostile creatures originate, or how to defend a settlement.
Goodwin described Steve's knowledge as closer to intuition than memory. He can look at certain materials and perceive how they might fit together, but he lacks the practical experience required to use every object effectively. His abilities therefore create as many problems as they solve, particularly when the villagers realize that he can reproduce processes they have spent generations studying.[16]
Alex was written as a contrast to Steve rather than a conventional guide. She has lived in the Overworld longer and is more capable in exploration and combat, but she does not possess complete answers about the world or her own identity. Her experience has made her cautious, mobile, and reluctant to become attached to settlements. Miller said the film would establish trust between Steve and Alex gradually rather than immediately presenting them as an established partnership.[17]
The villagers were developed as a community with individual professions, beliefs, and disagreements. The writers avoided depicting them as a uniform group who respond identically to Steve's arrival. Sola views him as a person in need of protection, Mina is interested in his abilities but suspicious of their source, Garrick considers him an additional security risk, and Nia believes his appearance may be connected to disappearances elsewhere in the region.
Goodwin said the village was intended to feel as though it existed before the film began. Its buildings, defenses, storage systems, and social divisions were created around earlier events rather than the immediate needs of the story. The siege forces residents to reconsider structures and traditions that were designed for routine survival rather than a prolonged attack.
The screenplay introduces rules for players and respawning but does not fully explain their origin. Players are rare humans who awaken without memories and possess a direct connection to the patterns used in crafting. Respawning requires an attuned bed or anchor and carries the risk of memory loss, while instability within the world may cause the process to fail. Miller said these limitations allowed the film to acknowledge the game mechanic without removing the consequences of injury or death.[18]
The film does not provide a complete explanation for Steve and Alex's origins, the source of hostile mobs, or the nature of the fracture beneath the village. Goodwin wanted the first installment to present mysteries through environmental details, village folklore, damaged structures, and Mina's investigations rather than extensive exposition. The term "Seed" is used to describe the force believed to govern the world's generation, but its wider significance is reserved for later projects.[19]
The Hollow King was added during development of the wider chapter. Miller and Goodwin resisted giving the character a major physical role because they did not want the first film's conflict to become subordinate to a future antagonist. His presence is instead limited and intended to suggest that the prolonged night is part of a larger disturbance without explaining his history or objective.
Hostile mobs were written with distinct behaviors rather than as a single coordinated army. Creepers move quietly and are drawn toward concentrated crafting activity, zombies repeat incomplete behaviors associated with their former lives, spiders seek unlit vertical spaces, and skeletons attack from beyond the range of the village's torchlight. Miller said the different behaviors affected how the characters designed their defenses and prevented the siege from becoming a series of interchangeable action scenes.[20]
The film's tone combines survival drama, fantasy adventure, comedy, and restrained horror. Miller wanted the darkness outside the village to feel genuinely threatening but did not want the film to become inaccessible to younger audiences. Goodwin said humor primarily emerges from the characters' personalities and Steve's misunderstanding of the world rather than jokes that dismiss the danger.
Several drafts were completed between February and July 2026. The first full draft was reportedly longer and contained additional locations beyond the village. Subsequent revisions reduced those sequences and gave more time to the settlement's inhabitants. The screenplay was undergoing further revisions as of August 2026, though its principal story and characters had been approved.[21]
Casting
Mob Studios began considering performers for Steve and Alex while Goodwin was writing the first draft. Brow and Miller wanted actors who could support both the comedic and dramatic elements of the characters without imitating the performances from the MCCU. The studio also sought performers willing to commit to voice work and performance capture across multiple projects.
Actors testing for the roles recorded scenes involving physical comedy, quieter conversations, and improvised reactions to incomplete animation. Miller said the process emphasized vocal timing and movement rather than whether a performer resembled the game's default character designs. The filmmakers considered the names Steve and Alex to represent specific individuals within the reboot rather than anonymous player avatars.[3]
Taron Egerton participated in voice tests for Steve in early 2026. Miller cited Egerton's ability to move between confidence, panic, and self-deprecating humor as central to his selection. The filmmakers did not want Steve to sound consistently heroic, and several of Egerton's test recordings emphasized the character attempting to conceal how little he understood about the Overworld.
Egerton was formally cast in May 2026. He described Steve as someone whose instincts suggest he should be capable but whose experience repeatedly proves otherwise. The role requires voice acting, facial reference, and body performance capture, though the finished character retains the exaggerated proportions and block-based design of the animated world.[22]
Florence Pugh tested separately for Alex. Miller said Pugh brought a more guarded and direct quality to the character that contrasted with Egerton's performance. Alex was initially written with more expository dialogue, but Goodwin reduced it after Pugh's test because her performance communicated the character's history and distrust without requiring explicit explanation.
Pugh was cast alongside Egerton and participated in early performance workshops intended to establish the physical differences between Steve and Alex. Steve moves impulsively and frequently interacts with objects before understanding them, while Alex surveys spaces, identifies exits, and avoids unnecessary movement. Their performances are used as reference rather than transferred directly to the animated models.[1]
Stephanie Hsu was cast as Mina Quill after Miller saw her as capable of balancing technical dialogue with suspicion and humor. Hsu described Mina as someone who understands redstone systems better than people and whose confidence is challenged by Steve and Alex's untrained access to crafting patterns.
Brian Tyree Henry joined as Garrick. Miller wanted the character to feel physically imposing without becoming a conventional warrior mentor. Henry's performance was intended to communicate Garrick's fatigue, guilt, and reluctance to assume responsibility for the village's defense again. Goodwin expanded several of Garrick's scenes after Henry joined the production.
Michelle Yeoh was approached for Sola during early casting. Cross said the filmmakers wanted the village elder to possess authority without being presented as emotionally distant. Yeoh recorded preliminary dialogue for the slate presentation but had not begun full recording sessions as of August 2026.
Ayo Edebiri was cast as Nia Vale, whose observations and maps provide a wider perspective on the region. Edebiri participated in improvisation sessions with Hsu that influenced the dynamic between Nia and Mina. The characters were originally written as acquaintances but were revised into longtime collaborators with different attitudes toward evidence and speculation.
The principal cast was announced during the MIU presentation on July 31, 2026. Miller said the relatively small ensemble reflected the film's contained setting and that supporting characters were not included solely to establish later spin-offs.[23]
Javier Bardem was cast as the Hollow King but was not included in the initial cast list. His voice was heard at the conclusion of the presentation, leading to reports about his involvement. Miller described the desired performance as calm, intimate, and persuasive rather than overtly monstrous. Bardem's role in The First Night is expected to be limited, though he is intended to recur within "The Broken Seed".[2]
Voice recording is expected to begin before principal animation in order to allow the actors' performances to influence character movement and staging. Some ensemble sessions are planned, particularly for scenes set inside the village, while scheduling may require other dialogue to be recorded separately.
Animation and design
Pre-production began at Mob Studios in May 2026, with Ren Ito serving as animation supervisor. The film uses stylized computer animation that retains the block-based geometry and recognizable textures of Minecraft while allowing more expressive character movement, facial animation, clothing, weather, and environmental effects. Miller said the objective was not to make the Overworld photorealistic, but to make its simple forms feel physical and vulnerable.[24]
The filmmakers rejected early tests that gave the characters realistic human proportions. Ito said those designs appeared disconnected from the environment and made the block-based animals and villagers look intentionally artificial. The approved designs retain cubic heads, hands, and bodies but use flexible facial features, clothing, hair, and posture to distinguish individual characters.
Steve and Alex use similar underlying proportions but differ in silhouette and movement. Steve's design features improvised equipment and materials gathered from the environment, while Alex's clothing and tools show evidence of long-term travel. Mina carries modular redstone components, Garrick uses repaired defensive equipment, and the villagers' clothing reflects their professions and access to resources.
The village was designed as a functioning settlement that had expanded gradually rather than a group of identical generated structures. Its buildings use different materials based on profession, age, and availability. Farms, wells, paths, workshops, storage areas, and defensive walls were positioned according to the residents' routines, allowing those spaces to be altered during the preparations for the night.
The visual development team created a construction history for the settlement, identifying which buildings had been expanded, abandoned, damaged, or repurposed before the film. Miller said this prevented the village from appearing to exist only as a location for the siege.
Lighting is intended to change significantly across the film. The daylight sequences use broad landscapes, warm colors, and long lines of sight as Steve explores the region. As the night continues, the characters' visible world is reduced to torchlit walls, underground passages, rooftops, and narrow sections of terrain. Miller wanted light to function as a resource, with each extinguished torch changing the characters' ability to navigate and defend the settlement.[24]
Mob Studios developed separate movement principles for players, villagers, and mobs. Players move more freely and manipulate crafting materials directly, while villagers' movements are influenced by their professions and routines. Hostile mobs retain recognizable silhouettes from the game but are animated according to their individual behavior.
Creepers were among the first mobs redesigned for the film. The animation team retained their four-legged form and texture while experimenting with subtle movements that allowed them to blend into vegetation. Zombies move unevenly and occasionally repeat fragments of human activity, while skeletons are animated with more deliberate coordination and awareness of distance.
The filmmakers said the mobs would remain recognizable to younger audiences without reducing the danger they pose. Miller opposed redesigning them into highly detailed monsters, believing that their simple appearances were more unsettling when presented without explanation.
Principal animation is scheduled to begin in January 2027. The studio has not announced the film's runtime, production budget, or anticipated completion date.[25]
Music
Weston Doyle is composing the film's score and developing recurring musical ideas for the Minecraft Universe. These include themes associated with the Overworld, players, crafting, and the instability affecting the dimensions. Doyle said the franchise's music would draw from orchestral, electronic, choral, and environmental sounds without directly reproducing the game's existing soundtrack.[26]
The Overworld theme is built from a short sequence that can be rearranged and expanded as characters create increasingly complex tools and structures. Doyle wanted the music to feel as though it was being constructed alongside the characters rather than arriving as a completed heroic theme.
For The First Night, Doyle intends to contrast light acoustic and environmental sounds during daytime scenes with incomplete rhythms and distorted choral elements during the extended night. Percussion is being created from recordings of wood, stone, metal, glass, and other materials associated with crafting.
The Hollow King's theme removes notes from the central Seed motif and leaves extended gaps between phrases. Doyle said the music was intended to suggest the absence of something that should exist rather than immediately identifying the character as evil.
Marketing
The title Minecraft: The First Night was announced during Mob Studios' Minecraft Universe presentation on July 31, 2026. The presentation revealed the film's director, writer, producers, principal cast, June 2028 release date, and place at the beginning of "Chapter One: The Broken Seed". Concept imagery shown during the presentation depicted Steve standing outside an unfinished shelter as the sun set behind a distant village.[13]
The presentation concluded with a brief audio teaser featuring an unidentified voice asking Steve whether he remembered the first world he had lost. The voice was later reported to be Bardem as the Hollow King. Mob Studios did not classify the footage as a trailer, and no completed animation from the film had been released as of August 2026.[2]
The studio said the film's marketing campaign would begin closer to the completion of principal animation. Miller opposed releasing extensive plot information or unfinished animation several years before release and said early promotion would focus on concept art, production materials, and the film's interpretation of the Overworld.
Release
Minecraft: The First Night is scheduled to be released in the United States on June 9, 2028. Mob Studios considers it the formal theatrical beginning of the Minecraft Universe, though the animated series Villagers is intended to introduce Sola's settlement before the film's release.[27]
The studio has not announced the film's international rollout, premium theatrical formats, or home-media release plans.
Future
The film is part of "Chapter One: The Broken Seed", the first storyline in the Minecraft Universe. The animated series Villagers is set before the film and follows Sola, Mina, Nia, and other residents during the settlement's development. Redstone is set after the film and focuses on Mina's investigation of the systems beneath the region. Mob Studios has said neither series will be required to understand the film.[28]
Egerton, Pugh, Hsu, and Henry are expected to reprise their roles in later MIU projects. The next announced film, Netherbound, is scheduled to be released on November 2, 2029, with Nia DaCosta directing. Mob Studios has not provided detailed information about how the events of The First Night lead into the film.[29]
References
- ↑ 1.0 1.1 1.2 Hale, Devin (July 31, 2026). "Taron Egerton and Florence Pugh Will Lead Minecraft Reboot". ScreenGrid. p. 2.
- ↑ 2.0 2.1 2.2 Mercer, Daniel (August 1, 2026). "Javier Bardem Heard as the Minecraft Universe's Hollow King". ScreenGrid. p. 3.
- ↑ 3.0 3.1 Template:Cite interview
- ↑ Rowe, Elliot (September 22, 2025). "After World of X, Where Can the MCCU Build Next?". Blockframe. pp. 28–35.
- ↑ Chen, Harper (November 14, 2025). "Mob Productions Scraps World of X – Part Two During Development". CraftWire. pp. 1–2.
- ↑ Chen, Harper (June 14, 2026). "The Lost Slate That Would Have Continued the MCCU". CraftWire. pp. 4–6.
- ↑ Template:Cite interview
- ↑ Hale, Devin (April 18, 2026). "Mob Productions and Mojang Establish Mob Studios". ScreenGrid. p. 1.
- ↑ Grant, Elise (July 31, 2026). "Eight Writers, Four Dimensions, One Seed". Pixel & Picture. pp. 40–49.
- ↑ Cole, Samir (August 2026). "Why Mob Productions Chose to Rebuild Minecraft". Blockframe. pp. 20–29.
- ↑ 11.0 11.1 Template:Cite interview
- ↑ Template:Cite interview
- ↑ 13.0 13.1 Template:Cite press release
- ↑ Vale, Marissa (July 31, 2026). "Jackson Miller to Direct Minecraft: The First Night". CraftWire. p. 5.
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ North, Celia (August 2026). "Writing Death in a World That Respawns". Story Engine. pp. 18–24.
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Vale, Marissa (August 5, 2026). "The First Night Screenplay Continues Revisions Before Animation". CraftWire. p. 6.
- ↑ Mercer, Daniel (May 23, 2026). "Taron Egerton Chosen to Lead Mob Studios' Minecraft Reboot". ScreenGrid. p. 4.
- ↑ Template:Cite press release
- ↑ 24.0 24.1 Ito, Ren (August 2026). "Designing an Overworld That Feels Physical". Animation Ledger. pp. 34–41.
- ↑ Ito, Ren (July 31, 2026). "Mob Studios Prepares The First Night for 2027 Animation Start". Animation Ledger. p. 7.
- ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
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