ShooterofIO 1: Modern Ops: Difference between revisions
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Set during a fictional modern conflict, ''Modern Ops'' follows Task Force Viper, a multinational special operations unit deployed against Redline, a private militant network responsible for coordinated attacks against allied military, political, and energy infrastructure. The game features a single-player campaign, competitive online multiplayer, and Operations, a cooperative objective-based mode separate from the main story. | Set during a fictional modern conflict, ''Modern Ops'' follows Task Force Viper, a multinational special operations unit deployed against Redline, a private militant network responsible for coordinated attacks against allied military, political, and energy infrastructure. The game features a single-player campaign, competitive online multiplayer, and Operations, a cooperative objective-based mode separate from the main story. | ||
''Modern Ops'' was announced in May 2007 and received a multiplayer gameplay reveal in July, followed by a larger presentation at ShooterCon 2007 in August, where Mob Productions confirmed the game's release date, beta dates, and Operations mode. Upon release, the game received generally positive reviews from critics, who praised its multiplayer pacing, weapon handling, and cooperative mode, while criticism was directed at its short campaign and technical issues on the PlayStation 3 version. The game was supported after launch with four downloadable content packs: ''Reinforcement'', ''Conflict Zone'', ''Frontline'', and ''Final Assault''. | ''Modern Ops'' was announced in May 2007 and received a multiplayer gameplay reveal in July, followed by a larger presentation at ShooterCon 2007 in August, where Mob Productions confirmed the game's release date, beta dates, and Operations mode. Upon release, the game received generally positive reviews from critics, who praised its multiplayer pacing, weapon handling, and cooperative mode, while criticism was directed at its short campaign and technical issues on the PlayStation 3 version. The game was supported after launch with four downloadable content packs: ''Reinforcement'', ''Conflict Zone'', ''Frontline'', and ''Final Assault''. A sequel, ''[[ShooterofIO: Modern Ops 2]]'', was released in 2010. | ||
==Gameplay== | ==Gameplay== | ||
Latest revision as of 08:13, 27 June 2026
| ShooterofIO 1: Modern Ops | |
|---|---|
| Developer(s) | SOI Studios |
| Publisher(s) | Mob Productions |
| Director(s) | Daniel Hargreaves |
| Producer(s) | Marcus Vale |
| Designer(s) |
|
| Artist(s) | Rebecca Sloan |
| Writer(s) | Jonathan Price |
| Composer(s) | Andrew Callen |
| Series | ShooterofIO |
| Engine | SOI Engine |
| Platform(s) | |
| Release |
|
| Genre(s) | First-person shooter |
| Mode(s) | |
ShooterofIO 1: Modern Ops is a 2007 first-person shooter video game developed by SOI Studios and published by Mob Productions. It was released worldwide on November 13, 2007, for Microsoft Windows, PlayStation 3, and Xbox 360. It is the first main installment in the ShooterofIO series.
Set during a fictional modern conflict, Modern Ops follows Task Force Viper, a multinational special operations unit deployed against Redline, a private militant network responsible for coordinated attacks against allied military, political, and energy infrastructure. The game features a single-player campaign, competitive online multiplayer, and Operations, a cooperative objective-based mode separate from the main story.
Modern Ops was announced in May 2007 and received a multiplayer gameplay reveal in July, followed by a larger presentation at ShooterCon 2007 in August, where Mob Productions confirmed the game's release date, beta dates, and Operations mode. Upon release, the game received generally positive reviews from critics, who praised its multiplayer pacing, weapon handling, and cooperative mode, while criticism was directed at its short campaign and technical issues on the PlayStation 3 version. The game was supported after launch with four downloadable content packs: Reinforcement, Conflict Zone, Frontline, and Final Assault. A sequel, ShooterofIO: Modern Ops 2, was released in 2010.
Gameplay[edit | edit source]
ShooterofIO 1: Modern Ops is a first-person shooter in which players use contemporary firearms, explosives, and tactical equipment during military engagements. The game is played from a first-person perspective and features aiming down sights, grenade throwing, weapon switching, melee attacks, and scripted battlefield events. Players can carry two firearms, a grenade type, and mission-specific equipment depending on the mode being played.[1]
The game is divided into three main modes: Campaign, Multiplayer, and Operations. Campaign is a linear single-player mode focused on story missions and cinematic set pieces. Multiplayer allows players to compete online in team-based and free-for-all modes. Operations is a cooperative mode in which up to four players complete standalone objective missions based on locations and scenarios from the campaign.[2]
Campaign[edit | edit source]
The single-player campaign follows Sergeant Alex Ward, a newly assigned operator within Task Force Viper. Missions take place across several fictionalized combat zones, including urban districts, desert compounds, industrial facilities, coastal ports, and military installations. Gameplay combines infantry combat with scripted events such as helicopter insertions, convoy ambushes, night raids, building breaches, and defensive holds.[3]
Campaign missions are linear but include different combat rhythms. Some levels emphasize close-quarters combat and room clearing, while others use longer sightlines, sniper support, or vehicle-backed assaults. The player is usually accompanied by non-playable squadmates who provide dialogue, cover fire, and objective direction, though the player is responsible for completing most mission-critical actions.[4]
Multiplayer[edit | edit source]
The multiplayer component allows players to create custom soldier loadouts before entering matches. Loadouts include a primary weapon, sidearm, grenade type, and equipment option. Weapons include assault rifles, submachine guns, shotguns, light machine guns, sniper rifles, and semi-automatic pistols. Attachments such as reflex sights, suppressors, foregrips, and extended magazines are unlocked through progression.[5]
Players earn experience points by defeating opponents, completing objectives, assisting teammates, and winning matches. Ranking up unlocks additional weapons, attachments, and cosmetic emblems. SOI Studios stated before release that the progression system was designed to expand tactical options rather than create large power gaps between new and experienced players.[6]
The game launched with several multiplayer modes, including Team Deathmatch, Free-for-All, Domination, Search and Destroy, and Sabotage. Domination tasks teams with capturing and holding fixed control points, while Search and Destroy uses limited lives and requires one team to plant an explosive device as the opposing team defends. Sabotage places a single bomb on the map and requires both teams to fight for control of it before destroying the opposing target.[2]
The launch multiplayer map list includes "Crossing", set around a damaged border checkpoint; "Market", an urban district with narrow streets and rooftop sightlines; "Refinery", an industrial oil-processing facility; "Relay", a communications station surrounded by rocky terrain; "Harbor", a dockside shipping yard; "Underpass", a rain-soaked highway interchange; "Outpost", a remote military staging area; and "Quarry", a dusty excavation site built around elevation changes and long-range sightlines.[7]
The Windows version supports dedicated server browsing, while the PlayStation 3 and Xbox 360 versions use matchmaking. Console matches support up to 16 players, while the Windows version supports larger player counts on selected servers.[5]
Operations[edit | edit source]
Operations is a cooperative mode in which up to four players complete standalone missions based on locations and situations from the campaign. The mode does not retell the campaign directly, instead presenting separate combat scenarios designed for replayability. Players can revive downed teammates, coordinate equipment usage, and complete optional objectives for improved mission ratings.[8]
Operations missions are structured around objective chains such as breaching compounds, destroying communications equipment, rescuing captured allies, defending extraction zones, and surviving enemy counterattacks. The game launched with five Operations: "Blackout", set during a night raid on a power station; "Iron Road", focused on an ambush against a Redline convoy; "Signal Burn", set around the destruction of an enemy relay network; "Harbor Sweep", a dockside weapons seizure; and "Last Exit", a defensive mission built around holding an evacuation zone until extraction arrives.[9]
Synopsis[edit | edit source]
Setting and characters[edit | edit source]
Modern Ops takes place during a fictional early-21st-century military crisis involving attacks against allied political, military, and energy interests. The main antagonist force is Redline, a private militant network accused of destabilizing supply routes, stealing military equipment, and carrying out attacks against security infrastructure.
The player controls Sergeant Alex Ward, a new member of Task Force Viper. Other members of the unit include Captain Marcus Kane, the task force's field commander; Lieutenant Sarah Vale, an intelligence officer; Sergeant Cole Bennett, a demolitions specialist; and Staff Sergeant Omar Haddad, a regional liaison and veteran operator. Redline is led by Viktor Saren, a former military contractor who uses private armies, smuggling routes, and stolen communications systems to escalate regional conflicts.
Plot[edit | edit source]
Task Force Viper is deployed after Redline attacks an allied convoy carrying intelligence material through the border town of Al Mazrah. Sergeant Alex Ward joins Captain Kane's unit during a rapid response mission to secure the crash site and recover encrypted data before Redline forces can extract it. The recovered files reveal that Redline is coordinating attacks across several regions in order to disrupt fuel infrastructure and force a wider international crisis.
Viper tracks Redline activity to an industrial district in Eastern Europe, where the group has converted abandoned factories into weapons depots. Ward's squad destroys several supply caches and captures a Redline courier, who reveals that the network is preparing to seize a coastal communications hub. The task force deploys to the coast and prevents Redline from broadcasting falsified military orders, but Viktor Saren escapes with partial access codes to an allied satellite relay.
As Redline attacks intensify, Viper conducts a series of operations against the group's logistics network. Ward participates in a night raid on a desert compound, a sniper overwatch mission during a prisoner transfer, and a defensive battle at a damaged highway interchange. The team eventually learns that Saren intends to use the stolen relay codes to trigger a false missile warning, hoping to provoke a military response that would allow Redline to profit from the resulting instability.
In the final missions, Task Force Viper assaults Redline's fortified command site near an abandoned coastal installation. Kane is wounded during the attack, forcing Ward and Vale to continue toward the relay control center. After fighting through Redline's remaining forces, Ward confronts Saren inside the damaged facility and prevents the transmission from being completed. Saren is killed when the relay tower collapses during an airstrike. In the aftermath, Redline's command structure is broken, although surviving members of the network remain at large.
Development[edit | edit source]
ShooterofIO 1: Modern Ops was developed by SOI Studios and published by Mob Productions. It was built using the studio's SOI Engine, which was designed to support scripted cinematic events, dynamic lighting, and online multiplayer functionality.[3]
The game was intended to establish ShooterofIO as a new military shooter franchise. Mob Productions positioned the title as a contemporary military shooter focused on accessibility, responsive gunplay, and a grounded modern setting rather than a historical or science fiction premise.[10]
SOI Studios developed the campaign, multiplayer, and Operations mode in parallel. Lead designer Ethan Cole stated during the multiplayer reveal that the studio wanted the online component to feel "fast, readable, and competitive" while still matching the tone of the campaign.[5] Producer Marcus Vale said that Operations was created because the team did not want cooperative play to consist only of replaying campaign missions, instead building a separate mode around repeatable scenarios and performance ratings.[8]
Following the September beta, SOI Studios made several balance and technical adjustments before launch. These included changes to spawn locations on "Market" and "Underpass", reduced weapon sway for several assault rifles, a longer plant timer in Search and Destroy, and networking improvements for the PlayStation 3 version.[11]
Marketing and release[edit | edit source]
Mob Productions officially announced ShooterofIO 1: Modern Ops on May 14, 2007, releasing the first teaser trailer and confirming versions for Windows, PlayStation 3, and Xbox 360.[10] The trailer showed campaign footage including night raids, helicopter support, and urban firefights.[12]
The multiplayer gameplay reveal took place on July 11, 2007, during a press presentation held around the summer games media period. The presentation included live gameplay from Team Deathmatch and Domination matches, along with an overview of the loadout and ranking systems.[5] Several outlets published hands-on previews after the event, with attention given to the game's fast match pacing, smaller map design, and weapon handling.[6][7]
At ShooterCon 2007 on August 3, Mob Productions announced that Modern Ops would be released worldwide on November 13, 2007. The same presentation revealed Operations mode, showing cooperative gameplay from "Blackout" and "Harbor Sweep".[9][8]
A multiplayer beta was held before release. The Xbox 360 and Windows beta ran from September 14 to September 17, while the PlayStation 3 beta ran from September 21 to September 24. Access was distributed through selected pre-orders, official website registration, and promotional codes from participating media outlets.[13]
ShooterofIO 1: Modern Ops was released worldwide on November 13, 2007.[2]
Downloadable content[edit | edit source]
The first downloadable content pack for Modern Ops, titled Reinforcement, was announced by Mob Productions on December 18, 2007.[14] It was released for Xbox 360 and Windows on January 15, 2008, followed by PlayStation 3 on January 24.[15]
Reinforcement added four multiplayer maps, two Operations missions, two weapons, and a set of cosmetic crossover bundles. The multiplayer maps were "Depot", a compact military storage yard built around close-range firefights; "Overlook", a cliffside observation post with long sightlines; "Pipeline", an industrial fuel route with underground flanking paths; and "Embassy", a damaged diplomatic compound designed around interior fighting and courtyard control.[16] The two Operations missions added in the pack were "Dead Drop" and "Cold Signal". "Dead Drop" follows Task Force Viper as it intercepts a Redline courier network inside an abandoned embassy district, while "Cold Signal" sends players to disable a relay station during a snowstorm before Redline can transmit recovered satellite codes. The pack also introduced the M45A battle rifle and the K7 compact submachine gun.[15]
Alongside the gameplay content, Mob Productions released a group of cosmetic crossover bundles based on other Mob Productions properties. The Blackline bundle added items based on Elias Cross and Maya Rourke from Blackline: Covert Front; the Urban Strike bundle featured cosmetics based on Dante Vale and Lena Cross from Urban Strike: Lockdown; and the Dead Frontier bundle included themed items based on Noah Maddox and Sarah Caster from Dead Frontier.[17]
The second downloadable content pack, Conflict Zone, was announced on February 27, 2008.[18] It was released for Xbox 360 and Windows on March 18, 2008, followed by PlayStation 3 on March 27.[19]
Conflict Zone added four multiplayer maps, two Operations missions, two weapons, and a larger set of licensed crossover bundles based on external entertainment franchises. The multiplayer maps were "Monsoon", a flooded village with low visibility and interior routes; "Terminal", an airport concourse designed around medium-range engagements; "Garrison", a fortified hilltop base with layered defensive positions; and "Sandline", a desert pipeline route with open sightlines and vehicle wreckage used as cover.[20] The two Operations missions added in Conflict Zone were "Hammerfall" and "Broken Line". The pack introduced the XR-12 automatic rifle and the SPAS-15 tactical shotgun.[19]
Unlike Reinforcement, which focused on crossovers with other Mob Productions properties, Conflict Zone introduced licensed cosmetic bundles based on film and television franchises. The Godzilla bundle included weapon camouflage, player emblems, and calling cards based on Godzilla; the Kong bundle included cosmetics based on King Kong; the RoboCop bundle included armor-themed skins and interface items based on RoboCop; the Terminator bundle included red-scan visual motifs and metallic weapon skins based on The Terminator; and the Rambo bundle included jungle-themed cosmetics based on John Rambo.[21]
The third downloadable content pack, Frontline, was announced on April 22, 2008.[22] It was released for Xbox 360 and Windows on May 13, 2008, followed by PlayStation 3 on May 22.[23]
Frontline added four multiplayer maps, two Operations missions, and two weapons. The multiplayer maps were "Bloc", set in a dense apartment complex with interior routes and exposed courtyards; "Depot Night", a night-time revision of the earlier "Depot" map with altered lighting and new sightlines; "Reservoir", a water-treatment facility built around vertical movement; and "Borderline", a rural checkpoint map designed for mid-range engagements.[24] The Operations missions were "Cut Wire", in which Task Force Viper disables Redline-controlled power relays during a blackout, and "Pressure Point", a defensive mission set during an attempted Redline counterattack on an allied command post. The pack also introduced the AR-7 marksman rifle and the S12 suppressed submachine gun.[23]
Frontline included fewer crossover items than the previous pack, with Mob Productions describing it as a gameplay-focused release. Cosmetic items released alongside the pack included legacy uniforms for Task Force Viper characters and a small set of profile emblems based on Captain Marcus Kane, Sergeant Alex Ward, and Lieutenant Sarah Vale.[25]
The fourth downloadable content pack, Final Assault, was announced on June 17, 2008.[26] It was released for Xbox 360 and Windows on July 8, 2008, followed by PlayStation 3 on July 17.[27]
Final Assault served as the final major paid downloadable content pack for Modern Ops. It added four multiplayer maps, three Operations missions, two weapons, and another set of licensed crossover bundles. The multiplayer maps were "Citadel", a fortified government complex with layered interiors and rooftop positions; "Floodgate", an industrial dam map with long sightlines and narrow maintenance corridors; "Railyard", a freight depot centered around train cars and elevated walkways; and "Broadcast", a Redline propaganda station designed around close-quarters fighting inside a damaged media building.[28]
The three Operations missions added in Final Assault were "Kingbreaker", "Signal Grave", and "Final Watch". "Kingbreaker" follows Task Force Viper during an assault on a Redline leadership safehouse after the events of the campaign, while "Signal Grave" sends players into a destroyed relay facility to erase surviving Redline transmission data. "Final Watch" is a wave-based defensive Operation in which players hold a damaged command post while waiting for extraction. Unlike earlier Operations, "Final Watch" uses escalating enemy waves and allows players to compete for completion time and survival ratings.[27]
The pack introduced the R90 carbine and the M32 compact grenade launcher. The R90 was added to standard multiplayer and Operations progression, while the M32 was restricted from several competitive playlists and was primarily balanced for Operations and private matches.[29]
Final Assault also included licensed crossover cosmetic bundles based on additional external franchises. The Predator bundle included thermal-themed weapon camouflage, emblems, and armor patterns based on the Predator; the Alien bundle included black biomechanical weapon skins and profile items based on the Xenomorph; the Judge Dredd bundle included law-enforcement armor cosmetics and emblems based on Judge Dredd; the Evil Dead bundle included horror-themed items based on Ash Williams; and the Escape from New York bundle included cosmetics based on Snake Plissken.[30]
As with earlier crossover bundles, the licensed characters were not added to the campaign and did not appear as canonical figures within the ShooterofIO story. The crossover content was cosmetic and consisted of themed skins, weapon finishes, emblems, calling cards, and menu backgrounds. Mob Productions sold the bundles separately from Final Assault on console storefronts, while Windows players could purchase them through the Mob Productions Store. Dedicated server administrators on Windows were able to restrict licensed cosmetic items from appearing in matches.[30]
Reception[edit | edit source]
| Aggregator | Score |
|---|---|
| Metacritic | PC: 82/100[31] PS3: 76/100[32] X360: 84/100[33] |
| Publication | Score |
|---|---|
| Game Informer | 8.25/10[34] |
| GameSpot | 8/10[35] |
| IGN | 8.4/10[4] |
| Official Xbox Magazine (US) | 8.5/10[36] |
ShooterofIO 1: Modern Ops received generally positive reviews from critics, according to review aggregator Metacritic.[31][32][33] Reviewers praised the game's responsive controls, multiplayer pacing, and cooperative Operations mode, while criticism was directed toward the campaign's length, familiar story, and technical issues on PlayStation 3.
GameSphere gave the game an 8.4/10, praising the multiplayer as "sharp, quick, and easy to understand without feeling shallow", while describing the campaign as entertaining but conventional.[4] GameSpot similarly praised the game's weapon feel and map flow, but criticized the story for relying heavily on familiar military shooter scenarios.[35]
Game Informer called Modern Ops a strong debut for SOI Studios and highlighted Operations as the game's most distinctive feature, writing that the mode gave the package "more cooperative identity than expected from a first entry".[34] Official Xbox Magazine praised the Xbox 360 version's online performance and described the multiplayer as the best part of the game, though it noted that several maps favored close-range weapons more than long-range play.[36]
The PlayStation 3 version received lower scores than the Windows and Xbox 360 versions due to reports of inconsistent matchmaking, lower frame rates in some campaign missions, and occasional audio synchronization issues.[32] Critics generally regarded these issues as noticeable but not severe enough to undermine the game as a whole.
The downloadable content packs received mixed-to-positive coverage from multiplayer-focused outlets. Reinforcement was praised for "Embassy" and "Pipeline", while Conflict Zone received attention for "Terminal" and its larger crossover rollout.[16][20] Frontline was considered the most conservative of the four packs but was positively received for its map balance and reduced focus on licensed cosmetics.[24] Final Assault received praise for "Citadel", "Railyard", and the "Final Watch" Operation, though some critics criticized the increasing number of crossover bundles as tonally inconsistent with the game's original military presentation.[28]
References[edit | edit source]
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ 2.0 2.1 2.2 Mob Productions (November 13, 2007). "ShooterofIO 1: Modern Ops Launch Guide". Mob Productions. Retrieved November 13, 2007.
- ↑ 3.0 3.1 Reed, Samuel (May 16, 2007). "Inside SOI Studios' First Shooter". Video Game Weekly. Retrieved May 16, 2007.
- ↑ 4.0 4.1 4.2 Carson, Luke (November 12, 2007). "ShooterofIO 1: Modern Ops Review". GameSphere. Retrieved November 13, 2007.
- ↑ 5.0 5.1 5.2 5.3 SOI Studios (July 11, 2007). "ShooterofIO 1: Modern Ops Multiplayer Gameplay Reveal". SOI Studios. Retrieved July 11, 2007.
- ↑ 6.0 6.1 Carson, Luke (July 12, 2007). "ShooterofIO 1: Modern Ops Multiplayer Hands-On". GameSphere. Retrieved July 12, 2007.
- ↑ 7.0 7.1 Hill, Jason (July 13, 2007). "ShooterofIO: Modern Ops Multiplayer Maps Detailed". Console Insider. Retrieved July 13, 2007.
- ↑ 8.0 8.1 8.2 Wallace, Grant (August 3, 2007). "ShooterofIO Operations Mode Revealed at ShooterCon". GameSphere. Retrieved August 3, 2007.
- ↑ 9.0 9.1 Mob Productions (August 3, 2007). "ShooterCon 2007: ShooterofIO 1: Modern Ops Release Date and Operations Reveal". Mob Productions. Retrieved August 3, 2007.
- ↑ 10.0 10.1 Mob Productions (May 14, 2007). "Mob Productions Announces ShooterofIO 1: Modern Ops". Mob Productions. Retrieved May 14, 2007.
- ↑ SOI Studios (October 2, 2007). "Modern Ops Multiplayer Beta Feedback and Launch Changes". SOI Studios. Retrieved October 2, 2007.
- ↑ SOI Studios (May 14, 2007). "ShooterofIO 1: Modern Ops Announcement Trailer". SOI Studios. Retrieved May 14, 2007.
- ↑ Mob Productions (August 3, 2007). "ShooterofIO 1: Modern Ops Beta Dates Confirmed". Mob Productions. Retrieved August 3, 2007.
- ↑ Mob Productions (December 18, 2007). "ShooterofIO 1: Modern Ops Reinforcement Pack Announced". Mob Productions. Retrieved December 18, 2007.
- ↑ 15.0 15.1 Mob Productions (January 15, 2008). "Reinforcement Pack Available Now for ShooterofIO 1: Modern Ops". Mob Productions. Retrieved January 15, 2008.
- ↑ 16.0 16.1 Hill, Jason (January 16, 2008). "Modern Ops Reinforcement Map Pack Impressions". Console Insider. Retrieved January 16, 2008.
- ↑ Mob Productions (January 15, 2008). "Modern Ops Reinforcement Crossover Bundles Detailed". Mob Productions. Retrieved January 15, 2008.
- ↑ Mob Productions (February 27, 2008). "ShooterofIO 1: Modern Ops Conflict Zone Pack Announced". Mob Productions. Retrieved February 27, 2008.
- ↑ 19.0 19.1 Mob Productions (March 18, 2008). "Conflict Zone Pack Available Now for ShooterofIO 1: Modern Ops". Mob Productions. Retrieved March 18, 2008.
- ↑ 20.0 20.1 Russell, Mark (March 19, 2008). "Modern Ops Conflict Zone Map Pack Impressions". Console Insider. Retrieved March 19, 2008.
- ↑ Mob Productions (March 18, 2008). "Conflict Zone Licensed Crossover Bundles Detailed". Mob Productions. Retrieved March 18, 2008.
- ↑ Mob Productions (April 22, 2008). "ShooterofIO 1: Modern Ops Frontline Pack Announced". Mob Productions. Retrieved April 22, 2008.
- ↑ 23.0 23.1 Mob Productions (May 13, 2008). "Frontline Pack Available Now for ShooterofIO 1: Modern Ops". Mob Productions. Retrieved May 13, 2008.
- ↑ 24.0 24.1 Harris, Dean (May 14, 2008). "Modern Ops Frontline Map Pack Impressions". Console Insider. Retrieved May 14, 2008.
- ↑ Mob Productions (May 13, 2008). "Frontline Pack Gameplay and Cosmetic Details". Mob Productions. Retrieved May 13, 2008.
- ↑ Mob Productions (June 17, 2008). "ShooterofIO 1: Modern Ops Final Assault Pack Announced". Mob Productions. Retrieved June 17, 2008.
- ↑ 27.0 27.1 Mob Productions (July 8, 2008). "Final Assault Pack Available Now for ShooterofIO 1: Modern Ops". Mob Productions. Retrieved July 8, 2008.
- ↑ 28.0 28.1 Miller, Anthony (July 9, 2008). "Modern Ops Final Assault Map Pack Impressions". Console Insider. Retrieved July 9, 2008.
- ↑ SOI Studios (July 8, 2008). "Final Assault Weapons and Playlist Notes". SOI Studios. Retrieved July 8, 2008.
- ↑ 30.0 30.1 Mob Productions (July 8, 2008). "Final Assault Licensed Crossover Bundles Detailed". Mob Productions. Retrieved July 8, 2008.
- ↑ 31.0 31.1 "ShooterofIO 1: Modern Ops for PC Reviews". Metacritic. Retrieved November 13, 2007.
- ↑ 32.0 32.1 32.2 "ShooterofIO 1: Modern Ops for PlayStation 3 Reviews". Metacritic. Retrieved November 13, 2007.
- ↑ 33.0 33.1 "ShooterofIO 1: Modern Ops for Xbox 360 Reviews". Metacritic. Retrieved November 13, 2007.
- ↑ 34.0 34.1 Ryland, Dan (December 2007). "ShooterofIO 1: Modern Ops Review". Game Informer. No. 176. pp. 86–87.
- ↑ 35.0 35.1 Waters, Chris (November 13, 2007). "ShooterofIO 1: Modern Ops Review". GameSpot. Retrieved November 13, 2007.
- ↑ 36.0 36.1 McCaffrey, Ryan (December 2007). "ShooterofIO 1: Modern Ops Review". Official Xbox Magazine. pp. 72–73.
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