ShooterofIO: Dark Warfare II: Difference between revisions

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{{Short description|Upcoming video game}}
{{Short description|Upcoming video game}}
{{Use mdy dates|date=August 2012}}
{{Use mdy dates|date=October 2012}}
{{Use American English|date=August 2012}}
{{Use American English|date=October 2012}}
{{Infobox video game
{{Infobox video game
| title = ShooterofIO: Dark Warfare II
| title = ShooterofIO: Dark Warfare II
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| series = {{ubl|''[[ShooterofIO]]''|''[[ShooterofIO: Dark Warfare|Dark Warfare]]''}}
| series = {{ubl|''[[ShooterofIO]]''|''[[ShooterofIO: Dark Warfare|Dark Warfare]]''}}
| engine = AirTech Engine 2
| engine = AirTech Engine 2
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]}}
| platforms = {{ubl|[[Microsoft Windows]]|[[PlayStation 3]]|[[Xbox 360]]|[[Wii U]]}}
| released = {{Video game release|WW|November 13, 2012}}
| released = {{Video game release|WW|November 13, 2012|Wii U|TBA}}
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = {{ubl|[[Single-player video game|Single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}
| modes = {{ubl|[[Single-player video game|Single-player]]|[[Multiplayer video game|multiplayer]]|[[Cooperative video game|cooperative]]}}
}}
}}


'''''ShooterofIO: Dark Warfare II''''' is an upcoming [[first-person shooter]] video game developed by [[Air Studios]] and published by [[Mob Productions]]. It is scheduled to be released worldwide on November 13, 2012, for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]]. It is the sequel to ''[[ShooterofIO: Dark Warfare]]'' (2009) and the second installment in the ''[[ShooterofIO: Dark Warfare|Dark Warfare]]'' sub-series.<ref name="Announcement">{{cite web |author=Mob Productions |date=July 2, 2012 |title=ShooterofIO: Dark Warfare II Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-ii-announced |website=Mob Productions |access-date=July 2, 2012}}</ref>
'''''ShooterofIO: Dark Warfare II''''' is an upcoming [[first-person shooter]] video game developed by [[Air Studios]] and published by [[Mob Productions]]. It is scheduled to be released worldwide on November 13, 2012, for [[Microsoft Windows]], [[PlayStation 3]], and [[Xbox 360]], with a [[Wii U]] version planned to be released after launch.<ref name="Announcement">{{cite web |author=Mob Productions |date=July 2, 2012 |title=ShooterofIO: Dark Warfare II Announced |url=https://www.mobproductions.example/news/shooterofio-dark-warfare-ii-announced |website=Mob Productions |access-date=July 2, 2012}}</ref><ref name="WiiU">{{cite web |author=Mob Productions |date=October 4, 2012 |title=Dark Warfare II Wii U Support Confirmed for Post-Launch Release |url=https://www.mobproductions.example/news/dark-warfare-ii-wii-u-support |website=Mob Productions |access-date=October 4, 2012}}</ref> It is the sequel to ''[[ShooterofIO: Dark Warfare]]'' (2009) and the second installment in the ''[[ShooterofIO: Dark Warfare|Dark Warfare]]'' sub-series.<ref name="Announcement" />


The game was announced shortly after the completion of post-launch support for ''[[ShooterofIO: WWII]]''.<ref name="Announcement" /> Unlike ''WWII'', which was developed by [[War Games]] and set during the Second World War, ''Dark Warfare II'' returns to the contemporary covert-horror setting introduced in ''ShooterofIO: Dark Warfare'' (2009).<ref name="Return">{{cite web |author=Air Studios |date=July 2, 2012 |title=Air Studios Returns to Dark Warfare |url=https://www.airstudios.example/news/dark-warfare-ii-return |website=Air Studios |access-date=July 2, 2012}}</ref> Air Studios stated that the sequel would preserve the darker tone, conspiracy-driven storytelling, and Zombies identity of the first ''Dark Warfare'', while substantially redesigning the campaign structure.<ref name="Return" />
The game was announced shortly after the completion of post-launch support for ''[[ShooterofIO: WWII]]''.<ref name="Announcement" /> Unlike ''WWII'', which was developed by [[War Games]] and set during the Second World War, ''Dark Warfare II'' returns to the contemporary covert-horror setting introduced in ''ShooterofIO: Dark Warfare'' (2009).<ref name="Return">{{cite web |author=Air Studios |date=July 2, 2012 |title=Air Studios Returns to Dark Warfare |url=https://www.airstudios.example/news/dark-warfare-ii-return |website=Air Studios |access-date=July 2, 2012}}</ref> Air Studios stated that the sequel would preserve the darker tone, conspiracy-driven storytelling, and Zombies identity of the first ''Dark Warfare'', while substantially redesigning the campaign structure.<ref name="Return" />
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''Dark Warfare II'' contains three main modes: Campaign, Multiplayer, and Zombies.<ref name="Modes">{{cite web |author=Mob Productions |date=July 2, 2012 |title=Dark Warfare II Modes and Release Date Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-modes-release-date |website=Mob Productions |access-date=July 2, 2012}}</ref> Campaign has been redesigned around extraction-based operations, allowing players to infiltrate hostile sites, complete objectives, secure intelligence, recover equipment, and escape before enemy response forces overwhelm the area.<ref name="CampaignReveal">{{cite web |author=Air Studios |date=July 2, 2012 |title=Dark Warfare II Campaign Redesigned Around Extraction Operations |url=https://www.airstudios.example/news/dark-warfare-ii-campaign-extraction |website=Air Studios |access-date=July 2, 2012}}</ref> Multiplayer returns as the competitive online component, while Zombies continues the separate supernatural storyline introduced in ''Dark Warfare''.<ref name="ZombiesReveal">{{cite web |author=Air Studios |date=July 2, 2012 |title=Zombies Returns in Dark Warfare II |url=https://www.airstudios.example/news/dark-warfare-ii-zombies-returns |website=Air Studios |access-date=July 2, 2012}}</ref>
''Dark Warfare II'' contains three main modes: Campaign, Multiplayer, and Zombies.<ref name="Modes">{{cite web |author=Mob Productions |date=July 2, 2012 |title=Dark Warfare II Modes and Release Date Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-modes-release-date |website=Mob Productions |access-date=July 2, 2012}}</ref> Campaign has been redesigned around extraction-based operations, allowing players to infiltrate hostile sites, complete objectives, secure intelligence, recover equipment, and escape before enemy response forces overwhelm the area.<ref name="CampaignReveal">{{cite web |author=Air Studios |date=July 2, 2012 |title=Dark Warfare II Campaign Redesigned Around Extraction Operations |url=https://www.airstudios.example/news/dark-warfare-ii-campaign-extraction |website=Air Studios |access-date=July 2, 2012}}</ref> Multiplayer returns as the competitive online component, while Zombies continues the separate supernatural storyline introduced in ''Dark Warfare''.<ref name="ZombiesReveal">{{cite web |author=Air Studios |date=July 2, 2012 |title=Zombies Returns in Dark Warfare II |url=https://www.airstudios.example/news/dark-warfare-ii-zombies-returns |website=Air Studios |access-date=July 2, 2012}}</ref>


On July 19, 2012, Air Studios fully revealed Zombies for ''Dark Warfare II'', confirming the launch map "Sanctum", the returning crew of Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen, the Aetherflayer Wonder Weapon, and new Aetheris-corrupted enemy types.<ref name="ZombiesDeepDive">{{cite web |author=Air Studios |date=July 19, 2012 |title=ShooterofIO: Dark Warfare II Zombies Revealed |url=https://www.airstudios.example/news/dark-warfare-ii-zombies-revealed |website=Air Studios |access-date=July 19, 2012}}</ref> ShooterCon 2012 was held as a one-day event on August 10, 2012, instead of the three-day format used for several prior editions, and featured the full multiplayer reveal, the first extended campaign extraction demonstration, beta details, retail edition information, and the first outline of the game's post-launch update plan.<ref name="ShooterConOneDay">{{cite web |author=Mob Productions |date=July 19, 2012 |title=ShooterCon 2012 Set as One-Day Dark Warfare II Showcase |url=https://www.mobproductions.example/news/shootercon-2012-one-day-showcase |website=Mob Productions |access-date=July 19, 2012}}</ref><ref name="ShooterCon2012">{{cite web |author=Mob Productions |date=August 10, 2012 |title=ShooterCon 2012: Dark Warfare II Full Briefing |url=https://www.mobproductions.example/news/shootercon-2012-dark-warfare-ii-briefing |website=Mob Productions |access-date=August 10, 2012}}</ref>
On July 19, 2012, Air Studios fully revealed Zombies for ''Dark Warfare II'', confirming the launch map "Sanctum", the returning crew of Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen, the Aetherflayer Wonder Weapon, and new Aetheris-corrupted enemy types.<ref name="ZombiesDeepDive">{{cite web |author=Air Studios |date=July 19, 2012 |title=ShooterofIO: Dark Warfare II Zombies Revealed |url=https://www.airstudios.example/news/dark-warfare-ii-zombies-revealed |website=Air Studios |access-date=July 19, 2012}}</ref> ShooterCon 2012 was held as a one-day event on August 10, 2012, instead of the three-day format used for several prior editions, and featured the full multiplayer reveal, the first extended campaign extraction demonstration, beta details, retail edition information, and the first outline of the game's post-launch update plan.<ref name="ShooterConOneDay">{{cite web |author=Mob Productions |date=July 19, 2012 |title=ShooterCon 2012 Set as One-Day Dark Warfare II Showcase |url=https://www.mobproductions.example/news/shootercon-2012-one-day-showcase |website=Mob Productions |access-date=July 19, 2012}}</ref><ref name="ShooterCon2012">{{cite web |author=Mob Productions |date=August 10, 2012 |title=ShooterCon 2012: Dark Warfare II Full Briefing |url=https://www.mobproductions.example/news/shootercon-2012-dark-warfare-ii-briefing |website=Mob Productions |access-date=August 10, 2012}}</ref> In October 2012, Mob Productions announced Campaign Early Access for selected pre-order customers and confirmed that Wii U support would arrive after the initial launch.<ref name="EarlyAccess">{{cite web |author=Mob Productions |date=October 4, 2012 |title=Dark Warfare II Campaign Early Access Announced |url=https://www.mobproductions.example/news/dark-warfare-ii-campaign-early-access |website=Mob Productions |access-date=October 4, 2012}}</ref><ref name="WiiU" />


==Gameplay==
==Gameplay==
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The demonstration was used to show alarm escalation, optional objective routing, lootable intelligence, cooperative roles, and multiple extraction points.<ref name="CampaignDemo" /> When the squad triggered an alarm, the facility entered lockdown, forcing the players to cut through a maintenance corridor and escape to a rooftop extraction zone while armored response units entered the compound. Air Studios stated that "Blacksite Ledger" was selected for the presentation because it showed stealth, combat, recovery, and extraction in a single operation without revealing late-game story material.<ref name="CampaignDemo" />
The demonstration was used to show alarm escalation, optional objective routing, lootable intelligence, cooperative roles, and multiple extraction points.<ref name="CampaignDemo" /> When the squad triggered an alarm, the facility entered lockdown, forcing the players to cut through a maintenance corridor and escape to a rooftop extraction zone while armored response units entered the compound. Air Studios stated that "Blacksite Ledger" was selected for the presentation because it showed stealth, combat, recovery, and extraction in a single operation without revealing late-game story material.<ref name="CampaignDemo" />
Campaign Early Access is scheduled to begin on November 9, 2012, for eligible digital pre-orders and limited edition owners on Microsoft Windows, PlayStation 3, and Xbox 360.<ref name="EarlyAccess" /> The early access period includes the opening campaign operations, player loadout progression, solo play, and private cooperative campaign sessions. Multiplayer and Zombies remain locked until the worldwide release on November 13, 2012.<ref name="EarlyAccessFAQ">{{cite web |author=Mob Productions |date=October 4, 2012 |title=Dark Warfare II Campaign Early Access FAQ |url=https://www.mobproductions.example/news/dark-warfare-ii-early-access-faq |website=Mob Productions |access-date=October 4, 2012}}</ref> Mob Productions stated that campaign progress earned during the early access period will carry into the full game at launch.<ref name="EarlyAccessFAQ" />


===Multiplayer===
===Multiplayer===
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Air Studios stated that multiplayer would not copy the campaign's extraction structure directly, but that several competitive maps and modes were influenced by the same ideas of security zones, breached interiors, alarm pressure, and data recovery.<ref name="MPReveal" /> The Windows version will support dedicated server browsing, while the PlayStation 3 and Xbox 360 versions will use matchmaking and party systems.<ref name="MPReveal" />
Air Studios stated that multiplayer would not copy the campaign's extraction structure directly, but that several competitive maps and modes were influenced by the same ideas of security zones, breached interiors, alarm pressure, and data recovery.<ref name="MPReveal" /> The Windows version will support dedicated server browsing, while the PlayStation 3 and Xbox 360 versions will use matchmaking and party systems.<ref name="MPReveal" />
The multiplayer beta began on September 7, 2012, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 14.<ref name="BetaDates">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Multiplayer Beta Dates Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-beta-dates |website=Mob Productions |access-date=August 10, 2012}}</ref> The beta included three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Breachpoint.<ref name="BetaContent">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Beta Content Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-beta-content |website=Mob Productions |access-date=August 10, 2012}}</ref> Following the beta, Air Studios stated that it would adjust Breachpoint objective timing, reduce certain spawn-trap conditions on "Blacksite", and tune audio visibility for suppressed weapons before launch.<ref name="BetaChanges">{{cite web |author=Air Studios |date=September 21, 2012 |title=Dark Warfare II Beta Feedback and Launch Tuning |url=https://www.airstudios.example/news/dark-warfare-ii-beta-feedback |website=Air Studios |access-date=September 21, 2012}}</ref>


===Zombies===
===Zombies===
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At ShooterCon 2012, Air Studios stated that the multiplayer team had worked to keep the sequel's competitive mode recognizable while allowing the campaign redesign to influence its visual language and objective design.<ref name="MPReveal" /> The studio said that Breachpoint grew out of early tests for campaign vault recovery objectives, but was redesigned into a shorter competitive mode with clearer scoring rules, faster objective resets, and map layouts that avoided the longer extraction pacing of the campaign.<ref name="Breachpoint" />
At ShooterCon 2012, Air Studios stated that the multiplayer team had worked to keep the sequel's competitive mode recognizable while allowing the campaign redesign to influence its visual language and objective design.<ref name="MPReveal" /> The studio said that Breachpoint grew out of early tests for campaign vault recovery objectives, but was redesigned into a shorter competitive mode with clearer scoring rules, faster objective resets, and map layouts that avoided the longer extraction pacing of the campaign.<ref name="Breachpoint" />
Following the September 2012 beta, Air Studios said that several multiplayer changes would be made before launch, including improved spawn protection, clearer objective messaging in Breachpoint, altered sound occlusion in interior maps, and reduced camera shake from repeated explosive impacts.<ref name="BetaChanges" /> The studio also stated that feedback from cooperative campaign testing influenced changes to extraction countdowns, AI reinforcement timing, and the amount of optional intelligence available in early campaign operations.<ref name="CampaignTuning">{{cite web |author=Air Studios |date=October 4, 2012 |title=Dark Warfare II Campaign Tuning Before Launch |url=https://www.airstudios.example/news/dark-warfare-ii-campaign-tuning |website=Air Studios |access-date=October 4, 2012}}</ref>
The Wii U version was confirmed in October 2012 as a post-launch release.<ref name="WiiU" /> Mob Productions stated that the version would not be available on November 13 because additional time was needed to adapt the interface, performance profile, and online features for the new platform. Air Studios said the Wii U version would include the base game content and was being designed with platform-specific support for the Wii U GamePad, including off-TV play, a tactical planning view for Campaign, and touch-screen access to objective notes and recovered intelligence.<ref name="WiiUFeatures">{{cite web |author=Air Studios |date=October 4, 2012 |title=Dark Warfare II Wii U Features Detailed |url=https://www.airstudios.example/news/dark-warfare-ii-wii-u-features |website=Air Studios |access-date=October 4, 2012}}</ref>


==Marketing and release==
==Marketing and release==
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ShooterCon 2012 was held on August 10, 2012, as a one-day event focused on ''Dark Warfare II''.<ref name="ShooterCon2012" /> During the showcase, Mob Productions and Air Studios presented the "Blacksite Ledger" campaign extraction demonstration, fully revealed Multiplayer, confirmed the multiplayer beta schedule, showed additional "Sanctum" Zombies footage, announced retail editions, and outlined the post-launch update plan.<ref name="ShooterCon2012" /><ref name="CampaignDemo" /><ref name="MPReveal" /><ref name="ZombiesShooterCon" />
ShooterCon 2012 was held on August 10, 2012, as a one-day event focused on ''Dark Warfare II''.<ref name="ShooterCon2012" /> During the showcase, Mob Productions and Air Studios presented the "Blacksite Ledger" campaign extraction demonstration, fully revealed Multiplayer, confirmed the multiplayer beta schedule, showed additional "Sanctum" Zombies footage, announced retail editions, and outlined the post-launch update plan.<ref name="ShooterCon2012" /><ref name="CampaignDemo" /><ref name="MPReveal" /><ref name="ZombiesShooterCon" />


The multiplayer beta is scheduled to begin on September 7, 2012, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 14.<ref name="BetaDates">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Multiplayer Beta Dates Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-beta-dates |website=Mob Productions |access-date=August 10, 2012}}</ref> The beta will include three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Breachpoint.<ref name="BetaContent">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Beta Content Confirmed |url=https://www.mobproductions.example/news/dark-warfare-ii-beta-content |website=Mob Productions |access-date=August 10, 2012}}</ref>
The multiplayer beta began on September 7, 2012, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 14.<ref name="BetaDates" /> The beta included three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Breachpoint.<ref name="BetaContent" /> After the beta, Air Studios published a feedback update confirming adjustments to Breachpoint, spawn behavior, audio readability, and several early balance values.<ref name="BetaChanges" />


Mob Productions announced two retail editions at ShooterCon 2012.<ref name="Editions">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Retail Editions Announced |url=https://www.mobproductions.example/news/dark-warfare-ii-retail-editions |website=Mob Productions |access-date=August 10, 2012}}</ref> The standard edition includes the base game. The limited edition includes a steelbook case, a behind-the-scenes disc, a soundtrack sampler, a Task Force Bravo dossier booklet, and cosmetic profile items for Multiplayer and Zombies.<ref name="Editions" />
Mob Productions announced two retail editions at ShooterCon 2012.<ref name="Editions">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Retail Editions Announced |url=https://www.mobproductions.example/news/dark-warfare-ii-retail-editions |website=Mob Productions |access-date=August 10, 2012}}</ref> The standard edition includes the base game. The limited edition includes a steelbook case, a behind-the-scenes disc, a soundtrack sampler, a Task Force Bravo dossier booklet, and cosmetic profile items for Multiplayer and Zombies.<ref name="Editions" />


Mob Productions also outlined the game's post-launch update plan during ShooterCon 2012.<ref name="PostLaunch">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Post-Launch Updates Outlined |url=https://www.mobproductions.example/news/dark-warfare-ii-post-launch-plan |website=Mob Productions |access-date=August 10, 2012}}</ref> The publisher stated that ''Dark Warfare II'' would receive a series of downloadable content packs after release, each planned to add multiplayer maps, weapons, and Zombies content. Air Studios said the Zombies updates would continue the Aetheris storyline beyond "Sanctum", while multiplayer updates would focus on new covert facilities, industrial locations, and security-themed combat spaces.<ref name="PostLaunch" />
Mob Productions also outlined the game's post-launch update plan during ShooterCon 2012.<ref name="PostLaunch">{{cite web |author=Mob Productions |date=August 10, 2012 |title=Dark Warfare II Post-Launch Updates Outlined |url=https://www.mobproductions.example/news/dark-warfare-ii-post-launch-plan |website=Mob Productions |access-date=August 10, 2012}}</ref> The publisher stated that ''Dark Warfare II'' would receive a series of downloadable content packs after release, each planned to add multiplayer maps, weapons, and Zombies content. Air Studios said the Zombies updates would continue the Aetheris storyline beyond "Sanctum", while multiplayer updates would focus on new covert facilities, industrial locations, and security-themed combat spaces.<ref name="PostLaunch" />
On October 4, 2012, Mob Productions announced Campaign Early Access.<ref name="EarlyAccess" /> The promotion allows eligible digital pre-orders and limited edition owners to begin playing selected campaign content on November 9, 2012, four days before the game's full release. Multiplayer, Zombies, public matchmaking, and launch playlists remain unavailable until November 13.<ref name="EarlyAccessFAQ" /> The publisher described the early access period as a way to introduce players to the redesigned campaign structure before the full launch weekend.<ref name="EarlyAccess" />
The same update confirmed that ''Dark Warfare II'' would receive Wii U support after launch.<ref name="WiiU" /> Mob Productions did not announce a final Wii U release date, but stated that the version would arrive after the initial Windows, PlayStation 3, and Xbox 360 release. Air Studios confirmed that the Wii U version would include GamePad interface features, off-TV play, and a tactical campaign planning screen.<ref name="WiiUFeatures" />


Early press coverage focused on the campaign redesign and Air Studios' return to the ''Dark Warfare'' setting.<ref name="PressReaction">{{cite web |last=Russell |first=Mark |date=July 3, 2012 |title=Dark Warfare II Turns ShooterofIO Campaign Into Extraction Operations |url=https://www.consoleinsider.example/features/dark-warfare-ii-announcement-reaction |website=Console Insider |access-date=July 3, 2012}}</ref> Several outlets described the extraction-based campaign as the most significant structural change in a main ''ShooterofIO'' entry since the introduction of Zombies in ''ShooterofIO: Dark Warfare'' (2009).<ref name="PressReaction" />
Early press coverage focused on the campaign redesign and Air Studios' return to the ''Dark Warfare'' setting.<ref name="PressReaction">{{cite web |last=Russell |first=Mark |date=July 3, 2012 |title=Dark Warfare II Turns ShooterofIO Campaign Into Extraction Operations |url=https://www.consoleinsider.example/features/dark-warfare-ii-announcement-reaction |website=Console Insider |access-date=July 3, 2012}}</ref> Several outlets described the extraction-based campaign as the most significant structural change in a main ''ShooterofIO'' entry since the introduction of Zombies in ''ShooterofIO: Dark Warfare'' (2009).<ref name="PressReaction" />
Line 120: Line 132:


After ShooterCon 2012, coverage focused on the "Blacksite Ledger" campaign demonstration, the Breachpoint multiplayer mode, the confirmed beta schedule, and the post-launch plan.<ref name="ShooterConCoverage">{{cite web |last=Martin |first=Joel |date=August 11, 2012 |title=ShooterCon 2012: Dark Warfare II Shows Campaign Extraction and Multiplayer |url=https://www.gamefrontier.example/articles/shootercon-2012-dark-warfare-ii |website=Game Frontier |access-date=August 11, 2012}}</ref> Several outlets described the event as smaller than previous ShooterCon showcases but more concentrated, with most of the presentation centered on explaining how ''Dark Warfare II'' differed from the earlier modern and World War II entries.<ref name="ShooterConCoverage" />
After ShooterCon 2012, coverage focused on the "Blacksite Ledger" campaign demonstration, the Breachpoint multiplayer mode, the confirmed beta schedule, and the post-launch plan.<ref name="ShooterConCoverage">{{cite web |last=Martin |first=Joel |date=August 11, 2012 |title=ShooterCon 2012: Dark Warfare II Shows Campaign Extraction and Multiplayer |url=https://www.gamefrontier.example/articles/shootercon-2012-dark-warfare-ii |website=Game Frontier |access-date=August 11, 2012}}</ref> Several outlets described the event as smaller than previous ShooterCon showcases but more concentrated, with most of the presentation centered on explaining how ''Dark Warfare II'' differed from the earlier modern and World War II entries.<ref name="ShooterConCoverage" />
The Campaign Early Access and Wii U announcement received mixed but generally positive coverage.<ref name="OctoberReaction">{{cite web |last=Russell |first=Mark |date=October 5, 2012 |title=Dark Warfare II Adds Campaign Early Access and Wii U Plans |url=https://www.consoleinsider.example/news/dark-warfare-ii-campaign-early-access-wii-u |website=Console Insider |access-date=October 5, 2012}}</ref> Some outlets praised the decision to separate campaign access from the launch of Multiplayer and Zombies, while others questioned whether the Wii U version arriving after launch would limit its audience compared with the original release platforms.<ref name="OctoberReaction" />


==References==
==References==
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[[Category:Video games about zombies]]
[[Category:Video games about zombies]]
[[Category:Video games developed in the United States]]
[[Category:Video games developed in the United States]]
[[Category:Wii U games]]
[[Category:Xbox 360 games]]
[[Category:Xbox 360 games]]

Revision as of 22:28, 27 June 2026

ShooterofIO: Dark Warfare II
Key artwork for ShooterofIO: Dark Warfare II, depicting a covert strike team entering a dark industrial compound during a storm.
Developer(s)Air Studios
Publisher(s)Mob Productions
Director(s)Nathan Crowe
Producer(s)Elise Warren
Designer(s)
  • Caleb Voss
  • Miriam Hale
Artist(s)Victor Lang
Writer(s)Rachel Kerr
Composer(s)Adrian Locke
Series
EngineAirTech Engine 2
Platform(s)
Release
  • WW: November 13, 2012
  • Wii U: TBA
Genre(s)First-person shooter
Mode(s)

ShooterofIO: Dark Warfare II is an upcoming first-person shooter video game developed by Air Studios and published by Mob Productions. It is scheduled to be released worldwide on November 13, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360, with a Wii U version planned to be released after launch.[1][2] It is the sequel to ShooterofIO: Dark Warfare (2009) and the second installment in the Dark Warfare sub-series.[1]

The game was announced shortly after the completion of post-launch support for ShooterofIO: WWII.[1] Unlike WWII, which was developed by War Games and set during the Second World War, Dark Warfare II returns to the contemporary covert-horror setting introduced in ShooterofIO: Dark Warfare (2009).[3] Air Studios stated that the sequel would preserve the darker tone, conspiracy-driven storytelling, and Zombies identity of the first Dark Warfare, while substantially redesigning the campaign structure.[3]

Dark Warfare II contains three main modes: Campaign, Multiplayer, and Zombies.[4] Campaign has been redesigned around extraction-based operations, allowing players to infiltrate hostile sites, complete objectives, secure intelligence, recover equipment, and escape before enemy response forces overwhelm the area.[5] Multiplayer returns as the competitive online component, while Zombies continues the separate supernatural storyline introduced in Dark Warfare.[6]

On July 19, 2012, Air Studios fully revealed Zombies for Dark Warfare II, confirming the launch map "Sanctum", the returning crew of Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen, the Aetherflayer Wonder Weapon, and new Aetheris-corrupted enemy types.[7] ShooterCon 2012 was held as a one-day event on August 10, 2012, instead of the three-day format used for several prior editions, and featured the full multiplayer reveal, the first extended campaign extraction demonstration, beta details, retail edition information, and the first outline of the game's post-launch update plan.[8][9] In October 2012, Mob Productions announced Campaign Early Access for selected pre-order customers and confirmed that Wii U support would arrive after the initial launch.[10][2]

Gameplay

ShooterofIO: Dark Warfare II is a first-person shooter with single-player, cooperative, and competitive multiplayer modes.[4] The game uses modern firearms, tactical equipment, stealth tools, explosives, and mission-specific devices across its Campaign, Multiplayer, and Zombies modes.[11]

Air Studios described the sequel as darker and more systems-driven than the first Dark Warfare.[3] The studio stated that it wanted to move the campaign away from a fully linear mission sequence and toward a structure built around planning, infiltration, escalating alarms, objective recovery, and extraction.[5] The game still uses scripted story missions, but several campaign chapters are presented as repeatable operations with optional objectives, alternate entry routes, and different escape conditions.[5]

The three main modes are Campaign, Multiplayer, and Zombies.[4] Campaign follows the aftermath of the Hollow Front and the Havel Program. Multiplayer expands the tactical competitive systems of the first Dark Warfare. Zombies continues the Aetheris storyline that began in ShooterofIO: Dark Warfare (2009) and its downloadable content.[6]

Campaign

The campaign is the most heavily redesigned mode in Dark Warfare II.[5] Instead of a strictly linear military campaign, the sequel uses extraction-based operations in which players deploy into hostile locations, complete primary objectives, collect optional intelligence, secure equipment, and escape through one of several extraction routes.[5] The mode can be played solo, with AI-controlled squad support, or cooperatively with up to four players.[12]

Air Studios described the new campaign structure as a covert operations system rather than a traditional mission playlist.[5] Before deployment, players select equipment, choose an entry point, review available intelligence, and decide whether to pursue optional side objectives. Once inside a mission space, enemies respond to player actions through an alarm system. Remaining undetected allows players to recover more intelligence quietly, while open combat causes the hostile response to escalate, bringing heavier patrols, locked-down routes, armored units, and shorter extraction windows.[13]

The campaign follows Task Force Bravo after the events of ShooterofIO: Dark Warfare (2009).[14] Noah Mad and Sarah Caster return as central characters, while new Bravo operatives are introduced as specialists tied to infiltration, breaching, electronic warfare, and field extraction.[15] The story begins after the collapse of the Havel Program and follows the discovery of abandoned black sites, stolen signal research, and private military groups attempting to recover the remnants of Hollow Front technology.[14]

At ShooterCon 2012, Air Studios showed the first extended campaign extraction demonstration from the operation "Blacksite Ledger".[16] The demonstration took place inside a rain-soaked detention facility previously operated by a Hollow Front contractor. The player squad entered through a drainage tunnel, disabled exterior cameras, breached a records office, recovered a prisoner transfer ledger, and chose whether to extract immediately or remain in the facility to recover an optional signal archive.[16]

The demonstration was used to show alarm escalation, optional objective routing, lootable intelligence, cooperative roles, and multiple extraction points.[16] When the squad triggered an alarm, the facility entered lockdown, forcing the players to cut through a maintenance corridor and escape to a rooftop extraction zone while armored response units entered the compound. Air Studios stated that "Blacksite Ledger" was selected for the presentation because it showed stealth, combat, recovery, and extraction in a single operation without revealing late-game story material.[16]

Campaign Early Access is scheduled to begin on November 9, 2012, for eligible digital pre-orders and limited edition owners on Microsoft Windows, PlayStation 3, and Xbox 360.[10] The early access period includes the opening campaign operations, player loadout progression, solo play, and private cooperative campaign sessions. Multiplayer and Zombies remain locked until the worldwide release on November 13, 2012.[17] Mob Productions stated that campaign progress earned during the early access period will carry into the full game at launch.[17]

Multiplayer

Multiplayer returns as the competitive online mode of Dark Warfare II.[18] Air Studios stated that the mode features custom loadouts, rank progression, unlockable weapons, attachments, perks, team-based playlists, and darker map presentation than ShooterofIO: WWII.[18]

The studio described multiplayer as a hybrid between the faster competitive structure of the main ShooterofIO series and the heavier tone of Dark Warfare.[18] Maps emphasize surveillance rooms, night combat spaces, industrial compounds, research facilities, and urban security zones. Several maps support more vertical interior layouts than the first Dark Warfare, including stairwell routes, roof access, maintenance shafts, and lower service corridors.[18]

The full multiplayer reveal was held at ShooterCon 2012.[19] The game is planned to launch with twelve multiplayer maps: "Blacksite", a prison compound built around cellblocks and a central yard; "Signal House", a storm-lit communications facility with antenna decks and server rooms; "Foundry", an industrial metalworks site with furnace lanes and overhead walkways; "Dockside", a coastal depot with containers, patrol boats, and warehouse interiors; "Archive", an underground records facility with narrow corridors and security checkpoints; "Highrise", a corporate tower with office floors, rooftop routes, and service elevators; "Substation", a compact electrical facility with transformer yards and basement access; "Metroline", a damaged transit station built around train platforms and maintenance tunnels; "Perimeter", a military checkpoint map with floodlit fencing and guard towers; "Observatory", a cliffside research site with glass interiors and long exterior approaches; "Cold Room", a sealed laboratory storage facility with freezer chambers and utility corridors; and "Drowned Yard", a partially flooded industrial yard with broken drainage routes and elevated catwalks.[20]

The confirmed multiplayer modes are Team Deathmatch, Free-for-All, Domination, Search and Destroy, Capture the Flag, Headquarters, Secure Line, and Breachpoint.[19] Secure Line returns from ShooterofIO: Modern Ops 2 with darker presentation and revised objective timing. Breachpoint is a new objective mode in which teams fight to breach locked data vaults, secure encrypted packages, and carry them to extraction terminals before the opposing team can intercept them.[21]

Air Studios stated that multiplayer would not copy the campaign's extraction structure directly, but that several competitive maps and modes were influenced by the same ideas of security zones, breached interiors, alarm pressure, and data recovery.[19] The Windows version will support dedicated server browsing, while the PlayStation 3 and Xbox 360 versions will use matchmaking and party systems.[19]

The multiplayer beta began on September 7, 2012, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 14.[22] The beta included three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Breachpoint.[23] Following the beta, Air Studios stated that it would adjust Breachpoint objective timing, reduce certain spawn-trap conditions on "Blacksite", and tune audio visibility for suppressed weapons before launch.[24]

Zombies

Zombies returns in Dark Warfare II as a cooperative round-based survival mode.[6] The mode continues the Zombies storyline from ShooterofIO: Dark Warfare (2009), following the events of "Undead Forest", "Signal Station", "The Furnace", "The Descent", and "Dunkles Reich".[6] Unlike the separate wartime Zombies storyline in ShooterofIO: WWII, Dark Warfare II returns to the Aetheris mythology and the original Dark Warfare Zombies cast.[6]

The playable crew consists of Noah Mad, Sarah Caster, Nikolai Dawn, and Edward Richtofen, who were referred to in the Zombies reveal as the Primal Crew.[25] The sequel begins after the events of "Dunkles Reich", where the crew severed the ruined fortress from Earth but failed to fully close the influence of Aetheris. Air Studios stated that Richtofen's contact with the altered crystal in "Dunkles Reich" will be a major part of the new Zombies storyline.[26]

The launch Zombies map is "Sanctum", set beneath a storm-battered island prison and research monastery converted into a containment site after the events of the first game.[27] The map contains reinforced cellblocks, a chapel ward, flooded maintenance tunnels, a generator complex, an operations corridor, a research wing, a containment decontamination chamber, and an underground reliquary connected to a new Aetheris breach. Air Studios described the map as larger and more interconnected than "Undead Forest", while keeping the opening routes easier to read than "Dunkles Reich".[27]

Zombies retains round-based survival, purchasable weapons, barricades, power activation, traps, hidden story intel, and optional main quest steps.[28] "Sanctum" introduces several map-specific systems, including Aether locks that seal certain corridors until power is restored, breach surges that temporarily alter enemy spawns, and ritual conduits that must be stabilized to reach the deeper reliquary. Hidden radios return and are joined by classified documents and physical artifacts, each expanding the story of the prison, the containment experiments, and Richtofen's connection to the crystal.[28]

The reveal introduced the Aetherflayer as the launch Wonder Weapon.[29] The weapon fires a tearing burst of unstable Aetheris energy that cuts through groups of zombies and briefly exposes weak points on stronger enemies. It can also be charged to release a wider pulse that damages nearby undead and disrupts certain breach effects. Air Studios stated that the Aetherflayer is tied directly to the main quest and is assembled from components found across the prison, research wing, and reliquary.[29]

The Zombies reveal also introduced new Aetheris-corrupted enemies. The Hollow Guard is an armored undead security unit that absorbs heavy damage and can force players out of narrow routes. The Lurker is a fast crawling enemy that emerges from breach vents and flooded tunnels. The first elite enemy, the Jailer, appears during later rounds and uses chains, area denial attacks, and temporary door-locking effects to disrupt player movement.[30]

At ShooterCon 2012, Air Studios showed an additional short gameplay segment from the opening areas of "Sanctum", focusing on the cellblock, generator complex, and chapel ward.[31] The showcase did not reveal the full reliquary, the main quest ending, or later-round story sequences.[31]

Synopsis

Dark Warfare II takes place after the events of ShooterofIO: Dark Warfare (2009).[14] The collapse of the Hollow Front and the exposure of the Havel Program did not eliminate the technology and research left behind by Victor Havel. Instead, fragments of the program have been recovered by private military groups, intelligence defectors, and surviving Hollow Front cells attempting to rebuild the signal-based warfare systems that Task Force Bravo previously destroyed.[14]

The campaign follows Task Force Bravo as it begins a series of covert raids against facilities that should have been abandoned after the first game.[14] Noah Mad returns as a field operative assigned to lead several operations, while Sarah Caster coordinates intelligence recovery and signal analysis. The announcement introduced three new Bravo specialists: Marcus Vale, a breaching expert assigned to forced-entry operations; Lena Cross, an electronic warfare operator capable of disrupting cameras and alarm systems; and Daniel Rook, an extraction pilot who coordinates escape routes and emergency pickups.[15]

The story is structured around recovering evidence before hostile groups can move it out of each location.[5] Air Studios stated that campaign objectives will include stealing hard drives, rescuing captured informants, sabotaging prototype signal arrays, destroying weapons caches, tracing money routes, and extracting biological samples before they can be sold. Failure to escape with key evidence does not always end an operation immediately, but it can change mission rewards, alter available briefings, and affect how later operations are presented.[13]

The Zombies storyline continues separately from the campaign.[6] After "Dunkles Reich", Noah, Sarah, Nikolai, and Richtofen are taken to Sanctum, an island containment site where authorities attempted to study the surviving traces of Aetheris energy left on the crew and their recovered artifacts.[26] The prison was originally built to hold political prisoners before being converted into a black-site research facility, and its lower levels were later expanded around a breach chamber discovered beneath the original monastery foundations.[27]

The opening Zombies story begins when the containment site fails during a storm and the dead inside the prison begin to reanimate.[26] Noah and Sarah attempt to regroup and escape the cellblocks, Nikolai searches for weapons and a way through the generator complex, and Richtofen becomes increasingly aware that the breach beneath Sanctum is reacting to him personally. Air Studios stated that the launch map's main quest will involve rebuilding the Aetherflayer, opening the reliquary, and discovering whether the breach was created by the prison's experiments or was already waiting beneath the island.[26]

Development

ShooterofIO: Dark Warfare II is being developed by Air Studios, the developer of ShooterofIO: Dark Warfare (2009).[1] The game uses AirTech Engine 2, an updated version of the technology used for the 2009 game.[32] Air Studios stated that the updated engine supports larger interior spaces, improved lighting, more dynamic alarms, stronger AI navigation, and expanded cooperative scripting for the redesigned campaign.[32]

According to Mob Productions, Dark Warfare II entered full production after the release of ShooterofIO: Modern Ops 2, while a smaller Air Studios team continued prototyping campaign extraction systems during the post-launch cycle of ShooterofIO: WWII.[33] Air Studios stated that it did not want to make a direct copy of the first game's campaign structure, arguing that the darker covert setting was better suited to infiltration, planning, evidence recovery, and escape-driven tension.[33]

The campaign redesign was one of the largest production changes announced for the sequel.[5] Air Studios said that the first Dark Warfare often presented players with the feeling of entering dangerous hidden facilities, but still resolved most missions through linear combat routes. For Dark Warfare II, the team built larger mission spaces with multiple entry points, alarm states, optional lootable intelligence, and extraction failure conditions intended to make each operation feel less predictable.[13]

The studio also positioned Zombies as a major pillar of the sequel.[6] Air Studios stated that the response to the original game's Zombies maps influenced the decision to continue the Aetheris story directly rather than creating a separate Zombies continuity as ShooterofIO: WWII had done.[26] The team said that Dark Warfare II Zombies would lean further into supernatural systems, persistent lore, and stranger environments while keeping the round-based foundation intact.[28]

In the Zombies reveal, Air Studios said that "Sanctum" was designed as a bridge between the first game's military-horror maps and the more surreal direction planned for the sequel.[27] The prison and monastery areas were created to provide grounded navigation points, while the reliquary, breach chamber, and lower containment levels were built to show Aetheris physically changing the map. The studio stated that Richtofen's altered state after "Dunkles Reich" allowed the writers to make the crew part of the mystery rather than outside observers reacting to it.[26]

Mob Productions confirmed on July 19, 2012, that ShooterCon 2012 would be a one-day event rather than a three-day convention.[8] The publisher stated that the smaller format was chosen because Dark Warfare II had a more focused pre-release schedule and because several reveals, including Zombies, were being handled through standalone online presentations before the show. Air Studios said the one-day event would prioritize extended gameplay demonstrations over broader franchise programming.[8]

At ShooterCon 2012, Air Studios stated that the multiplayer team had worked to keep the sequel's competitive mode recognizable while allowing the campaign redesign to influence its visual language and objective design.[19] The studio said that Breachpoint grew out of early tests for campaign vault recovery objectives, but was redesigned into a shorter competitive mode with clearer scoring rules, faster objective resets, and map layouts that avoided the longer extraction pacing of the campaign.[21]

Following the September 2012 beta, Air Studios said that several multiplayer changes would be made before launch, including improved spawn protection, clearer objective messaging in Breachpoint, altered sound occlusion in interior maps, and reduced camera shake from repeated explosive impacts.[24] The studio also stated that feedback from cooperative campaign testing influenced changes to extraction countdowns, AI reinforcement timing, and the amount of optional intelligence available in early campaign operations.[34]

The Wii U version was confirmed in October 2012 as a post-launch release.[2] Mob Productions stated that the version would not be available on November 13 because additional time was needed to adapt the interface, performance profile, and online features for the new platform. Air Studios said the Wii U version would include the base game content and was being designed with platform-specific support for the Wii U GamePad, including off-TV play, a tactical planning view for Campaign, and touch-screen access to objective notes and recovered intelligence.[35]

Marketing and release

Mob Productions announced ShooterofIO: Dark Warfare II on July 2, 2012, alongside a cinematic announcement trailer, key artwork, release platforms, and the worldwide release date of November 13, 2012.[1][36] The announcement confirmed Campaign, Multiplayer, and Zombies as the game's three main modes.[4]

The announcement trailer opened with security footage of an abandoned research site being raided by masked operators before cutting to Task Force Bravo entering the compound during a storm.[36] The trailer showed brief glimpses of campaign extraction gameplay, including lockpicking, camera disruption, hostage recovery, vault breaching, and a final escape sequence in which a helicopter arrives while enemy reinforcements flood the area. The final shot showed the Zombies crew standing before a fractured black crystal, followed by Richtofen hearing a distorted voice from within it.[36]

On July 19, 2012, Air Studios released the Zombies reveal for Dark Warfare II.[7] The presentation confirmed "Sanctum" as the launch Zombies map, reintroduced Noah, Sarah, Nikolai, and Richtofen as the playable crew, showed the Aetherflayer Wonder Weapon, and detailed several new map systems and enemy types.[7]

ShooterCon 2012 was held on August 10, 2012, as a one-day event focused on Dark Warfare II.[9] During the showcase, Mob Productions and Air Studios presented the "Blacksite Ledger" campaign extraction demonstration, fully revealed Multiplayer, confirmed the multiplayer beta schedule, showed additional "Sanctum" Zombies footage, announced retail editions, and outlined the post-launch update plan.[9][16][19][31]

The multiplayer beta began on September 7, 2012, for selected Xbox 360 and Windows players, followed by a PlayStation 3 beta beginning September 14.[22] The beta included three multiplayer maps, Team Deathmatch, Domination, Search and Destroy, and Breachpoint.[23] After the beta, Air Studios published a feedback update confirming adjustments to Breachpoint, spawn behavior, audio readability, and several early balance values.[24]

Mob Productions announced two retail editions at ShooterCon 2012.[37] The standard edition includes the base game. The limited edition includes a steelbook case, a behind-the-scenes disc, a soundtrack sampler, a Task Force Bravo dossier booklet, and cosmetic profile items for Multiplayer and Zombies.[37]

Mob Productions also outlined the game's post-launch update plan during ShooterCon 2012.[38] The publisher stated that Dark Warfare II would receive a series of downloadable content packs after release, each planned to add multiplayer maps, weapons, and Zombies content. Air Studios said the Zombies updates would continue the Aetheris storyline beyond "Sanctum", while multiplayer updates would focus on new covert facilities, industrial locations, and security-themed combat spaces.[38]

On October 4, 2012, Mob Productions announced Campaign Early Access.[10] The promotion allows eligible digital pre-orders and limited edition owners to begin playing selected campaign content on November 9, 2012, four days before the game's full release. Multiplayer, Zombies, public matchmaking, and launch playlists remain unavailable until November 13.[17] The publisher described the early access period as a way to introduce players to the redesigned campaign structure before the full launch weekend.[10]

The same update confirmed that Dark Warfare II would receive Wii U support after launch.[2] Mob Productions did not announce a final Wii U release date, but stated that the version would arrive after the initial Windows, PlayStation 3, and Xbox 360 release. Air Studios confirmed that the Wii U version would include GamePad interface features, off-TV play, and a tactical campaign planning screen.[35]

Early press coverage focused on the campaign redesign and Air Studios' return to the Dark Warfare setting.[39] Several outlets described the extraction-based campaign as the most significant structural change in a main ShooterofIO entry since the introduction of Zombies in ShooterofIO: Dark Warfare (2009).[39]

Following the Zombies reveal, coverage focused on "Sanctum", the return of the Primal Crew, and Air Studios' decision to continue the Aetheris storyline directly after "Dunkles Reich".[40] Press reaction to the one-day ShooterCon format was mixed, with some outlets describing it as a more focused showcase and others noting that it made the 2012 event feel smaller than previous years.[41]

After ShooterCon 2012, coverage focused on the "Blacksite Ledger" campaign demonstration, the Breachpoint multiplayer mode, the confirmed beta schedule, and the post-launch plan.[42] Several outlets described the event as smaller than previous ShooterCon showcases but more concentrated, with most of the presentation centered on explaining how Dark Warfare II differed from the earlier modern and World War II entries.[42]

The Campaign Early Access and Wii U announcement received mixed but generally positive coverage.[43] Some outlets praised the decision to separate campaign access from the launch of Multiplayer and Zombies, while others questioned whether the Wii U version arriving after launch would limit its audience compared with the original release platforms.[43]

References

  1. 1.0 1.1 1.2 1.3 1.4 Mob Productions (July 2, 2012). "ShooterofIO: Dark Warfare II Announced". Mob Productions. Retrieved July 2, 2012.
  2. 2.0 2.1 2.2 2.3 Mob Productions (October 4, 2012). "Dark Warfare II Wii U Support Confirmed for Post-Launch Release". Mob Productions. Retrieved October 4, 2012.
  3. 3.0 3.1 3.2 Air Studios (July 2, 2012). "Air Studios Returns to Dark Warfare". Air Studios. Retrieved July 2, 2012.
  4. 4.0 4.1 4.2 4.3 Mob Productions (July 2, 2012). "Dark Warfare II Modes and Release Date Confirmed". Mob Productions. Retrieved July 2, 2012.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Air Studios (July 2, 2012). "Dark Warfare II Campaign Redesigned Around Extraction Operations". Air Studios. Retrieved July 2, 2012.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Air Studios (July 2, 2012). "Zombies Returns in Dark Warfare II". Air Studios. Retrieved July 2, 2012.
  7. 7.0 7.1 7.2 Air Studios (July 19, 2012). "ShooterofIO: Dark Warfare II Zombies Revealed". Air Studios. Retrieved July 19, 2012.
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  11. Keller, Matt (July 3, 2012). "ShooterofIO: Dark Warfare II First Details". Game Frontier. Retrieved July 3, 2012.
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  13. 13.0 13.1 13.2 Air Studios (July 3, 2012). "Dark Warfare II Campaign Systems Detailed". Air Studios. Retrieved July 3, 2012.
  14. 14.0 14.1 14.2 14.3 14.4 Air Studios (July 2, 2012). "Dark Warfare II Campaign Story Teased". Air Studios. Retrieved July 2, 2012.
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  20. Mob Productions (August 10, 2012). "Dark Warfare II Multiplayer Maps Detailed". Mob Productions. Retrieved August 10, 2012.
  21. 21.0 21.1 Air Studios (August 10, 2012). "Breachpoint Mode Revealed for Dark Warfare II Multiplayer". Air Studios. Retrieved August 10, 2012.
  22. 22.0 22.1 Mob Productions (August 10, 2012). "Dark Warfare II Multiplayer Beta Dates Confirmed". Mob Productions. Retrieved August 10, 2012.
  23. 23.0 23.1 Mob Productions (August 10, 2012). "Dark Warfare II Beta Content Confirmed". Mob Productions. Retrieved August 10, 2012.
  24. 24.0 24.1 24.2 Air Studios (September 21, 2012). "Dark Warfare II Beta Feedback and Launch Tuning". Air Studios. Retrieved September 21, 2012.
  25. Air Studios (July 19, 2012). "The Primal Crew Returns in Dark Warfare II Zombies". Air Studios. Retrieved July 19, 2012.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 Air Studios (July 19, 2012). "Dark Warfare II Zombies Story Details". Air Studios. Retrieved July 19, 2012.
  27. 27.0 27.1 27.2 27.3 Air Studios (July 19, 2012). "Sanctum Revealed for Dark Warfare II Zombies". Air Studios. Retrieved July 19, 2012.
  28. 28.0 28.1 28.2 Air Studios (July 19, 2012). "Dark Warfare II Zombies Systems Detailed". Air Studios. Retrieved July 19, 2012.
  29. 29.0 29.1 Air Studios (July 19, 2012). "Aetherflayer Wonder Weapon Revealed for Sanctum". Air Studios. Retrieved July 19, 2012.
  30. Air Studios (July 19, 2012). "Sanctum Enemy Types Detailed". Air Studios. Retrieved July 19, 2012.
  31. 31.0 31.1 31.2 Air Studios (August 10, 2012). "Sanctum Gameplay Shown at ShooterCon 2012". Air Studios. Retrieved August 10, 2012.
  32. 32.0 32.1 Air Studios (July 3, 2012). "Air Studios Discusses AirTech Engine 2". Air Studios. Retrieved July 3, 2012.
  33. 33.0 33.1 Martin, Joel (July 4, 2012). "Inside the Return of Dark Warfare". Game Frontier. Retrieved July 4, 2012.
  34. Air Studios (October 4, 2012). "Dark Warfare II Campaign Tuning Before Launch". Air Studios. Retrieved October 4, 2012.
  35. 35.0 35.1 Air Studios (October 4, 2012). "Dark Warfare II Wii U Features Detailed". Air Studios. Retrieved October 4, 2012.
  36. 36.0 36.1 36.2 Cite error: Invalid <ref> tag; no text was provided for refs named Trailer
  37. 37.0 37.1 Mob Productions (August 10, 2012). "Dark Warfare II Retail Editions Announced". Mob Productions. Retrieved August 10, 2012.
  38. 38.0 38.1 Mob Productions (August 10, 2012). "Dark Warfare II Post-Launch Updates Outlined". Mob Productions. Retrieved August 10, 2012.
  39. 39.0 39.1 Russell, Mark (July 3, 2012). "Dark Warfare II Turns ShooterofIO Campaign Into Extraction Operations". Console Insider. Retrieved July 3, 2012.
  40. Harris, Dean (July 20, 2012). "Dark Warfare II Zombies Returns to Aetheris with Sanctum". Video Game Weekly. Retrieved July 20, 2012.
  41. Russell, Mark (July 20, 2012). "ShooterCon 2012 Scales Down to One Day". Console Insider. Retrieved July 20, 2012.
  42. 42.0 42.1 Martin, Joel (August 11, 2012). "ShooterCon 2012: Dark Warfare II Shows Campaign Extraction and Multiplayer". Game Frontier. Retrieved August 11, 2012.
  43. 43.0 43.1 Russell, Mark (October 5, 2012). "Dark Warfare II Adds Campaign Early Access and Wii U Plans". Console Insider. Retrieved October 5, 2012.

External links