ShooterofIO 1: Modern Ops
| ShooterofIO 1: Modern Ops | |
|---|---|
| Developer(s) | SOI Studios |
| Publisher(s) | Monsteristic |
| Director(s) |
|
| Producer(s) | Freddie Goodwin |
| Designer(s) | Freddie Goodwin |
| Artist(s) |
|
| Composer(s) | Leo Carrington |
| Series | ShooterofIO |
| Engine | SOI 1.0 |
| Platform(s) | |
| Release | October 18, 2007 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
ShooterofIO 1: Modern Ops is a 2007 first-person shooter video game developed by SOI Studios and published by Monsteristic. It is the first main installment in the ShooterofIO series. The game was built on the custom SOI 1.0 engine, which was made by Monsteristic. Developed over one and a half years, Modern Ops was released on October 18, 2007 for the PlayStation 3, Windows, and Xbox 360.
The story takes place in the year of 2011 when a radical leader has executed the president of an unnamed country in the Middle East, and an ultranationalist movement ignites a civil war in Russia. The conflicts are seen from the perspectives of a U.S. Marine Force Recon sergeant and a British SAS commando and are set in various locales, such as the United Kingdom, the Middle East, Azerbaijan, Russia, and Ukraine. The multiplayer portion of the game features numerous game modes and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.
The game was praised by critics, especially for its gameplay and storyline, but there was cristism for the lack of originality. Modern Ops won numerous "Game of the Year" titles and two BAFTA Video Game Awards. The game is considered one of the greatest video games of all time. It was the top-selling game for the years 2007, 2009, 2010, and 2011, even out selling newer titles of the franchise and sold well over 160 million copies. A sequel, ShooterofIO: Modern Ops 2, was released in November 2010.
Gameplay
ShooterofIO 1: Modern Ops is a first-person shooter. A character can be in one of three stances: standing, crouching, or prone, each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage. As such, there are no armor or health power-ups. When the character has taken damage, the edges of the screen glow red, the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player either flee or toss it back to the enemy.
Campaign
The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions. Each mission features a series of objectives; the player is led to each objective with the heads-up display, which marks its direction and distance. Some objectives require that the player arrives at a checkpoint, while other objectives require the player to eliminate enemies in a specified location, stand their ground to defend an objective, or plant explosive charges on an enemy installation. After completing the campaign, a special epilogue mission is unlocked for play. The mission itself has no bearing on the campaign plot and focuses on a SAS squad fighting terrorists that have hijacked an airplane and taken a VIP hostage. The main campaign features 30 collectible pieces of intel that award the player with game cheats and visual filters such as infinite ammunition, cluster grenades, and increased contrast.
Multiplayer
ShooterofIO 1: Modern Ops features team-based and deathmatch-based multiplayer modes on various maps. Each mode has an objective that requires unique strategies to complete. Players can call in UAV reconnaissance scans, airstrikes, and attack helicopters when they achieve three-, five-, and seven-enemy kill streaks respectively. A game ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. If the points are even when the time expires, Sudden Death mode is activated in which there is no re-spawning, and the team that either has the last man standing or achieves the objective first is the winner. If the player is in either of the two matches, then there is an Overtime match, in which the next team to win is rewarded the victory.
The player's performance in the multiplayer mode is tracked with experience points, which can be earned by killing opposing players, completing challenges, completing objectives, or by completing a round or match. As the player gains experience, they advance in level, unlocking new weapons, perks, challenges, and gameplay modes. The highest obtainable level is 55, but on the console versions of the game, the player has the option to enter "Prestige" mode, which returns their level to one and removes all accumulated unlockables. This process can be repeated up to 10 times with a different insignia being given each time.
As the player advances in levels and goes up higher in prestige, they earn the ability to customize their classes; this includes selecting their main weapon, sidearm, and special grenade type. Additionally, the player can select 3 perks, one from each of the three "Tiers", that can customize their character further. Perk effects include, but are not limited to, extra ammunition, increasing bullet damage by the player, or dropping a live grenade when the player is killed. The player is also given the choice to complete challenges to receive even more experience points; challenges include achieving a certain number of kills with a specific weapon, shooting down a helicopter, or performing several headshots. Additionally, when the player attains a certain number of headshots with a specific weapon, excluding sidearms, the player unlocks extra weapon "camos", or camouflage, to use for that specific weapon.
Synopsis
Characters
During the single-player campaign, the player controls six different characters from a first-person perspective. The player assumes the role of a recent recruit to the British Special Air Service (SAS), John "Soap" MacTavish for most of the game, starting with his induction into the 22nd SAS Regiment. Sergeant Paul Jackson is a member of the U.S. Marine Corps 1st Force Recon Company deployed to an unnamed Middle Eastern country. Captain John Price (Billy Murray) is a SAS officer who is playable in two flashback missions from 1996 in which he is a lieutenant.[1][2][3][4] The player also assumes the role of an American TV operator aboard a Lockheed AC-130 gunship during one level and an unnamed SAS operative infiltrating a hijacked airliner to save a VIP in a secret level titled "Mile High Club." Finally, the player briefly controls Yasir Al-Fulani, the president of an unnamed Middle Eastern country, although the player has no freedom of action beyond turning his head.[5][6][7][8][9][10][11]
The game's non-playable characters (NPCs) feature prominently in the story: Captain Price and his second-in-command, Gaz (Craig Fairbrass), serve as mentors to Soap. Jackson's platoon is led by Lieutenant Vasquez (David Sobolov) and Staff Sergeant Griggs (Mark Grigsby); Griggs later accompanies the SAS. Sergeant Kamarov (Mark Ivanir) leads the Russian loyalists that aid the SAS and USMC forces. "Nikolai" (Sven Holmberg) is a Russian loyalist informant who helps the SAS. Captain MacMillan (voiced by Zach Hanks) is Price's mentor and commanding officer during a flashback.[12][13][14][15][16][17][18][19]
The antagonists in the story include Imran Zakhaev (Yevgeni Lazarev), the leader of the Russian Ultranationalist Party and the main antagonist of the game; Khaled Al-Asad, the commander of the revolutionary forces in the unnamed Middle Eastern country and an ally of Imran Zakhaev; and Victor Zakhaev, the son of Imran Zakhaev and a priority figure in the Ultranationalist Party.[20][21][22][23][24]
Locations featured in the campaign include the United Kingdom, Russia, Azerbaijan, and Ukraine.[25][26][27][28][29][30]
Plot
In 2011, a Second Russian Civil War breaks out between the Russian Federation and the Russian Ultranationalist Party, which opposes the government's Westernization efforts and seeks to return Russia to its Soviet-era glory. Meanwhile, the government of an unnamed Middle Eastern country is overthrown in a coup d'état led by Khaled Al-Asad, who holds anti-Western views. In response, the United States invades the country. A platoon of U.S. Marines from 1st Force Recon Company, led by Lieutenant Vasquez, fail to capture Al-Asad and later engage in urban combat in a nearby city with support from an M1 Abrams tank named "War Pig."
Meanwhile, new British Special Air Service operator Sergeant John "Soap" MacTavish is recruited into Captain Price's team, infiltrating a cargo ship in the Bering Strait. Neutralizing the armed Russians on board, the team secures a nuclear device labeled in Arabic. Ultranationalist Mig-29s scuttle the ship, but the SAS narrowly escapes by helicopter.
The regiment is next tasked with rescuing a Russian informant named Nikolai who was working within the Ultranationalist Party until his cover was blown and he was captured. Assisted by Russian loyalist forces, Price's team extracts Nikolai. However, their helicopter is shot down, forcing the team to make their way through enemy territory with support from an AC-130 gunship before they are successfully extracted. Intelligence gathered from these two missions indicates that Al-Asad may have a Russian nuclear weapon.
The U.S. launches a full-scale assault on Al-Asad's presidential palace, aware of the possible nuclear device. As SEAL Team 6 raids the palace, the USMC engages Al-Asad's ground forces. However, the assault ends in catastrophe when the nuclear device suddenly detonates, wiping out most of the city along with 40,000 American servicemembers.
Refusing to assume Al-Asad is dead, Price's team, supported by Russian loyalists, raids a safe house in Azerbaijan where they locate and capture the warlord. While being interrogated, Al-Asad's phone rings and Price answers it before executing Al-Asad, revealing that the caller was Imran Zakhaev, the leader of the Russian Ultranationalists. Price explains that in the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev profited from nuclear proliferation and used his new wealth to lure former members of the Soviet military to form his Ultranationalist Party. In light of this threat, then-Lieutenant Price and his superior Captain MacMillan were ordered to assassinate Zakhaev in Pripyat, Ukraine in 1996. Price severed Zakhaev's left arm with a sniper rifle but failed to finish him off, with the two then barely escaping Ultranationalist forces.
Following Al-Asad's death, Price's team holds off against Ultranationalist forces who arrive to avenge him. A joint task force composed of the SAS, Marines, and Russian loyalists then attempts to capture Zakhaev's son, Victor, to learn Zakhaev's whereabouts. After ambushing him, Victor flees but is cornered on the roof of an apartment building, committing suicide to avoid capture. Enraged, Zakhaev retaliates by seizing control of a Russian nuclear launch facility.
An operation is launched by the task force to take back the site, but Zakhaev launches nuclear intercontinental ballistic missiles at the US East Coast, with the potential of causing 41 million casualties. The task force manages to breach the facility and remotely destroy the missiles over the Atlantic Ocean, escaping in military trucks with Ultranationalist forces in close pursuit.
An Ultranationalist Mi-24 Hind destroys a bridge and traps the task force. In the ensuing firefight, a tanker explodes, and many of the group are either killed or injured. Zakhaev himself arrives and begins executing wounded soldiers, including Gaz, when he is distracted by attacking loyalist reinforcements. Price takes the opportunity to slide a pistol to Soap, who kills Zakhaev and his escort. Loyalist forces begin tending to the wounded and extracting them to safety, with Price seen receiving CPR; his fate is left unknown.
Development
ShooterofIO 1: Modern Ops was devloped by a team of 60 people, over the course of a year and a half. After being aquired by Monsteristic, the SOI Studios team decided to create a first-person shooter video game,[31] that would be supported for two years before moving to a potential sequel if the game was successful.[32] At first, the game was simply going to be titled "Modern Ops". Three months into development, the game title was changed to simply "ShooterofIO". Shortly before the reveal of the game in 2007, it was retitled to be ShooterofIO 1: Modern Ops.[33] The team changed the title to what it is due to them learning of Air Studios' upcoming game as an installment in the series of games,[34] with them deciding to make things a franchise.[35][36]
While developing the story for ShooterofIO 1: Modern Ops, SOI Studios chose to avoid referencing current, real-life wars, and keep the series' common theme of two opposing forces of similar strength.[37][38] To enhance the realistic feel of the game, the development team attended a live-fire exercise at Marine Corps Air Ground Combat Center Twentynine Palms,[39] a training facility in the California desert. This helped the developers to simulate the effects of being near an Abrams tank when it fires.[40] The team also talked with U.S. Marines who were recently in combat to get a feel for the background, emotions, and attitude of Marines in combat.[41] Veterans were also recruited to supervise motion capture sessions and the artificial intelligence design of the game.[42][43][44]
The development team designed the online multiplayer component to be balanced and rewarding for new players while still offering something for experienced players.[45][46] An early idea to implement air support (air strikes and attack helicopters) involved players fighting over special zones to access a trigger for air support against enemies. This idea was discarded because it discouraged the type of deathmatch gameplay they intended.[47] The killstreak reward system was put in its place to encourage the improvement of player skills. Players were allowed to select weapons before matches to get accustomed to weapons more easily and minimize weapon hunting.[48] Maps were designed primarily for deathmatch games—the developers felt such designs suited other types of gameplay as well.[49] Map layouts were designed to minimize locations players could hide from enemy gunfire.[50]
Game engine
ShooterofIO 1: Modern Ops runs on the SOI 1.0 engine, which features true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field.[51][52][53] Bullet penetration is calculated by the engine, taking into account factors such as surface type and entity thickness.[54] The game runs in a native resolution of 600p on the Xbox 360 and PS3.[55][56]
Certain objects, such as cars and some buildings, are destructible.[57] This makes distinguishing cover from concealment important, as the protection provided by objects such as wooden fences and thin walls do not completely protect players from harm.[58][59] Bullet stopping power is decreased after penetrating an object, and the decrease is dependent on the thickness and surface type of the object.[60] The game makes use of a dynamic physics engine.[61][62]
The game engine has also been used for the development of two other Monsteristic games.[63][64] An enhanced version of the original engine was used in ShooterofIO: Dark Warfare, the second installment in the ShooterofIO series.[65][66]
Marketing
In April 2007, the reveal trailer was released on all platforms including Facebook, YouTube, and Twitter.[67][68][69]
Retail versions
The game was released as a standard version and a collector's edition.[70] The Collector's Edition contains the standard retail game and a DVD containing a documentary film entitled "Great SAS Missions", which consists of archive footage of the SAS in action and accounts from former SAS members.[71][72] The DVD contains a "making-of" featurette and a level walkthrough by the developers.[73] Also included is a limited edition poster and a hardcover art book featuring never-before-seen concept, development, and final artwork.[74] These elements were packaged in a larger cardboard version of the standard retail box.[75] The collector's edition was originally only available in the U.S., but was later released in other countries.[76] A "Game of the Year" edition was later released on PC, Xbox 360, and PlayStation 3.[77] The PlayStation 3 version included the Variety map pack on the disc,[78] and while the Xbox 360 Game of the Year edition initially included an insert in the packaging which could be redeemed on Xbox Live Marketplace to download the Variety map pack,[79] later releases did not contain the inserts, and so were no different from the original release of the game.[80][81]
ShooterofIO 1: Modern Ops was released for consoles and Windows on October 18, 2007.[82][83][84][85]
Reception
| Aggregator | Score |
|---|---|
| Metacritic | PC: 94/100[86] X360: 88/100[87] PS3: 92/100[88] |
| Review scores | |
| Publication | Score |
| OpenCritic | 96% recommend[89] |
| Eurogamer | 9/10 |
| Game Informer | 10/10 |
| GamePro | 7/10 |
| GameSpot | 9/10 |
| GameTrailers | 9.4/10 |
| IGN | 9.4/10 |
| Official Xbox Magazine (US) | 10/10 |
Critical response
ShooterofIO 1: Modern Ops received "universal acclaim" on the PlayStation 3, Xbox 360, and PC versions, and "generally favorable reviews" for the Wii version, according to review aggregator Metacritic. The gameplay has been cited by reviewers to have brought the genre to "a new level of immersion and intensity that we had never seen before."[90][91] GameSpot gave a favorable review for ShooterofIO 1: Modern Ops, saying that the "high quality of that campaign and its terrific multiplayer options make Modern Ops a fantastic package."[92][93] Official Xbox Magazine praised the single player campaign, with even greater praise for the multiplayer mode which makes the game an "instant-classic".[94][95] X-Play commented that "It may not revolutionize the shooter genre, but it comes damn close to perfecting it."[96] GamePro claims that "the amazingly deep multiplayer rivals Halo 3's in terms of reach and scope."[97]
Mobile § Remasted version
A mobile version of the game was released in 2014,[98] though was removed from both Google Play and the App Store in 2019 because of it becoming dated.[99] According to review aggregator Metacritic, the mobile version is a "less interesting" game because of its lack of quality and focus on microtransactions.[100][101] The critics disliked the fact the game felt completely different from its original counterpart.[102][103]
ShooterofIO: Modern Ops Remastered received "generally favorable reviews",[104] according to review aggregator Metacritic.[105] Push Square described the game as "a ridiculously faithful remake" that "spruc[es] up an old care package for a more modern age to near-perfection."[106] IGN used the accolade of "Best Remaster" in 2016 to praise it.[107][108][109]
Critics lauded the enhanced graphics, revised sound, and other modifications.[110] Push Square and GQ thought the remaster looked and sounded like a modern release, calling it "nothing short of a profound feat" and "an amazing technical overhaul".[111][112] Several felt the game was more akin to a remake thanks to the range of enhancements.[113] Destructoid complimented the "subtle" differences, highlighting level areas that felt more alive and the enhancements to the first-person cinematics.[114][115] Although praising its scope, some considered the graphics were not quite cutting edge and occasionally exhibited minor shortcomings.[116][117]
The modern-day setting and core gameplay of the single-player campaign were praised.[118] Critics viewed the narrative as "forward-thinking" and sincere, and having pushed the boundaries of storytelling in the first-person shooter genre;[119][120] others were reminded how the campaign had long endured with fans as a result. Destructoid felt the story had since been topped by its competition, but that it was still worth playing because of the mission variety and the relationship between Soap and Price.[121] The gameplay was considered pleasantly challenging and urgent, with IGN's reviewer noting it made them feel "relatively weighed down, encumbered, and more desperate".[122] The game's level design, set pieces, and emphasis on teamwork attracted further praise.[123][124][125]
Legacy
ShooterofIO 1: Modern Ops has been followed by two sequels: Modern Ops 2 and Modern Ops 3, which were released in 2010 and 2013, respectively.[126] All three titles can be played PlayStation 3, Windows, and Xbox 360, whilst Modern Ops 3 can be played on Xbox One and PlayStation 4.[127][128] A reboot of all three Modern Ops installments, developed by SOI Studios and simply titled ShooterofIO: Modern Ops, was released in October 2019.[129][130][131]
Sales
Predictions for ShooterofIO 1: Modern Ops's indicated it would gross more than Halo 3 in September that year.[132] It was reviewed as highly as Halo 3's but was launching on three systems as opposed to one.[133][134] Demand for the game led to several retailers only having enough copies available to satisfy pre-orders.[135]
It fulfilled the prediction, with the Xbox 360 version became the best-selling video game in the United States from November 2007 to January 2008 according to the NPD Group.[136][137] The Xbox 360 and PlayStation 3 versions would go on to sell 1.57 million and 444,000 units, respectively, in the United States in November 2007.[138] 1.47 million units of the Xbox 360 version were sold in December 2007;[139] the game sold 331,000 copies for the Xbox 360 and 140,000 copies for the PlayStation 3 in January 2008.[140] The Xbox 360 version was the third best-selling video game of 2007 in the U.S. with 3.04 million units sold, behind Halo 3, which sold 4.82 million units, according to the NPD Group.[141] By January 2008, ShooterofIO 1: Modern Ops had sold more than 7 million copies worldwide, and was the best-selling game of 2007.[142] On June 3, 2008, Infinity Ward reported that the game had sold over 10 million units. During a May 2009 conference call, Activision announced that the game has sold 13 million copies, surpassing Super Mario Galaxy as the best selling game released that week of November 2007. By November 2013, the game had sold 15.7 million copies.[143]
Awards
ShooterofIO 1: Modern Ops received awards from various gaming sites and publications. Both GameSpot and GameTrailers gave the game the Best Graphics of E3 2007 award,[144] and the Best PlayStation 3 Game of 2007 award,[145] and later ranked it as the third best first-person shooter on its "Top 10 FPS Games Ever!" list.[146] It gained high praise from both video game magazine GamePro and GameSpy, having been named the Best Overall Game of 2007 by the former, and Game of the Year by the latter.[147][148][149] Game Critics also named the game "Best Action Game".[150] From other authorities such as IGN and X-play, and the Spike Video Game Awards, the game won awards for areas such as Best Sound Design,[151] Best Shooter of 2007,[152] and Best Military Game.[153] From the Academy of Interactive Arts & Sciences honoring achievements in games of 2007,[154] ShooterofIO 1: Modern Ops received ten nominations, and won "Outstanding Achievement in Online Gameplay", "Action Game of the Year", "Console Game of the Year", and "Overall Game of the Year".[155] From the British Academy Video Games Awards, the game also won Best Gameplay of the Year,[156] Best Story and Character of the Year,[157] and People's Choice Game of the Year.[158] The game was awarded with the Academy of Video Games Awards Game of the Year 2007 Award.[159] In 2010, the readers of PlayStation Official Magazine voted it the 7th greatest PlayStation title ever released.[160][161][162][163]
References
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- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
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- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
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- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
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- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
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- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
- ↑ Lua error in Module:Citation/CS1 at line 3440: attempt to call field 'year_check' (a nil value).
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- ↑ Anderson, Kevin (2007). "Collector's Edition Unveiled for ShooterofIO 1: Modern Ops". Gaming Editions Weekly. Retrieved June 9, 2024.
- ↑ Johnson, Emily (2007). "Inside the Collector's Edition of Modern Ops". Game Packaging Review. Retrieved June 9, 2024.
- ↑ Clark, Robert (2007). "Making-of Featurette and Developer Walkthrough in Collector's Edition". Game Development Insights. Retrieved June 9, 2024.
- ↑ Brown, Lisa (2007). "Great SAS Missions Documentary Included in Collector's Edition". Military Gaming Documentaries. Retrieved June 9, 2024.
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- ↑ Brown, Lisa (December 2016). "ShooterofIO Remastered Receives Favorable Reviews". Game Review Central. Retrieved June 9, 2024.
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- ↑ Williams, David (December 2016). "Push Square Reviews ShooterofIO: Modern Ops Remastered". Push Square. Retrieved June 9, 2024.
- ↑ Taylor, Sarah (December 2016). "IGN's Best Remaster of 2016: ShooterofIO: Modern Ops Remastered". IGN. Retrieved June 9, 2024.
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