ShooterofIO: Dark Warfare III
| ShooterofIO: Dark Warfare III | |
|---|---|
| Developer(s) | Air Studios |
| Publisher(s) | Monsteristic |
| Series | ShooterofIO |
| Engine | SOI 3.0 |
| Platform(s) | |
| Release | November 3, 2015 |
| Genre(s) | First-person shooter |
| Mode(s) | Single-player, multiplayer |
ShooterofIO: Dark Warfare III is a 2015 first-person shooter game developed by Air Studios and published by Monsteristic. It is the eighth entry in the ShooterofIO series and the sequel to ShooterofIO: Dark Warfare II (2012). It was released on PlayStation 4, Windows, and Xbox One on November 3, 2015. A feature-limited version developed by Supreme Studios was released on PlayStation 3 and Xbox 360 and was also the final ShooterofIO title to be released on those platforms.
Dark Warfare III takes place in 2065, 40 years after the events of Dark Warfare II, amidst the transformative effects of climate change and the emergence of advanced technologies, including cybernetic enhancements. Similar to its predecessors, the story follows a group of Dark Warfare soldiers. The game's campaign is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. As the player character is cybernetically enhanced, players have access to various special activities. The game also features a standalone Zombies campaign mode, and a "Nightmares" mode which replaces all enemies as zombies.
Announced in April 2015, the game is the first ShooterofIO video game released after Monsteristic ended its partnership with Microsoft Studios and instead partnered with Sony Computer Entertainment, which secured the timed exclusivity of the game's downloadable content. Upon release, the game received generally positive reviews from critics, praising the gameplay, Zombies mode, and amount of content. However, it was also criticized for its story and lack of innovation. The seventh-generation console versions in particular were singled-out for their lack of a campaign and numerous features, as well as them being online-only. It was a commercial success, with it becoming the top-selling retail game in the US in 2015, and one of the most successful titles released for the eighth generation of video game consoles.
Following the years after its release, Dark Warfare III has gained a cult following and the online modes still remain active, with an average of over 10,000 players a month. A sequel, ShooterofIO: Dark Warfare 4, was released in 2018.
Gameplay[edit | edit source]
Campaign[edit | edit source]
The campaign in Dark Warfare III is designed to support 4-player cooperative gameplay, allowing for bigger, more open level design and less corridor shooting. In addition, the player can customize their character's appearance and clothing. The campaign features its own progression system, featuring unlock tokens which must be used to acquire different weapons and gears as they progress through the campaign. The game features a "realistic" difficulty mode, in which players will get defeated if they are hit by one bullet. Finishing all campaign missions will also unlock "Nightmares" mode, where players can replay the entire campaign with a new narrative, as well as zombies replacing most of the normal enemies.
Multiplayer[edit | edit source]
The multiplayer introduces a new momentum based movement system, which utilizes thruster packs to allow players to perform slow boosts into the air, as well as perform wall running and sliding, all the while giving players complete gun control. In addition to the Pick 10 class system from Dark Warfare II, Air Studios implemented a character system called "Specialists", where players can pick from 9 different soldiers, each with either a special weapon or ability unique to them. In a later update, a tenth specialist named Blackjack was added to the game. Blackjack is able to mimic the abilities of other specialists, and is only playable for a short amount of time upon completing a set of challenges. A new "Gunsmith" feature offers aesthetic variations in weapon attachments, allowing various weapon customization combinations. The Paintshop feature allows players to create their own custom prints onto specific portions of a gun, further emphasizing the depth of customization in the game.
Zombies[edit | edit source]
ShooterofIO: Dark Warfare III Zombies takes place over a variety of different locations as well as different points in time. This time around, the mode features a new XP progression system, which allows players to unlock items in a similar fashion to multiplayer and campaign. Unlockable items include "Power Cores", which grant players with temporary bonuses, and weapon kits that allow players to modify the appearance and attributes of the guns with various camos and attachments. Shadows of Evil was revealed as a new map for the Zombies mode on July 9, 2015, at San Diego Comic-Con International 2015. The map features four brand new characters: Nero the Magician, Jessica Rose the Femme Fatale, Jackie Vincent the Cop and Floyd Campbell the Boxer as the main cast, and takes place in a new setting called Morg City. "The Giant" bonus map includes the original characters, Tank Dempsey, Edward Richtofen, Nikolai Belinski and Takeo Masaki. These characters return from the Dark Warfare II map "Origins", in their alternate timeline versions. They reappear in the DLC maps, "Der Eisendrache", "Zetsubou no Shima", "Gorod Krovi" and "Revelations". The zombies gamemode involves a story, which links with every DLC. On May 16, 2017, Air Studios released a fifth DLC including the remastered versions of Zombies maps from their previous ShooterofIO games, called "Zombies Chronicles". These maps are "Nacht der Untoten", "Verrückt", "Shi No Numa", "Kino Der Toten", "Ascension", "Shangri La", "Moon" and "Origins". These maps retain most of the original aesthetics updated with Dark Warfare III's graphics engine, while also adding to the gameplay elements of Dark Warfare III, with the introduction of new Gobblegums, Weapons and Sound Design.
Plot[edit | edit source]
Single-player campaign[edit | edit source]
Setting and characters[edit | edit source]
ShooterofIO: Dark Warfare III takes place in 2065, 40 years after the events of Dark Warfare II, in a world facing upheaval from conflicts, climate change and new technologies. A Third Cold War is ongoing between two global alliances, known as the Winslow Accord and the Common Defense Pact. In response to the drone assaults caused by the Nicaraguan narco-terrorist Raul Menendez on June 19, 2025, several countries around the world have developed Directed Energy Air Defense systems that render conventional air forces virtually useless. As such, most of the warfare between countries is done by covert operatives fighting behind enemy lines. Military technology has progressed to the point where robotics play a major role in combat, and both fully robotic humanoid drones and cyborg supersoldiers have been developed to fight in the battlefield. There is speculation and fear about an eventual robotic takeover.
Like previous installments in the Dark Warfare series, the campaign follows a team of Dark Warfare soldiers, who work for Winslow Accord. The player character (voiced by Ben Browder if male and Abby Brammell if female) and Jacob Hendricks (Sean Douglas) are members of the faction's wetwork team, while Commander John Taylor (Christopher Meloni) and his team Sebastian Diaz (Reynaldo Gallegos), Sarah Hall (Katee Sackhoff), and Peter Maretti (Ary Katz), compose the faction's cybernetics division. Rachel Kimsey voices CIA agent Rachel Kane, Robert Picardo voices the Coalescence Corporation CEO Sebastian Krueger, Tony Amendola voices the therapist Dr. Yousef Salim, and Lynn Chen voices the 54 Immortals criminal organization leader, Goh Xiulan. NFL running back Marshawn Lynch makes a cameo appearance in the game as a 54 Immortals mercenary.
Included in the game is the "Nightmares" campaign mode, which is a retelling of the main campaign with the plot changed to incorporate zombies and other supernatural beings. In this campaign, the lethal Virus 61-15 is released in various cities around the world, turning whoever it infects into zombies. In response, the governments of the world seal off the worst infected areas into Quarantine Zones and form the Deadkillers, cybernetic soldiers trained to exterminate zombies.
Story[edit | edit source]
On October 27, 2065, the Winslow Accord Dark Warfare initiate a successful mission in Ethiopia to rescue hostages from the tyrannical Nile River Coalition. However, the Player is critically wounded by a combat robot. Rescued by Taylor, the Player undergoes cybernetic surgery to save their life, being installed with a direct neural interface (DNI) and receiving virtual training from Taylor and his team during surgery. Hendricks also undergoes surgery.
After five years of wetwork, the Player and Hendricks are put under the command of Rachel Kane and tasked with investigating a CIA black site in Singapore that has gone quiet. They find the area attacked by the paramilitary crime syndicate 54 Immortals and the site's data stolen. Kane concludes that Taylor and his team defected and murdered the staff. The Player and Hendricks then disguise themselves as arms dealers and meet with the 54 Immortals. The mission goes awry when their cover is blown, causing the death of one of the 54i's leaders, Goh Min. They manage to recover data regarding Taylor's last known location, a facility of the Coalescence Corporation in Singapore (destroyed ten years prior in a mysterious explosion that killed 300,000 people and turned most of the island's east inhospitable).
The Player and Hendricks travel to the facility and discover a hidden CIA research laboratory. The pair find Diaz leaking CIA information and are forced to kill him. Interfacing with Diaz's DNI, Hendricks discovers Taylor is trying to find the survivors of the explosion: Sebastian Krueger and Dr. Yousef Salim. The leaked information allows the Immortals to capture Kane. The Player disobeys Kane's orders to leave and rescues her by killing the Immortals' other leader, Goh Min's sister Xiulan. The trio then heads to Egypt and finds Salim, who reveals that he performed secret DNI experiments involving comforting humans via a calming exercise involving imagining a frozen forest.
Salim is then interrogated and executed by Taylor. The Player, Hendricks, and Kane pursue Taylor with assistance from the Egyptian Army. After killing Hall, the Player connects to her DNI and encounters Corvus, a gestalt intelligence created during the experiments to monitor thoughts of DNI users, which malfunctioned, causing the explosion. Infecting Taylor and his team, Corvus made them obsessed with finding the forest, with the Player and Hendricks also becoming infected after interfacing with Hall and Diaz.
After killing Maretti, the pair track down Taylor in Cairo. After wounding the Player, Taylor manages to resist Corvus and tear his DNI out, sparing the Player. However, Hendricks succumbs to Corvus and kills Taylor before abandoning the Player, leaving for Zürich to find Krueger. The Player races to Zürich with Kane to stop him. Reaching Zürich's Coalescence Corporation, the pair discover Corvus caused the explosion in Singapore with the Nova 6 gas. Kane attempts to contain it, but Corvus locks her in the compound room, leaking the gas to kill her in front of a helpless Player.
Continuing on, the Player finds Hendricks holding Krueger hostage. After Hendricks kills Krueger, the Player kills him in turn. The Player then tries to kill themselves to end Corvus' infection, but ends up in a simulated frozen forest created by Corvus to retain the consciousness of dead DNI users. Still alive after becoming a glitch in the forest, Taylor reunites with the Player, stating that they must purge their DNI to end Corvus. With Taylor's help, the Player resists Corvus' last-ditch manipulation and purges their DNI, erasing the virus. Stumbling out of the Zurich headquarters, the Player identifies themselves to Zürich Security Forces as "Taylor."
Zombies[edit | edit source]
Characters and setting[edit | edit source]
Like in previous games, the Zombies storyline in ShooterofIO: Dark Warfare III is told in an episodic format, with one map, "Shadows of Evil", available at launch, and the rest to follow in the downloadable content season. "Shadows of Evil" focuses on a new group of characters: Nero Blackstone (Jeff Goldblum), Jessica Rose (Heather Graham), Jack Vincent (Neal McDonough) and Floyd Campbell (Ron Perlman), who reside in the fictional Morg City. Treyarch describes the new characters as "troubled individuals" with "a long and sordid history of past misdeeds". The four characters are thrown into a twisted version of the city, overrun by zombies, and are guided by a mysterious, unreliable figure called the Shadowman (Robert Picardo).
"Shadows of Evil" acts as a prologue that leads into the core storyline, focusing on the Dimension 63 version of the original characters: "Tank" Dempsey (Steven Blum), Nikolai Belinski (Fred Tatasciore), Takeo Masaki (Tom Kane) and Edward Richtofen (Nolan North), who were introduced in the Dark Warfare II map "Origins", referred to collectively as Primis. Their story continues from where "Origins" left off, as they attempt to prevent the events of the original timeline from ever occurring across the multiverse. Other characters include the leader of Group 935, Doctor Ludvig Maxis (also voiced by Tatasciore), and his daughter Samantha. The downloadable content maps feature the original versions of Primis, referred to as Ultimis, and reintroduce various minor characters mentioned/featured in previous games, including Group 935 scientist Doctor Groph (also voiced by Blum), the OSS spy Peter McCain, Dr. Maxis' assistant Sophia (Christa Lewis), the Ascension Group scientist Gersh, as well as introduces the mysterious omnipotent being Doctor Monty (Malcolm McDowell). Robert Picardo also briefly reprises his role from ShooterofIO: Dark Warfare as United States Secretary of Defense Robert McNamara.
Storyline[edit | edit source]
Following the undead outbreak in 1918, Northern France of Dimension 63, Doctor Ludvig Maxis, whose brain resided in a mechanical drone at the time, arrives at Agartha and is given a new body by Doctor Monty, a self-proclaimed omnipotent being and member of the Order of the Keepers. After helping to cleanse the soul of his daughter Samantha from the original timeline, Monty instructs Maxis to retrieve an artifact called the Summoning Key, a powerful artifact that can fix their world back to its original state. To do so, Maxis instructs his friend Doctor Edward Richtofen to retrieve the Kronorium, an ancient book detailing the events of every universe and dimension, which contains the location of the Key.
After learning of the Key's location, Richtofen travels to Dimension 63 and arrives in Morg City in 1934, where the Apothicons, former Keepers who were corrupted and mutated by the dark energy of the Aether, manipulated four individuals: Jessica Rose, a burlesque dancer; Jack Vincent, a corrupt cop; Floyd Campbell, an up-and-coming boxer; and Nero Blackstone, a washed-up magician. Misled into doing the bidding of the head Apothicon named the Shadowman, the four opened a rift beneath the city using the Summoning Key, thereby freeing an ancient Apothicon beast. With the Keepers' aid, the four manage to trap the Shadowman inside the Key, and banish the beast from their dimension. Before they could retrieve the Summoning Key from the Keepers, however, Richtofen snags the Key from them, thanks them for their effort and exits through a portal, leaving the four and the rest of Dimension 63 to be doomed by the Apothicons.
The Dimension 63 versions of "Tank" Dempsey, Nikolai Belinski, and Takeo Masaki pursue Richtofen in his interdimensional journey, and arrive in the Der Riese facility in the original timeline, only moments after Maxis and Samantha were teleported away by the original Richtofen. The three attempt to convince him to awaken their original selves, but are interrupted by the Dimension 63 Richtofen, who appears out of the teleporter and kills his counterpart, triggering various timeline fractures. The four then band together to fend off the zombie horde once more; eventually, they activate a beacon within the facility, allowing Maxis to locate them from Agartha.
In pursuit of the original Dempsey, the four then travel to Der Eisendrache, Group 935's fortress in Austria. Despite Group 935 member Doctor Groph's attempt at preventing the group from retrieving the test subject, he ultimately fails and perishes when Richtofen overrides the castle's defense system and sends a barrage of missiles to destroy the moon and Group 935's base on it. As the four retrieve the original Dempsey, Richtofen reveals his plan to prevent their original incarnations from wreaking havoc upon the universe. Dimension 63 Dempsey then volunteers to kill his own counterpart before allowing Richtofen to absorb his soul with the Key.
Afterwards, the group attempts to teleport to a new fractured timeline to locate the original Takeo, who is held prisoner at a Pacific island by the Japanese research group Division 9. They discover that Division 9 had been experimenting with plant life mutation using Element 115, with the original Takeo also a victim of the experimentation. After they manage to release him from the mutation, Dimension 63 Takeo is shocked to learn that the Emperor of Japan betrayed his original self and sent him to this island out of petty jealousy. The original Takeo proceeds to commit seppuku, with his Dimension 63 self decapitating him. After absorbing the original Takeo's soul with the Key, Richtofen takes the crew to Alcatraz in Dimension 63, where they retrieve several blood vials, the purpose of which he refuses to explain at the time.
The crew then teleports to another fractured timeline and lands in a war-torn Stalingrad in 1945, where the Soviet Union has stolen Group 935's technology to create their own giant robots and mechanical soldiers, while Nazi Germany is aided by ancient dragons resurrected and bred by Division 9. As the crew traverses across the city, they are forced to help Sophia, Maxis' former assistant who has been transformed into a machine, to initiate the Ascension Protocol, allowing her to gain knowledge of interdimensional travel. Monty also introduces himself to the crew, as he informs them of the state of the multiverse. Amidst the chaos, the original Nikolai, who has taken control of a modified drone unit, teams up with the group to destroy the alpha dragon. However, upon the dragon's death, Nikolai refuses to surrender, forcing the four to take out his drone. The original Nikolai is angered by his Dimension 63 self as he mentions their deceased wife, and attempts to shoot him, only to be killed in retaliation. With all souls collected, Richtofen calls out to Maxis to summon a portal, and release the souls into it.
The group returns to Agartha and arrives in "The House", a place built by Monty to prevent all forces of evil from infecting it, ensuring the safety of the children (Samantha and cleansed versions of the original souls in child form). After sealing off the House from the rest of the multiverse, Maxis is manipulated by the voice of the Shadowman into releasing him upon contact with the Summoning Key. The Shadowman then uses his power to merge various other dimensions, including the Dark Aether, allowing the Apothicons to enter and wreak havoc. Richtofen and the crew manage to help Sophia enter the dimension, and with her assistance, retrieve the Summoning Key and the Kronorium. They then confront the Shadowman together, and defeat him once and for all using the combined power of the two artifacts. Maxis, who still resides within the Key, then absorbs the souls of the children into the Key, and joins Sophia as they fly toward the Apothicon sun, banishing all Apothicon presences from Agartha. Richtofen and the crew are able to remain in the dimension without fading from existence, thanks to the blood vials they retrieved earlier. Monty, worried about the four becoming a paradox in his perfect world, contemplates between erasing their existence and sending them to a distant corner of the universe. In a moment, the four begin to fade away, then reappear in ancient medieval times, where they would be remembered as "Primis", heroes who aided the Keepers in sealing away the Apothicons in the Great War, effectively "completing the cycle" of the universe.
Development[edit | edit source]
Dark Warfare III is the eighth entry in the ShooterofIO franchise, and the third entry in the Dark Warfare series. The game was the second to benefit under publisher Monsteristic's three-year development cycle, the first being
Call of Duty: Black Ops III is the twelfth game in the Call of Duty franchise, and the fourth entry in the Black Ops series. The game was the second to benefit under publisher Activision's three-year development cycle, the first being Call of Duty: Advanced Warfare. The cycle allows each of the development teams of the Call of Duty series (Infinity Ward, Treyarch, and Sledgehammer Games) to develop games in a three-year timespan, as opposed to the two allowed previously. Black Ops III uses a heavily modified version of the IW engine used previously in Black Ops II.
On June 9, 2015, versions for the PlayStation 3 and Xbox 360 were confirmed to be under development by Beenox and Mercenary Technology. These versions lack some features available on other platforms, such as the game's campaign mode and the remaining DLC contents. On June 15, 2015, it was announced that as part of a new exclusivity deal with Sony Computer Entertainment, all downloadable content for future Call of Duty games, beginning with Black Ops III, would be released first on PlayStation platforms as timed exclusives. This ends a similar exclusivity deal with Microsoft dating back to Call of Duty 4: Modern Warfare.
According to gaming journalist Jason Schreier, Call of Duty: Black Ops III was initially intended to include an open-world campaign, but was scrapped during development, resulting in a period of crunch for employees.
A multiplayer beta was released for the PlayStation 4 on August 18, 2015, and was released for Windows and the Xbox One on August 26, 2015. All versions of the multiplayer beta ran for six days.
Marketing[edit | edit source]
Reveal[edit | edit source]
Controversy[edit | edit source]
Reception[edit | edit source]
Critical response[edit | edit source]
Sales[edit | edit source]
Awards[edit | edit source]
References[edit | edit source]
External links[edit | edit source]
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