Alex Brow
Alex Brow | |
|---|---|
Brow in 2035 | |
| Born | Adelaide, South Australia, Australia |
| Nationality | Australian |
| Years active | 2018–present |
| Organisation | Mob Studios |
| Known for |
|
| Title | Co-chair |
| Expression error: Unrecognized punctuation character "[". | Expression error: Unrecognized punctuation character "[". |
Alex Brow is an Australian film producer, screenwriter, director, and studio executive. He is the co-founder and co-chair of Mob Studios, where he oversees creative development, filmmaker recruitment, and long-term planning for screen adaptations of the Minecraft video game franchise. Brow is best known as one of the creators of the Minecraft Universe (MIU), a shared continuity of computer-animated films and television series produced with Mob Productions and Mojang Studios.[1][2]
Brow began working for Mob Productions during the later years of the Minecraft Cinematic Universe (MCCU), eventually becoming involved in development and production across several of its films. Following World of X – Part One (2025), he proposed abandoning the planned continuation and replacing the MCCU with a completely new continuity centred on survival, construction, exploration, and societies shaped by the mechanics of Minecraft. Mob Productions and Mojang approved the proposal in 2026, leading Brow and production executive Lena Cross to establish Mob Studios.[3][4][5]
With Cross, filmmaker Jackson Miller, television executive Naomi Elridge, and writer Freddie Goodwin, Brow developed the MIU's chapter structure, central story database, and initial mythology surrounding the Seed, the Overworld, Nether, End, Deep Dark, and earlier players. Brow has produced every MIU feature film, including Minecraft: The First Night (2028), Netherbound (2029), Agent Derp (2030), The Ender Crown (2031), Minecraft: The Second Dawn (2032), Minecraft: The Broken Seed (2034), and The Wither (2034).[6][7]
In June 2035, Brow assumed control of the troubled sequel Agent Derp: Stronghold Protocol after its original director and writer departed during a production pause. He rewrote the film with Talia Grant and Owen Mercer and restarted voice recording and animation, describing his decision as an effort to “ensure it is a quality that meets a standard like the previous few films that have been released”. The film, Brow's first feature directing credit within the MIU, is scheduled for release on 10 July 2036.[8][9][10]
Brow's films as a producer had grossed more than $7.5 billion worldwide by 2035. He has been credited with shifting Mob Productions away from the increasingly crossover-dependent MCCU, creating a production structure that allows individual films and series to use different genres, and supporting the use of animation rather than live action for the studio's principal Minecraft adaptations. His management has also attracted criticism for announcing long-range slates, maintaining extensive continuity systems, and delaying several projects after their dates had been publicised.[11][12][13][14]
Early life[edit | edit source]
Brow was raised in Adelaide, South Australia. He became interested in filmmaking through online machinima, game modifications, animated shorts, and fan-edited trailers, and later described the construction of virtual sets as his first experience with production design. His early projects frequently used block-based games because they allowed him to create locations without a crew or physical budget, an approach he later cited when arguing that Minecraft should remain visibly cubic in its screen adaptations rather than being translated into conventional photorealism.[15][16]
As a teenager and young adult, Brow wrote short scripts and produced small animated projects with online collaborators. He did not initially plan to become a studio executive and was primarily interested in writing and editing. He joined Mob Productions in 2018 as a development assistant after submitting story notes and a short proof-of-concept concerning a damaged Nether portal. Brow later said the position involved reading treatments, organising continuity material, preparing visual references, and identifying whether proposed action sequences could be understood without extensive exposition.[17][18]
Brow's early work at Mob Productions coincided with the expansion of the Minecraft Cinematic Universe beyond its original ensemble. He became increasingly involved in story development as the company attempted to coordinate characters, artefacts, antagonists, and unresolved plotlines across several films. Cross, then working in production management, said Brow was particularly concerned with whether individual projects had their own dramatic purpose before contributing to a crossover.[19][20]
Career[edit | edit source]
Mob Productions and the Minecraft Cinematic Universe[edit | edit source]
Brow received his first credited development role on Block Wars (2019), contributing story research, continuity notes, and early versions of several large-scale battle sequences. He was promoted to associate producer during post-production after helping restructure the film's final act around the consequences of damage to the Overworld rather than introducing an additional antagonist. His work brought him into regular collaboration with Cross and Miller, although the three did not yet have formal authority over the wider franchise.[21]
He served as a co-producer and story contributor on Agent Derp (2021), an espionage comedy centred on the MCCU version of Derp. Brow supported the project as a tonal departure from the primary films and argued that its comedy should not be interrupted by extensive appearances from the franchise's larger villains. He later cited the film's relative independence as an early example of how one continuity could contain several genres without requiring every instalment to advance the same plot.[22][23]
During the development of later MCCU films, Brow became one of Mob Productions' principal continuity producers. He worked on story planning for the Nether, Herobrine, Entity 303, and World X storylines and was promoted to creative producer before World of X – Part One. The project brought together characters and mythology from the previous films and was planned as the first half of a two-part crossover. Brow supported the initial concept but became increasingly critical as the second film expanded to resolve nearly every remaining storyline while introducing material for another slate.[24][25]

World of X – Part One was released in 2025. Although it performed strongly, the planned World of X – Part Two remained in development as its screenplay grew beyond the approved scale. Brow argued that the sequel depended on audiences remembering increasingly detailed history from films with different creative intentions and no longer functioned as a complete adventure. He prepared an alternative proposal in September 2025 that abandoned the unfinished continuation and restarted the screen franchise with a new Steve, Alex, Overworld, and mythology.[26][27][4]
Mob Productions initially considered a partial reset in which selected MCCU performers and concepts would enter a regenerated world. Brow opposed the approach because Entity 303, the original Herobrine, and the events of World X would remain necessary explanations for the new setting. Cross and Miller separately reached similar conclusions, and the companies discontinued World of X – Part Two before full production. Brow later described the cancellation as necessary but acknowledged that it left the previous continuity without its intended conclusion.[28][29][30]
Formation of Mob Studios[edit | edit source]
In January 2026, Brow, Cross, Mob Productions, and Mojang began discussing a dedicated division for future Minecraft film and television projects. Brow wanted development to begin with the rules and cultures of the world rather than a list of crossover appearances, while Cross argued that a separate division was necessary to coordinate animation, budgets, television production, and Mojang review without placing every decision inside the parent company's existing structure.[31]
Mob Studios was formally established on 8 April 2026, with Brow and Cross appointed co-chairs. Brow assumed responsibility for creative development, long-term franchise planning, project selection, and filmmaker recruitment; Cross oversaw production, scheduling, budgets, partner facilities, and the studio's relationship with Mojang. Brow has repeatedly rejected descriptions of himself as the MIU's sole creative head, saying that Cross possesses equal authority over what enters production and that individual filmmakers retain control after continuity and production requirements are met.[1][2][32]
Miller signed an overall agreement with the studio to write, direct, and produce projects in the new continuity. Brow called him the franchise's “lead storyteller” because Miller took primary responsibility for developing the Seed mythology and the principal Steve–Alex storyline, but he did not appoint him to a studio management role. Elridge became head of television, Goodwin became senior writer, and production designer Mara Venn was assigned to coordinate shared visual systems.[33][34]
Brow, Cross, Miller, Goodwin, Elridge, Michael Green, Priya Desai, Owen Mercer, and Celia North developed a story bible covering the Overworld, Nether, End, Deep Dark, Villager and Piglin societies, portals, redstone, crafting, player memory, respawning, and the Seed. Brow's principal contribution was a chapter model in which self-contained productions would alter infrastructure, politics, routes, and public knowledge before those consequences converged. He said connections should occur through changes to the world rather than obligatory cameos or repeated scenes explaining the next release.[35][36][37]
Brow also introduced the Minecraft Stories label for productions outside the shared continuity. He argued that standalone adaptations, alternative visual styles, community-created maps, and legacy MCCU releases should not be forced to fit the MIU simply because they used the same source game. The label became part of the studio's public announcement in July 2026.[38]
Minecraft Universe: Chapter One[edit | edit source]
Mob Studios announced Chapter One on 31 July 2026. Its initial slate consisted of four films—Minecraft: The First Night, Netherbound, The Ender Crown, and Minecraft: The Broken Seed—and the Disney+ series Villagers, Redstone, and Deep Dark. Brow, Elridge, and Cross were announced as producers on The First Night, with Miller directing and Goodwin writing.[6]
The project originated partly in Brow's 2025 reboot treatment, which followed Steve awakening in an unfamiliar forest and surviving his first night. Miller and Goodwin expanded the treatment into a village siege story and introduced Alex earlier, while Brow supported their decision to make the first film about a community rather than an isolated player. He later said the changes demonstrated the studio model he wanted: the original proposal established the purpose of the reboot, but the director and writer were expected to reshape it into their own film.[39][40]
Villagers premiered on Disney+ in February 2028, and Minecraft: The First Night followed theatrically in June. Brow served as an executive producer on the series and producer on the film. The First Night grossed $1.041 billion worldwide and established Mob Studios as a commercially viable animation division. Brow was frequently used as the studio's public spokesperson during the release, discussing the decision to preserve the game's block geometry and the possibility of allowing future projects to use horror, comedy, political drama, and science fiction.[41][42][43][44]
Netherbound and Redstone were released in 2029, followed by Deep Dark and the new Agent Derp in 2030. Brow produced both films and executive produced the series. The reinterpreted Derp retained Menville as his voice actor but had no narrative connection to the MCCU character, a decision Brow defended as evidence that performers could return when the new interpretation did not rely on their previous history. He also cited the proximity of the horror-oriented Deep Dark and comedy-oriented Agent Derp as proof that a shared continuity did not require a single tone.[45][46][47][12]
In January 2030, Brow and Cross expanded Chapter One with Minecraft: The Second Dawn, a second season of Villagers, and Bastion. They also delayed The Ender Crown and Minecraft: The Broken Seed. Brow supported announcing the new projects because their principal concepts were already in development, while Cross introduced a policy that no project would begin principal animation before a production screenplay or complete season outline was approved.[48][49]
The Ender Crown was released in 2031, followed by Villagers season two, Bastion, and Minecraft: The Second Dawn in 2032. Brow's producing role increasingly involved resolving how changes to End gravity, Piglin government, Dawnstead reconstruction, and player memory would carry into the Chapter One finale without requiring the television series to function as mandatory viewing. Writers and directors later said Brow frequently asked whether a connection altered a character's available choices, removing references that existed only to reward recognition.[50][51][52]
Minecraft: The Broken Seed and Chapter Two[edit | edit source]
Brow produced and received story credit on Minecraft: The Broken Seed, working with Miller, Goodwin, Elridge, and Cross as the film combined characters and systems from the entire chapter. He opposed dividing the project into two parts and supported delaying it to July 2034 so that Minecraft: The Second Dawn, the television storylines, and the film's mixed-dimensional animation could be completed before the finale was locked.[53][54]
The film concludes with the Seed's creative power distributed among independent communities rather than restoring one original world. Brow said the decision was intended to create permanent consequences and prevent later projects from treating Chapter One as a temporary malfunction. Minecraft: The Broken Seed grossed $1.684 billion worldwide and became Mob Studios' highest-grossing film, while receiving critical acclaim for its animation, ensemble, score, and conclusion.[55][56][57]
Planning for Chapter Two had begun during Minecraft: The Second Dawn. Brow participated in a 2031 franchise retreat with Cross, Miller, Elridge, Goodwin, Mercer, Grant, Desai, Green, and Nia DaCosta. He argued that the second chapter should not reveal another central machine responsible for every conflict and instead explore communities living with contradictory histories after the Seed's decentralisation.[58][59]
Mob Studios announced Chapter Two in March 2033. It began with The Wither in October 2034, on which Brow served as producer and story contributor. The film expanded ideas involving discarded memories, soul sand, and the Deep Dark and grossed $947.4 million worldwide.[60][61][62]
Brow and Cross announced a major restructuring of the unreleased Chapter Two slate in June 2035. Every project was delayed, the Herobrine film was retitled Minecraft: The Man Who Wasn't There, three additional films were added, and several television series received new seasons. Brow said the longer schedule would allow individual societies and conflicts to be established before Minecraft: World Unmade, while critics argued that the expansion contradicted earlier promises to avoid overloading the franchise.[63][64][65][66][14]
Agent Derp: Stronghold Protocol[edit | edit source]
Development of Agent Derp: Stronghold Protocol began under director Jackson Gold and writer Goodwin. The film was designed as a sequel to Agent Derp and the continuation of Grant's Disney+ miniseries Stronghold. Brow initially served only as producer and studio co-chair, reviewing the story's relationship to the Black Index and generated operatives rather than directing its day-to-day production.[67]
An internal assembly screened in April 2035 combined completed voices, storyboards, layout animation, temporary effects, and unfinished scenes. Brow, Cross, Elridge, Grant, and senior animation personnel believed the film repeated material resolved by the miniseries, separated Derp from the central identity conflict, and shifted inconsistently between broad comedy and procedural exposition. Mob Studios paused production, and Gold and Goodwin left their positions in May while retaining producer and story credits.[68][69][70]
Brow took over as director on 18 June 2035 and co-wrote a replacement screenplay with Grant and Mercer. He retained Director Zero's escape, the generated agents, several stronghold locations, and the conflict over institutional records, but made Derp's contradictory personnel history the reason the Protocol could not replace him consistently. Brow said the original production contained strong design, performances, and individual sequences but lacked a story that could only be led by Derp.[8][9][71]
The replacement screenplay was completed in August. Brow restarted voice recording in September and principal animation in October, using selected performances, environments, props, rigs, and technical systems from Gold's version. He directed larger ensemble recording sessions and asked the animation team to contrast Derp's irregular movement with the strongholds' controlled timing and geometry. Principal voice production concluded in February 2036.[72][73][74][75]
In March 2036, the film moved from 19 June to 10 July so that the stronghold-network replacement sequences, sound mix, and premium-format versions could be completed without reducing the scale of Brow's cut. Cross denied that the postponement reflected another rewrite or change of director. Brow remained in final animation and post-production as of March, making Stronghold Protocol his most direct involvement in a production since the creation of Mob Studios.[10][76][77]
Filmmaking and management style[edit | edit source]
Storytelling philosophy[edit | edit source]
Brow has described construction as the organising principle of his approach to Minecraft adaptations. He argues that building should create political, emotional, and practical consequences rather than function only as visual decoration, and has encouraged writers to treat roads, portals, trade systems, archives, settlements, and defensive structures as decisions that alter later stories. His projects frequently centre on institutions or machines originally created for protection becoming restrictive when they attempt to preserve one correct version of a community.[78][79]
He has opposed using crossovers as the sole measure of connectivity. Mob Studios' story database records changes to geography, government, public knowledge, and infrastructure, allowing projects to influence one another without sharing principal characters. Brow's frequently cited test for a connection is whether it changes what a character can do; references that only acknowledge another title are generally removed or reduced.[37][52]
Brow has also resisted resetting large story consequences. The destruction of the Crown Gate, decentralisation of the Seed, recognition of reconstructed people, and political reforms of the Obsidian Bureau were written to remain active conditions rather than temporary events. He said this policy makes future development more difficult but prevents the franchise from teaching audiences that major endings will be reversed.[80]
Genre and tone[edit | edit source]
Brow has promoted the MIU as a setting capable of supporting survival adventure, fantasy, horror, comedy, espionage, political drama, and science fiction. He has said tonal variety is necessary because Minecraft players do not all use the game in the same way. Deep Dark, Agent Derp, Bastion, The Wither, and Stronghold have been used as examples of projects with distinct genres and visual identities.[12]
His work on Stronghold Protocol reflects his belief that comedy should arise from character logic rather than the absence of consequences. Brow described Derp as funny because he applies improvised repair methods to systems that insist on official procedure, while the damage caused by those systems remains serious. Reviewers of the production's early material noted that Brow's version appeared to place physical comedy inside rather than outside the identity conflict.[81][82]
Production approach[edit | edit source]
Brow and Cross divide creative and production authority. Brow develops projects, recruits filmmakers, and oversees continuity, while Cross determines whether schedules, budgets, screenplays, and animation plans are ready to proceed. Both must approve principal animation and material changes to the shared continuity.[2]
The pair have repeatedly delayed projects rather than compress production, including The Ender Crown, Minecraft: The Second Dawn, Minecraft: The Broken Seed, and the entire unreleased Chapter Two slate. Brow has defended the delays as preferable to finishing scripts during animation, though trade writers have questioned why the studio continues to announce distant release dates before final screenplays exist.[83][14]
Brow is known for detailed development notes but has said he avoids giving filmmakers page-by-page instructions after a project enters production. Directors including Miller, DaCosta, Gareth Edwards, Jennifer Yuh Nelson, and Gold have been allowed to introduce societies, visual systems, and story structures not present in the original franchise plan. His takeover of Stronghold Protocol was therefore seen as an unusual intervention prompted by a failed internal assembly rather than the studio's normal operating method.[84][85][86]
Public image[edit | edit source]
Brow serves as one of Mob Studios' principal public representatives and frequently gives long-form interviews following slate announcements, delays, premieres, and changes in creative leadership. Commentators have described him as more willing than many studio executives to discuss abandoned concepts, production problems, and the reasoning behind structural changes, although the interviews also contribute to the perception that he personally controls every MIU project.[87][88]
His decision to cancel the unfinished MCCU continuation and create a complete reboot was initially divisive among fans of the previous films. The commercial success of Chapter One and positive reception of Minecraft: The Broken Seed later led critics to reassess the decision as the defining move of his career. Brow has continued to describe the MCCU as an important part of Mob Productions' history and opposed retroactively altering its films to connect them to the MIU.[89][90][91]
Brow has faced renewed criticism over Chapter Two's expansion and repeated delays. The June 2035 restructuring increased the chapter from seven to ten films and extended its planned conclusion to 2040, prompting concerns that Mob Studios was repeating the scale problems that contributed to the MCCU's cancellation. Brow responded that the additional projects were not subdivisions of one crossover and would be removed or delayed if they could not function independently.[92][66]
His takeover of Agent Derp: Stronghold Protocol was received more positively after Mob Studios acknowledged the failed assembly and gave the replacement production an extended schedule, though some writers questioned whether a co-chair directing a troubled film concentrated too much authority in one person. Brow said he intended to return to studio leadership after the film and had not established a standing policy of replacing filmmakers whose projects encountered difficulties.[93][94][95]
Personal life[edit | edit source]
Brow has generally kept his personal life separate from his public work. He has continued to identify Adelaide as his home base while travelling between Australia and Mob Studios' production facilities for development, recording, animation reviews, and premieres. He has described online collaborative filmmaking communities as the foundation of his career and has supported internships and remote development programmes intended to allow writers, artists, and editors outside major production centres to contribute to studio projects.[96][97][98]
Filmography[edit | edit source]
Film[edit | edit source]
| Year | Title | Director | Writer | Producer | Notes |
|---|---|---|---|---|---|
| 2019 | Block Wars | No | No | Associate | Development and continuity |
| 2021 | Agent Derp | No | Story | Yes | Minecraft Cinematic Universe |
| 2025 | World of X – Part One | No | Story | Yes | Minecraft Cinematic Universe |
| 2028 | Minecraft: The First Night | No | Story | Yes | Minecraft Universe |
| 2029 | Netherbound | No | No | Yes | Minecraft Universe |
| 2030 | Agent Derp | No | Story | Yes | Minecraft Universe |
| 2031 | The Ender Crown | No | No | Yes | Minecraft Universe |
| 2032 | Minecraft: The Second Dawn | No | Story | Yes | Minecraft Universe |
| 2034 | Minecraft: The Broken Seed | No | Story | Yes | Minecraft Universe |
| 2034 | The Wither | No | Story | Yes | Minecraft Universe |
| 2036 | Agent Derp: Stronghold Protocol | Yes | Screenplay | Yes | Post-production |
Brow is also an executive producer on the announced Chapter Two films Minecraft: The Man Who Wasn't There, Ocean Monument, Minecraft: Ashes of the Nether, Minecraft: The Lost Village, Minecraft: Echoes of the End, Minecraft: The Third Dawn, The Far Lands, and Minecraft: World Unmade.[99]
Television[edit | edit source]
| Years | Title | Credit | Notes |
|---|---|---|---|
| 2028–2032 | Villagers | Executive producer | Two seasons |
| 2029 | Redstone | Executive producer | One season |
| 2030–present | Deep Dark | Executive producer | Two seasons |
| 2032–present | Bastion | Executive producer | Two seasons |
| 2035 | Stronghold | Executive producer | Miniseries |
| 2036 | Mushroom Island | Executive producer | Special presentation |
| data-sort-value="" style="background: #DDF; vertical-align: middle; text-align: center; " class="skin-invert no table-no2" | TBA | End Cities | Executive producer | In development |
| data-sort-value="" style="background: #DDF; vertical-align: middle; text-align: center; " class="skin-invert no table-no2" | TBA | Illagers | Executive producer | In development |
| data-sort-value="" style="background: #DDF; vertical-align: middle; text-align: center; " class="skin-invert no table-no2" | TBA | The Wandering Trader | Executive producer | Special presentation |
See also[edit | edit source]
- Mob Studios
- Lena Cross
- Jackson Miller
- Minecraft Universe
- Minecraft Universe: Chapter One
- Minecraft Universe: Chapter Two
- List of Minecraft Universe films
References[edit | edit source]
- ↑ 1.0 1.1 Template:Cite press release
- ↑ 2.0 2.1 2.2 Vale, Marissa (9 April 2026). "Alex Brow and Lena Cross Divide Creative and Production Leadership". CraftWire. p. 2.
- ↑ Rowe, Elliot (March 2026). "Alex Brow and the Final Years of the Minecraft Cinematic Universe". Blockframe. pp. 22–41.
- ↑ 4.0 4.1 Grant, Elise (28 September 2025). "Alex Brow Proposes Complete Minecraft Continuity Reset". Pixel & Picture. p. 3.
- ↑ Vale, Marissa (18 February 2026). "Mob Productions and Mojang Approve Complete Minecraft Reboot". CraftWire. p. 1.
- ↑ 6.0 6.1 Template:Cite press release
- ↑ Template:Cite press release
- ↑ 8.0 8.1 Template:Cite press release
- ↑ 9.0 9.1 Template:Cite interview
- ↑ 10.0 10.1 Template:Cite press release
- ↑ Grant, Elise (2 May 2035). "Mob Studios Films Reach $7.5249 Billion Worldwide". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ 12.0 12.1 12.2 Template:Cite interview
- ↑ Template:Cite interview
- ↑ 14.0 14.1 14.2 Hale, Devin (19 June 2035). "Mob Studios' Expanded Chapter Two Draws Comparisons to the MCCU". ScreenGrid. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Hale, Devin (April 2026). "From Adelaide Machinima to Mob Studios". ScreenGrid. pp. 28–39.
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Grant, Elise (8 April 2026). "How an Online Story Submission Brought Brow to Mob Productions". Pixel & Picture. p. 4.
- ↑ Chen, Harper (18 July 2020). "The Young Development Team Mapping Mob Productions' Minecraft Continuity". CraftWire. p. 5.
- ↑ Template:Cite interview
- ↑ Grant, Elise (12 November 2019). "Alex Brow Promoted During Block Wars Post-production". Pixel & Picture. p. 6.
- ↑ Template:Cite press release
- ↑ Template:Cite interview
- ↑ Chen, Harper (10 February 2024). "Alex Brow Named Creative Producer on Mob Productions' Minecraft Films". CraftWire. p. 3.
- ↑ Rowe, Elliot (May 2025). "Inside the Two-Part World of X Plan". Blockframe. pp. 30–49.
- ↑ Template:Cite press release
- ↑ Rowe, Elliot (September 2025). "The Sequel That Could Not Stop Expanding". Blockframe. pp. 28–37.
- ↑ Vale, Marissa (9 January 2026). "Mob Productions Rejects Partial Minecraft Reset". CraftWire. p. 4.
- ↑ Chen, Harper (14 November 2025). "Mob Productions Scraps World of X – Part Two During Development". CraftWire. pp. 1–2.
- ↑ Template:Cite interview
- ↑ Grant, Elise (12 January 2026). "Mob Productions and Mojang Discuss Dedicated Screen Division". Pixel & Picture. p. 2.
- ↑ Template:Cite interview
- ↑ Hale, Devin (16 April 2026). "Jackson Miller Signs Overall Agreement With Mob Studios". ScreenGrid. p. 1.
- ↑ Template:Cite press release
- ↑ Grant, Elise (July 2026). "Eight Writers, Four Dimensions, One Seed". Pixel & Picture. pp. 40–49.
- ↑ Template:Cite interview
- ↑ 37.0 37.1 Template:Cite interview
- ↑ Template:Cite press release
- ↑ Vale, Marissa (1 August 2026). "The First Night Began as Brow's Reboot Treatment". CraftWire. p. 2.
- ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Grant, Elise (12 January 2029). "Minecraft: The First Night Finishes With $1.041 Billion". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Moss, Leah (4 November 2029). "Redstone and the Nether Expand Brow's New Continuity". Redstone Report. pp. 1–3.
{{cite news}}: Check date values in:|date=(help) - ↑ Vale, Marissa (20 August 2030). "Horror and Comedy Define Mob Studios' Second Wave". CraftWire. pp. 1–2.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Voss, Amelia (18 January 2030). "Mob Studios Requires Scripts Before Animation". CraftWire. p. 3.
{{cite news}}: Check date values in:|date=(help) - ↑ Grant, Elise (19 July 2031). "Mob Studios Opens the End". Pixel & Picture. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Grant, Elise (20 November 2032). "The Second Dawn Completes Mob Studios' Expansion Years". Pixel & Picture. pp. 1–2.
{{cite news}}: Check date values in:|date=(help) - ↑ 52.0 52.1 Template:Cite interview
- ↑ Moss, Leah (July 2034). "The Producers Who Brought Every Dimension Together". Redstone Report Monthly. pp. 34–47.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Hale, Devin (12 December 2030). "Alex Brow Denies Two-Part Plan for The Broken Seed". ScreenGrid. p. 3.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Grant, Elise (12 January 2035). "Minecraft: The Broken Seed Reaches $1.684 Billion Worldwide". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ "Minecraft: The Broken Seed". Rotten Tomatoes. 12 January 2035.
{{cite web}}:|access-date=requires|url=(help); Check date values in:|access-date=and|date=(help); Missing or empty|url=(help) "Minecraft: The Broken Seed Reviews". Metacritic. 12 January 2035.{{cite web}}:|access-date=requires|url=(help); Check date values in:|access-date=and|date=(help); Missing or empty|url=(help) - ↑ Moss, Leah (29 March 2033). "Inside Mob Studios' 2031 Chapter Two Retreat". Redstone Report. p. 4.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Grant, Elise (12 January 2035). "The Wither Finishes With $947.4 Million Worldwide". Pixel & Picture. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ 66.0 66.1 Template:Cite interview
- ↑ Template:Cite press release
- ↑ Hale, Devin (30 April 2035). "Internal Stronghold Protocol Assembly Raises Story Concerns". ScreenGrid. p. 1.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Grant, Elise (August 2034). "Roads, Archives and Portals: The Structures Behind Brow's Minecraft Universe". Pixel & Picture. pp. 40–55.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Hale, Devin (16 November 2035). "What Brow's Reworked Stronghold Protocol Appears to Be Fixing". ScreenGrid. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite interview
- ↑ Grant, Elise (May 2035). "Five Directors on Working With Alex Brow". Pixel & Picture. pp. 46–61.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Vale, Marissa (July 2035). "When the Co-chair Became the Director". CraftWire Monthly. pp. 24–39.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Grant, Elise (January 2035). "The Public Voice of Mob Studios". Pixel & Picture. pp. 34–47.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Vale, Marissa (June 2035). "The Executive Who Explains Every Delay". CraftWire Monthly. pp. 18–31.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Hale, Devin (2 August 2026). "Fans Split Over Mob Studios' Complete Minecraft Reset". ScreenGrid. p. 2.
- ↑ Rowe, Elliot (August 2034). "The Reboot That Became a $6.5 Billion Chapter". Blockframe. pp. 18–33.
{{cite magazine}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Hale, Devin (19 June 2035). "Has Chapter Two Become the Slate Mob Studios Promised to Avoid?". ScreenGrid. p. 2.
{{cite news}}: Check date values in:|date=(help) - ↑ Grant, Elise (19 June 2035). "Mob Studios' Openness Changes Response to Stronghold Protocol Overhaul". Pixel & Picture. p. 3.
{{cite news}}: Check date values in:|date=(help) - ↑ Vale, Marissa (20 June 2035). "Does Brow's Stronghold Protocol Takeover Concentrate Too Much Power?". CraftWire. p. 4.
{{cite news}}: Check date values in:|date=(help) - ↑ Template:Cite interview
- ↑ Template:Cite profile
- ↑ Template:Cite interview
- ↑ Template:Cite press release
- ↑ Template:Cite press release
- CS1 errors: dates
- CS1 errors: requires URL
- CS1 errors: access-date without URL
- Articles with short description
- Use list-defined references from March 2036
- Articles with invalid date parameter in template
- Use dmy dates from March 2036
- Pages using infobox person with unknown parameters
- Articles with hCards
- Pages with broken file links
- Australian film directors
- Australian film producers
- Australian screenwriters
- Australian television producers
- Living people
- Mob Studios
- People from Adelaide
- Studio executives